Forgotten Hope 2 ---------------- http://fhmod.org/ This is version 1.2.519 built 2008-11-30 10:12:20.850105 Changelog --------- ==================================================================================================== = FH2.15 RC3 = ==================================================================================================== Changes from Version 1.2.500 to Version 1.2.519 ----------------------------------------------- Python ------ * Instead of disallowing multiple deployed guns per spawn, try to destroy the old deployed gun (ctz) Weapons ------- * Dear SVN (kev4000) * Deployable weapons have restricted exits (ctz) * Add Carlisle Dressing (kev4000) Levels ------ * Final tobruk terrain lightmaps (ctz) Vehicles -------- * PaK35 HE (ctz) * Add Kubelwagon late France version (toddel) * Add kubelwagon_fr code (kev4000) ==================================================================================================== = FH2.15 RC2 = ==================================================================================================== Changes from Version 1.2.469 to Version 1.2.500 ----------------------------------------------- HUD --- * Various communications fixes (ctz) Statics ------- * Fh_na_house11_dest Fix Bug which allows player to crawl into the house. (toddel) * Fh_na_house4_des cant be used as a ramp anymore (toddel) * Ironbridge.collisionmesh improved player can step on bridge now sidewards without jumping (toddel) * Military_barbwire_3m_pole fix popping of small poles (toddel) Vehicles -------- * Fix M3 Grant smoke shell loadout (ctz) Misc ---- * Aberdeen use English Flagnames now! (toddel) * Fix 2 Typos in German Localization (toddel) * Update vehicles omitted in light combat mode (ctz) * Tobruk localization typo (lobo) * Remap 'move' sound binding (ctz) * Fix req_new_order text (ctz) Weapons ------- * Geballte ladung_grenade 1p bafs (killi) * Slightly adjust breda30 sight (ctz) * Make deploy_marker stick to vehicles to avoid deployments inside vehicles causing physics errors (ctz) * Fix bredam37 player pose (ctz) * Remove idles from no73 (ctz) Levels ------ * Sfakia tweaks and fixes (mrcheese) * Fix Crete monastery lightmaps (fenring) * Sidi Rezegh door trigger radius reduced (ctz) * Fix Sidi Rezegh kit positions and german counterattack makeup (ctz) Kits ---- * Fix australian slouch hat (ctz) ==================================================================================================== = FH2.15 RC1 = ==================================================================================================== Changes from Version 1.2.445 to Version 1.2.469 ----------------------------------------------- Statics ------- * Fix nafrica_hangar player exterior collisions (ctz) Python ------ * Updated Installer Devlist (lightning) Vehicles -------- * Fix plane physics (ctz) * Spotter plane crosshairs (ctz) Misc ---- * Fall of Tobruk: Final tweaks (lobo) * Sfakia checkpoint names now in English (toddel) Weapons ------- * Adjust deployable marker to be rounded and symmetric (ctz) * Fix deployable ammo system (ctz) * Remove ugly blur plane from breda30 (ctz) Levels ------ * Sidi Rezegh: 2.15 content (ctz) Changes from Version 1.2.434 to Version 1.2.445 ----------------------------------------------- Statics ------- * Church ruin by Matt B now has lods and cols (malsa) * Fix invisible_blocker_20m (ctz) * Barn_01 by Matt B now with lods and cols (malsa) Vehicles -------- * Panzer 3N at Mareth (lobo) Misc ---- * Shorter version of Fall of tobruk map discription (bulwey) (toddel) Changes from Version 1.2.386 to Version 1.2.434 ----------------------------------------------- HUD --- * Fix immersive mode so its not the default (ctz) * Vehicle shouts now team-local rather than just local (ctz) * Zero's Music Changes (lightning) Statics ------- * More euro trenches (lobo) * Revert no colision for too big NA basket (toddel) * Revert player cols on fhammocrate variants (toddel) * !!!!!!!!!!!!!!! MAPPERS NEED TO RELIGHT this object!!!!!!!!!!!!!!!!!!!!! (toddel) * Reexport Crete Monastery . (toddel) * Eu_church1 update (smig) * Add townhouse_30 + fixed LOD settings (malsa) * Add church clocks (smig) Vehicles -------- * Fix bofors always being wrecked (ctz) * Revert HP changes (ctz) * Fix static some defenses being too weak against HE (ctz) * Fix bofors