Forgotten Hope 2 ---------------- http://fhmod.org/ This is version 2.1.474 built 2011-07-10 06:55:34.964795 Changelog --------- ==================================================================================================== = Forgotten Hope 2.4 RC2 = ==================================================================================================== Changes from Version 2.1.449 to Version 2.1.474 ----------------------------------------------- Weapons ------- * Fix missing detonation effect on No73 grenade (spitfire) Levels ------ * Proper PzIII on Lebisey (spitfire) * Fix eppeldorf lacking terrain detail (kev4000) Kits ---- * Replace M1A1 AT mines with CompoB (kev4000) Python ------ * Fix buggy onCPStatusChange function (spitfire) Vehicles -------- * Fix m4a3 76 winter sound obstruction (kev4000) * Fix nebelwerfer barrel position (spitfire) * Fix bf109 F4 volume distances (spitfire) * M3 grant gunner camera pos (kev4000) * Really standardize bf109f4 pitch (kev4000) * Fix typo in m3a1_win aitemplate (kev4000) ==================================================================================================== = Forgotten Hope 2.4 RC1 = ==================================================================================================== Changes from Version 2.1.395 to Version 2.1.449 ----------------------------------------------- Kits ---- * Fix GW_Scout_ZF kitmesh (kev4000) HUD --- * Weapon selection icons (kev4000) Statics ------- * Fix screaming cows (spitfire) * Make snow on trench cover slightly darker. (remdul) * Fix ugly bump on snow trenches. (remdul) Damage System ------------- * Fix vehicles taking damage from driving on ice (spitfire) Vehicles -------- * Separate wespe gunner and driver (spitfire) * Special ammo for PzIII J (spitfire) Misc ---- * Login menu BG (kev4000) Weapons ------- * Fixup pitchfork (kev4000) * Decrease bot mortar spammyness (kev4000) * Fix AT mine M1A1 bug (kev4000) * Fix smg sounds un-unified between regular and NCO versions (spitfire) Levels ------ * Eppel CC fixed (natty) * Cobra, lebisey, falaise Stugs (natty) * Stop waterwheels on bastogne (spitfire) Common ------ * Fewergrenades for eihandgranat (kev4000) Changes from Version 2.1.312 to Version 2.1.395 ----------------------------------------------- Python ------ * Python RC ready (spitfire) Vehicles -------- * Fix rocket willy arty (spitfire) * Revert tank camera terrain affection (kev4000) * Fix "cant choose next and previous target while in target view on wurfgerat" (spitfire) Misc ---- * Remove arrowkeys freelook from default controls (kev4000) Weapons ------- * Tweak wurfgerat28_rocket explosion damage (spitfire) Levels ------ * Eppeldorf COOP by Remick (natty) * Map updates (natty) * Meuse fixes.. (natty) * Fix sidi spawner errors (spitfire) * Ramelle changelog: (otolikos) Common ------ * Forgot to commit for ramelle's changes (AT mine 1 mag) (otolikos) Soldiers -------- * Final US player color tint (kev4000) Changes from Version 2.1.241 to Version 2.1.312 ----------------------------------------------- Statics ------- * Farmwall_pillar_snow (toddel) Python ------ * Attempt to fix flagbug (spitfire) Vehicles -------- * Fixup some tank camera positions etc. (kev4000) * Fixup some shaking on tank cams (kev4000) * Remove pitch/vol. Env from bike (natty) * Cleanup m24 chaffee col mesh (kev4000) * Fixup finals on m4a3 76 (kev4000) * Willys MB changes (kev4000) Misc ---- * Replacing commander ambience (natty) Weapons ------- * Rockets fixing (kev4000) Levels ------ * Crete update bug #1959 (natty) * Anctoville update (natty) * Giarabub update (natty) * Mareth line update (natty) * Less AT rifles olympus (natty) * Bastogne update (schism) * Ramelle changelog: (otolikos) Effects ------- * Fixup e_exhaust_small (kev4000) Changes from Version 2.1.154 to Version 2.1.241 ----------------------------------------------- HUD --- * Pretty pictures (kev4000) Vehicles -------- * Planes even wing load (kev4000) * Fix grant coaxial + fixup overheat penalties (kev4000) * Revert m3grant hullMG rotation (kev4000) * Fixup sdkfz 7 (kev4000) * Fixup sdkfz 250/251 (kev4000) * Nebel sound tweaks (natty) * Fixup bots turret sensitivity (kev4000) * Seperate tanks controls settings (kev4000) * Wreck explosion damages set to 1 (natty) * Fix p47 sound stoptype (kev4000) * Initial Export and code. (gunnie) * Tune down rocket+.50 willys (kev4000) * Tank camera reacts to terrain (kev4000) * Fix wrong commrose on rocket willy arty (spitfire) Misc ---- * Controls update (kev4000) * Viller-Bocage localization update (guderian) Weapons ------- * Fix mg42 overheat penalty (kev4000) * Fix BAR sound bug (natty) * Killing panning (natty) * Updated indoors/outdoors sounds (natty) * Zb26 polishing (kev4000) * Correct sounds for fire rates (natty) * Fix flamethrower fire starting at face (please test online) (spitfire) * WillysMB rocket explosion (kev4000) Levels ------ * Fixed Goodwood flagrotation (knoffhoff) * Port-en-Bessin update (schism) * Bastogne update (schism) * Villers-Bocage update (guderian) Common ------ * Flagpoles for II and III cap req. (natty) Changes from Version 2.1.087 to Version 2.1.154 ----------------------------------------------- Statics ------- * Rock textures for Fruehlingswind (lili) * Fix bedford wreck crash (kev4000) Vehicles -------- * M4a3 76 whitewash (kev4000) * Stukas divehorn + bomb 2x (kev4000) Misc ---- * Undergrowth for Fruehlingswind (lili) Weapons ------- * Wip SF14 (kev4000) * Fix m1919a6 lacking recoil (kev4000) * Fixup Garand zoom 3p animations (kev4000) * Bolt action ironsight anims (kev4000) * Weapon sound clean up (natty) Levels ------ * Goodwood update (knoffhoff) * Alam halfa update (knoffhoff) * Bunch of map tweaks (natty) Roads ----- * Roads for Fruehlingswind (lili) Soldiers -------- * Fixup waffen 3p fingers (kev4000) Toolbox ------- * FH2ProtocolSetup (mayhemic) Changes from Version 2.1.017 to Version 2.1.087 ----------------------------------------------- HUD --- * Get rid of "red dots" indicating inactive spawnpoints (spitfire) * Remove controlpointinfo from HUD (spitfire) Statics ------- * Finished vossenack church (malsa) Vehicles -------- * Fix jagdpanzer IV riders (kev4000) * Fix sdkfz 7 seat positions (spitfire) * Plane sounds updates (natty) * Land vehicle sound tweaks (natty) * Fix/lower stiff tanks suspension (kev4000) * Fix marder flipping (kev4000) * Move driver further down in m10 and m36 (kev4000) * Forgotten AI files? (kev4000) * Also add m51 ai (kev4000) * Sdkfz7_dak (spitfire) * 76mm M5 winter texture - Herc (kev4000) * M2a1_howitzer_105mm_win (spitfire) * Fiat 508 by kraetzer (kev4000) Misc ---- * Add freecam to gamelogicinit.con (kev4000) * Hurtgen ambient sounds for forest area (knoffhoff) Weapons ------- * Fix crash (kev4000) * Fixer up m1 carbines (kev4000) * Improve rocket artillery accuracy (spitfire) * Fixup LMG bugs (kev4000) Levels ------ * Bastogne update (schism) * Meuse update (fenring) * Eppel tweakz (natty) * MG26(t) on Lebisey (natty) * Hurtgen update (knoffhoff) * Vossenack update (lili) Effects ------- * Falling leaves ambient effects for autumn maps (knoffhoff) Changes from Version 2.0.964 to Version 2.1.017 ----------------------------------------------- Statics ------- * Teddy static (kev4000) Python ------ * Artillery: slightly improve target detection (spitfire) Vehicles -------- * Lower some annoying overheat penalties (kev4000) * Fix vehicles taking more damage over terrain (kev4000) * Plane/tank freecam sensitivity (kev4000) * Fix #1707 SdKfz 234/2 "Puma" - The second seat (spitfire) * Reduce blur strength on optical sights in PCOs (spitfire) * Add slight blur to aircraft gunsights (spitfire) * Remove Panther_G_Ard_b.dds alpha channel (toddel) * Panthers fixing and polishing (kev4000) * M4a3 76 finishing (kev4000) * Revert spitfire .wavs (kev4000) Misc ---- * Arrowkeys for freelook (kev4000) * Add meuse color correction (fenring) Weapons ------- * Bar1918 sleeve fix - Killi (kev4000) * Zb26 sounds (kev4000) * Stg44 fix rpm (kev4000) Levels ------ * Eppel updates (natty) * Hurtgen update (knoffhoff) * Pdh mg26 (kev4000) * Bastogne and eppel (kev4000) Changes from Version 2.0.891 to Version 2.0.964 ----------------------------------------------- Kits ---- * Fix molotov cocktail kitmesh. (remdul) * Add ZB26 kits (kev4000) Statics ------- * Fix #1834 (herc) * Fix couple debugger crashes (kev4000) * Replace ugly 6pdr wreck texture. (remdul) * Replace Bedford OY wreck texture. (remdul) * Fix debugger assert (UVs out of range). (remdul) * Fix debugger assert (UVs out of range). (remdul) * Fix debugger assert (UVs out of range). (remdul) Python ------ * TimeCP: compensate for sv.startdelay (spitfire) * Fix FH2 loading most BF2 vehicle textures (kev4000) Vegitation ---------- * Add pine_5m for Tom. (remdul) Vehicles -------- * M4a3 76 fixes (kev4000) * Fix m10 and chaffee sights (kev4000) * Delete unused wreck texture. (remdul) * Replace mc202 wreck texture. (remdul) * Replace Cruiser IV wreck texture. (remdul) * Add post-processing blur to all optical gunsights (spitfire) * Panther G colmesh cleanup WIP (kev4000) Misc ---- * Fix dancing black splotches bug on terrain. (remdul) * Fix dancing black splotches on sky bug. (remdul) Weapons ------- * Up semi autos to 450rpm (kev4000) * Reverted mortar sound (natty) * Fix missing normalmap on M1 Carbine. (remdul) * M1A1 Bazooka texture improvements. (remdul) * MGs ironsight crawl anims code, thanks archimonday! (kev4000) * Add ZB 26 (kev4000) * Animation fixes (kev4000) * Winchester tozoom 0.2 seconds (kev4000) * Tone down .45 recoil a notch (kev4000) * M1919a6 lower recoil (kev4000) Levels ------ * Bastogne update (schism) Effects ------- * New explosions sound design (natty) * Snow footsteps + exhaust tweaks (natty) Changes from Version 2.0.807 to Version 2.0.891 ----------------------------------------------- Kits ---- * German Bulge kits final (kev4000) * Add US Shovel to kits. (remdul) Statics ------- * Fix outdated samples for farm_wall_snow destroyed variants. (remdul) * Fix samples for farmwall_low_snow destroyed variations. (remdul) * Attempt to fix debugger crash on market_stand . (remdul) Python ------ * Installer: new way of deleting shader cache (spitfire) * Push: fix 'blue' markers sometimes being replaced with 'green' ones on first line of push (spitfire) Vehicles -------- * Jagdpanther optimized lods and col (kev4000) * Toned down wreck texture (kev4000) * Placeholder m4a3 76 (kev4000) * 76mm sight fix (kev4000) * Change Sdkfz-7 wheel alpha type to alpha_test . (remdul) * Fix #1942 sdkfz 251/1 ausf. c africa MG shield bug (spitfire) Weapons ------- * Remove 20mm HE networkable (kev4000) * Some automatic tweaks (kev4000) * Add post processing blur to hand held binoculars. (remdul) * Tweak carbine texture. (remdul) * Add US M1910 Shovel. (remdul) * Up satchel, ladung, and compob damage (kev4000) * Stg44 450rpm (kev4000) Levels ------ * Sidi fixes (lili) * Eppel updates (natty) * Bastogne update (schism) * Meuse river m4a3 76 + player variations (kev4000) Effects ------- * Exhaust smoke not black (natty) Soldiers -------- * New texture variation for German Snow (kev4000) * Reverse splinter sleeve texture (kev4000) Toolbox ------- * FH2ProtocolSetup (mayhemic) Changes from Version 2.0.775 to Version 2.0.807 ----------------------------------------------- Weapons ------- * Remove switch fire rate sound from Lewis Handheld (spitfire) * Remove tracers from m3/m5 halftracks (kev4000) Levels ------ * !! This is supposed to be the final update !!! (lili) * Next Sidi update (lili) * Eppeldorf added for 2.4 (natty) Vehicles -------- * Fix sdkfz250 sounds not playing over network (spitfire) * Fixed unable to exit issue. (gunnie) Misc ---- * New default controls for FH2 (kev4000) * Add configureable settings (kev4000) Effects ------- * Sounds & FX updates (natty) Changes from Version 2.0.755 to Version 2.0.775 ----------------------------------------------- Soldiers -------- * Tank turn radius change (kev4000) Vegitation ---------- * Desert matching bush versions (lili) Levels ------ * Sidi total overhaul (lili) Vehicles -------- * Add SDKFZ 7 Passenger version. Needs additional work and game testing. (gunnie) * Turret pitch same sensitivity (kev4000) * M3a1 network typo fix (kev4000) Changes from Version 2.0.710 to Version 2.0.755 ----------------------------------------------- Damage System ------------- * Fix 37mm cannons having huge explosions effects (kev4000) Python ------ * Fix artillery spotting points not being dealt when using vehicles for spotting (spitfire) * Artillery: FDC now receives spots for correct team even if opposite team's binocs are used. (spitfire) Vehicles -------- * Fix ammo opel of doom (spitfire) * Fix m4a3 fire sound (kev4000) * Jagdpanzer IV vehicle riders (kev4000) * Cap maximum turret traverse rate (kev4000) Misc ---- * Tiny performance improvement for low quality shader. (remdul) Levels ------ * Meuse River menumap image (spitfire) Effects ------- * Fix exhaust not playing while driving (kev4000) Soldiers -------- * Really fix texture path (kev4000) Changes from Version 2.0.651 to Version 2.0.710 ----------------------------------------------- Statics ------- * Fix ugly monastery wall LODs. (remdul) Python ------ * Awards list - awards images sometimes overlapping in google chrome should be fixed now (mayhemic) Levels ------ * Attemp to fix hurtgen spawn bug (knoffhoff) * Sfakia updates (mrcheese) * Bastogne update (schism) * Meuse SP by Remick and player models (kev4000) Vehicles -------- * Panzer IV whitewash ammo switch fix (kev4000) * Lowering turret sounds (natty) * Temporary texture fix for sdkfz 250 (knoffhoff) * Fix sdkfz250_3 sound not playing in 3p (kev4000) * Arty spotter positions on spotter planes use binocs crosshairs (spitfire) * M4a3 proper materials + more optimized LoDs + wreck (kev4000) * Fix jagdpanther AI templates (kev4000) * Ai tweaks by Remick (kev4000) * Fix sdkfz 251_10 camera (kev4000) Misc ---- * Fix first person weapon model flickering (kev4000) * Tweaked color correction for Port-en-Bessin (some desaturation and more contrast) (schism) * Added Operation Cobra Correction Filter (lightning) * Added Villers Bocage Correction Filter (lightning) * Added St Lo Breakthrough Correction Filter (lightning) * Added Brest Correction Filter (lightning) Weapons ------- * Attempt to fix some greasegun z-fighting (kev4000) * Up panzerfaust 60 and 100 damage (kev4000) * Move sniper scopes further away from camera (kev4000) * Yellow dienstglas (spitfire) Kits ---- * GC kitmesh updates (kev4000) Changes from Version 2.0.612 to Version 2.0.651 ----------------------------------------------- Statics ------- * Clean up roof snow textures. (remdul) Vegitation ---------- * Improved deadbush and leafless_13m LOD. (remdul) * Improved deadbushwinter and leaflesswinter_13m LOD. (remdul) * Improved acacia LODs. (remdul) * Add deciduous_winter (deciduous_13m reskin). (remdul) Vehicles -------- * Hanomag ardennes fix rear MG swivel (kev4000) * Added Polikarpov Po-2 files (herc) Misc ---- * ForgottenHope2.exe by Kev4000 (spitfire) * Updated hurtgen gamemode description (knoffhoff) * Remove warning.bik in init.con (kev4000) * Added Siege of Tobruk Correction Filter (lightning) * Added Ramelle Correction Filter (lightning) * Added Purple Heart Lane Correction Filter (lightning) * Added Operation Totalize Correction Filter (lightning) * Added Operation Supercharge Correction Filter (lightning) * Added Operation Hyacinth Correction Filter (lightning) * Added Mount Olympus Correction Filter (lightning) * Added Crete Correction Filter (lightning) * Added Bardia Correction Filter (lightning) * Removed 1 Valentine and 1 Matilda from Operation Aberdeen (lightning) * Added Operation Aberdeen Correction Filter (lightning) Weapons ------- * Remove zoom from nade launchers (spitfire) * Lazy weapon toned down and added for ironsights slight (kev4000) Levels ------ * Hyacinth tweaks (natty) * Mareth Line update (azreal) * Hurtgen update (knoffhoff) Soldiers -------- * American Bulge player models update (kev4000) Toolbox ------- * New version of mod loader (FH2.exe) (spitfire) Changes from