Forgotten Hope 2 ---------------- http://fhmod.org/ Changelog --------- Changes from Version 1.0.796 to Version 1.0.823 ----------------------------------------------- Python ------ * Push: make arrows to unrecappable flags (ctz) Levels ------ * Small fixes for Mersa Matruh (lobo) * Added even more mines to alam, if it now does not work we either talk about different things or there is no way to fix it (knoffhoff) Statics ------- * Add two woodefence_250cm versions (toddel) * Added small_table_white (toddel) * Added small_table_brown (toddel) * Added Small_Rack (toddel) * Added chair1_white (toddel) * Added chair1_brown (toddel) * Chair fabric texture (toddel) * Small hyacinth 32 fix (lobo) Vehicles -------- * Fix carro m13/40 fire rates and delaytouse (ctz) * Fix inconsistent reload times / delays on pak38 and sdkfz222 (ctz) HUD --- * Fix object 3d minimap distances (regression) (ctz) ==================================================================================================== = FH2.01 RC2 = ==================================================================================================== Changes from Version 1.0.762 to Version 1.0.796 ----------------------------------------------- HUD --- * Turn off enemy nametags again (ctz) Statics ------- * Add a new cablepole for houses (bizness) * Removed invisible door on crete house3 (toddel) * Fix lod distances on piano static (ctz) Damage System ------------- * Fix HE shells damage vs spaced/sandbag armour (ctz) Python ------ * Scoring system updated for new vehicles (ctz) Vehicles -------- * Extend parachute lod distance (ctz) * Adjust ju52 passengers pose, and reenable vehicle hud (ctz) * Reduce tractor torque (ctz) Misc ---- * Fix typos and log file position for patcher (ctz) * Support for new vehicles in infantry-only mode (ctz) Levels ------ * Extend lod distance for mareth line trees (ctz) Effects ------- * Fix AT gun shell ejections (ctz) Toolbox ------- * Fix a harmless warning if you cleared shader cache and run fh2 without ever having run bf2 (ctz) Changes from Version 1.0.745 to Version 1.0.762 ----------------------------------------------- HUD --- * Add selection icon for ammo resupply kit (ctz) Levels ------ * Sfakia changes: added bikes to 64 and 16 player versions, made all ladders vertical, moved sniper rifle pickup kits so their orientation fits better. (mrcheese) * Fix unlocked Panzer IIF on Alam Halfa (ctz) Vehicles -------- * Fix parachute texture paths (ctz) * Correct pzivd armour values (ctz) * Make parachutist pose a bit more natural (ctz) Weapons ------- * Remove dof effect from binoculars (broke spotting) (ctz) Kits ---- * New ammo resupply kit kitmeshes (ctz) Changes from Version 1.0.704 to Version 1.0.745 ----------------------------------------------- Vehicles -------- * Improve tractor torque (ctz) * Extend ju52 lod distances (ctz) * Attempt to fix crashing tractor (ctz) * Fix civtruck exits (ctz) * Neverdrawas1p for tractor and ju52 passengers (ctz) * Toughen up the ju52 (ctz) * Strengthen valentine ii on the turret top/deck (ctz) * Fix ju52 lods for those with crap PCs (ctz) * Various parachute-related improvements (ctz) Misc ---- * Static mesh shader: do dirt after crack, not before (ctz) * Updates to the Dutch localisation (lightning) Weapons ------- * Replace DICE-sourced mp40 reload sound with new one by bratwurst (ctz) * Redo reloadammokit grip (ctz) Levels ------ * Uploaded Yet Another Final version for Crete_1941 (fhbeta_darkpepe) Effects ------- * Make e_hgr_wpGrenade perform a bit better (ctz) * Improve e_vexp_AirGeneric_2nd (ctz) Toolbox ------- * Fix an erroneous warning by fh2.exe (ctz) Changes from Version 1.0.579 to Version 1.0.704 ----------------------------------------------- Statics ------- * Fix bir_hacheim lightmapsamples (toddel) * Update sidi_hq_section1 col2 (smig) Python ------ * Make players die in <3 second parachute