projectile collision (ctz) * Add flak 18 fr and pg code (kev4000) * Add bofors EU (kev4000) * Correct swapped front/side armours on PZIVF1 and PZIVF2 (ctz) * Fix civtruck and civcoupe's invulnerability to explosives (ctz) Misc ---- * Fall of Tobruk localization (lobo) * Fall of Tobruk localization p.2 (lobo) * German Tobruk discription by HsLan-Bulwey (toddel) * Tobruk english localization (lobo) * New menu videos (ctz) Weapons ------- * Extend mortar whizz sound distance (ctz) * Add Geballte Ladung Grenade (kev4000) Levels ------ * Tobruk final lightmaps, small vehicle adjustments, blocking up of wallhacks and new overgrowth atlas (ctz) Kits ---- * Geballte Ladung Grenade for spawnable AT class (kev4000) Changes from Version 1.2.240 to Version 1.2.386 ----------------------------------------------- HUD --- * Optional immersive mode (ctz) Statics ------- * Sdkfz251_d_wreck (toddel) * Add woodenfence/WoodenFence_250_high_3m, +des (toddel) * Add Bangalore ready for Export (toddel) * Add Bangalore_crate_cls (toddel) * Add Bangalore_crate (toddel) * Add Street_guardrail_france family (toddel) * Fix Tobruk undercover entrances step (toddel) * Military_barbwire now harm soldiers on contact (toddel) * Fh_na_villa1_des colisionmesh improvments (toddel) * Fh_na_villa1.collisionmesh improved (toddel) * Add Bunkerdoor (toddel) * Alam_halfa ammocrate exploit fix (toddel) * Added goodwood staircase (knoffhoff) * Change in skirts of euro trenches (lobo) * Add Concrete_Drainagepipe (toddel) * Add concrete_feeder (toddel) * Add eu_m1_t (lobo) * Add corrugated_metal_plate (toddel) * Eu_m1_cross (lobo) * More euro trenches (lobo) * Add canel_stream_control and mill_stream_control (smig) * Add canel_stream_control_wide (smig) * More euro trenches (lobo) * Add France_carpets (toddel) Damage System ------------- * Tweaked tank armour damage system (ctz) Python ------ * Fix bad kit limiting kills on connect/reconnect (ctz) * Remove use of timeInObjectWithPassengers until it works (ctz) Vehicles -------- * Simplified german armour collisions (ctz) * Further simplify PZ4 collisions (ctz) * Improvements to M4A1 collisions (ctz) * Remove hole in sdkfz251/1 flap collisions (ctz) * Accurate masses for all vehicles (ctz) * Standardise all vehicle HPs (ctz) Misc ---- * Do not ignore menu settings for AI. (ctz) Weapons ------- * Add GeballteLadung_grenade (toddel) * Uploaded panzerfaust 30m maxfile (knoffhoff) * Update springfield sniper (kev4000) * Add AN_M8_SmokeGrenade (toddel) Levels ------ * Language and performance fix on Alam Halfa (knoffhoff) Changes from Version 1.2.096 to Version 1.2.240 ----------------------------------------------- HUD --- * Add remaining awards images by FatJoe (ctz) * Marking enemies now restricted to binoculars use rather than squadleaders (ctz) Statics ------- * Fix little col2 bug on fieldTent (toddel) * Player can not stick in village_fauntain any longer (toddel) * Add townhouse_029_des by Malsa (toddel) * Add village_house_005_cls (toddel) * Tobruk_church Spiralstairs and Towerstairs works now fine. (toddel) * Flak88_ammobasket col with stairmaterial (toddel) * FHammmocrate player col readded with stairmaterial (toddel) * Stack_of_logs (toddel) * Reduce lod distances squaretable_blue (toddel) * Tobruk_moquette samplesize reduced and lod faster now (toddel) * Add stonewall_thick_rounded (toddel) * Add stonewall_thick_90deg (toddel) * Add Iron_balustrade and iron_balustrade_5m (toddel) * Added a lower versions of all farmwalls, added some more desroyed versions and did lods for all. (knoffhoff) * Add fh_stove (toddel) * Add Static Opel_Blitz_fr Family (toddel) * Add damaging ramp to military_barbwire_3mw (ctz) Python ------ * Engineer Silver now depends on global repairs (ctz) Vehicles -------- * Fix impenetrable canvas on m3 stuart (ctz) * Flak38.collisionmesh improved (toddel) * Flakvierling38.collisionmesh improved (toddel) * Lefh18.collisionmesh improved (toddel) * Pak35.collisionmesh improved (toddel) * Pak40_.collisionmesh improvements (toddel) * Pak40_static.collisionmesh improvements (toddel) * Pak38_static.collisionmesh improvements (toddel) * Pak38.collisionmesh improvements (toddel) * Pak35_static.collisionmesh improvements (toddel) * Bofors40mm.collisionmesh improvments (toddel) * M10 tank destroyer (kev4000) * Fix spitfire camera (ctz) * OpelBlitz_fr Textures , maxfiles (toddel) * Fix PaK40 versions (ctz) Weapons ------- * New system for resupply of deployable kits (ctz) * Deployment marker physics model now a 1.2m cube rather than point (ctz) * Improve vickers303 seat animation and ik (ctz) * Slightly oversize bipod wreck col0 to ease repair (ctz) * Add PIAT Textures and Model. (toddel) * Add StG44_ZF (kev4000) * Add G43_ZF (kev4000) * Fix various weapons hit indicators (ctz) * Fix beretta hit indicators (ctz) * Fix lewis bipod repairability (ctz) * Adjust ranges of 25pdr, 105mm, and mortar HE damage (ctz) * Slightly increase k98 grenade damage (not radius) (ctz) * Fix sGWR34 player invulnerability (ctz) * Slightly reduce movement effect on deviation for SMGs (ctz) * Fix MG15_bipod repairability (ctz) Levels ------ * Fix gazala bugs, add lafette/vickers to sidimuftah and 150th (fenring) * Gazala replace stationary mortars with mortar kits , save one atlas lightmap, various static bug fixes. (fenring) * Redesign of plane reloads + some deployable kits: Alamein, Tobruk, Mersa Matruh (lobo) * Less Tunis lightmaps (lobo) Kits ---- * Add SMG + explosives pickup kit (ctz) * Use aussie hat for more than just NCO (ctz) Changes from Version 1.2.034 to Version 1.2.096 ----------------------------------------------- Weapons ------- * Breda reload sound (bratwurst) * New deployment system (ctz) * Slightly reduce rifle deviation when in ironsights (ctz) * Deployable mortars (ctz) Statics ------- * Fixing missing roofcols (toddel) * Improved col2 on FH_NA_houses 9-12 (toddel) * Remove col2 from mortarjunk1 (toddel) * Removed col2 on 25pdr_shellbox_cls, 25pdr_shellbox_open (toddel) * Imrpove col2 on FH_NA_house5_dest, fh_na_house6_cls and FH_NA_house7_cls (toddel) * Turn off teamFromClosestCP on player ammo boxes (ctz) * Improve col2 on tobruk_transmissionstation (toddel) * Tobruk_wrecked_walls col2 improvments (toddel) * Larger, more obvious player ammo boxes (ctz) * Sidi_Barracks col2 improvement (toddel) * Sidi_Blockhouse col2 improvements (toddel) * MiliBed3 col2 improvement (toddel) * 6pdr col2 improvements (toddel) * ST_flaktrench3 col improvments (toddel) * St_flaktrench2 col improvments (toddel) * St_flaktrench1 col improvments (toddel) * Paktrench col improvments (toddel) Levels ------ * Rendering optimisations to Operation Hyacinth and Crete (ctz) * Major gazala changes (fenring) Misc ---- * Ambient sounds (bratwurst) Vehicles -------- * Adjust plane gun camera FOV (ctz) * Revert PZ4 engine test change (ctz) * Make planes throttle up 40% quicker and throttle down 33% quicker (ctz) * Trucks and APCs slowly give infantry passengers ammo (ctz) Changes from Version 1.2.006 to Version 1.2.034 ----------------------------------------------- Weapons ------- * G43 sound (bratwurst) Soldiers -------- * Fix jump stamina on italian soldiers (ctz) * Slightly reduce jump impact on stamina (ctz) Statics ------- * Pitchfork (toddel) * Fix player collisions on military_barbwire_3mw (ctz) * Add townhouse_028_des by malsa (toddel) * Adjust civtruck lod distance (toddel) * Add Tobruk_Block (toddel) * Fix tobruk_building2_cls stair bug (toddel) * Delete floating stone on fh_na_house10_dest_nobottom (toddel) * Crete_monastary_walls lod distance reduced (toddel) * Add crete_monastary_walls tobruk versions (toddel) * Add Towndoor_1 and Towndoor_2 (toddel) * Adjust NA colortextures to fit in Tobrukstyle (toddel) * Fix lightmap error on new crete_archs (toddel) * Add window_closed_shutter_01 (toddel) * Add WoodenFence_250_high_1m (toddel) Vehicles -------- * Optimise chevy30cwt texture usage (ctz) Changes from Version 1.1.939 to Version 1.2.006 ----------------------------------------------- Weapons ------- * Reduce ammo of satchel to 2 and remove silly sparks (ctz) * Fix No4 scope to have accurate No32 scope (ctz) * Breda30 reload baf tweak (killi) * Finish normals on beretta 38 (ctz) * Add Erdziellafette (toddel) * Export MG34-Lafette (ctz) * Deployable BredaM37 tripod (ctz) * MG34-Lafette deployable (ctz) Statics ------- * Add Crete_Arch_thick (toddel) * Add Crete_arch_2x (toddel) * Add stairs2x4m_straight (toddel) * Add Window_Green_tobruk (toddel) * Add Window_Green_halfclosed_tobruk (toddel) * Add stairs_straight_2x1_25 (toddel) * Add Tobruk_2_storey_cls (toddel) * Sidi_undcover2 planar surface use better terrain