Version 2.0.556 to Version 2.0.612 ----------------------------------------------- HUD --- * Revert chat repositioning (kev4000) Statics ------- * Ersatzfeldwagen_40_wreck.samples fixed (toddel) * New name for vossenack church and updated model. (toddel) Vehicles -------- * Fiat 626 ammo (spitfire) * Willys MB horn (kev4000) * Plane physics revision 6 (kev4000) * Fix ammo loadout on panther_g_late_ard_win_alt (spitfire) Misc ---- * Revert transparency anti-aliasing for statics, breaks just about every other alpha-shader. (remdul) * Fix fh2post.con not being included in patch, and you never go A2M. (remdul) * Post-processing: reduce grain from 5% to 3%, non-ironsighted blur reduced by 50%. (remdul) * Fix post processing not being enabled when joining server (thanks Kev). (remdul) * Fix and break stuff, yeah! (remdul) * Enable transparency anti-aliasing on statics again. (remdul) * Add some more color corrections (El-Al+Sidi,Alam Halfa). (remdul) * Do not override bot settings (kev4000) * Bastogne postFX temporary (kev4000) Weapons ------- * Correct explosion effects for rocket and 50kg bomb (kev4000) * Fix select icons not showing up on mortars (spitfire) * Fix mg42 displaying bf2 handgranade icon while spamming scroll wheel or weapon select button (spitfire) * Grenades standardization (kev4000) Levels ------ * Crete and hyacinth updates (natty) * Hurtgen update (knoffhoff) Effects ------- * Bullet impact effects tweaks (natty) Kits ---- * Fixed GcWhSnow kitmeshes (kev4000) Changes from Version 2.0.555 to Version 2.0.556 ----------------------------------------------- Soldiers -------- * Sleeve snow os texture for hotfix (kev4000) Changes from Version 2.0.495 to Version 2.0.555 ----------------------------------------------- Statics ------- * Added static stug40 wreck (knoffhoff) * Update eu_church4_part1 colission (smig) * Fixed Bulge_Cityhall soldier colission (smig) * TankBarrier02 fixed vehicle colission (smig) * Fix streetlight blocking point-light glow. (remdul) Damage System ------------- * Decrease AT-rifle damage agsint trucks (lightning) * Decrease smallarm damage against trucks (lightning) Python ------ * Add fonts for safekeeping. Copy these to c:/windows/fonts/ to install them. (remdul) * Pluginsystem: don't load gpm_cq mapdata plugins as defualt for SP and COOP (spitfire) * Installer: try to silently clear shader cache (spitfire) Levels ------ * Sidi Rezegh update (lili) * #1745 fixed (Pdh commander ship bug) (natty) * #1781 (wrong stug on Pdh 32) (natty) * Pdh polish (natty) * Falaise SP/cooP by Remick (natty) * Anctoville SP update by Remick (natty) * Crete SP/coop updates by Remick (natty) * Tunis, Cobra, Hyacinth SP updates by Remick (natty) * Olympus SP updates by Remick (natty) * Villers SP update by Remick (natty) * Alam Halfa update (knoffhoff) * Goodwood update (knoffhoff) * Port-en-Bessin update (schism) * Hurtgen update (knoffhoff) * Bastogne update (schism) * Ramelle updates! (otolikos) * No riflenades on Pdh (natty) Vegitation ---------- * Fix LOD of broken_palm (replace broken_palm with broken_palm_fixed). (remdul) * Improved ruined_palm LOD. (remdul) * Fix peephole in fh_deadlog (bug #1796). (remdul) Vehicles -------- * Airplane tweaks (kev4000) Misc ---- * Experimental: enable transparency anti-aliasing for statics with surfaces (mesh wire fences, barbwire etc). (remdul) * Fix another DICE fuckup due to A2M spillage, this time affecting overgrowth. (remdul) Weapons ------- * Fix stickybomb fire pin pull sound (kev4000) * Slight reduction in explosionRadius (natty) Kits ---- * Fix errors on German Afrika kit LODs. (remdul) * GC kits new helmets (kev4000) Soldiers -------- * Wip German 1p sleeve textures (kev4000) * 1p sleeve tweaks (kev4000) Changes from Version 2.0.447 to Version 2.0.495 ----------------------------------------------- Kits ---- * Add M1903A1 Ranger Scout kit (lightning) * Add Eihandgranate 39 to all German SMG Assault kits (lightning) HUD --- * Fix riflenade HUD again (spitfire) Statics ------- * Fix foxhole projectile col mesh (kev4000) Damage System ------------- * Fix bug in knives (kev4000) Python ------ * Fix push markers bug (spitfire) * Awards: transport medals now require transporting teammates (spitfire) Vehicles -------- * Fix halftrack shield networkable (kev4000) * Fix wurfgerat mousescroll crash (spitfire) * Fix #1927 Switching mobile cannone 47 ammo causes crash (spitfire) * Correct schwimmwagen vehicletype and controlstype (spitfire) * Plane iterations #2 by stubbfan (kev4000) Weapons ------- * Stationary/emplaced/tanktop machineguns can now reload (kev4000) * Wurfgerat fixed (spitfire) * Remove overheating from M1928 Thompson (lightning) Levels ------ * Mersa Matruh update (azreal) * Added SP fixes by Remick to Bardia, El Alamein, Giarabub, Operation Aberdeen, Operation Supercharge, Siege of Tobruk (lightning) * Add SdKfz 250/3 to El Alamein 64 (lightning) * Add Fiat 626 to Bardia 64 (lightning) * Vossenack update (lili) * Hurtgen update (knoffhoff) Changes from Version 2.0.443 to Version 2.0.447 ----------------------------------------------- Levels ------ * Fix hurtgen forest crash (spitfire) Changes from Version 2.0.370 to Version 2.0.443 ----------------------------------------------- HUD --- * New HUD layout by Guderian (lightning) * HUD Kill Message (guderian) Statics ------- * P47d wreck (kev4000) Damage System ------------- * Seperate upper body damage (kev4000) Python ------ * Fix bug when script is changing CP team directly from 1 to 2 (or other way around) (spitfire) Vehicles -------- * M18 winter whitewash (kev4000) * Fix m8 greyhound camera position (kev4000) * Willys GP col fix (kev4000) * Panther cam position (kev4000) * Increase entry radius of 4x.50cal AA (kev4000) Misc ---- * Hurtgen gamemode description update (knoffhoff) Weapons ------- * M3 greasegun tweak (kev4000) * Fix rocket willy explosion (kev4000) * Remove tracers from stationary MGs (kev4000) * GeballteLadung_grenade throw range reduced (spitfire) * Weapon tweaks (kev4000) Levels ------ * Bastogne update (schism) * Hurtgen forest update (knoffhoff) Effects ------- * Lower time to live shell ejections (kev4000) Soldiers -------- * White side of wh winter uniform a little less white, ss will follow if they look better ingame (knoffhoff) * Fix some ragdoll bugs (kev4000) Changes from Version 2.0.336 to Version 2.0.370 ----------------------------------------------- Weapons ------- * Rifle grenade standardization (kev4000) * Standardize machinegun zoom delays (lightning) * Lower Breda 30 ROF from 600 to 450 (lightning) * Fix piat reload and deploy times (kev4000) * Piat cleanup (kev4000) * SMG projectiles do more damage at close range (lightning) HUD --- * Fix riflenade ammobar HUD (spitfire) * Swap 'CHARGE' and 'INCOMING' VO commands (spitfire) Kits ---- * Change the way kit geoms and _rile kits are loaded (more optimized) (spitfire) Python ------ * Push update (spitfire) Vehicles -------- * M4a3e2_jumbo75_win (spitfire) Changes from Version 2.0.308 to Version 2.0.336 ----------------------------------------------- Python ------ * Updates/fixes to python flag team changing scripts (spitfire) Soldiers -------- * German player model updates (kev4000) * American airborne LoDs (kev4000) Statics ------- * Optimizing some bulge houses lods (less materials) (fenring) Levels ------ * Meuse river (spitfire) * Wip update of hurtgen: (knoffhoff) HUD --- * K98 zf41 spawnscreen icon (kev4000) Changes from Version 2.0.234 to Version 2.0.308 ----------------------------------------------- HUD --- * Crosshair for nade launchers (spitfire) Python ------ * Push: source argument can now be a list (spitfire) * Killing SL gives 5pts instead of 2pts (spitfire) * Add SDKFZ-3 seat to Commander ability in python. (gunnie) Vehicles -------- * Fix hetzer cam name (kev4000) * Updated riders in the back. I am using Kneeling animations, but I don't really like them. This really needs a custom standing animation. However, for now this will work. (gunnie) * Change convergence to 250m (azreal) Weapons ------- * Schoenauer 1903/14 (sethsoldier) * Eihangranate finishing (kev4000) * Thompson m1928 a1 (kev4000) * Turn down sight on bar1918 deployed (kev4000) * Carcano hip held 3p anims (kev4000) Kits ---- * Kitmesh update german bulge (kev4000) Soldiers -------- * Fix airborne corporal being invincible (kev4000) * All german bulge player model variants (kev4000) Changes from Version 2.0.139 to Version 2.0.234 ----------------------------------------------- Statics ------- * Add common trenchsmall deep (fenring) Python ------ * Awards: try to find new playerobject for given PID if processing fails (spitfire) * Awards-related scripts are now compiled in build (spitfire) * Rework engineer and team support awards requirements (spitfire) * Push: 'forced' links option (spitfire) * Awards: awards based on global kills/time check global stats correct now (spitfire) * Awards: make sure servers reporting to backend use PURE serversettings (spitfire) Vehicles -------- * Fix #1890 M8 Greyhound still has special ammo (spitfire) * Add SDKFZ 250 Has been tested in game, but still needs mp game tested. Needs lods and wreck model tweaking, pending game testing. (gunnie) * IntialExport of radio less version.. Will finish codeing on Monday 3-14-11. (gunnie) * Fix tank riders (kev4000) * Tank camera tweaks (kev4000) Weapons ------- * #1899 again (spitfire) * Bazooka m9 ironsights (kev4000) Levels ------ * St.LO Update (guderian) Common ------ * Increase angle damage dropoff (kev4000) Changes from Version 2.0.095 to Version 2.0.139 ----------------------------------------------- Statics ------- * Add common version of 2wheelscart1 (fenring) * Add common version of 2wheelscart4 (fenring) * Common versions of milbeds (fenring) Damage System ------------- * Fix .50 cal damage (lightning) Python ------ * Awards: award historic medals only on proper team (spitfire) Vehicles -------- * Fixed #1914, semovente L40 icon (lightning) * Fixed matilda hitpoints (knoffhoff) * Add .50 cal projectile with suppression effect (lightning) Weapons ------- * Fix Americans tracer rounds (now red) (lightning) * Fixed #1789; added coaxial MG42 for SdKfz 234 Puma (lightning) * Remove tracer rounds from handheld MG42 (lightning) Levels ------ * Meuse river update (fenring) * Eppeldorf update (fenring) Soldiers -------- * Add US winter playermodels (kev4000) * Update uc playermodels a bit (kev4000) Changes from Version 2.0.064 to Version 2.0.095 ----------------------------------------------- Weapons ------- * M1919a6 proper ironsights (kev4000) Levels ------ * Anctoville Gameplay update (natty) Statics ------- * Some more common statics versions to improve performance on normandy, bulge and russia (fenring) * Pzivh ardennes winter wreck (fenring) * Pak40 winter wreck (fenring) * Opel blitz winter static for ardennes (fenring) Vehicles -------- * Fix bug in m36 armor (spitfire) * Revert tank physics tests (kev4000) * Add Fiat 626 and Fiat 626 Ard versions of Italian Trucks. Trucks both still need 1p cockpit/cab model added to scene. Both still need lods, but are good for testing. (gunnie) * Fixed #1891, #1904; Jagdpanther, Jagdpanzer IV names and icons (lightning) * Fixed #1906, #1907; US tank names and icons (lightning) * Fixed #1913; Jagdpanzer IV armour values (lightning) Effects ------- * Bolt actions eject shells in 3p (kev4000) Changes from Version 2.0.019 to Version 2.0.064 ----------------------------------------------- Python ------ * LinkCPs fixes (spitfire) * Give points for transporting teammates on battlefield (spitfire) Weapons ------- * #1899 MGs not blow up (natty) Levels ------ * #1898 supercharge flag bug (natty) Damage System ------------- * M9 Bazooka damage table reworked (spitfire) Effects ------- * Fix near-death injury effect (spitfire) Changes from Version 2.0.003 to Version 2.0.019 ----------------------------------------------- Weapons ------- * Fix pistols ironsights (kev4000) * #1874 fixed again (natty) * Remove angled damage from emplaced weapons (kev4000) Kits ---- * SME update (azreal) Vehicles -------- * Plane updates by Stubbfan (natty) * Tank driver cameras lower FoV (kev4000) * Set anglemod to 1 on everything except armoured vehicles (kev4000) Changes from Version 1.9.950 to Version 2.0.003 ----------------------------------------------- Statics ------- * Add common versions of modular trenches (fenring) Damage System ------------- * BulletsImpact sounds pass#1 (flesh) (natty) Python ------ * Fix bug in cp_setTeam (spitfire) * Fix objective markers (spitfire) * Awarder: don't award medals if there are not enough players (spitfire) * Destroying objectives now gives points (spitfire) Vehicles -------- * Hetzer MG 360 degree swivel (kev4000) * Stug40 360 degree mg swivel (kev4000) * #1805 (flak38 mobile sound) (natty) * #1889 (Klaxon horn on cars) (natty) * Fix caliber label on marder III (spitfire) * Add special ammo to marders (spitfire) * Fix bug #1792 - Jagdpanther external cameras (spitfire) Weapons ------- * GebalteLedungScrew sound fixed (natty) * New greasegun 3p animations (kev4000) * Fix m30 drilling odd sprint bug (kev4000) * Pzb39 lower held anims (kev4000) * Remove networkableinfo from AP projectiles (kev4000) Levels ------ * SME Update (azreal) Common ------ * Less damage at angles (kev4000) Effects ------- * #1892 (GreaseGun bug) (natty) Changes from Version 1.9.944 to Version 1.9.950 ----------------------------------------------- Roads ----- * Eppeldorf updates (kev4000) Python ------ * New cp_setTeam function (spitfire) Misc ---- * Add missing texture for meuse (fenring) Changes from Version 1.9.911 to Version 1.9.944 ----------------------------------------------- Statics ------- * Sdfkz 251d ardennes non winter wreck (fenring) Damage System ------------- * #1876 snow stab sound (natty) Vehicles -------- * Fix Canone 47/32 showing 37mm to 47mm icon (1741) (lightning) * Darken some ardennes skins a little bit to make them fit better with eachother (fenring) * Fix ju87b2 alt seat position (kev4000) Weapons ------- * Preliminary smoke mortars (azreal) * Add networkableinfo to vehicle guns (kev4000) * Lower recoil on bolt action snipers (kev4000) * Updates on the projectile sounds (natty) * #1874 flarepistol reloads (natty) * #1652 Handheld LewisReload sound (natty) * Fix animation not playing when swinging knives fast (kev4000) Levels ------ * Meuse river update (fenring) * 13 maps updated (natty) * Vossenack update (kev4000) Soldiers -------- * Adding back the 3pCams (natty) Changes from Version 1.9.852 to Version 1.9.911 ----------------------------------------------- HUD --- * 85mm round icons (kev4000) * Some more selection icons (kev4000) * Bazooka m9 spawnmenu icon (kev4000) Damage System ------------- * Plane explosion distant (natty) Levels ------ * #1638 + LebiseyTickets (natty) * #1780 and CobraTickets (natty) Vegitation ---------- * Eppel trees (kev4000) Vehicles -------- * Fix cromwell animatedUVtranslationsize (kev4000) * #1708 fixed (natty) * #1686 (forced reload on AA) (natty) * Fix some bugs in Russian tanks and more (kev4000) * More forced reloads enabled (natty) * Fix missing dirt on hetzer wrecks (spitfire) * Hetzer alternative texture (by Knoffhoff) in-game ready (spitfire) * Jagdpanther alternative skins by Knoffhoff in-game ready (spitfire) * Planes stay as wreck more (natty) * Fix tiger II visual track/wheel speeds (kev4000) * Up roof armour on Tiger II to 60mm (kev4000) Weapons ------- * Bazooka M9 finishing and tweaks (kev4000) * Fix K98 ZF41 zoom through objects (kev4000) * M1919A6 LoDs and remove tracer (kev4000) * M1919A6 stationary and fix 30cal suppresive (kev4000) Kits ---- * Bazooka M9 kitmeshes and spawnable kit (kev4000) * Panzerfausts finishing (kev4000) Effects ------- * Explosion updates (natty) * Explosion updates (natty) Soldiers -------- * Correct textures for bulge germans (kev4000) Changes from Version 1.9.814 to Version 1.9.852 ----------------------------------------------- Statics ------- * Added 8cm GrW 34 Ammoboxes (knoffhoff) * Terrain static for eppeldorf (fenring) Vehicles -------- * Slower turning test (kev4000) * Meuse tank physics test #2 (kev4000) * Jagdpanther 120mm frontal (kev4000) Weapons ------- * #1871 fixed (natty) * :D (toddel) Levels ------ * Eppeldorf update (fenring) Effects ------- * Crashing FX fix (natty) Roads ----- * New roads for eppeldorf (fenring) Changes from Version 1.9.747 to Version 1.9.814 ----------------------------------------------- Kits ---- * Add in tt33 to kits (kev4000) * Gs MP40/G43 NCO kit (spitfire) Statics ------- * Texture path corrected (zeta) Vegitation ---------- * Add destroyed pines (regular and winter version). (remdul) * Add destroyed pine top. (remdul) Vehicles -------- * Fix pzivh_ard_win firearms (spitfire) * Tank acceleration changes for Meuse (azreal) * Fix jagdpanther armour values (kev4000) * Added alternative skin for jagdpanther (knoffhoff) * Added alternative skin for hetzer (knoffhoff) * Revert tiop speed change of Meuse tanks (kev4000) Misc ---- * Add undergrowth fh_winter_twigs (remdul) Levels ------ * Villers-Bocage update (guderian) * SME update (this could be the one!) (azreal) * Add overlord back for aircraft testing (azreal) Soldiers -------- * Added us soldier textures for vossenack (knoffhoff) * US Cold (bulge) airborne NCO player model (kev4000) Changes from Version 1.9.717 to Version 1.9.747 ----------------------------------------------- Weapons ------- * #1862 fixed (natty) Levels ------ * Meuse_river update (kettcar) * St mere eglise update (azreal) * St Lo Update (guderian) Misc ---- * Vossenack level art stage 1 (fenring) Effects ------- * #1596 fixed (natty) Vehicles -------- * Aircraft iteration #1 (azreal) Changes from Version 1.9.690 to Version 1.9.717 ----------------------------------------------- Levels ------ * St. Lo update (guderian) Statics ------- * Add ru_village_house_06 by Zeta (malsa) Damage System ------------- * Penetration table tweaks (spitfire) Vehicles -------- * Add wacky force to infantry parachutes (spitfire) * Reworked special ammo loadouts (spitfire) Changes from Version 1.9.577 to Version 1.9.690 ----------------------------------------------- Statics ------- * Ru_well_01, ru_well_02, ru_barn_02, ru_school (spaetzle) * Raise Culldistance on M10 wreck to make the last LOD stay longer (toddel) * Add material on WinterCrates to show decals (toddel) Python ------ * Make push markers appear quicker at round start (spitfire) * Add replenish hud events (spitfire) * New (working) ticket loss functions (spitfire) Levels ------ * Hurtgen update (knoffhoff) * Some kits and spawn conditions of tanks changed (knoffhoff) Vehicles -------- * Fix dingo engine (bug #1818) (spitfire) * Rocket willy is mobile arty (spitfire) * Add Alternative Panther G Ard Winter (gunnie) Misc ---- * Add version of FH2.exe that runs from mod directory (TEST PLZ!). (remdul) Weapons ------- * TT33 (sethsoldier) * Add deviation to mortars (spitfire) Kits ---- * Kits' icons update (spitfire) Changes from Version 1.9.501 to Version 1.9.577 ----------------------------------------------- Statics ------- * Germany/France trench improvement by Snoox (fenring) * Add Nordwind church. (remdul) * Add picket fence. (remdul) * Add various signs (WIP, more to come) (remdul) * Make M10 wreck collision more player friendly (for Huertgen). (remdul) * Fix bulge_house_09 collisionmesh, You can not longer enter the Chimney (toddel) Vehicles -------- * Remove spawnable Flak 18 (azreal) * Fix bug in GMC LOD 3 (spitfire) * Add localization to C47 flyover (azreal) Misc ---- * Why? (remdul) Levels ------ * Eppeldorf update by snoox (fenring) * Hurtgen Forest update (knoffhoff) * Sme update (azreal) * Gold Beach (spitfire) Effects ------- * Reduce SpriteParticleSystem count (spitfire) Roads ----- * Stavelot town road (guderian) Soldiers -------- * Add revised German winter player model. (remdul) Changes from Version 1.9.483 to Version 1.9.501 ----------------------------------------------- Statics ------- * Add fh_barrelfire static. (remdul) Levels ------ * Hurtgen Forest (knoffhoff) Misc ---- * Updated Hurtgen Forest mapdescription and gamemodedescription (knoffhoff) Vehicles -------- * Add Panther G Ard Late Winter Version. Requires in game testing still. (gunnie) Changes from Version 1.9.458 to Version 1.9.483 ----------------------------------------------- Roads ----- * Gold beach road template (otolikos) * Gold beach Road texture (otolikos) Python ------ * DestroyObjective.py: new optional objective markers (spitfire) Statics ------- * Cementry_gravestones 1 + 2 (toddel) * Cemetry_cross (toddel) Levels ------ * St mere eglise update (azreal) Vehicles -------- * Add Winter Versions of Opel Blitz Ard Truck. (gunnie) Changes from Version 1.9.453 to Version 1.9.458 ----------------------------------------------- Changes from Version 1.9.436 to Version 1.9.453 ----------------------------------------------- Levels ------ * Eppeldorf updates (kev4000) Changes from Version 1.9.359 to Version 1.9.436 ----------------------------------------------- Statics ------- * Add temp player col to foychurch.collisionmesh (toddel) * Roadsign_Schmidt_r (toddel) * Add common_gerpuptent_medium (toddel) Python ------ * Update NCOrifleData.py with all maps currently in beta (spitfire) Levels ------ * Some hurtgen gameplay fixes (knoffhoff) Vegitation ---------- * Add bare version of scrubrows. (remdul) Misc ---- * Smooth undergrowth alpha. (remdul) * Gold Beach and St Vith ground details. (otolikos) Weapons ------- * Eihandgranate39 late initial export (kev4000) * M1919A6 sight turned down (kev4000) * RDG 33 (toddel) Kits ---- * Added GW Enigineer and Geballte Ladung Grenade pickup kits (knoffhoff) Changes from Version 1.9.318 to Version 1.9.359 ----------------------------------------------- Statics ------- * Add occluders for NA maps. (remdul) * Fix ugly specular on eu_trenches3_de.dds (toddel) * Add eu_trenches3_de_huerdgen.dds (toddel) * Hurdgen roadsigns (toddel) * New russia floor Texture (toddel) Vegitation ---------- * Add bush_pile_autumn (toddel) Vehicles -------- * Tiger Broken (azreal) Misc ---- * Add eppeldorf sky (kev4000) Weapons ------- * BazookaM9 1p anim adjustments (killi) Levels ------ * Battle of Foy update (azreal) * Eppeldorf updates, and M9 bazooka for Bastogne (kev4000) Common ------ * Experimental terrain LOD tweak (spitfire) Changes from Version 1.9.277 to Version 1.9.318 ----------------------------------------------- Weapons ------- * Add help message to AN_M14 thermite nade. (spitfire) * Fix mg42 camera 2cm to the right/down (kev4000) Statics ------- * Add russian stickfences (herc) * Fix bulge_house_08_cls Crack Texture on Lod 1,2,3 (toddel) * Add common_cablepole_winter (toddel) * Add common_cablepole_1arm_winter (toddel) * Add Ersatzfeldwagen_40_winter (toddel) * Add Sdkfz251_d_ard_win_wreck (toddel) * Add opel_blitz_ard_win_wreck_nowood (toddel) * Add opel_blitz_ard_win_wreck (toddel) * Added files for forest map (knoffhoff) * Add occluders for better performance. (remdul) * Sweat, sweat, sweat! (spaetzle) Levels ------ * Forest map added (knoffhoff) Vegitation ---------- * Add fern_group_autumn (toddel) * Add fern_autumn (toddel) * Add eu_talltree1_20m_autumn (toddel) * Textures for eu_talltree1_20m_autumn (toddel) * Add winter vegitation folder. (toddel) * Add Bush_3_autumn (toddel) * Add Bush_2_autumn (toddel) * Add Bush_1_autumn (toddel) Vehicles -------- * Correct defaultmaterial on HQRadio 1 & 2 (spitfire) * Fix Wirbelwindwreck loading alternative Texture (toddel) Changes from Version 1.9.210 to Version 1.9.277 ----------------------------------------------- HUD --- * Italian dressing HUD stuff (spitfire) Statics ------- * Ru_hunting_tower (spaetzle) * Add fh_rock_panssarieste (toddel) * Add fh_rock_b_snow (toddel) * Add bottom to fh_rock_b (toddel) * Add snow2_cr.dds (toddel) * 2 more Snowstones (toddel) * Crate_snow (toddel) * Crate_bundle2_snow (toddel) * Add gravestones snow (toddel) * Woodenfence_straight8m_snow (toddel) * Woodenfence_pole_snow (toddel) * Woodenfence_plank_snow (toddel) * Woodenfence_gate_snow (toddel) * Woodenfence_corner4m_snow (toddel) * Foxhole handmade samples. (toddel) * Foxhole bulge (toddel) * Make bulge foxholes a little bit less white (toddel) * Remove moss from france_di_snow (toddel) * Add fh_parkbench_winter (toddel) * Add russia_outerwall_wood_03_de.dds (toddel) * Fix russia_outerwall_wood_02_de.dds (toddel) * Bulge haystack_winter (toddel) * Bulge_haystack (toddel) * Add x_ammobox_c_snow.dds (toddel) * Fh_rock_c_winter (toddel) Levels ------ * Add Eppeldorf to beta (kev4000) * Update St Mere Eglise (azreal) Vegitation ---------- * Strawstack_east (toddel) * Fh_deadlog_snow (toddel) * Add snow to bark_europe_c.dds (toddel) Vehicles -------- * Sdkfz251_1_spawn (spitfire) * Fix M51 freelook fire bug. (spitfire) * M24 Chaffee uses correct firing sounds now (spitfire) * Remove HVAP ammo from chaffee (spitfire) * Correct mag size on marmon herrington gun (spitfire) * Fix transparency on hetzer's MG sight (spitfire) Misc ---- * Add snow covered stones undergrowth. (remdul) * Add FH2 winter version of BF2 branch undergrowth. (remdul) * Add partisan secret weapon. (remdul) Weapons ------- * WIP stg44 3p anims (kev4000) * StG44 and thompson m1a1 final 3p anims (kev4000) * PPSH-41 1p run toned down, and Kev's fire tweak (killi) * Bazooka M9 model (kev4000) Kits ---- * Change Heer knife to Luftwaffe Knife in FlakGunner Kits/GW/GW_FlakGunner.con (azreal) Effects ------- * SnowStorm WIP (spitfire) Soldiers -------- * Few more parka skins (kev4000) * Update weights on Bulge player models (kev4000) Changes from Version 1.9.189 to Version 1.9.210 ----------------------------------------------- Kits ---- * GW Scout ZF (kev4000) * M9 bazooka kit (kev4000) Soldiers -------- * Add German Bulge Player models (toddel) * Couple variants of German winter parkas (kev4000) Levels ------ * Foy Update (azreal) * Meuse river update 4 (fenring) * St Mere Eglise update + Foy GC playermodels (azreal) Weapons ------- * Fix ironsight-blur on greasegun (spitfire) Changes from Version 1.9.174 to Version 1.9.189 ----------------------------------------------- Python ------ * Workaround for destroyObjective plugin not triggering CPStatusChanged events (spitfire) HUD --- * New SME load music (azreal) Changes from Version 1.9.134 to Version 1.9.174 ----------------------------------------------- Kits ---- * Add Italian dressing to kits (spitfire) Statics ------- * Vossenack church WIP (toddel) * Fix texture paths on bangalore crates (spitfire) Vehicles -------- * GMC_nocanvas (spitfire) * Fix Panzer III HEAT ammo. Bug #1771 (spitfire) * Proper cannon for Jagdpanther (spitfire) Weapons ------- * French first aid (sethsoldier) * Italian first aid (sethsoldier) * 82nd Airborne grenadier kit (azreal) * 30Cal sound updated (natty) * New Colt1917 sound (natty) * New WaltherP38 sound (natty) Levels ------ * St Lo Update (guderian) * Add Vossenack 1944 Alpha (kettcar) * Anctoville (otolikos) * Meuse river update 3 (fenring) Roads ----- * Use old wacht_dirtroad for foy_snowroad (azreal) Changes from Version 1.9.130 to Version 1.9.134 ----------------------------------------------- Statics ------- * Add_bulge_barn wip.... (spaetzle) Changes from Version 1.9.110 to Version 1.9.130 ----------------------------------------------- Weapons ------- * Wood correction (sethsoldier) HUD --- * Some more weapon icons (kev4000) Statics ------- * Fix hole in Bulgehouse 12 where you get stuck as Soldier (toddel) * Move animals to common_statics (toddel) * Add fh_horse_dead (toddel) * Add snow to tracks (toddel) Levels ------ * Meuse river update 2 (fenring) * Foy and SME changes (azreal) Vehicles -------- * Remove ignore.txt to fix SME crash. (remdul) Changes from Version 1.9.082 to Version 1.9.110 ----------------------------------------------- Kits ---- * Remove ignore from French kits (kev4000) Statics ------- * Panther_g_wreck_win (toddel) * Panther_g_wreck_ard (toddel) * Gmc_static_wreck_snow (toddel) * Gmc_static_snow (toddel) * 57mm_m1_atgun_wreck_win (toddel) * Tweak france_roof_alpha_01_de_snow.dds (toddel) * Let's try this again: add SME to beta (azreal) Vehicles -------- * Renamed Panther winter Texture names (toddel) * Set correct gun for M24 (spitfire) * Revised HP on tanks (spitfire) Weapons ------- * Fix french weapons firing blanks (kev4000) Levels ------ * Sfakia graphical updates (mrcheese) * Meuse river update (fenring) Effects ------- * Add 7.62x25 shell ejection (kev4000) Changes from Version 1.9.076 to Version 1.9.082 ----------------------------------------------- Levels ------ * Added Bastogne for testing (schism) * Fix meuse crash, and some python updates for new maps. (spitfire) Changes from Version 1.8.885 to Version 1.9.076 ----------------------------------------------- Kits ---- * M1919a6 kits and kitmesh (kev4000) * Panzerfaust 100m and 60m kits (kev4000) * StG44 assault kit for Bulge (kev4000) * Fix GW_FlakGunner floating kitmesh (azreal) HUD --- * Some weapon icons (kev4000) * Russian HUD flags (kev4000) Statics ------- * Another internal part for eu_church4 (smig) * Add eu_church4_closed (smig) * Add stones to hold roofs for old churches (smig) * Fh_sawmill (toddel) * Foy Church (smig) * Remove ignore.txt from Russia statics (kev4000) Vehicles -------- * Nothing to see here (fenring) * M4a3 76 jumbo winter (kev4000) * GMC Snow Textures (toddel) * Flakvierling38 Ardennes Textures (toddel) * Pak 40 Ardennes Textures (toddel) * WillyMB_us Snow Textures (toddel) * JagDpanther_Win Add JagDPanther Winter Version. (gunnie) * Add Flakvierling 38 Ard camo and winter camo versions. (gunnie) * Add Moveable Pak 40 Ardennes and Winter versions. (gunnie) * Add 57mm M1 ATgun winter Textures (toddel) * Nebelwerfer41_panzergrau Textures by K96 (toddel) * Nebelwerfer41 ardennens Textures (toddel) * Add m51 Quad Winter Textures (toddel) * Add Nebelwerfer variants. Ardennes, Winter and Panzergrau. (gunnie) * Add Pak 40 Static Variants. Ardennes and Winter. (gunnie) * Give m24 chaffee some speed (kev4000) * Add winter version of M51. (gunnie) * Add Winter versions of GMC Truck. (gunnie) * Add 57mm AT Gun Winter Variants. Add M24 Chaffee Winter Variant. Add M4A3 Winter Variant. Add Willys Jeep Winter Variants. (gunnie) * Add M8 Greyhound Winter Variants. (gunnie) * Remove russian vehicles ignore.txt (kev4000) * FLAK18_main_c_ardennes and winter versions (toddel) Misc ---- * Add sky for meuse (fenring) * Snow textures for maps (fenring) Weapons ------- * Panzerfaust 60m and 100m ready for testing (kev4000) * M3 Knife finally correct scale (kev4000) * Bangalore code (kev4000) * StG44 tweaks (kev4000) * Re-organize explosives (kev4000) * Re-organize deployables into /deployable/ folder (kev4000) * Remove ignore.txts from weapons (kev4000) * G41 W (sethsoldier) Levels ------ * Add meuse river to beta (fenring) * Add Battle of Foy to beta (azreal) Roads ----- * Add road for meuse river (fenring) Soldiers -------- * Something less wip (sethsoldier) Changes from Version 1.8.883 to Version 1.8.885 ----------------------------------------------- Levels ------ * Fix villers mapdata.py (by Natty) (spitfire) Changes from Version 1.8.856 to Version 1.8.883 ----------------------------------------------- Weapons ------- * Eihandgranate39 by Knoffhoff (toddel) Statics ------- * Add ru_hut_02 (spaetzle) Vehicles -------- * Wespe: restricted exists set up, corrected exit locations, removed turret icon from passenger HUD (spitfire) * Fix chevy deck gunner camera (spitfire) * Reduce "lag" on mg cameras a bit. (spitfire) * Kidplane aviable for everybody. Have Fun with your Kids :) (toddel) Changes from Version 1.8.846 to Version 1.8.856 ----------------------------------------------- Python ------ * Python RC ready (spitfire) Levels ------ * Fix broken kits on crete (fenring) * Olympus updates (natty) Vehicles -------- * Reduce texture load for PzIV D (was loading unnecessary textures). (remdul) * M3 and M5 stuart fix canister shot bug (kev4000) Misc ---- * Updated german localization for ancto and tunis kits. (otolikos) Changes from Version 1.8.818 to Version 1.8.846 ----------------------------------------------- Weapons ------- * Remove prone/jump deviation on grenades (kev4000) * And for grappling hook (kev4000) * And for No73at grenade (kev4000) * Single Player Ai Updates to Handweapons. Bazooka, Beretta34, Colt 1911, Colt 1917, Flamethrower, Shovel, K98 Bayonet, M1918 Trench Knife, Scottish Claymore, Molotove Cocktail, P08, Panzerfaust, PanzerSchreck, Piat, Sauer 38, Walther P38 and Webley MK6. (gunnie) HUD --- * Remove mipmaps from NPOT HUD textures (fixes crash on some hardware) (remdul) Vehicles -------- * Sdkfz251_d_sf teamlock support (spitfire) * Wespetracks power of 2 (toddel) * Fix Stug 40G without skirts material issue with tracks. (gunnie) * Fixed Missing Upper Idler Wheel on Stug 40 G variants. (gunnie) * Updated Wespe Wreck. Updated Camera. (gunnie) * SinglePlayer Ai Updates.. 