drops (ctz) Vegitation ---------- * Make the panicum_turgidum lod a little later now. (toddel) Vehicles -------- * Tinkly bell for rideable_bicycle (ctz) * Improve landing gear controls (ctz) * Fix bicycle causing damage/force when exploding (ctz) * Fix material of dorchester driver flaps (ctz) * Adjust position of deacon gun camera and speed up gun rotation (ctz) * Fix networking for carro armato m13/40 and semovente l40 (ctz) * Turn off weapons for ju52 passengers (ctz) * Ju52 lods, 1p and various model fixes (ctz) * Fix ju52 propellers (3 vs 2 blades) (ctz) * Fix too-low exits on bedfordoyd ammo version and civtruck (ctz) * Fix italian tanks fire sounds (ctz) * Decrease camera fov inside plane cockpits(so you see less cockpit and more outside) (ctz) Misc ---- * Fix seams in dice sandy04.dds (fenring) * Bulwey made corrections on german localization and added description of crete (knoffhoff) * Trying new bell sound file format.For Pepe (gunnie) * Test files for Pepe (gunnie) Weapons ------- * Vastly reduce mg34 and bren zoomed recoil (ctz) * Remove delaytouse from parachutes (ctz) * Slow supply_crate repair speed (ctz) * Add ammo-reloading kit by camelnele with modelling by toddel (ctz) * Tried to somewhat improve no69 skin (knoffhoff) * Remove player collisions from lewis (ctz) * Lewis lod distances (ctz) * Fix bren (armament) reload sound (ctz) * Re-extend suppression distance (ctz) Levels ------ * Alam Halfa fixes (knoffhoff) * Mareth fixes (lobo) * Some Alam Halfa changes (knoffhoff) * Gazala final changes (fenring) * Final Version Of Crete_1941 (fhbeta_darkpepe) Effects ------- * Bring back e_sAmb_wreckfire (ctz) * Fix e_samb_oiltower_fire (was detected as a mine) (ctz) * Tweaked sound file for Pepe to fix sound (gunnie) * Test files for Pepe (gunnie) Toolbox ------- * Fix some erroneous triggers of the crash reporter (ctz) * Add protection against spontaneous reboot/bsod ruining game installs to fh2.exe (ctz) * Fix fh2.exe (broken since 6th march!) (ctz) * Fh2.exe: warn if critical files fail to be moved (ctz) Changes from Version 1.0.575 to Version 1.0.579 ----------------------------------------------- Vehicles -------- * Fix stuka texture paths (ctz) Changes from Version 1.0.503 to Version 1.0.575 ----------------------------------------------- Statics ------- * Fix bir_hacheim_1 collisionmesh players should now not go thru the roof anymore. (toddel) * Add market_stand by Bratwurst. Good Work Thx for your help. (toddel) * Fix hole in col2 so player doesn't fall through. (bizness) * Added fh_militarymast for crete map (toddel) * Fix parachute onto nissenhut glitch (ctz) Damage System ------------- * Overhaul of tank hit and richchet effects (ctz) Python ------ * Increase HALO time from 2/4 to 3/6 seconds (ctz) Vehicles -------- * Updated tractor mesh, left to do - lods and finalize wreck model. (gunnie) * Created Lods, updated Max Scene, Tweaked tractor and added fender rider to tractor. (gunnie) * Fix stuka camera switch (ctz) * Revert panzer 3 handling change (ctz) * Export stuka with floor window (ctz) * Different pz3 handling improvements (ctz) * Further improvements to static defense repair times (ctz) * Improve parachute physics and remove weapon usage from paratroopers (ctz) * Make matilda ii deck armour slightly thicker (ctz) * Make civtruck chase cam less floppy, and make the truck steer slower (ctz) Misc ---- * Mareth finished and localization (lobo) * Mareth localization (lobo) * Crete localization (lobo) Weapons ------- * Fix some extra prone animations (ctz) * Fix silly beretta38 rambo roll animation (ctz) * Fix slightly floating 2pdr wreck (ctz) * Further adjustments to handheld AT weaponry (ctz) * Weaken artillery HE vs armour (ctz) * Show number of magazines left in tank coaxial/hull MGs (ctz) Levels ------ * Uploaded new Crete_1941 Version (fhbeta_darkpepe) * Uploaded new Crete_1941 Version (2), (fhbeta_darkpepe) Effects ------- * Improvements to distance sounds (ctz) * Make medium-damaged aircraft belch black smoke (ctz) Changes from Version 1.0.475 to Version 1.0.503 ----------------------------------------------- Python ------ * Ignore any infantry tks from ju52 (ctz) * Inflict damage for HALO use of parachutes (ctz) Weapons ------- * Reduce all sound distances (ctz) Vehicles -------- * Make CivTruck rear gate work again (ctz) * Make ju52 passengers exit outside (ctz) * Fixed collision mesh materials, to prevent damage to bike while riding. Added kick-stand. Roughed up potential wreck model idea. (gunnie) * Reduce all engine sound distances (ctz) * Add Stuka bottom Window and fix model error on front Nose. Need Reexport! (toddel) * Adjust some wreck HPs to lengthen repair time (ctz) Misc ---- * Reduce "satellite_target" sound volume (ctz) Effects ------- * Improve e_muzz_handgun (ctz) Changes from Version 1.0.451 to Version 1.0.475 ----------------------------------------------- Weapons ------- * Fix handheld explosives strength (ctz) * Fix geballteladung delaytouse (ctz) * Overhaul gun recoils (ctz) Damage System ------------- * Set ship_deck material to have no damage vs soldiers (ctz) Statics ------- * Fix marethCommandBunker textures and wall gap (bizness) * Fix lod's for low graphics settings (bizness) Vehicles -------- * Slightly weaken matilda and valentine rear/deck armours (ctz) * Some ju52 collisions and exit fixes (ctz) * Fixed sound issue with carro and semovente. Changed line of code to 3d sound and sound file from a 1p sound.wav file to the proper 3p.wav file. (gunnie) * Added new tweak, mesh,etc. for rideable bicycle. Added in "Red Tractor", created 3p Tractor Driver animations, tweak and code. Tractor has been tested in editor. Still needs in game functional test as does new tweaks to bicycle. (gunnie) * Fixed animation name from tractor_driver_die.baf to proper animation name tractor_die.baf (gunnie) * Correct pzivd_na name (ctz) * Improvements to wip new tank handling for panzer 3's (ctz) * Improve parachute physics (ctz) Changes from Version 1.0.394 to Version 1.0.451 ----------------------------------------------- Statics ------- * Soldier collision exclusion on 2pdr-related small statics (ctz) * Soldier collision exclusion on static_mines_long (ctz) * Fix shiny trench skirts on mareth (ctz) * Fix bridge_via_balbia player collision (ctz) * Sidi barracks col3 (lobo) Damage System ------------- * Overhaul bomb damage vs armour (ctz) * Slightly decreased small arms damage against aircraft (ctz) Vehicles -------- * Added Aussie version of Carro M13-40. Tank is complete and ready for testing. (gunnie) * Correct m3-grant's 75mm gun projectile (was l40, should be l31) (ctz) * Kettendrad updated with added "stabs" to counter tip over. Texture fixed on wreck model. Steering adjusted some more. (gunnie) * Fix shiny ju52 static wreck (ctz) Misc ---- * Translated gazala and mareth mapdescription (knoffhoff) Weapons ------- * Fix boys zoomed fire/shift sound sync (ctz) * Increase k98-scope accuracy (ctz) * Vary fov effect strength with weapon type (ctz) * Fix fov shader on jumping (ctz) * Rework scoped rifles (ctz) Levels ------ * M13/40 Bardia and Tobruk (lobo) * Gazala gameplay and graphics fixes (fenring) Toolbox ------- * Fix crash reporter for localised windows versions (ctz) ==================================================================================================== = FH2.01 RC1 = ==================================================================================================== Changes from Version 1.0.046 to Version 1.0.394 ----------------------------------------------- Statics ------- * Drystonewalls col improvement!!!!!! (toddel) * More col improvments (toddel) * Fix tobrukhouse3 death pyramid poking through roof (ctz) * Fix weird lightmaps on lod1 of crete_arch (ctz) * Making the sfakia