textures (toddel) * Add BarbedFence_single_stick (toddel) * Add room_lamp_01 (toddel) * Add room_lamp_03 (toddel) * Add room_lamp_02 (toddel) * Add Factory_001_cls (toddel) * Add Strawstack_static (toddel) Vehicles -------- * Add WillyMB_us_c.dds (toddel) Changes from Version 1.1.919 to Version 1.1.939 ----------------------------------------------- Python ------ * Add an option to linkCPs to have mixed source CPs result in a neutral target CP (ctz) Weapons ------- * Mortar_fire_1p sounds (bratwurst) Statics ------- * Added some wreckage for destroyed radar (knoffhoff) * Add Signal_Tower (toddel) * Add drystonewall_straigh_10m_low for Tobruk to avoid big parts in the ground (toddel) * Shorten Drystonewallset lod settings (toddel) * Add stairs_straigt_4x4m for tobruk (toddel) * NA_arch_4x for Tobruk aviable (toddel) * Na_arch and na_arch2 lod earlier now (toddel) * Add stairs_straight_1x1m for Tobruk (toddel) * Beachramps (toddel) Changes from Version 1.1.804 to Version 1.1.919 ----------------------------------------------- Statics ------- * Add eu_wtrench1 (lobo) * Added static CivCoupe_wreck (toddel) * Some eu trenches (lobo) * Two trenches (lobo) * Add a stretcher (toddel) * Add WürzburgRiese (toddel) * Add eu_m1_long, brown cow (lobo) * Add invStairs_3x for smoother player colision (toddel) * Eu_m1_zlong and updated eu_m1_long (lobo) * Slightly adjusted toddels ditch to my needs and added another curved piece (knoffhoff) * Eu trenches (lobo) * Added radarcontrol building (knoffhoff) * Add Radar_wuerzburgriese_des (toddel) * Add freya_radar_des (toddel) * Add PDH_Concrete_stairs (toddel) * Add bunkerpart_6 (toddel) * Add Bunkerpart_5 (toddel) * Add ironstove (toddel) * Added more destructed freya radar (knoffhoff) Python ------ * Revert to previous artillery maths (ctz) * Turn off spammy debug for artillery spots, replace with reuse of "revive" score event (ctz) * Disable kit limiting on AI games (ctz) Vehicles -------- * Fix Pak40 variant skins regression (ctz) * Adjust sahariana mass (ctz) * Flak 88 col2 improvement (toddel) * Solothurn s18 on sahariana now semi automatic, 60RPM fire-rate (ctz) * Disable uav_pred entirely (ctz) Misc ---- * Fix black minimap (ctz) Weapons ------- * Breda 1p deploy baf (killi) * Breda30 going-to-prone 1p baf (killi) * Breda 30 1p reload WIP for timing (killi) * M1 Carbine sounds (bratwurst) * STG44 export by Kev4000 (fenring) * Fix errant local voices from players in vehicles (ctz) * Fix LMG accuracy (ctz) * Overhaul DICE M2HB (ctz) * Tiger cannon for testing purposes and some tiny corrections (bratwurst) * M91c 1p Bayo deploy tweak (killi) * M91 1p Bayo deploy tweak (killi) Levels ------ * Small tweaks: Bardia and Mareth (lobo) Soldiers -------- * Deaden ragdoll physics to give a more 'sack of spuds' effect (ctz) Changes from Version 1.1.766 to Version 1.1.804 ----------------------------------------------- HUD --- * Make minimap grid overlay better labeled (ctz) Weapons ------- * Fix 3p bayonet deploy sounds (ctz) * Added Panzerschreck/Bazooka sound + Bazooka reload sound (bratwurst) * Some various liftings/earcandy + added springfield bolt, winchester cock sound (bratwurst) * Changed path of Breda 1p anims to own folder (killi) * Some Breda30 1p anims. (killi) * Some more Breda30 1p bafs (killi) * New BAR sound (bratwurst) Vehicles -------- * Various sahariana improvements (ctz) * Attempt number 2 to prevent flying pak40 (ctz) * Added tank reload sound to valentine II (bratwurst) * New-old Tiger sound (bratwurst) Effects ------- * Add dimer lights (smig) Levels ------ * Gazla, undergrowth performance tweak, 1 more pz3 for ger, possible problem with roads fixed, lightmaps cleaned. (fenring) * Tunis changes (lobo) * Mareth Line changes (lobo) * Cleanising: Supercharge and Matruh (lobo) Changes from Version 1.1.723 to Version 1.1.766 ----------------------------------------------- HUD --- * Fix empty spot on the end of squadmember hud (ctz) * Make SL spotting work again (ctz) Statics ------- * Fix giarabub_tower3 lodding (ctz) * Fix lod distances of brit_dsrt_tent, brit_dsrt_tent_Med, giarabub_mosqueyard and st_trench1 (ctz) * Add Z-buffer workaround for Tubrukroadsigns (toddel) * Metalbucket (toddel) * Add wood_bridge_small (toddel) * Prevent all projectiles from hitting the poles holding up cammo nets (ctz) Python ------ * Kit limiting of NCO kit now works over reconnections (ctz) Levels ------ * Italians at Hyacinth (lobo) * Changes to sfakia and crete undergrowth (ctz) Vehicles -------- * Fix lack of destruction effects for many vehicles when destroyed by large calibre weapons (ctz) * Fix canvas material on semovente l40 (ctz) * Erase ignore for sahariana (lobo) * Fix sahariana shinyness and un-armed version (ctz) * Improve DaimlerMk1 engine strength and sound (ctz) * Twiddle pak40 inertiamods (ctz) Misc ---- * Swap sounds for losing and enemy gaining flags (ctz) * Fix australian 'unit spotted' sound (ctz) Weapons ------- * Breda30 only fireable when prone as per mg34 (ctz) Kits ---- * Slightly expand alpha for feathers portion of italian hats texture (ctz) Toolbox ------- * Restore controls.con from backup if it becomes zero sized or goes missing (ctz) * FH2.exe now compatible with vista UAC (ctz) Changes from Version 1.1.657 to Version 1.1.723 ----------------------------------------------- Weapons ------- * Bazooka 1p run and sprint bafs (killi) * Bazooka 1p bafs including reload WIP (killi) * Updated Bazooka 1p reload baf. Slightly longer. (killi) * Add deviation meter to weapons without crosshairs (ctz) * Enable hit indicators on static MGs (ctz) * HUD icon from deployable vickers303 (ctz) Statics ------- * Stairs6m col2 improvement (toddel) * Add villagehouse 13 (toddel) * Add village_house_014_des (toddel) * Add village_house_015 (toddel) Kits ---- * Fix italian kit icons (ctz) * Add SMLE reduced ammo version (ctz) * Adjust italian rifles ammo (ctz) Misc ---- * Fixes to spotting system: duplicate messages, distance regression (ctz) * Fix misspellings of Carcano (ctz) Vehicles -------- * Civilian coupés (ctz) Changes from Version 1.1.610 to Version 1.1.657 ----------------------------------------------- HUD --- * Vastly adjust communications hud (ctz) Statics ------- * Fix damage from oversize barbedwire player collisions (ctz) * New brickwall pillars (smig) * Freya_Radar (toddel) Vehicles -------- * Add correct smoke dispenser to tiger (ctz) * Toughen up tiger front (ctz) Weapons ------- * BAR 1918A2 coded (ctz) * Final Breda30 export (ctz) * Mod43 grenade arming baf. Someone pls let me know if this is not correct. (killi) * M1 carbine and M1A1 carbine coded (ctz) * Correct damage of 75mmL24 HEAT projectile (ctz) Kits ---- * Disable country-specific injury sounds (ctz) Common ------ * United states flags (ctz) Effects ------- * Adjust thompson muzzle fx to show compensator action (ctz) Changes from Version 1.1.487 to Version 1.1.610 ----------------------------------------------- Kits ---- * Australian with slouch hats (ctz) * Italian kits exported (ctz) * Country-specific death and injury sounds (ctz) * Final IA kits with LODs and dropkits (jodonnell) Statics ------- * Enable Col2 for 2pdr Boxes! to fix Alamhalfa Ammobox Glitch (toddel) * Belgian_Gate_sandversion (toddel) * Barrage blimps (ctz) * Small tobruk to be placed on ground (smig) * Add water tank (smig) * Add a Dunghill (toddel) * Add a Dungbox (toddel) * Add ruin_01 (toddel) * Added Fire_trench (lobo) * Add conference_table (toddel) * Mareth Line changes (lobo) * Add z_trench (lobo) * Texture fix & psd (lobo) * Add Francewatertower (toddel) * Add village_house_012_open (toddel) Vegitation ---------- * Added green appletree. (remdul) Vehicles -------- * Sdkfz251_d (toddel) * Add stuka_zu_fuss textures and Model (toddel) * French storch exported (ctz) * Piper J-2 cub (US version) (ctz) * Updated Vehicles to add Breda 37 and mesh tweaks. (gunnie) Misc ---- * Remove another non-aussie voice from the aussie set (ctz) * Fix some missing aussie localisations (ctz) * Cow pat (ctz) * Add short delay to auto grenade voice (legwork by bratwurst) (ctz) * Fix sound for 'auto' spot (ctz) * Double undergrowth density with no performance cost (by remdul) (ctz) * Some corrections of weapon designations, (knoffhoff) Weapons ------- * New beretta 34 and 38 sounds (ctz) * Some textures (lobo) * Uploaded psd and max file of uk_entrenchment_tool (knoffhoff) * Fix smoothing groups on no4scope (ctz) * Fix p38 sights (ctz) Levels ------ * Small giarabub and Tunis tweaks (lobo) * Alamein cleanising, pak40 sandgelb for mareth (lobo) * Added ctz's video performance improvement permanently to the map, reduced number of different