76mm and 57mm AT Guns, M4A1 76mm and M4A1 Early and Mid Shermans. (gunnie) * Single Player Ai Updates, 25pdr, 6pdr, Bofors, ChurchillMkIV, Cromwell, CursaderMK1Late, M4A1, Sherman V and Universal Carrier - France. (gunnie) * Single Player Ai updates. Citroen, Flak18's, Flakvierling 38, KubelDak and KubelWagon. (gunnie) * Single Player Ai updates, OpelBlitz Flak38, Pak 35, 38 and 40. Panther A. (gunnie) * Single Player Ai Updates, Panther A, Panther A Late, Panther G, PIIF, PZIIIN France. (gunnie) * Single Player Ai Updates, PZIVH, Schwimmwagen, Sdkfz 251 10, Stug 40r, Tiger Late 132 and 222, Wirbelwind. (gunnie) * Single Player Ai Updates to Beaufighter MK1 (gunnie) Misc ---- * Fixed "HUD_TEXT_MENU_SPAWN_KIT_BA_RIFLEMAN_LIMITED" on tunis. (otolikos) Levels ------ * Teamlocked Stuka_SF on Luttich (natty) Changes from Version 1.8.802 to Version 1.8.818 ----------------------------------------------- Statics ------- * Add ru_Loghouse_3 (spaetzle) Vehicles -------- * Remove ignore.txt from wespe (fenring) * More Wespe Updates.. Still need to fix Track. Split driver/gunner to two seats. (gunnie) * Updated Wespe to Fix Tracks. Fixed non-turning Road Wheels. (gunnie) * Update Wespe AGAIN to make it a one seat driver/gunner. Need to do lods, wreck model done. Spotter seat added. Still need to re-work camera for gun view/driver view. (gunnie) Changes from Version 1.8.753 to Version 1.8.802 ----------------------------------------------- Kits ---- * Correct Dropkit for Tunis grenade class (toddel) Statics ------- * Woodenfence_straight8m Fix Bug that makes Vechiles get stuck sometimes (toddel) * Jerrycans can be used in every Theathre now (toddel) * British Jerrycans can be used everywhere now (toddel) * US Jerrycan (toddel) * Add ru_log_bridge_32m (spaetzle) * Add ru_hut_01 (spaetzle) Damage System ------------- * Make dirt footstep sounds use dirt wavs (spitfire) Vehicles -------- * Fix #1756 stug MG cam clip through shield (kev4000) * New wheel grind sound for pushed guns. (remdul) * Updated Wespe. Still needs additional Work on Tracks, but can be used for testing. (gunnie) Misc ---- * Brest localisation (kettcar) * Brest localisation German (kettcar) * Better anti-aliased menu font textures (more readable). (remdul) * Fix black splotches on terrain (edited shader). (remdul) Weapons ------- * DT mounted machinegun (kev4000) * Add remastered MG34 texture. (remdul) * Pps43 (sethsoldier) * Suomi 31 Drum and Stick magazine (sethsoldier) Levels ------ * Villers-Bocage Update (guderian) * Ramelle (otolikos) * Ancto (otolikos) * Tunis (otolikos) * Tunis+Anctoville+ramelle update (otolikos) * Add wespe to totalize (fenring) Changes from Version 1.8.718 to Version 1.8.753 ----------------------------------------------- Kits ---- * Fix bazooka kitmesh scale. (remdul) * Caracano carabine for italian kit with nade. (otolikos) * British kits update on anctoville: (otolikos) * German kits update on Anctoville: (otolikos) Damage System ------------- * All metal armor materials now use metal footstep sounds (spitfire) Vehicles -------- * Initial Export and Code setup. Needs Tested In game and some textures re-applied to the drive wheels. (gunnie) * Ai Updates from Remrick for Axis Aircraft, JU-52, JU-87 (gunnie) * Removed un-needed weapons ai template from Storch. (gunnie) * Make German halftrack rear MGs more useful (kev4000) Misc ---- * Update SP Ai from Remick (gunnie) Weapons ------- * Some 1p knife anims (killi) * 3p pistol animations one handed (kev4000) * Fix bazooka clipping on zooming out (kev4000) * Zb26, mg26(t) (for german 2nd line troops, ss, romania, china) (sethsoldier) * MG34 3p animation system (kev4000) * Boys bastardization of garand stand anims and boys prone anims (kev4000) * Further prone deviation balancing (kev4000) Levels ------ * Singleplayer updates: Olympus, Goodwood, Luttich, Totalize, Purple Heart Lane (lobo) * Ancto (otolikos) * Tunis (otolikos) * Tunis+Anctoville (otolikos) Common ------ * Smine are limited to one per kit. (otolikos) * Some flags (kev4000) Soldiers -------- * Update Soldiers ai template from Remick. (gunnie) Changes from Version 1.8.669 to Version 1.8.718 ----------------------------------------------- Statics ------- * Update outdated samples for NA planks. (remdul) * Add ru_log_bridge_16m (spaetzle) Levels ------ * Singleplayer updates: Alam Halfa, Bardia, Crete, Alamein, Fall Tobruk, Gazala, Giarabub, Mersa Matruh, Hyacinth, Sidi Rezegh, Siege Tobruk, Supercharge (lobo) * Singleplayer updates: Aberdeen (lobo) * Tunis and ramelle update. (otolikos) Misc ---- * Remove framerate and FPSlock from gamelogicinit (kev4000) Weapons ------- * Bar Slow 1p crawl hand position fixed (killi) * Remove yellow bars at bottom of screen in ironsight for greasegun and beretta (kev4000) * Use claymore explosion for shaped charges (kev4000) * Add deviation when going prone (kev4000) Kits ---- * Add Bazooka kitmesh LODs (remdul) * Replacing all no4 rifles by no1 (otolikos) * Italian reinforcements on Tunis (otolikos) Soldiers -------- * All sand footstep sounds -3 dB (spitfire) * All tarmac footstep sounds -5 dB (spitfire) Changes from Version 1.8.641 to Version 1.8.669 ----------------------------------------------- Weapons ------- * BAR_slow (deployed) 1p anims (killi) * Increase length of back- and forwardToProne anims by 75% (kev4000) * Replace BF2 50cal ammo box with WW2 variant. (remdul) * Bren deployed seperate 1p anims. (killi) * Sten MK2 3p anims (kev4000) Statics ------- * Add ru_village_house_05 and ru_shrine (spaetzle) Levels ------ * Brest add SP and Coop by remick04 (kettcar) * Ramelle changelog: (otolikos) * Anctoville changelog: (otolikos) * Tunis changelog: (otolikos) * Tunis, anctoville and ramelle updates: (otolikos) Misc ---- * Typo in st lo map discription (toddel) Changes from Version 1.8.543 to Version 1.8.641 ----------------------------------------------- Kits ---- * Limited engineer for Siege of Tobruk (kev4000) HUD --- * Minor spawn screen GUI elements texture tweaks. (remdul) Statics ------- * Add Ersatzfeldwagen_40 (toddel) * Ersatzfeldwagen_40_wreck (toddel) Vehicles -------- * Normandy Wespe Textures (toddel) * Bishop (toddel) * Fix Faulty Ai Template Storch France (gunnie) Misc ---- * St lo map discriptions (toddel) Weapons ------- * Remove ricochet comp from all bombs and rockets (spitfire) * Ruchnoy Pulemyot Degtyarev pakhotnyi (sethsoldier) * StG44 fix face clipping (kev4000) * Thompson fix face clipping (kev4000) * FG42 3p fix odd animation system (kev4000) * Panzerfaust 30m underarm 3p animations (kev4000) * New .50 cal model by pointblank (kev4000) * Update Ai Template name from "Stationary_M2HB_AI" to read "HMG_M2HB_AI", on HMG_M2HB Tweak. (gunnie) * 3p bolt action rifle stance held lower (kev4000) * Garand and G43 held lower in 3p (kev4000) * Fix some 3p animations not holding MP40 by grip + lower a bit (kev4000) * M1 and M1A1 carbine to use 3p garand animations (kev4000) * FG42 deployed 1p reload wip (killi) * Fg42 1p deployed animations (killi) * More 3p animations and fixes, and Bar1918 to use M1 Garand's animset + FG42 deployed fire only when prone (kev4000) Levels ------ * Brest update (kettcar) * Siege of Tobruk: Limited british engineer / Crete: NCO fix (lobo) Changes from Version 1.8.486 to Version 1.8.543 ----------------------------------------------- HUD --- * Tweak some spawn screen element textures. (remdul) Statics ------- * Make small statics indepentend from its initial Theathre. Can be used in any map and scenario now. (toddel) * Add more detailed textures for BF2 rocks. (remdul) * Fix barbwire flicker and AI COL (remdul) * Disable double_ladder climbing attempt #2. (remdul) * Ladder climbing finally disabled, epic victory. (remdul) * Re-export FH_NA_house5 in attempt to fix odd collision bug. (remdul) Vehicles -------- * Zis3 by kraetzer (toddel) * Fix transparant Quad 50 guns on wreck. Note to Gunnie: (remdul) * Universalcarrier_polish_vickers (spitfire) * Wespe Panzergrau (toddel) * Correct glass material on allied halftracks (spitfire) * Reduce number of APDS ammo on 6pdrs (spitfire) Weapons ------- * Molotov cocktail animation fixes (kev4000) * M1A1 Carbine same ironsight tweak as M1 Carbine (kev4000) * Molotov texture updates (toddel) * PPSH 41 drum and banana code, ready for animation (kev4000) * Add 3p texture for mills bomb. (remdul) * Slightly increase 20mmL55-HE-Projectile damage (spitfire) * Fix bug #1744, not using molotov cocktail selection icon (kev4000) * Fix panzerfaust shell ejection not played when zooming (kev4000) Levels ------ * Brest update (kettcar) Kits ---- * FJ Helmet (toddel) * Fix invisible carcano carbine bug (spitfire) Changes from Version 1.8.467 to Version 1.8.486 ----------------------------------------------- Weapons ------- * Colt 1911, Colt 1917, Webley recoil animation tweaks + more webley tweaks (kev4000) * Shorten Thompson 1928 (stick) reload time (kev4000) * Thompson M1A1 switch to use range sight (kev4000) * M1 Carbine ironsight closer to camera (kev4000) HUD --- * New way of selecting NCO weapon (spitfire) * Replace ugly BF2 chat bar background. (remdul) Statics ------- * SP support portal_crane.collisionmesh (toddel) Levels ------ * St. Lo update (guderian) * Brest Update (kettcar) Changes from Version 1.8.419 to Version 1.8.467 ----------------------------------------------- HUD --- * Fix bugs caused by removal of menu atlas (kev4000) Statics ------- * Ru_village_house_03 and 04 (spaetzle) Python ------ * NCO can choose between rifle and smg (system beta) (spitfire) Vehicles -------- * Initial Export Studebaker US6 Truck. (gunnie) * Initial Export Cannone Da 47/32 Static. Additional Tweaking done on moveable Cannone Da 47/32. Both ready for testing. (gunnie) * Add Missing Ai Templates to Storch France (gunnie) * Ai Updates to Storch. (gunnie) * Updates to Studebaker Truck. Add Ammo version. Ready for use. (gunnie) Misc ---- * Brest localization update (toddel) Weapons ------- * Molotov reworked (spitfire) Levels ------ * St lo update (guderian) * Bardia and Giarabub: cannone da 47-32 (lobo) * Brest changes (kettcar) * Alamein: balance tweaks (lobo) Soldiers -------- * Add Lee Marvin as US NCO (head by Zero). (remdul) Changes from Version 1.8.342 to Version 1.8.419 ----------------------------------------------- Statics ------- * Lenin_statue (toddel) * C47 static (toddel) Python ------ * Arty camera when no spot is now low above the ground (spitfire) * Basic slope compensation for mobile artillery (spitfire) * Make stuka zu fuss mobile artillery gun (spitfire) * Artillery system fixes to support mobile guns (spitfire) * Slightly improve remote camera behavior on mobile artillery (spitfire) Vehicles -------- * Add Moveable Cannone Da 47/32. (gunnie) * Increase rate of fire X 4 for M16 MGMC and M51 Stationary Quad 50... Should be alot better now. (gunnie) * Increase Fire Rate of .50cal on P-47 and P-51. Also adjust overheat settings. (gunnie) * Adjust overheat settings on M16 MGMC and M51 Quad .50 guns. (gunnie) * Adjust shell ejection on sd_ah_51_flak38 (spitfire) * Kubelwagen_win (toddel) * Stuka zu fuss missle behaves as nebel projectile now (spitfire) * Fix nebelwerfer dials (spitfire) * Make stuka zu fuss projectile trajectory less flat (spitfire) * Update ai Template on Kettenkrads to match new Ai Template from Remick. (gunnie) * Make stuka zu fuss barrels elevate slower (spitfire) * Increase fire damage of FH_House_fire_spawnable (spitfire) * Tweak stuka fuzz rocket damage (spitfire) * Update Tweak to fix wheel issue on Wasp. (gunnie) Misc ---- * Remove ^ symbol from st lo description (guderian) * Delete menu atlas (kev4000) * Delete menu atlas part 2 (kev4000) Weapons ------- * DT infantery version (sethsoldier) * Fix flamethrower sound (spitfire) * Make nebelwerfer projectile trajectory less flat (spitfire) * Add Missing Ai Template to M1919A4 No Tripod version.. (gunnie) * Tweak damage of 105mm HE remote projectile (spitfire) * Tweak wurfgranate_41 damage (spitfire) * Icons for 2.3 weapons (kev4000) Levels ------ * Ramelle (otolikos) Soldiers -------- * Airborne skin and brooklyn skin. (otolikos) Changes from Version 1.8.272 to Version 1.8.342 ----------------------------------------------- HUD --- * Increased chat spam blocker (natty) Statics ------- * Stlo darken trench texture (toddel) * Ru_village_house_01 and 02 (spaetzle) Vehicles -------- * Initial Export BA 64. Needs ALOT of work still. Also needs proper MG for turret. Using Bren as Placeholder. (gunnie) * Add Additional Camera to template to fix bug #1697. Nose camera impinging into shield on Stug IV. (gunnie) * Added renamed Camera to MG Gunner to fix bug 1697. Camera of gunner impinging on Gun shield when nose cam is selected. Fixed by removing nose cam as it is not needed. (gunnie) * Fix bug 1642.. Turret mesh blocks hull gunner view on PIIIN France. (gunnie) * 2nd Ramelle Tiger textures (toddel) * Add Opel Blitz Trucks for Bulge Maps. (gunnie) Misc ---- * Bessin new flagnames (natty) * Updated HUD_LEVEL_NAMES (natty) * Localization didn't accept "ô" in Saint-Lo... (natty) Weapons ------- * Make M1/M1A1 Carbine recoil slightly easier to control (kev4000) * M1 Garand larger ring + Garand and G43 smoother recoil (kev4000) * Revert experimental ammo indicator (spitfire) * AI updates by Remick (natty) Levels ------ * St. Lo update (guderian) * Cobra update: (benseras) * PHL updated (natty) * Luttich update (natty) * Bessin updates by Schism (natty) * Stug Early on Totalize + Lebisey (natty) * Early Stug on Falaise (natty) * Early Stug on Goodwood (natty) * WASP added to Totalize (natty) * WASP added to Falaise pocket (natty) * Olympus updated (natty) * SP update:Olympus/Lebisey/Op.Tot/Villers/Ancto (natty) * Singleplayer: Pointe du Hoc and Mareth Line (lobo) * Villers-Bocage Update (guderian) * Update Ramelle neuville: (otolikos) Kits ---- * Remove colt 1911 from Ramelle bar1918 kit (kev4000) Soldiers -------- * Soldier gear sound by engineer (natty) Changes from Version 1.8.215 to Version 1.8.272 ----------------------------------------------- Statics ------- * Ru_chapel (spaetzle) * 81mm_Mortar crate remove Player colisions from small versions (toddel) Levels ------ * St Lo tweaks (guderian) * Ramelle (otolikos) * SP clean up: Supercharge, Mersa, El Alamein (+ new sky) (lobo) * St. Mere Eglise (azreal) * Few more SME changes (azreal) * St. Lo update (guderian) Vehicles -------- * Ramelle Tiger and Marder 1 Texture adjustments (toddel) * Stug_IV_c.dds periscope texture (toddel) * Studebaker us6 (toddel) * BM-13 (toddel) * Fix bug #1709. Top AA MG returning to original position after exit. Should stay where put now. (gunnie) Misc ---- * Add Limited Engineer to Localization (toddel) * Brest Mapdiscription (toddel) Weapons ------- * Fix Mirrored Label on molotovcocktail (toddel) * Remove pitch and volume envelopes from all handweapons (kev4000) Kits ---- * Correct Dropkit for bar no bipod (toddel) * Correct Dropkit for bar no bipod (toddel) * Fix Wrong named Rifle assault class on ramelle (toddel) Effects ------- * Override remaining BF2 flame texture and standardize smoke wind displacement. (remdul) Changes from Version 1.8.208 to Version 1.8.215 ----------------------------------------------- Weapons ------- * Fix g43_zf (ctz) Kits ---- * Add correct Texture to G43 Dropkits to fix Crash (toddel) Changes from Version 1.8.103 to Version 1.8.208 ----------------------------------------------- Statics ------- * Fix bad lighting/samples