Covertexture tile better (toddel) * Fix sidi hq hole in soldier collision allowing wallhack (ctz) * Double Texture resolution on my mareth Houses. need lightmap testing/relighting. (toddel) * Added temp trench texture (lobo) * Added tobruk pit model (lobo) * A rabbithutch made by bratwurst. thx for the Help to make our mod a step more nicer.:) (toddel) * Hayrack by Bratwurst (toddel) * Fix cull radius on DICE crates (ctz) Damage System ------------- * Increased small arms damage against aircraft (ctz) * Increase damage of large shells (>=20mm) against aircraft (ctz) Python ------ * Fix suspected end of round client CTD (ctz) * Randomise default heading for artillery with no spots in the range 160..200 degrees (ctz) Vegitation ---------- * Fix black borders on panicum texture (jodonnell) Vehicles -------- * Fixed m3 stuart side armour value (was incorrect and thus indestructible) (ctz) * Increase marder_iii speed (ctz) * Add hurricane MkIID "tin opener" (ctz) * Disable squadleader spawnpoints in heavy vehicles (ctz) * Added Kettenkrad_DAK_c.dds and Kettenkrad_wheels_c_sandgelb.dds Textures (toddel) * Added Backlight to Kettenkrad (toddel) * Fix movement of stuka's canopy in multiplayer (ctz) * Correct fiat l6/40 gun ammo size and firerate (ctz) * Correct repair times for flak18, flak18-ns and bofors40mm (ctz) * Enable mouse-wheel for selecting ammo types (ctz) Misc ---- * Tone down tinnitus effect longevity (ctz) * Remove hardcoding of arrow keys for land control map (ctz) * Reduce max distance of eax air absorption effect (ctz) * Adjust non-eax air absorption too (ctz) * Added localization and some files for Gazala map (needs english grammar check and translate other languages) (lobo) * Gazala localization v.2 (lobo) * Added Gazala (lobo) * New Sidi Rezegh 16 players (lobo) * Fake Depth of field shader (jodonnell) * Added Mareth Line (lobo) * Updated mareth localization (lobo) * Updated Dutch localisation (lightning) * Changed 'Anticarro' to 'Controcarro' (lightning) * Gazala sky (lobo) * Gazala sky, resaved as dxt1 (lobo) * New cloudy sky (mrcheese) * Fix colour wash-out of buttons in front-end menu (ctz) Weapons ------- * Half suppression radius (ctz) * Fix self-suppression (ctz) * Suspected server crash culprits fixed (ctz) * Lots of 3p sound adjustments (ctz) * Correct luger reload time (ctz) * Beretta38 magsize from 32 to 30 (lightning) * Increase damage for plane MGs (ctz) * Turn off reloadWithoutPlayer for AT-rifles and LMGs (ctz) Levels ------ * Remove flak38s from sidi rezegh (ctz) * Fix sidi rezegh sdkfz222 locking (ctz) * Fix sidi rezegh roads overdraw (ctz) * Fix possible alam halfa 64 server crash (ctz) * Hyacinth: ABC, tickets change, vehicles change, minimap (lobo) * Sfakia changes: regenerated crete_arch lightmaps, made 64p Monastary cap zone smaller, couple of minor visual tweaks. (mrcheese) * Tobruk changes (lobo) * Some bardia tweaks (lobo) Soldiers -------- * IA texture improvements (jodonnell) * Italian heavy soldier with Sahariana jacket (jodonnell) Toolbox ------- * Post release fixes and additions (purity) * Toolbox update -> 1.0.100 (purity) * FH2 Installer Tools -> 1.0.41 (purity) * Split fh2 and vanilla controlmaps (ctz) * Add code to fh2.exe to detect and offer to report crashes (ctz) Credits ------- Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Arisaka * Augustus * Beregil * Bizness * BUG$ * Citizen Soldier * ctz * Digital_Assassin * Dime a Dozen * Duke of Holland * jimbob * jodonnell * K96 * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * matt.b * McGibs * Messiha * Montoya * Mr. Cheese * OMNI * Purity * Rad * Robur * SenorDingDong * Smig * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Zapfcreations * Zero Thanks to --------- * Flüstertüte for the servers and supporting * All our betatesters * BF1942Files.com (website hosting) All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!