spawnable objects from 37 - 28 (knoffhoff) * Aussies at Tobruk, bardia and giarabub (lobo) * Tunis changes (lobo) Toolbox ------- * Toolbox Update 1.1.501, new buddy and favourite server system + minor bugfixes (purity) Changes from Version 1.1.438 to Version 1.1.487 ----------------------------------------------- HUD --- * Add US menu icons (lobo) Statics ------- * Watermills update - lower water level + option to put it full in water (smig) * Textures for smig (lobo) * Tobruk Barracks Fix Bug that allows Vehicle to drive inside. Overall Colision Optimizations (toddel) * Crete Statics Colision Improvements (toddel) * Tobrukhouse_I Col2 Improvements. Thx Lord Helmchen for the Report (toddel) * Add altar (smig) * Col2 improvements (toddel) * Add lcvp__staticversion (toddel) * Add LandingCraftAssault_static (toddel) * Add max files for my models (hope they are the final ones hah) (bizness) Python ------ * Adjust repair and ammo giving points (ctz) * Attempt to track spotters for artillery and award assist points (ctz) * Initial version of FH2 decorations (ctz) Vehicles -------- * Add storch_france_c.dds (toddel) Misc ---- * Some corrections and improvements for german localization made by Bulwey (knoffhoff) * Add sky for operation luttich (fenring) * Preliminary operation luttich localization (english only, needs translations) (fenring) Weapons ------- * Make the tommy gun eject the correct round type (ctz) * Stabalise deployable vickers 303 (ctz) * British grappling hook (ctz) * Improve usability of K98 scope (ctz) * Remove view spring in zoomed mode (ctz) * Detatch extra bolt part on No1SMLE (ctz) * Enlarge foresight on No1SMLE (ctz) Levels ------ * Some gazala tweaks, flak88, 6pounder and carro back tot 27 veichle types, grant balancing (fenring) * Tobruk balance fixes, Tunis tweaks (lobo) Effects ------- * Gramophone - adding edith piaf music (smig) Kits ---- * Fix dropkits (ctz) Changes from Version 1.1.350 to Version 1.1.438 ----------------------------------------------- Kits ---- * Fix pickup kit bugs (missing index 3 items) (ctz) * Pilot kit mesh (ctz) * British commando kit gets the stick tommy gun (ctz) * Fix medic kit hats etc (ctz) HUD --- * Fix artillery request button (ctz) * Tie spotting submenu to binocs (ctz) Statics ------- * Eu_church1 update (smig) * Fix giarabub_mosqueyard collisionmeshes players will not stick on stairs anymore. (toddel) * LOT OF Soldier colision improvements (toddel) * DAKcrates without Country specific Symbols (toddel) * Remove col2 on player_ammoboxes (toddel) * Matruh Buildings Player Colision Improvements (toddel) * Tobruk Garage and Tobrukhouse 2 player colision improvement (toddel) * Invisible stair for mappers (lobo) * Fix Static ju 52 wheels cols and open the Back (toddel) * FH_NA_house1_dest minimize the risk to get stuck on the beams. player now are able to climb the 1st floor (toddel) * Guardhouse windows now use Glass. (toddel) * Water mills player colission update (smig) * More player colissions update (smig) * Hiding objects mappers don't need (bundled objects) (smig) * Add FlakFortification (toddel) * Fix cows scale (lobo) * Fix Hurricane_MkII wreck Col (toddel) * Fix Opel Blitz DAK Wreck Col2 (toddel) * Fix Bug which allows player to look through the Sandbags (toddel) * NA_House Series col2 improvements (toddel) * Add free french flag (lobo) * Add Ironrung ladder (toddel) * Add Concretewall_Thick_10m,Concretewall_Thick_20m,Concretewall_Thick_5m,Concretewall_Thick_5m_fa lling (toddel) * Increase bedford_wreck Lod distance (toddel) * FH Ladders now use common texture (toddel) * Eu_church1 done :) (smig) Damage System ------------- * Tough light vehicles and emplaced guns vs grenades (ctz) Vehicles -------- * Fix stereo sound on tiger (ctz) * Improve tiger engine sound, and toughen it up a bit (ctz) * Fix crete ctd (ctz) * Hanomag flaps start open (ctz) * Correct tiger loadout (ctz) Misc ---- * Italian victory song (ctz) * Remove radio sounds from voice commands (ctz) * Remove messages from local voice commands (ctz) * Remove some british voices from the Aussie set (ctz) Weapons ------- * Toughen emplaced weapons vs all explosives (ctz) * Fix broken duck cameras on mg15, mg34 and breda m37 (ctz) * Fix bayonet deployment sound bug (ctz) * Increase deviation when firing handheld MG34 while standing (ctz) * Hit