on static ammo box. (remdul) * Farmers_barbwirefence_3m (toddel) * Farmers_barbwirefence_pole_9m (toddel) * New Barbwire texture. Better Normalmap and cleaner Alpha better Alpha blending. Also reduced size from 512x2048 to 512x32 (toddel) * Fix fh_cows culling distance. (remdul) Vegitation ---------- * Fix flowerpot collision material. (remdul) Vehicles -------- * Update Cameras of Kubelwagens to match Willy Jeeps. (gunnie) * Spawnable fire now lethal (spitfire) * Ammo count adjustments, M10, M18, M24, M26, M36, M4A1-76, M4A1 and M5A1 (gunnie) * Ammo count adjustments. M10, Achilles, M5A1 (gunnie) * Ammo count adjustments. Achilles, Churchill, M3Stuart (gunnie) * Ammo count adjustments. Hetzer, JagDPanther, Marder-I, Panther(s), Puma, PZIII's, PZIVD's, Stugs, Tiger's and Tiger II's. (gunnie) * Adjust P47 wingtip trail positions (spitfire) * Restricted exits for sdkfz251_d (spitfire) * More restricted exits (spitfire) * Unicarrier_wasp (toddel) * Willy MB Jeep with rocket calliope. (gunnie) * Wasp Universal Carrier export (kev4000) Misc ---- * Remove mipmaps from Brest sky texture. (remdul) Weapons ------- * Fix typo in luftwaffe knife texture name. (spitfire) * Overhaul flamethrower (kev4000) * FG42 min visual deviation tweak (kev4000) * More flamethrower tweaks (kev4000) * Fix no4 short reload and shift, #1701 (kev4000) * Fix thompson 1928 shell ejection position, #1603 (kev4000) * Change way fire effect is spawned in flamethrower (spitfire) * Make flamethrower use bar ammo indicator (spitfire) * New experimental ammo indicator (spitfire) * Add Max Scene for RP3 Rocket and add material to rocket. (gunnie) * Add Rocket for Willy MB with Calliope. (gunnie) * New generic knife fire 2 anim (kev4000) * Modify mp40, thompson m1a1, and m1 garaned hipfire camerashakes (kev4000) * Silenced Sten modify overheat settings, allows 20 shots before overheat (kev4000) * Give Breda30 similar recoil/deviation settings to the Lewis Handheld (kev4000) Levels ------ * St. Lo Tweaks (guderian) * Ramelle (otolikos) * Ramelle (otolikos) Effects ------- * Remove BF2 reverb and pitchenvelope codes from grenades (kev4000) Soldiers -------- * Add soldier gear loop sound (kev4000) Changes from Version 1.8.066 to Version 1.8.103 ----------------------------------------------- Statics ------- * Update - Eu_Church4 final (smig) * Add canopy to static MC202 (remdul) * Fix dunghill killing vehicles. (remdul) * Ramelle_church.collisionmesh update so players not stick on handrail on ground storey (toddel) * Fix black patch on ramelle_church (toddel) * Wooden_trash.samples remade by Hand to use max resolution (toddel) * Stlo trenchcover wip (toddel) * Fix bad lighting on ammo box. (remdul) Damage System ------------- * Lower volumes of footsteps (kev4000) Vehicles -------- * New MC202 texture (remdul) * Cannone_da_47_32 by Krätzer (toddel) * Fix odd camera positions of Jeep. (gunnie) * Fix odd camera positions of British Willy Jeeps. (gunnie) * Fix odd camera positions of US Willy Jeeps. (gunnie) Misc ---- * Make undergrowth slightly thicker to find a good balance on all maps. (remdul) Weapons ------- * Colt 1911 normal map by Rad (lobo) Levels ------ * St Lo Update (32) (guderian) * Supercharge: opel zw36 (lobo) * Ramelle (otolikos) Changes from Version 1.8.020 to Version 1.8.066 ----------------------------------------------- Kits ---- * Bar1918a2 no bipod kit for Ramelle (kev4000) * Mix in new knives to kits (kev4000) Statics ------- * Fix disappearing damaged cable. (remdul) Vehicles -------- * Fix zw36 opels crashes (spitfire) * Stug3g_fi (toddel) * Fix bad UVs on British halftrack armor viewport. (remdul) Weapons ------- * Knives restructuring, new animations, operation, and more (kev4000) * Bipodless Bar1918 for ramelle. Also make Bar1918 folded 450rpm, and Bar1918 deployed 600rpm (kev4000) * Further Bar1918 fixes and polishing, including proper 3p bipod (kev4000) * Camerashake for hipfire animations test for G43, M1 Garand, MP40, Thompson, and Bar1918 (kev4000) * FM 24 29 (Happy BDay me :) ) (sethsoldier) * New winchester sounds by Engineer (kev4000) * Fix bad UVs on Springfield 03a4 ironsight scope. (remdul) Levels ------ * St Mere Eglise Update: 6/19 (azreal) Effects ------- * Make 3p shell shoot out further (kev4000) Soldiers -------- * Add equipment and cloth rattle to walk and sprint footsteps (kev4000) * New sprint tarmac sounds (kev4000) Changes from Version 1.7.986 to Version 1.8.020 ----------------------------------------------- Weapons ------- * Try to Fix CTD due missing Texture (toddel) * Add new ZF4 sniper glass texture (kev4000) * SME equipment (azreal) * Fix bazooka rear sight being invisible + enlargen it (kev4000) * New No4 reload sound by Engineer and fix the sound only playing 1/2 the time (kev4000) * New No4 sniper bolt open, bolt close, and roundin sounds by Engineer (kev4000) Damage System ------------- * New hand grenade explosion sounds by Engineer (kev4000) Statics ------- * Fh_cow2 is now black/white. (remdul) Levels ------ * Ramelle look more like SPR (natty) * St. Lo Update (guderian) Changes from Version 1.7.950 to Version 1.7.986 ----------------------------------------------- Statics ------- * Fix eu_fountain1 samples. (remdul) * Remove closed chateaux glass to fix flicker. (remdul) * Fix bullets colliding with broken glass on house_damaged_1 (for consistency). (remdul) * Open ruinset1 collisionmesh windows to player. (remdul) * Open ruinset2 collisionmesh windows to player. (remdul) Python ------ * Attempt to fix possible glitches in gamelogic (spitfire) Levels ------ * Ramelle (otolikos) Vehicles -------- * Spawnable fire and smoke effects (spitfire) * GAZ 67 by RAD (toddel) Weapons ------- * Hotchkiss 1914 mdle 1916 (sethsoldier) * FG42 ZF ingame + deployed mode (kev4000) * StG44 and G43 up-polied scope (kev4000) * Add m1919a4 tripod version that can be placed by mapper (kev4000) * FG42 animation and sound polishing (kev4000) * Slight increase to StG44 damage (kev4000) Kits ---- * Add (update) FG42 ZF kit (kev4000) Common ------ * Add nicer looking neutral flag. (remdul) * Rotate flagpole to match flag orientation. (remdul) * Reset skydome position after each map load (kev4000) Changes from Version 1.7.941 to Version 1.7.950 ----------------------------------------------- Statics ------- * M10 wreck (toddel) Levels ------ * St mere eglise (azreal) * Ramelle (otolikos) Misc ---- * Attemp to fix the long free space in Ramelle mapdiscription (toddel) Vegitation ---------- * Panicum texture improvement. (remdul) Changes from Version 1.7.928 to Version 1.7.941 ----------------------------------------------- Kits ---- * Waffen SS caps and helmets with desaturate colors for ramelle. (otolikos) Statics ------- * Fixing lightmaps of the houses - part I (spaetzle) * Fixing the lightmaps of the houses - part II (spaetzle) Vehicles -------- * Rocket Willy (toddel) Misc ---- * Ramelle loadingtext (lightning) * St_lo Localization (toddel) Weapons ------- * Mas 36 (sethsoldier) * Tellermine 43 by CTZ (toddel) Levels ------ * Ramelle (otolikos) Changes from Version 1.7.875 to Version 1.7.928 ----------------------------------------------- Kits ---- * Normal Equippment for k98 sniper. (toddel) Statics ------- * Attemp to fix crash bug on barbedfence7 (toddel) * Fix wrong normalmap in on stone texture (toddel) * Got milk? (remdul) * Fix BarbedFence7W instakilling vehicles (ctz) * Remove COL from low single wire farmers barbwire. (remdul) * Correct Normalmap for townhouse_ruine002 (toddel) Python ------ * Make push markers update more often (spitfire) Vegitation ---------- * Optimize pine trees & removed branches at base. (remdul) Vehicles -------- * Add ai template (gunnie) * Add ai template (gunnie) * Standardize machineguns' cameras (spitfire) * SU 12 (toddel) * Update Tiger Dak, Late, Late 132 and Late 222 Collision Mesh Turret Materials. (gunnie) * Add missing supply objects to m5a1_stuart_recon, universalcarrier_france_bren_spawn and universalcarrier_polish_bren_spawn (spitfire) * Typhoon flyover (spitfire) * Increase Lod Distance, Tiger Dak, Tiger Late, Tiger Late 132 and 222. (gunnie) Misc ---- * Add Ramelle to map Localization (toddel) * Cap FPS to 300 and draw FPS for betatesting (kev4000) Weapons ------- * Melee weapons major improvement (kev4000) * Reduce blast radius of 'schreck, 'faust, 'zook, and piat (kev4000) Levels ------ * Fall of Tobruk: cap times tweak (lobo) * St. Lo Breakthrough Update (guderian) * St mere eglise changes (azreal) Effects ------- * P51 wing wreck particle (spitfire) Roads ----- * Fh manhole (benseras) Changes from Version 1.7.864 to Version 1.7.875 ----------------------------------------------- HUD --- * Squadleader is now able to call backup instead of request new orders. (spitfire) Levels ------ * Update St. Lo Breakthrough (guderian) Misc ---- * Fh_sky_brest2.dds (toddel) * Add Battle of Brest (toddel) Vehicles -------- * Add camera lag (back) to airplanes (kev4000) * Add Universal Carrier with bren and vickers (kev4000) Changes from Version 1.7.832 to Version 1.7.864 ----------------------------------------------- Python ------ * Turn on betatest.py (spitfire) * Fix teamSPs handlers being registered multiple times after restart. (spitfire) * Attempt to fix teamSPs "red spawnpoint" bug. (spitfire) Statics ------- * Make gerpuptent look less white (toddel) * Gmc_static (toddel) * Add much nicer flag normal map. (remdul) * GMC_static_wreck (toddel) * Stairs_straight_1x1m.collisionmesh update. stairs should be better to climb now. Fix bug # 1654 (toddel) * Fix bug #1659 which allows player to look and shoot through barn_03_cls (toddel) * Stonewall_Thick_15m_sharp_COL (toddel) Vehicles -------- * Add Stug 40 "G" and Stug 40 "G" with no skirts. (gunnie) Misc ---- * Undergrowth shader tweaks. (remdul) * Fix undergrowth flicker. (remdul) Changes from Version 1.7.722 to Version 1.7.832 ----------------------------------------------- HUD --- * US gunsight (spitfire) Statics ------- * Add C47wreck (toddel) * Sherman_v_late_olive_pl_wreck (toddel) * Correct Specular for france_masonry_02_de.dds (toddel) * Add Ramelle Textures (toddel) * Eu_TrenchSmall_deep (toddel) * Eu_TrenchBig_deep (toddel) * Delete Eglise ignore.txt files (azreal) * Improve wreck collision meshes. (remdul) * Improve & optimize Panther wrecks. (remdul) Vehicles -------- * Add Polish Equipment. (gunnie) * Add Panhard 178. (gunnie) * Add Stug IV. (gunnie) * Add M24 Chaffee (gunnie) * BA 64 m (toddel) * .50 cal willy jeep update (kev4000) * Add Missing Ai Template. Add Updated Max Scene. (gunnie) * Add M16 MGMC Vehicle (gunnie) * Add M24 Chaffee (gunnie) * Add M51 Gun Trailer. (gunnie) * Fix bad ai template on Pak 40 Static (gunnie) * Fix bad ai template Pak 38. (gunnie) * Additional ai tweak to Pak 40 static. (gunnie) * Update ai Templates for 6pdr and 25pdr. (gunnie) * Update ai templates 57mm and 76mm. (gunnie) * Update ai templates 57mm and 76mm moveable at guns. (gunnie) * Remove dedicated seat PCO from Co-Driver position. (gunnie) * Tweak PzIIc wreck (didn't touch drivable vehicle). (remdul) * Tweak Pz4 Ausf F1 & F2 wrecks (only touched static wrecks). (remdul) * Add Stug IV. (gunnie) * Add Stug IV with no Skirts. Stug_IV_Alt, Update Stug IV Wreck. (gunnie) * Add Sherman M4A3, by PointBlank. (gunnie) Misc ---- * Sky for oublieeville by Remdul (benseras) Weapons ------- * PTRS FH1 port (toddel) * Springfield M1903A3 (unscoped) update (kev4000) * Add FG42 ZF (kev4000) * Mine Anti Personnel Model 1939 (sethsoldier) * Mine Anti Char Legere model 1936 (sethsoldier) Levels ------ * Fix missing gmc in luttich (fenring) * Attempt to fix bad EffectShadowColor in luttich (fenring) * St mere eglise ready for 2.3 testing (azreal) * St lo breakthrough...ready for testing (guderian) Changes from Version 1.7.715 to Version 1.7.722 ----------------------------------------------- Levels ------ * Fix ancto crash (natty) Misc ---- * Typo in localization (toddel) Vehicles -------- * Fix wrong Ai Bot Template names. (gunnie) * Fix wrong AI Bot Template name. (gunnie) Changes from Version 1.7.680 to Version 1.7.715 ----------------------------------------------- Statics ------- * Fix Bug that allows player to survive in "littlebridge" (toddel) Vehicles -------- * Fix spitfire idle loop sound. (spitfire) * Something nobody wants to know (toddel) Misc ---- * Add bessin hud name to localisation (toddel) Weapons ------- * Fix lewishandheld realod sound. (spitfire) * Fix typo in tweak, causing a syntax error.. (gunnie) Levels ------ * Anctoville (natty) Effects ------- * Make emitters of muzzle flashes unique. (gunnie) * Remove light emitter from explosions (kev4000) * Delete drilling muzzleflash (natty) * Make small arms effects emmiters use one smoke emmiter template instead of dozen templates tweaked the same way. (spitfire) Changes from Version 1.7.672 to Version 1.7.680 ----------------------------------------------- Python ------ * Fix typo in constants.py causing crash. (spitfire) Soldiers -------- * Sprintbreath sound (natty) Statics ------- * Revert radio sound (lobo) Levels ------ * OLYMPUS showstoppers fixed (natty) * Anctoville update (natty) * Bessin roads fixed (natty) Changes from Version 1.7.622 to Version 1.7.672 ----------------------------------------------- Statics ------- * Ticket #1594 fix bad colision of townhouse021 (toddel) * Fix Ticket #1601 enterable mc 202 italian plane static (toddel) * Nicer cow. For new maps, use this one instead. (remdul) * France_stair_350cm (toddel) Vehicles -------- * Fix bug 1622. Opel Blitz Flak 38 Dak. Missing part of Engine Template name. (gunnie) * Update Collision Mesh on M18 Hellcat. Fix bug #1623. (gunnie) * Fix exit bug part of bug report #1623. Exit location on Hellcat. (gunnie) * Fix bug #1446. Riders on rear deck of PIIIN. (gunnie) * Update Rider position on Rear Deck of PZIIIN France. (gunnie) * Add Missing Network Info on Engine. Change Kill Message to read "M18 'Hellcat'". Readd engine sounds to engine. (gunnie) * Change driver camera from regular driver cam, to a geom0 camera in an effort to fix bug #1635. (gunnie) Misc ---- * Tweaked tinnitus sound (natty) Weapons ------- * M39 ukko pekka bayonet (sethsoldier) * Puukko (sethsoldier) * Add dummy collision to rotational base part of 81mm_mortar_m1 (ctz) * Fix M1 Garand heat grenade material (kev4000) * Grenade Defensive modele 37 (sethsoldier) * Grenade Offensive modele 37 (sethsoldier) * Pistolet Automatique modele 1935 A (sethsoldier) Levels ------ * Fix luttich ambients and python (fenring) * Bessin updated (natty) * Olympus updated (natty) * Anctoville update (natty) Soldiers -------- * New sprintbreath (natty) * Tweaked sprintbreath (natty) Changes from Version 1.7.585 to Version 1.7.622 ----------------------------------------------- Levels ------ * Villers-Bocage updates by Guderian (natty) * New battle ambience to Pdh (natty) Vehicles -------- * Remove ignore.txt for this folder.. This tank has not been exported yet (gunnie) * PZIII N France - Fix Main Gun sounds and Effect Template for muzzle. Added rotating idlers to chassis. (gunnie) * M18 HellCat updates.. Add Ai Templates. Add Additional passenger. Fix Wreck BundledMesh Alpha Channels. (gunnie) * Fix Ai Template. (gunnie) * Tweaks to flyover plane sounds (natty) * Add M4A3E2 Jumbo Tank Variants. (gunnie) * Updated JagDPanther to include Lods and fix shiny roadwheels. (gunnie) * Raise car horn sound distance BUG#859 (natty) * New rocket sounds for planes (natty) * Fix bug 1597. Tested in game. I could not duplicate it, but made the change in code anyway. Still seems fine on my machine. (gunnie) * Fix Bug #1597. Issue with Turret sounds. (gunnie) * Sound for pushed AT guns (natty) Misc ---- * Ambient sounds for PDH (natty) * New tinnitus sound (natty) * Silence (natty) Effects ------- * Distant battle ambient effects (natty) Changes from Version 1.7.487 to Version 1.7.585 ----------------------------------------------- Kits ---- * Revert Canadian AT kit to unstocked hi-power (kev4000) * Revert Africa Bren pickup to use Bren (kev4000) Statics ------- * Firewood_snow (toddel) * AlliedTent_snow (toddel) * Junowall/junowall_20m (toddel) * Add junowall/junowall_10m (toddel) * Fix junowall_5m (toddel) * Junowall_corner_5m (toddel) * Junowall_broken_A (toddel) * Fix vehicle exploding when driving over wooden poles. (remdul) Python ------ * Make spawnwave behave better with mandowntime (spitfire) Vehicles -------- * Fix bug #1564 - bombs turned backwards on hurri and swordfish (spitfire) * Fix bug #1458: sdkfz251_d_spawn not resupplying ammo and rear gunner unable to duck (spitfire) * Fix bug #1392: flak38 ejects emtpy shell from wrong position (spitfire) * APC physics tweaks (kev4000) * Correct sdkfz251_d_spawn armour (spitfire) * Sound distance tweaks (natty) * Willys GP physics standardization + tweaks (kev4000) * Kubelwagen, Schwimmwagen, and Beetle standardization (kev4000) * Update Speed of Hellcat. (gunnie) * Make Civilian Coupes and Trucks capable of getting from A to B (kev4000) * Vehicle mounted MG42s now use 1p model (kev4000) * C47 flyover sounds (natty) * Fix shader technique on Hellcat Wheels to prevent glossy look. (gunnie) Misc ---- * Add Sten MKII (s) spawn menu icon (kev4000) * Add Drilling, pitchfork, and fix couple bugs in localization (kev4000) * Patcher performance/reliablity improvements (ctz) Weapons ------- * Fix bipod mgs collisions. (spitfire) * Change materials on HEAT rifle grenades to fix the strange sound on hit. (spitfire) * Add camerashake when being hit by AP rounds (kev4000) * Tweak explosion force (camerashake) on handheld explosives (kev4000) * K98 grenade mesh rotation fix (kev4000) * Piat revert drop to 2.25 setting + camerashake tweak (kev4000) * Standardize handheld explosives vs infantry (kev4000) * Add Zoom To ZW36 Twin AA gun..Fix Bug #899. (gunnie) * Flak cannons use 20mm explosion instead of the AA explosion (kev4000) * 20mm rounds now use large MG tracer instead of tank tracer (kev4000) * Fix bad tellermine up/down cameraspring (kev4000) * Standardize hip fire camerasprings (kev4000) * Fix bug #1506: Pickup medic kits: ammo indicator not working properly (spitfire) * Fix bug #1569: suppressing flares (spitfire) * Handweapon sound tweaks (natty) * Stiffen Sten MK2 up/down camera spring (kev4000) * Shiny new MG42 texture (kev4000) * Berthier modèle 1916 (sethsoldier) * Mounted MG42 deviation increase, camera recoil increase, and proper 3p LoD (kev4000) * Berthier modèle 1916 Bayonet (sethsoldier) * Mounted MG34 camera recoil shake (kev4000) * Berthier modèle 1916 Tromblon (sethsoldier) * Berthier modèle 1916 Apx21 (sethsoldier) * MG more deviation less recoil (kev4000) * Ppsh41 Drum and Banana mag (sethsoldier) * M39 Ukko Pekka (sethsoldier) Levels ------ * Remove opelblitz w36 temporarily in Alam Halfa and Supercharge (lobo) * Bessin update (natty) * Falaise bugfixes (natty) * Luttich tweak (natty) * .30Cal kit on PHL (natty) * Gazala minor tweaks, add some more better tanks for germans (fenring) * Hyacinth: Lewis handheld as menu class (lobo) * Cobra update: (benseras) * Lewis kits: Giarabub, Fall of Tobruk, Bardia (lobo) * Cobra update: (benseras) Effects ------- * Add Wreck Particles to fix bug with non exploding US Willy Jeep. Bug #1334. (gunnie) * Sound updates (natty) * Stop bazooka making a long range fire sound (natty) Soldiers -------- * Smooth out common soldier camerashake variables (kev4000) Changes from Version 1.7.391 to Version 1.7.487 ----------------------------------------------- HUD --- * Add reference cross for easy sight debugging in editor. (remdul) Statics ------- * Fix wired stairs behavier of townhouse_ruine013 (toddel) * Match Lebisey trench cover Texture (toddel) Vehicles -------- * Stug40_g (toddel) * Correct bomb rotations on beaufightermk1_b (spitfire) * New spitfire sounds by CharlesBrown (natty) * Fix cupola gunner camers on m5a1_stuart. Bug #1450 (spitfire) * More P-51D and P-47 sound tweaks (spitfire) * Ammo reload fix. Bug #1403. (gunnie) * Fix VehicleHud.hudName "M5A1 Light Tank" to show proper name of tank in message bar. (gunnie) * Fix Bug #381. Add Duck Camera and fix soldier position in coupola. (gunnie) * Fixed bug #1538. Tracks not moving. (gunnie) * Fix shiny GMC wheels. (remdul) * Center sherman firefly sight (kev4000) * Update Flak 38 to fix bug #1523. Sides now open with up/down arrow keys instead of automatically. (gunnie) * Fix uncentered tank sights (kev4000) * Bug # 1509. Fix collision mesh issue with wreck. Re-aligned Gunsight as well. (gunnie) * Update Gunsight. ReCenter Crosshairs. (gunnie) * Fix Bug #1509. Update collision mesh on wreck model to stop bouncing wrecks. (gunnie) * Fix bug #1545, #1508. Kettenkrad unable to climb small hill. Readjusted engine. Reset Materials. Other tweaks. Will make some more changes soon, but try this one out. (gunnie) * Assigned new fire sounds (natty) * DE distant sounds added (natty) * Fix bug #1536. Turret Speed. (gunnie) * Somua S35 (sethsoldier) * Update gunsight alignment. (gunnie) * Fix Bug #1502. Camera too close to gun sight. (gunnie) * Updated Mesh to include Lods. Updated Wreck Collision Mesh. Reworked seating arrangement for passengers. (gunnie) * Updated Turret rotation and mantle elevation sounds to use "Hydraulic" motor sound instead of "Electric". (gunnie) * New Engine sound for Cromwell. (gunnie) * Add new engine sound for Cromwell and Hydraulic motor sound for hydraulic turrets. (gunnie) * Proper M10 diesel engine sound (kev4000) * Update Wreck Effects. ie.. Fire, smoke, etc. position on tank hull. (gunnie) * Update Panthers to use new Hydraulic turret sounds. (gunnie) * Small Camera Tweaks on FW190. (gunnie) * Fix bug #773. Tailgate on Civi truck can hit ground. Re-sized tailgate col 1 mesh. (gunnie) * Fix Bug #773 Part two. Tailgate issue on Bedford oyd. Where col1 on tailgate could hit ground and cause damage or flip the truck. Same issue as Civi Truck. (gunnie) * Fix Bug #1296 Damage on Tractor. Most Civilian vehicles are one shot killed by 'Shreck or 'Zook. Tractor would take two, due to too high damage/hit points. (gunnie) Weapons ------- * Remove drilling shell ejection, bug#1558 (kev4000) * Lower lewis_bipod and lewis_bipod_ai to 47 round magazines, bug#1512 (kev4000) * Add Lewis Handheld and Colt 1917 (kev4000) * Cannon fires volume increased (natty) * More weapon standardization (kev4000) * Mosin Nagant Sniper with PU (sethsoldier) * Fix K98 grenade reload times and lower bazooka/schreck deviation (kev4000) Levels ------ * Bessin updated (natty) * Falaise Pocket update (natty) Effects ------- * Add proper flash to grenades (kev4000) * Large and medium explosions give off proper flashes (kev4000) * Muzzleflashes updates (natty) * More distant sound updates (natty) * Fix sound distance of grenade explosions (spitfire) Kits ---- * Attempt to fix kits disappearing every 3rd time after spawning (USA only). (remdul) Soldiers -------- * Slightly lower crouch height (feels more intuitive). (remdul) * Increase camerashake (kev4000) Changes from Version 1.7.321 to Version 1.7.391 ----------------------------------------------- Statics ------- * Fix fh_na_house4_dest bug from the pulicforum that allows you to glitch inside africa houses #1535+1537 (toddel) * Give Roadsigns correct Material Bug 1539 (toddel) Python ------ * Fix "kit not available" bug (spitfire) * Fix python going fubar if it cannot reach backend server. (spitfire) Levels ------ * Cobra update: (benseras) Vehicles -------- * Fix PdH CTD. (remdul) * Add RightClickCameraSwitch to marder I and III (spitfire) * StuK_IV (toddel) * Improved halftrack physics (kev4000) * Universal carrier physics tweaks (kev4000) * E_muzz_tunguska distant sound changed (spitfire) * P51D sound tweak (spitfire) * P47 sound tweak (spitfire) * Add M18 Hellcat. (gunnie) * Updated sdkfz231 1 variants bundledmesh, so that slots in wheel rims are visible. (gunnie) * Update M18 Hellcat to use proper 76mm Projectiles and sound templates. (gunnie) * Reduce Flak 38 rounds/magazin from 50 to 20 (toddel) * Standardize reloading. All equipment should now auto reload ammo irregardless of game option settings. Should not have to press "R" to reload. (gunnie) * Add Turret Gunner Animations. (gunnie) * Bug #1425 Remove extra un-needed camera and fix rotation issue on Spotter Position. (gunnie) * Add new Aircraft Cameras for P-47 and P-51 to adjust Nose Camera view. (gunnie) * Bug #1482 Update Pilot Cameras to adjust "Backwards View" to match other airplanes, so Pilots can see aircraft behind them. (gunnie) Weapons ------- * Remove ramboing rolling from colt1911, shovel and claymore (ctz) * Colt 1917 1p reload anim speed redistributed to be more consistent. (killi) * HE shells tweaks (spitfire) * Fix HE shells bouncing of roads (spitfire) * PIAT, Bazooka, Panzerschreck, Panzerfaust: 3p fire sound levels reverted to 2.2 values. (spitfire) * Fix p14 sniper zoom mouse sensitivity (kev4000) Kits ---- * Fix Villers and Cobra 1.7.321 CTD (kev4000) * Add NA medic kit meshes (BA & GA). (remdul) * Fix medic dropkit mesh for Normandy Brit and add Canadian medic kit. (remdul) Effects ------- * Explosion sounds tweaks. (spitfire) Soldiers -------- * Revert/change soldier jump/prone responsiveness. (remdul) * Prevent soldier from flying up in explosion, reduce motion controls while jumping, stop head twitching (remdul) Changes from Version 1.7.060 to Version 1.7.321 ----------------------------------------------- HUD --- * Polish Hud stuff (toddel) * Attempt to increase number of vehicle occupants displayed on HUD to 8. (remdul) * Added FH-ified HUD icon for wrench. (remdul) Statics ------- * Fix tankcammonet missing net part on some older maps. (remdul) * WindowPlanks_france correct Color uvw ( bug 1474) (toddel) * Allow player to crawl under Iron balustrade (toddel) * Make bathtub look less sucky. (remdul) * Add Wooden planks to townhouse_ruine009 (toddel) * !add Wooden planks to townhouse_ruine010 (toddel) * Snow Cracktexture for walltops (toddel) * Farmwall_snow and farmwall_low_now (toddel) * Woodenshed_snow (toddel) * Woodenfence/WoodenFence_250_high_des_snow (toddel) * Woodenfence/WoodenFence_250_high_3m_snow (toddel) * Woodenfence/WoodenFence_250_high_1m_snow (toddel) * Disable Double_ladder climbing. (remdul) * Dragonteeth colisionmesh update (toddel) * Stack of logs snow (toddel) * Dragonteeths snow (toddel) * Fix green camo nets on Mareth Line. (remdul) * Copplestonebridge_big_snow (toddel) * Fix haystack material, and make col2 more player friendly. (remdul) * Attempt to fix future haystack lightmaps. (remdul) * Add deatch material to closed sheds (toddel) * Make 25Pdr_Ammobox_C.dds darkerso it looks less bright (toddel) * Fix Elalamein skirt textures/PSD/common_rock_de.psd (toddel) Python ------ * Revert push core to 2.25 (spitfire) * Completely reworked the spawnwave system in limitKit plugin. (spitfire) * Spawnwave: improved behaviour for sv.spawntime < 10 (spitfire) Levels ------ * Port-en-Bessin updates (natty) * Bessin bug fix on secondary terrain (natty) * PHL Singleplayer update (natty) * Fix Falaise LeFH18 (natty) * Falaise Pocket updated again (natty) * Replace african Panzer III on lebisey (natty) * Moar eglise updates (azreal) * Alamein: skfzd 231_1 and opelblitz flak (lobo) * Cobra update for next beta patch. Replaced Opel ZW36 with Opel with Flak 36. Uploaded to map ftp. (benseras) Vehicles -------- * Fix issue with commander camera. (gunnie) * Fix alpha channel error with gunsight. (gunnie) * Updated max scenes. (gunnie) * Fix Typo on Roadwheels and Drive Sprockets that kept them from working (Rotating.) (gunnie) * Ready for Testing. (gunnie) * Fix rotated bombs. (gunnie) * Revised Ammo Load out. More HE and Less AP. HEAT unchanged. (gunnie) * Add Lods to PIII N France. (gunnie) * Update Hull MG Gunner PCO and Update Main Gun Barrels. (gunnie) * Turn Smoke off wreck model when destroyed (gunnie) * Lots of Cars. Ready for use. (gunnie) * Unique Universalcarrier tracks for better Performance on France maps (toddel) * Unicarrier_polish Textures (toddel) * Bedford_QLT_polish (toddel) * M10 Polish (toddel) * Add Polish Equipment. M10, Bedford QLT and Bedford QLT Ammo (gunnie) * M18_Hellcat by Pointblank (toddel) * WillyMB_polish (toddel) * M5a1_halftrack_polish (toddel) * Bedford_OYD_polish (toddel) * Updated Bedford QLT Polish Bundled and Collision Mesh. Added lods. (gunnie) * Updated Bedford QLT versions to add Lods. (gunnie) * M10_achilles_IIC_polish (toddel) * M5a1_stuart_polish (toddel) * Updated M10 Polish version. Ready for use. Has been tested in game. (gunnie) * Change M5a1 Stuart minimap icon to Light Tank (toddel) * Proper shell ejections for 25pdr and Hanomag+Pak35. (remdul) * Fix Deacon wreck not being destroyed preventing respawn. (remdul) * Sdkfz 231_1 versions. Optimize collision meshes. (gunnie) * Fix different helmet/gear being shown on vehicle driver/gunners. (remdul) * Kidplane for Toddel. (gunnie) * Turned off external views on M8 cameras. Bug #1498 (spitfire) * Correct crusader mk3 armour. Bug #1504 (spitfire) * Reduced Willys Jeep explosion radius/damage. (remdul) * Increase Ammo count for All P-47 versions. 425 rds. x 8 per gun on the "Gunfighter". 350 rds. x 8 on other variants. Increase hit points slightly to reflect "Armored" areas. Increased speed slightly to simulate "better speed overall". (gunnie) * Update Ammo count on P51 Variants. Tweak roll rate "slightly". (gunnie) * Initial Re-export of Universalcarrier with new tracks. May need some more work. It is testworthy. (gunnie) * Re-export of UniversalCarriers. Adjust exit points on all versions. (gunnie) Misc ---- * Fix bessin map discription space (toddel) * US airborne scout kit limited (natty) Weapons ------- * Some camera spring fixes (kev4000) * Turn smoke off when wrecked. (gunnie) * Mosin Nagant M1930 Hex Receiver (sethsoldier) * New icons (kev4000) * American SMG changes (kev4000) * SMG fire smoothout (kev4000) * Sten Mk2 repositioned sprint (kev4000) * Remove bipod deploy sound from bipod folded weapons! (kev4000) * Major pistol standardization (kev4000) * More ammo for FG42 (kev4000) * F1 Grenade (sethsoldier) * New bazooka and panzerschreck velocities, deviation, accuracy, drop (kev4000) * Piat tweaks (kev4000) * Add stocked Browning Hi-Power (kev4000) * Re-add Sten MKII select fire (kev4000) * New pistol zoom_fire animations (kev4000) * POMZ2 (sethsoldier) * M30 Drilling fire sounds by Engineer (kev4000) * Fix PZB39 ironsights (kev4000) * Fix Webley arm interesecting camera on reload (kev4000) * Tankovaja_Mina_35 (sethsoldier) * 13mm airplane bullet does not explode (spitfire) * Give .50 cal 100 round belt (kev4000) * Colt 1917 1p anims (killi) Kits ---- * Tweak US helmet colors. (remdul) * More unique pistol layout (kev4000) * Add M30 Drilling Kits (kev4000) * French Army Kits (sethsoldier) * Rearranged British gear and added commando (Green Beret) (remdul) * Add proper dropkits meshes for Heer and Waffen-SS medic. (remdul) * Updated Canadian gear as well (clone of British). (remdul) * Fix flamethrower colliding with backpack. (remdul) * Add M1919A4 to the tripod's kitmesh (kev4000) Common ------ * Global fix for "rifle in head / no kit gear" bug (spitfire) Soldiers -------- * Tweaked US player model colors. (remdul) * French Soldier (sethsoldier) * Tweak unresponsiveness of controls after jumping. Feedback please! (remdul) * Remove odd seam on 1p arms sleeve normal map. (remdul) Effects ------- * Shellejections update (spitfire) * New explosion effect (smaller) for 13mm air projectile. (spitfire) Changes from Version 1.6.987 to Version 1.7.060 ----------------------------------------------- Statics ------- * Add Black Secular to Trench covers (toddel) * Remove sdkfz231_1 ignore.txt (lobo) * Set correct Loddistances (toddel) * Add new wooden barrel (please use these instead of "Wood_Barrel"). (remdul) * Add rocks for European forest/future jungle environments. (remdul) Python ------ * Spawnwave: add minimal time to spawn. (spitfire) * TeamSPs: fix bug with some spawnpoints being disabled after round restart (spitfire) Vehicles -------- * FH1 Panzer III N (toddel) * C47_spawn_flyover timeToStayAsWreck 0 (spitfire) * Added Bedford QLT LODs and clean up smooth groups. (remdul) * Initial Re-export and code. (gunnie) * More Updates.. Still needs some uvwork on wheels. Almost