indicator for mounted MG34 (used on zwillingssockel 36) (ctz) * Improved breda m37 sound by bratwurst (ctz) * Improved breda m30, carcano m91, carcano carbine m91/38 and winchester sounds by bratwurst (ctz) Levels ------ * Save 48MB of VRAM on Alam Halfa (ctz) Changes from Version 1.1.318 to Version 1.1.350 ----------------------------------------------- Weapons ------- * M91carcano load and reload bafs. WIPs. (killi) * Adjust deployable vickers deploy position (ctz) * Add slow ammo capability to deployable vickers (ctz) * Fix M3 grant gun (ctz) Python ------ * Manually clean spawners created by deployable weapons at round start/end (ctz) Statics ------- * Add broken wall segments (smig) * Various player colisoin fixes and lod improvements (toddel) * 2pdr boxes now uses correct materials (toddel) Misc ---- * Updated german localization with new weapons (knoffhoff) Changes from Version 1.0.823 to Version 1.1.318 ----------------------------------------------- HUD --- * No1 smle grenade launcher (ctz) * IT and AU menu icons (lobo) * More menu stuff (lobo) * Fixed icons format (lobo) Statics ------- * Add village_house_006 (toddel) * Fix marketstand supersize. (toddel) * Add Belgian_Gate (toddel) * Add Wine Textures (toddel) * Add 2 Bottles (toddel) * Add Barcounter (toddel) * Add Transmissionstation_france (toddel) * Cable_damaged_FH (toddel) * Add pictureframe dirt to dirttexture (toddel) * Added villagehouse007 (toddel) * Beanpoles (toddel) * Updated Giarabub localization and added italian flag (lobo) * Delete ignore for Giarabub statics (lobo) * Added Petrolpump (toddel) * Add Crate_Supersize (toddel) * Broken Bunkerparts (toddel) * Added waterbasin (knoffhoff) * Add Panther_A_late_wreck (toddel) * Add Panther_A_early_wreck (toddel) * Add Panther_G_wreck (toddel) * Cammonets col3 fixes (lobo) * Add Cromwell_wreck (toddel) * Added aussie flag (lobo) * Added as et of farmwalls (knoffhoff) * Copplestonebridge_big_broken (toddel) * Gravestone lightmap samples (toddel) * Update - eu_church1_windows fixed (smig) * Update - fountains and waterbasin moved into fountains folder (smig) * Update - water mill moved to mills folder (smig) * Add - waterbasin water effect (smig) * Factory001 (toddel) * Update - fixed texture path (smig) * Add eu_watermill2 (smig) * Update - name change for watermill stones (smig) * Add wood wheelbarrow (smig) * Add FH_2WheelsCart1 (smig) * Move visible part of static_mines_long down (visible on mareth in AT ditch) (ctz) * Congratulation - it's a boy, it's a girl (smig) * Quack, quack (smig) * Update - destroyable ducks (smig) * Some statics fixes (lobo) * Barn_03_cls (toddel) * Add barn_02_cls (toddel) * Added Window Planks (lobo) * More carts :D (smig) * Gravestone4 fix..... (toddel) * Lebisey townsign (toddel) * Trimmed_Timber (toddel) * Campfire (toddel) * Fix cow colls (lobo) * Add - fh_eu_bunker1 (smig) * Add Barcounter2 (toddel) * A Floorlamp (toddel) * Add a Sofa (toddel) * Improve fh_cablepole_1arm cols (toddel) * Add cablepole without a arm (toddel) * Waco wreck (lobo) * France_Propaganda signs (toddel) * France Roadsigns (toddel) * Stonewall_Thick_5m for Testing. (toddel) * Added france_windmill (toddel) * Add France Stonewall_Thick (toddel) * Add wooden stairs (lobo) * A Set of France_stairs_1m (toddel) * Fixed stairs (lobo) * France_gardenfence (toddel) * France_gardenfence variations (toddel) * Fix camels in pain (ctz) * Add Gramophone (smig) * Add church bells (smig) * Add Open_garage (toddel) * Mortain City sign (toddel) Damage System ------------- * New tank penetration, non-penetration and grenade explosion sounds by bratwurst (ctz) Python ------ * Attempt at fixing the coop flag capping bug. Could somebody test a coop game? (bizness) * Fix a bug in conquest gamemode causing flags to fail to switch when reaching the top of the pole (ctz) * Increase frequency of awarding teamwork points (repair, heal, ammo) (ctz) Vegitation ---------- * Add Lettuce (toddel) * Added hedgerows (remdul) * Add appletree (toddel) * Added various Bushes (toddel) * Added new ferns (greener than the BF2 vanilla ones, fewer polies, smaller texture) (remdul) Vehicles -------- * Western front universal carrier exported (ctz) * Cromwell Track Textures (toddel) * Add Cromwell Tank and Textures (toddel) * Cromwell exported (ctz) * Normal/Specular