ready. (gunnie) * More Updates. (gunnie) Misc ---- * Bessin sounds (natty) * Bessin map descriptions (natty) * Wreaking havoc (natty) Weapons ------- * Add sauer 38h LoDs (kev4000) * Lower SMG up/down limitations (kev4000) * Fix lots handweapon of LoD code (kev4000) Levels ------ * Australian voices in olympus (fhbeta_natty) * Singleplayer: Alam Halfa (lobo) * Uploaded 2.26 version, changes: (fhbeta_benseras) * Ancto updates (otolikos) * Tunis: lightmaps clean up (lobo) * Port-en-bessin update (natty) * Ramelle updates (otolikos) * Ancto updates (otolikos) * Marteh Line: singleplayer, bf109f4_trop multiplayer (lobo) Effects ------- * C47 wreck particles (spitfire) * Add new destruction to c47 flyovers (spitfire) Changes from Version 1.6.966 to Version 1.6.987 ----------------------------------------------- HUD --- * St mere eglise load music (azreal) Statics ------- * Bulge_house_11_cls (toddel) * Bulge_house_09 cls (toddel) * Add eu_church4 (smig) * Fix Ramelle01 play colision mesh (toddel) * Bulge_house_12_cls (toddel) Python ------ * Spawnwave updates. Made sure it doesn't compute info about disconnected players, added support for sv.spawntime lower than WAVE_TIME (also 0). (spitfire) Misc ---- * Anctoville gamemode description (fhbeta_natty) Weapons ------- * New Browning Hi-Power model (kev4000) Levels ------ * Anctoville update (fhbeta_natty) * PHL update (fhbeta_natty) * Falaise update by fuchswiesel (fhbeta_natty) * Eglise update (azreal) Changes from Version 1.6.963 to Version 1.6.966 ----------------------------------------------- Levels ------ * Fix Noc_c chrash (toddel) Changes from Version 1.6.903 to Version 1.6.963 ----------------------------------------------- Weapons ------- * M30 drilling updates (kev4000) * M30 drilling ironsights (kev4000) * Invert weapon up/down when moving forward/backward (kev4000) * Rotated and re-xported German SC Bombs to fix ai issue. (gunnie) * Fix spade normal map and tweak diffuse. (remdul) Python ------ * Spawnwave: increase time that wave lasts to 5 seconds. (spitfire) * Spawnwave lasts 7 seconds (spitfire) * Spawnwave bug fixes: reduced probability to miss the wave. (spitfire) Statics ------- * Add correct normal texture (toddel) * Fix LOD order (toddel) * Add correct material ID to townhouse011.collisionmesh (toddel) * Bulge_Majorhouse (toddel) * Bulge_farm_02 (toddel) * Rename Bulge_Majorhouse to Bulge_Cityhall (toddel) * Townhouse005_floor (toddel) * WindowPlanks_france (toddel) * Bulge_house_08_cls (toddel) * Bulge_house_09 (toddel) * Bulgehouse 10 cls (toddel) * Add correct Specular to France window textures (toddel) Vehicles -------- * Revert plane camera lag (kev4000) * Reset time to live once destroyed. (gunnie) * Add Variants of BF109 F4. (gunnie) * Update churchillmkiv_75mm hit points. Bug #1448 (spitfire) * Initial Export and code setup. (gunnie) * Updated Airplanes to Spin bombs around 180 degrees to match recently rexported bombs. (gunnie) Kits ---- * Add drilling to kit (kev4000) Changes from Version 1.6.888 to Version 1.6.903 ----------------------------------------------- Weapons ------- * Add 20mm Cannon Projectile for BF109F4 (gunnie) * Created 76mmL52-HE-Projectile template. Bug #1453 (spitfire) Python ------ * ! NOTE to everyone, (including myself): this has to be turned off for RC !! (spitfire) Statics ------- * Remove ramelle ignore.txt. (toddel) * Remove st mere eglise ignore.txt (toddel) * Remove ignore.txt from Ramelle statics (toddel) * Add death material to eu_church2_closed (toddel) Levels ------ * Pointe du Hoc, tweaks (lobo) Vehicles -------- * Remove ignore.txt from c47 (toddel) * BF109F4 and F4_Trop Ready for testing. Still need lods finalized and other tweaking, but has been in-game tested. Variants to follow. (gunnie) * Remove ignore.txt (gunnie) * Add Restricted exit code. (gunnie) Changes from Version 1.6.690 to Version 1.6.888 ----------------------------------------------- HUD --- * Make minimap push icons a bit brighter. (remdul) Kits ---- * Add knife to Sten equipped British NCO Class (toddel) * Pilot spawnkits for Wester Theathre. (toddel) * Add US parachute kit max files + uncompressed textures. (remdul) * Add British dropkit mesh. (remdul) * Add British chute to Pilot Pickupkit (toddel) Statics ------- * Fix townhouse012 collisionmesh (toddel) * Remove Soldier Colision of Drystonewalls low (toddel) * Fix Colision on pillars which kills Tanks when driving over it (toddel) * Townentrance_stemere (toddel) * New church (toddel) * France arch (toddel) Python ------ * Update ai onlyfirewhenprone python code (winterhilf) * Update vehicle py. Added all new or missing vehicles. (gunnie) * Epic python by spitfire05 (fhbeta_natty) * Push mode: "force" option (spitfire) * Spawnwave (spitfire) Vehicles -------- * Sdkfz231_1 France; PAnzergrau ; Dunkelgelb (toddel) * Bump up Cull Factor on mounts. (gunnie) * Add missing "cullRadiusScale" line of code. (gunnie) * Updates to 76MM M5 AT Guns. (gunnie) * Update Textures used on Mesh for Panzergrau colors. (gunnie) * Fix Collision Material. (gunnie) * Panther G late (toddel) * Add Panzergrau colored Opel HighBack Canvas Truck. (gunnie) * Invert Balkenkreuz on sdkfz_251_1_greece (toddel) * Add sdkfz251_d 1p texture (toddel) * OpelBlitz Panzergrau Variants (gunnie) * Updated Collision Mesh skirt Material (gunnie) * Update Skirt Inner Material (gunnie) * Update Inner Skirt Material (gunnie) * Fix material (gunnie) * Add OpelBlitz Flak 38 Truck in Panzergrau. Add ai templates (gunnie) * Add Flakvierling 38 in Panzergrau. Tweaks to regular Flakvierling 38. (gunnie) * Updates to Flakvierling 38 France. (gunnie) * Add Flak 38 in Panzergrau (gunnie) * Adjust Flak 38 DAK specularmap (toddel) * Update 1p cockpit and fix duck ability on mounted MG's (gunnie) * Tweaks to spawn version (gunnie) * Additional Tweak. (gunnie) * Reset hit points on Achilles back to 575 from 2960. 2960 I think is a value from an old tweak... Not sure how it got back in. All my tweaks up until December 31 were okay. (gunnie) * Fix ai template (gunnie) * Fixed Ai Template. (gunnie) * Add Panzergrau version. (gunnie) * Add sdkfz231 and variants. (gunnie) * Fix ducking ability (gunnie) * Tweaks to duck camera and gun cameras. (gunnie) * Update mesh to use 1p cockpit and updates to duck ability of mg's. (gunnie) * Updates to use 1p cockpit and duck abilities of mounted MG's (gunnie) * Revert to proper hit points. Not sure how this one got changed. Seems to be values of an old tweak? (gunnie) * Fix bad ai template (gunnie) * Fix bad ai template (gunnie) * Jagdpanther (toddel) * Jagdpanther_win (toddel) * JagdPanzerIV fh1 port (toddel) * M24_Chaffee by Pointblank (toddel) * Fix bug where Flak fires when "X" key is pressed. (gunnie) * Reload time tweak (gunnie) * Update to 76MM Sherman M4A1 Barrel. Update to Ammo reload times and ammo count adjustment on HVAP ammo carrying tanks. (gunnie) * Adjust Ammo reload time. (gunnie) * Ammo reload times adjusted. Reduced HVAP on equipment that carries HVAP. (gunnie) * SA34 25mm (sethsoldier) * Fix uvmap issues on mesh of truck. Bug #1429 (gunnie) * Updated projectile name. Response to bug #1426 (gunnie) * Flight Tweaks (gunnie) * Update gun sounds (gunnie) * Fix Driver Camera Position. (gunnie) * Initial Export. (gunnie) * Additional Tweaks (gunnie) * Add Ammo box deploy (gunnie) * Add ammobox launcher from Spit (gunnie) * Add deployable ammo from Spit (gunnie) * Add deployable ammo boxes from Spit (gunnie) * More Tweaks.. Testing Ready. Just needs Lods. (gunnie) * Ai template added (winterhilf) * Fix object type. (gunnie) * Initial export of Toddel's JagDPanther. (Replaces previous JagDPanther.) (gunnie) * H39 SA18 model and skin (sethsoldier) * Add Lods and other small updates (gunnie) * Add "New" spawn flyover C-47. Update hit points of other flyovers. (gunnie) * Updates to C-47 and C-47 Spawn Flyover (gunnie) * Updated reload time. (gunnie) * Update mesh with new export (smoothing groups) and camera position on gun-sight. (gunnie) * Add updates from Spitfire for ammo launcher system. (gunnie) * B1 Bis (sethsoldier) * Citroen 11 cv Model and Textures by HERC (toddel) * M4a3e2 Model and Textures by Pointblank (toddel) * M4a3 Model and Textures by Pointblank (toddel) * Add 6 New Camos for the Citroen 11 cv by HERC (toddel) * Sp/coop ctd on disconnect fix (winterhilf) * P51D for Ramelle map (gunnie) * Update tweak..Add Mesh.. To test if it fixes crash. (gunnie) * BF 109 F-4/trop (toddel) * Light armored vehicles armor update (spitfire) * Remove camera lag on airplanes (kev4000) Misc ---- * Replace NeW Zealand with NZ in the Spawnmenu to make it fit the HUD. (toddel) * Replace some .ogg files with .wav (fhbeta_natty) * Fix bug that shows wrong team in Serverbrowser (toddel) * Cloud for st mere eglise (fhbeta_natty) * Reduced radio shouts volume (fhbeta_natty) * Map stuff (fhbeta_natty) * Bessin new sky (fhbeta_natty) Weapons ------- * M1 Garand and thompson animation spring test (kev4000) * New No4 shift/bolt/cock sound by engineer (kev4000) * Add Bren MK1 bipod folded + new ironsight (kev4000) * Fix duplicated 76mmL50-HE-Projectile.. There were two 76mmL50-HE-Projectile templates. One should have been labeled 76mmL52-HE-Projectile. No change in material or damage required. (gunnie) * Bar1918a2 changes, Bren MK1 changes, and add FG42 deployed (kev4000) * Ai template added (winterhilf) * Add Lewis handheld version (kev4000) * Lewis stationary with 47 round mag instead of 200 (kev4000) * 90mm Gun sounds (gunnie) * Add spotlight update from Spitfire (gunnie) * Increased range on Bofors 40mm shell. (gunnie) * M1919A4 without tripod or bipod for Ramelle (kev4000) * Smoother shotgun operation (kev4000) * Increase max stick angle on satchel, compob, geballteladung to prevent them from falling from flat surfaces. (spitfire) * 105mm howitzer got proper projectile - 105mmL25 HEAT (spitfire) Levels ------ * Gazala: singleplayer (lobo) * Mount olympus fixes (fhbeta_natty) * Villers updates (fhbeta_natty) * Big anctoville update (fhbeta_natty) * Big bessin update by Schism (fhbeta_natty) * Add St Mere Eglise - GAMEPLAY Beta (azreal) Effects ------- * Rudolf the red nose reindeer... let it snow let it snow let it snow lalala (fhbeta_benseras) * Changing watereffect to play .wav (fhbeta_natty) * Remove sounds from waterpipes (fhbeta_natty) * Fix distance sound silence. (remdul) * Add spotlight updates from Spitfire (gunnie) Roads ----- * Eglise road stuff (azreal) * Bessin roads (fhbeta_natty) Soldiers -------- * Increase player acceleration (kev4000) Changes from Version 1.6.643 to Version 1.6.690 ----------------------------------------------- HUD --- * Missing EOR NZ Flags (toddel) Levels ------ * Siege of Tobruk: balance tweaks (lobo) * Alam Halfa: balance tweaks (lobo) Statics ------- * Fix barricade bed mesh flicker. (remdul) Vehicles -------- * Adjust cool down period of .50cal. (gunnie) * Adjust .50 Cal overheat/cool down period.. (Forgot a zero.) (gunnie) * Fix sound path for engine sound. (gunnie) * Tweaks to Flyovers (removed mini-map icons). Additional Tweak to overheat schedule on Mustang and P-47 (gunnie) * Update Armor components. Time to stay as wreck. (gunnie) * Update Howitzer added lods. (gunnie) * Updates to Propellors (Seperated Spinner from fuselage and add to prop.) Added Bomber version of P-51. Added Ai Tweaks.To P47. (gunnie) * Fix seat position of errant passenger. (gunnie) * Fix seat position of errant passenger. (gunnie) * Update Ammo positions to standardize it with Tanks. (gunnie) * Standardize Ammo Positions (gunnie) * Wip of 76MM M5 AT gun.. Should be finished soon. (gunnie) * Ammo count adjustment. Slowed down MG Gunner "Traverse" some. Added camera code to remove flyby view for MG Gunner. (gunnie) * Ammo count adjustment. Slowed down traverse of MG Gunner. (gunnie) * Changed MG Gunner Animations so Gunner would "duck". (gunnie) * Fix select icon and add AI template. (gunnie) * Add better wreck model. Clean up file folder. Restested in Game. (gunnie) * Fix Ai Template. (gunnie) * Fix Ai Template (gunnie) * Remove Extra Networkinfo off of GenericFireArms (gunnie) * Remove un-needed network code from GenericFireArms (gunnie) * Remove unneeded networkable from GenericFireArms (gunnie) * Add 76mm M5 Static and Moveable AT Guns.. Ready for Testing. Some additional tweaking needed, but Guns are good to use. (gunnie) * Tiger I, Reduce Black patches on Surfaces (toddel) Misc ---- * Singleplayer: vehicles use (lobo) Changes from Version 1.6.589 to Version 1.6.643 ----------------------------------------------- Weapons ------- * Fix M4A1_76mm HE (ctz) * Singleplayer: Intensity code by Legion (lobo) Levels ------ * Add cobra suffix to operation cobra (toddel) * Fix Bardia Server chrash on mapchange (toddel) * Pointe du Hoc and Bardia: crash fix (lobo) Statics ------- * GMC static wreck and GMC static by spit (kev4000) * France_windows01_de.dds (toddel) Vehicles -------- * LB Texture placed upon P47D with Rockets. (gunnie) * P51 fixes (ctz) * Add back ObjectTemplate.zoom.cameraInput PIFlareFire to weapon template. (gunnie) * Add OpelBlitz Flak 38 Truck (gunnie) * Updated GMC (gunnie) * Updated Engine Sounds. (gunnie) * Tractor Updates. (gunnie) * Removed Canvas off of Ammo Version of Bedford Qlt. (gunnie) * GMC engine networkable (ctz) * Update Springs and add Dak Version. (gunnie) * Flak38 Panzergrau (toddel) * Add Wip C47. Needs Lods and 1p Cockpit. (gunnie) * Fix missing HE Timed Shells on Flak18. (gunnie) * Updates to Howitzer.. Was TESTED in game. (gunnie) * Singleplayer update: nebelwerfer (lobo) * Updated Gun Barrels. (gunnie) * Remove unlimited Ammo amount. (gunnie) * Update Wirbel Barrel(s) Try different method of firing. (gunnie) Misc ---- * Fixed Typo BEST NEW ZEALAND SQUAD (toddel) * Add Silenced sten to the Localization (toddel) * Add Map names to the localization (toddel) Changes from Version 1.6.563 to Version 1.6.589 ----------------------------------------------- Weapons ------- * Fix MG42 soundStop bug (fhbeta_natty) * 20mm sounds for CrusaderAA (fhbeta_natty) Levels ------ * Pointe du Hoc: Flybys delay at start (lobo) Vehicles -------- * Sound tweaks (fhbeta_natty) * Fix crusader mk1 early side armour values (ctz) * Change value for tank armor. Should be just 25mm tank armor. (gunnie) * Add Flak38 France (gunnie) * Add GMC and GMC Ammo (kev4000) ==================================================================================================== = Forgotten Hope 2.25 RC1 = ==================================================================================================== Changes from Version 1.6.440 to Version 1.6.563 ----------------------------------------------- Statics ------- * Ramelle_signs (toddel) * More Ramelle_signs (toddel) * New Zealand flag (lobo) * Bedford_QLT_wreck (toddel) Vehicles -------- * Crusader 3 AA animation systems (kev4000) * Churchill MKIV 75mm use 75mm_fire sound (kev4000) * Additional Adjustments to aircraft. (gunnie) * Propellor Tweaks (gunnie) * Additional Tweaking (gunnie) * Wip.. Rolled from the factory into the hangar today! Needs some more wrenching, but just about good enough to be deployed. (gunnie) * Update Texture path to use placeholder vehicle icon instead of vanilla BF2 J10 icon. (gunnie) * Update Texture path of vehicle icon (gunnie) * Airplane Tweaks and additions. (gunnie) * Airplane Tweaks and additions. Fixed CTD on mouse scroll for FW190 ALT and BF109E ALT. (gunnie) * Remove duplicated muzzle flashes (gunnie) * Rocket Convergence and sequence tweaks. (gunnie) * Additional Tweaks to P-47's and added Rocket Version.. (gunnie) * GMC Truck (toddel) * Last Flakvierling changes to make it ready for Olympus (toddel) * Fix Exit points on M3A1 and MG Gunner Camera on "Spawn Version". Re-index PCO seats on M8 and Fix MG Gunner Camera. Bug 1407 (gunnie) * Fix missing line of code for smoke shell on Sherman. (gunnie) * Add missing line of Code for Smoke Shell. (gunnie) * Fix Ammo Icons and Missing line of code in Smoke Shell code. (gunnie) * Fix missing code line in smoke shell. (gunnie) * Fix missing supply object. (gunnie) * Add code for team locking to Spawn ACP (gunnie) * Add code for team locking all seats to