for Cromwelltracks (toddel) * Stug Tracks on Europe Set.Diffuse/Normal/Specular done. (toddel) * Add flak18_main_c_fr.dds! (toddel) * M8 Greyhound by Agus (toddel) * Ai updates to vehicles...still testing (bizness) * Added Sd.Kfz 234/2 (toddel) * Add SdKfz251/10 (ctz) * 25Pdr MK IV (toddel) * Fix left/right limits on static anti-tank guns (ctz) * Fix categorisation of ju52 passengers (ctz) * Vehicle sound improvements by bratwurst (ctz) * 25pdr MkIV exported (ctz) * Add Tiger trackstextures (toddel) * Fix crusader mk3 shiny wheels (ctz) * Tiger DAK Textures (toddel) * THE TIGER :P (toddel) * Add normals for all unfinished africa tracks (ctz) * Export DAK Tiger (ctz) * Correct round naming for the default round for 50mm KwK L/42 and L60 guns (ctz) * Adjust main camera of some AT guns upwards to give better visibility (ctz) * Save 6.7MB of VRAM on maps with both PZIV4-F1 and PZIV4-F2 (ctz) Misc ---- * Giarabub localization (lobo) * Added Tunis map, by Otolikos, and localization (lobo) * Updated german localization with giarabub and tunis mapdescriptions. Fixed several other spelling errors. (knoffhoff) * Sky hedgerow and goodwood (knoffhoff) * Added new commands to german localization (knoffhoff) * Silence satellite_target sound (ctz) Weapons ------- * Ai updates to weapons...still testing (bizness) * No1 mk3 smle initial export (ctz) * No4 reload 1p anim bolt fix (killi) * No1 mkiii smle finished (ctz) * No1 mk3 bayonet done (ctz) * No1 bayo deploy alteration (killi) * M43 grenade exported (ctz) * Make lewis_bipod destroyable (ctz) * Add Carcano modello 1891 (ctz) * Some bazooka 1p bafs. Need to sort out a final carrying and zoom position. (killi) * Add carcano carbine m91/38 (ctz) * Bazooka stand and zoom 1p bafs for testing. (killi) * Add winchester 12 (lobo) * Sound improvements by bratwurst (ctz) * Modello 39 combat knife by seth_soldier (ctz) * Add Fucile Modello 1891 (bayonet version) by seth_soldier (ctz) * Add Fucile Modello 91/38 (bayonet version) by seth_soldier (ctz) * Stop smoke rounds from ricocheting (ctz) * Exported mod35 oto grenade by knoffhoff (ctz) * Correct mg34 drum capacity (was 75 rounds, should be 50) (ctz) * Mg34_bipod now has the correct bipod, and is destroyable (ctz) * Fix mg15_air exterior sound distance (ctz) * Mg15_bipod now destroyable (ctz) * Breda m37 emplaced HMG (ctz) * Add "peer over" cameras to static MGs (ctz) Levels ------ * Mareth Line balance fixes (lobo) * Aberdeen balance fixes (lobo) * Italians at Bardia (lobo) * Aussies in Bardia, Giarabub and Tobruk (lobo) * Mersa Matruh, no more tanks exploits (lobo) * Bardia, El Alamein, Giarabub, Mareth Line, Mersa Matruh, Aberdeen, Hyacinth, Sidi Rezegh, Tobruk, Supercharge, Tunis: New voices (lobo) * Sfakia voices (mrcheese) * Gazala: ammokits, new voices, reduce vehicle types, new 32p, minor changes (fenring) * Added SMLE at Bardia, Giarabub, Mersa Matruh, Tobruk, Sidi rezegh, Aberdeen, Hyacinth (lobo) * Fix alamein overgrowth (lobo) * Gazala further tweaks to objectspawners, overgrowth, undergrowth, staticload, shadowmap, lightmaps (fenring) * Final tweaks to crete, Giarabub and Bardia armies (lobo) * Add No.1 to Sfakia (mrcheese) * Tiger at Mareth, Lord have mercy + vehicles clean and balance changes (lobo) Effects ------- * Update - fixed water texture path (smig) * Tone down complexity of many effects (ctz) Toolbox ------- * Set cpu affinity on bf2.exe (ctz) * Fix silent failing of fh2.exe (ctz) * Reverse sense of cpu affinity switch (now +singleCore) (ctz) * Correct crash reporter having fixed window size (ctz) Common ------ * Correct italian flag (ctz) Credits ------- Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Agus * Arisaka * Augustus * Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * ctz * Digital_Assassin * Dime a Dozen * Duke of Holland * Fenring * german~Bratwurst * Gunnie * jimbob * jodonnell * K96 * Kev4000 * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * matt.b * McGibs * Messiha * Montoya * Mr. Cheese * OMNI * Otolikos * Purity * Rad * Remdul * Robur * SenorDingDong * Seth Soldier * Smig * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Zapfcreations * Zero Thanks to --------- * Flüstertüte for the servers and supporting * All our betatesters * BF1942Files.com (website hosting) All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!