Spawn APC (gunnie) * Fix time to load and add HE shells as option. (gunnie) Misc ---- * Fixed typo in Cobra localization (lobo) * Add New Zealand to localisation (toddel) * Localization: Classic Gamemode (lobo) Weapons ------- * 500lb Bomb for P47 (gunnie) * Fix missing collision mesh error on P51FFAR. Add P47FFAR. (gunnie) * Revert crosshairs (kev4000) Levels ------ * Villers tweaks (fhbeta_natty) * Crete: MTO german plane skins (lobo) * Villers RC2 (fhbeta_natty) * Villers update (fhbeta_natty) * Some cobra tweaks (toddel) * Tunis: tickets tweak (lobo) * Lebisey: Tickets tweak (lobo) Effects ------- * New effect for 20mm HE projectiles (bob_sacamano) Changes from Version 1.6.358 to Version 1.6.440 ----------------------------------------------- HUD --- * Villers-bocage loadmusic (fhbeta_natty) Python ------ * Tweaks to the .py for the 105mm Howitzer for better improved accuracy on the barrel offset. (gunnie) Levels ------ * Lüttich updates (fhbeta_natty) * Mount Olympus RC version (fhbeta_natty) * Falaise tweaks (fhbeta_natty) * Singleplayer: Pointe du Hoc and Sidi Rezegh (lobo) * Gazala: Balance tweaks (lobo) * Villers-Bocage RC (fhbeta_natty) * Totalize updated (fhbeta_natty) * Aberdeen: Balance tweaks (lobo) Weapons ------- * Remove Ignore.txt (gunnie) * German Shovel, all 1p anims (killi) Vehicles -------- * Add mustang (lobo) * Kettenkrad physics improvement (kev4000) * Flip axis on mg mount. MG goes up when mouse moves forward and down when mouse is moved backwards. (gunnie) * Flight tweaks. Ready for testing! (gunnie) * Fix bug with IK bundle and driver of Tank. (gunnie) * Wip AA Crusader III. Needs some small tweaks + lods, but is in game. (gunnie) * Fix bugged track animation. (gunnie) * Some more tweaks to weapons. (gunnie) * Reduce "Time to stay as wreck" to 300 seconds for AT guns and 500 seconds for Artillery. (gunnie) * Reduce "Time to stay as wreck" to 300 seconds for AA/AT guns and 500 seconds for Artillery. (gunnie) * Reduce "Time to stay as wreck" to 300 seconds for AA/AT guns and 500 seconds for Artillery. (gunnie) * Wip, but functional 20mm AA trailer as seen in SPR! (gunnie) * Flak 38 on trailer ready for testing. Complete with lods. (gunnie) * Fix misplaced out of position repair object. (gunnie) * Change projectile to AP Remote and HE Remote projectiles. (gunnie) * Fix bad pak springs.. Pak was dragging the ground. (gunnie) Changes from Version 1.6.293 to Version 1.6.358 ----------------------------------------------- Python ------ * Update Py to include 105mm Arty (gunnie) Statics ------- * Renamed Fishingboat to fh_fishingboat to avoid problems with bf2 Static with same name..... :D (toddel) * Port bessin suffix Textures (toddel) * Fix port-en-bessin-harbour Textures out of range error (toddel) Levels ------ * Anctoville update (fhbeta_natty) * Fall of Tobruk: new push layout, 64 and 32 (lobo) * Port Besssin change fishingboat to fh_fishingboat in staticobjects.con (toddel) * Pointe du Hoc 64 and 32: Tickets tweak and C47/P51 flybys (lobo) * Tickets tweak: Tunis, Mersa Matruh, Giarabub (lobo) Misc ---- * Delete unused bessin_sky.dds (toddel) * Port Bessin Localization (toddel) Vehicles -------- * Update Bedford QLT and add Ammo Version. Still need to finish lods, but will have those done here soon. (gunnie) * Update Camera movement on Coupola MG (gunnie) * Additional Camera Tweaks for MG Coupola (gunnie) * M2A1_Howitzer_105mm Textures by Darren01 (toddel) * Open AA MG hatch for Sherman M4A1_76(W) (toddel) * M36 Jackson Ready for testing.. Just needs new Ammo hud select icons and 3p animation work on .50 cal gunner for turret. (gunnie) * Change HVAP and HE locations to standardize with German Equipment. (gunnie) * Standardize HVAP and HE to match other Armor Equipment. (gunnie) * Raise and spin around .50cal mount (gunnie) * ChOO chOO! (fhbeta_natty) * Updates to Turret Gunner (gunnie) * Updates to Turret Gunner Child and Add Turret Gunner to M4A1_76mm Tank. (gunnie) * Add Ai Templates (gunnie) * Add MG to Turret Coupola To match other Panthers. (gunnie) * Update AI Template (gunnie) * Add Proper AI Templates to Turret Gunners. (gunnie) * Add Turret MG and Update AI Templates (gunnie) * Update Panther G Winter with turret MG Coupola. Camera Tweaks to Other Panther G's. (gunnie) * JagDPanther WIP for Toddel to review. NEEDS WORK!!! (gunnie) * H39 series (sethsoldier) * C 47 Textures and Model ready to Export (toddel) * M36 Jackson 360 degree .50 cal swivel (kev4000) * Flip rotation around for Kev of turret gunner on the .50 cal (gunnie) * Camera and weapon control tweaks to mounted .50cal position. (gunnie) * Updated Gunner Mesh for Turret .50cal gunner. (gunnie) * Initial Export and Basic Code.. Still needs some work. (gunnie) * Rename m4a1_76w_camo_c.dds to m4a1_76w_c_cobra.dds (toddel) * Update player seating in rear of Halftrack (gunnie) * Update Camera on mounted .50 Cal position. (gunnie) * More 76mm gun sounds by engineer (bob_sacamano) Changes from Version 1.6.290 to Version 1.6.293 ----------------------------------------------- Levels ------ * PHL update (fhbeta_natty) Misc ---- * Port bessin sky (fhbeta_natty) Changes from Version 1.6.152 to Version 1.6.290 ----------------------------------------------- Statics ------- * Add Death material to barbedfence (toddel) * Fountainangel (toddel) * Townhouse_028_cls_alt (toddel) * Set correct LOD settings on townhouse006_open (toddel) * Remove mg_casemate2 ignore (lobo) * Port bessin bunker (toddel) * FH_france_Fountain (toddel) * Port_bessin_bridge (toddel) * Port_en_bessin_harbour collisionmesh and samples (toddel) * Port_Bessin_harbourchurch (toddel) * Finished all Port_Bessin_harbour parts (toddel) * Townhouse_ruine004 (toddel) * Default trench cover texture update (toddel) * Add Fishingboat (toddel) Damage System ------------- * Fixed he projectile effects (still WIP though) (knoffhoff) Levels ------ * Sinleplayer: Fall of Tobruk and Aberdeen (lobo) * Added Sidi Rezegh singleplayer (knoffhoff) * Anctoville update (fhbeta_natty) Vehicles -------- * Fixed default materials on Kuebelwagen to allow HE penetration (knoffhoff) * Bedford Qlt initial in game run. Still needs lods, but test ready. (gunnie) * Fixed turret Gunner gun glitch. Where .50 remained zero'd on axis, instead of turning with turret. (gunnie) * Add MG and Gunner to cupola position. Add skin modifyer to lod1 track. (gunnie) * Fixed default materials on the rest of the soft skinned vehicles (knoffhoff) * Add Flyover Horsa Glider (gunnie) * Add C-47 Flyover (gunnie) * Remove Mounted 50 from Firefly. (gunnie) * Reduce Speed of Flyover. (gunnie) * Add damaged version and reduce speed of flyover. (gunnie) * Add Gunner Seat To use on Shermans (gunnie) * Add .50 Cal to Sherman. (gunnie) * Alt Gunner idea. (gunnie) * Alt. Gunner Added... Need to work on an animation for this position. (gunnie) * Updated Camera on Coupola for mg gunner (gunnie) * Update Camera for Gunner. (gunnie) * Add Turret Gunner (gunnie) * P51Flyover (gunnie) * P47D Textures by Bender (toddel) * Add new M10 and Achilles sounds by engineer (kev4000) Misc ---- * Matruh localization (lobo) * Sky inventory (fhbeta_natty) Weapons ------- * More weapon tweaks (kev4000) * More sound tweaks (fhbeta_natty) * Springfield 3D scope (kev4000) * No4 update (kev4000) * A lot of weapon tweaks (kev4000) * Add German shovel (kev4000) * MG42 1p prone crawl anim (killi) * Add P14 3D ironsight (kev4000) * Distant sounds updated (fhbeta_natty) Kits ---- * Add shovel to German MG kits (kev4000) * GS_PickUpMedicP08 (toddel) Effects ------- * Distant sound tweaks (fhbeta_natty) * Tweak distant sound 20mm/50cal etc (fhbeta_natty) * Explosion distances (fhbeta_natty) Roads ----- * Add falaise pocket road. (fhbeta_fuchswiesel) * Updated cobra roads (lobo) Soldiers -------- * Fix lighting on heavy NA Brit LOD (remdul) Changes from Version 1.6.016 to Version 1.6.152 ----------------------------------------------- Statics ------- * Fix FH_4WheelsMarketCart1 player collision (smig) * Add eu_church3_ruin (smig) * Ramelle_church (toddel) * Console Lamp (toddel) * Closed_shop (toddel) * Foxhole by Knoffhoff (toddel) * Ramelle Church (toddel) * BarbedFence7 (toddel) * Curved sloped trenches (lobo) * Fix france_stairs_1m_wood 1 + 2 colision bug which makes you stuck at the end of the stairs (toddel) * Wooden_Trash (toddel) Damage System ------------- * Tweaks to tank damagesystem (knoffhoff) Vehicles -------- * Add wreck texture to OpelBlitz_fr_slats (toddel) * Set muzzle velocity to proper value. (gunnie) * Retweak engine to give more climb ability. Needs Tested. (gunnie) * Fix Typo on Hetzer, Change muzzle velocity and remove un-needed line of code on main gun. (extra geb effect) (gunnie) * Update muzzle velocity. (gunnie) * Update muzzle velocity (gunnie) * Muzzle Velocity changes. (gunnie) * Update Muzzle Velocity. (gunnie) * Update muzzle velocity (gunnie) * Update Muzzle Velocity (gunnie) * 28cm and 32cm rocket version. Still need to add Napalm effect to 32cm rocket, but good for testing. (gunnie) * Revert velocity changes. (gunnie) * Revert Changes to Muzzle Velocity on Main guns to Original Value from 2.2 Mod build. (gunnie) * Cleanup File Folder and Re-Organize structure. (gunnie) * Add Ai Template to Typhoon (gunnie) * Updated Textures for P51 (gunnie) * More P51 Cleanup and rework. DO NOT USE until notified! (At least, do not put this in a build!!!) (gunnie) * Ignore! WIP!!! (gunnie) * More updates. Almost there! (gunnie) * Fix Clunky Willys Transmission. (gunnie) * Fix Steering wheel protruding into Dashboard on spawn version. (gunnie) * Fix faulty gunsight camera on .50 cal. (gunnie) * LandingCraftAssault ai template added. (winterhilf) * New projectile speeds for all tank and at guns. All values are proportionate to real life values now. (knoffhoff) * Gun tweaks (knoffhoff) Misc ---- * Villers-Bocage new version (lobo) Weapons ------- * Gravity Knife (sethsoldier) * MG34 going prone anim slowed (killi) * Add Rockets to projectile folder. Removed them from Actual Airplane Folder. And Renamed. (gunnie) * Ignore! Wip for now.. Should be good in a few days, but I am working on this aircraft atm! (gunnie) * Enfield experimental hipshooting accuracy tweaks (kev4000) * MG42 new prone and prone reverse added with camera work (killi) * More experimental handweapons tweaks (kev4000) * Bar1918a2 (600rpm) experimental tweaks (kev4000) * Even more experimental handweapon tweaks (kev4000) * Even more weapon tweaks (kev4000) * G43 zf and StG44 zf new scope (kev4000) * K98 sniper new scope (kev4000) * All HE ammo for tanks and artillery does it's appropriate damage now (knoffhoff) Levels ------ * Fixed kit limits and broken push on luttich and falaise (knoffhoff) * Pointe du Hoc: Tickets tweak, Balance changes for 32 version, singleplayer updates (lobo) * Pointe du Hoc 64: spawnpoints tweak (lobo) * Mount Olympus update (knoffhoff) * Anctoville update (fhbeta_natty) Roads ----- * Tramrails roadtexture (toddel) Soldiers -------- * Add Rotating Target Soldier for Kev. (gunnie) Changes from Version 1.5.841 to Version 1.6.016 ----------------------------------------------- Weapons ------- * Add weapon AI template changes by winterhilf (kev4000) * Experimental M1 Garand zoom_fire animation (kev4000) * Experimental Bar1918a2 zoom_fire animation (kev4000) * SGWR_34_3p_c_greece.dds (toddel) * AN M8 Pistol and Molotov Cocktail (sethsoldier) * Add M1919A6 (kev4000) * Fix K98 ironsight (kev4000) * M1918 Trench Knife (sethsoldier) * Knife Fest Part1 (sethsoldier) * Speed up bolt actions load (kev4000) * Updated and added ai templates for WinterHilf (gunnie) * MG34 going prone anim popping glitch fixed (killi) * MG42 going prone anim popping glitch fixed (killi) * M1919A6 gets custom prone reverse anim and pop fix (killi) * MG34 custom reverse-from-prone anim (killi) * MG34 going-to-prone camera test (killi) * Add rockets for Wurfgerat41 Arty. (gunnie) Roads ----- * Added Port en Bessin, by Schism (lobo) Statics ------- * Add bulge_house_02_cls by Sorken (toddel) * Add bulge_house_01_cls by Sorken (toddel) * Add bulge_house_03_cls by Sorken (toddel) * Add Town/Townhouse_ruine004 by Sorken (toddel) * Add Townhouse_ruine005 by Sorken (toddel) * Add bulge_farm_01 by Sorken (toddel) * Add ruinset1 (smig) * Crete house 5 by sorken for olympus (fenring) * Add closed Belgian house 4 (lightning) * Townhouse_ruine011 (toddel) * Townhouse_ruine012 (toddel) * Townhouse_ruine011 (toddel) * Townhouse_ruine013 (toddel) * Townhouse_ruine014 (toddel) * Timberframehouse_001 (toddel) * Timberframehouse_003 (toddel) * Timberframehouse_002 (toddel) * Townhouse_028_timber (toddel) * Townhouse_028_cls (toddel) * Townhouse_ruine009 (toddel) * Townhouse001_cls (toddel) * Add closed churches (smig) * Add 2 new plaster textures for city buildings (toddel) * Added sandbags with snow. (remdul) * Add ruinset2 (smig) * Ramelle01 by Lightning (toddel) * France_red_bricks texture (toddel) * Advertising_pillar (toddel) * Kiosk :D (toddel) Levels ------ * Mount olympus new version for gameplay test by Sorken (fenring) * Villers bocage new version for gameplay test by Guderian (fenring) * Add Operation Cobra, by Benseras (lobo) Vehicles -------- * Updated Early Firefly by opening commander hatches and adding seat for commander. (gunnie) * Updated Firefly to add .50 cal to turret for commander to operate. (gunnie) * Update Tank sight camera position. On M8 update pco positions for seating. (gunnie) * Fix Camera position on main gun hud. (gunnie) * Camera position modifications. Move camera back slightly from gunsight. (gunnie) * Move camera back slightly from gunsight. (gunnie) * Gunsight tweaks to move camera back slightly from hud. (gunnie) * Fix kill message on hull mg to match tank driver/gunner (gunnie) * Add missing ai templates to Bren. (gunnie) * Add missing Ai Templates. (gunnie) * Panzer 2 panzergrau (toddel) * OpelBlitz_panzergrau textures (toddel) * Ju87b2/Textures/ju87b2_c_greek.dds (toddel) * Added BF109E7_trop_c_greece.dds (toddel) * Flakvierling38_C_greece.dds and base_c (toddel) * German_Fieldgun_PaK3536_c_greece.dds (toddel) * LeFH18_c_greece.dds (toddel) * Greece tracks (toddel) * Sdkfz251_c_greece.dds (toddel) * Panzer IV D greece (toddel) * PZIIIJearlyDAK_c_greece.dds (toddel) * Bicylce Sound (bratwurst) * Train sounds (bratwurst) * Update velocity of tank rds. (gunnie) * Update tweak to try and fix random crash with mouse scroll of weapon select icon. (gunnie) * Add Greece and Libya Versions (gunnie) * Adjust muzzle velocity and postion of muzzle flash for AP, HE and Smk. rds. (gunnie) * Add Greek pziic (gunnie) * Add Pak 35 Europe and Greece versions (gunnie) * Add Pak 35 Static versions (gunnie) * Add PIIIJ Early Greece Version.. This one has no Rommel Box on the turret! (gunnie) * Add Greece Version and update African Version. Greece version has no Rommel Box. (gunnie) * Wurfrahmen 40 (toddel) * Speed tractor up slightly and try to fix CTD when exiting tractor while under movement. (gunnie) * Crusader3_AA (toddel) * Flak38_france_c.DDS (toddel) * Flak38_b.DDS overhaul (toddel) * German_Fieldgun_PaK3536_wheel_france_c.dds wheels for SD.ah.51 (toddel) * Sd.ah_51 + Flak38 (toddel) * Updated AI Templates for WinterHilf. (gunnie) * Add ai template to hurricane for WinterHilf. (gunnie) * Add Wurfgerat41 Stationary Rocket Arty piece. (gunnie) ==================================================================================================== = Forgotten Hope 2.2 RC3 = ==================================================================================================== Changes from Version 1.5.819 to Version 1.5.841 ----------------------------------------------- Kits ---- * Remove grappling hooks from all kits (ctz) Levels ------ * Fixed bugs on alam halfa and sidi rezegh (knoffhoff) Vehicles -------- * Fix planes crashing in BF2 v1.5 (ctz) * Fix cameras for widescreen (ctz) * Fix reference to missing lods on Bofors40mm (ctz) Misc ---- * Operation Luttich ambients final (bratwurst) * Fix canadian win/lose music and other sounds (ctz) * Added AN M14 TH Incen Grenade to localization (knoffhoff) ==================================================================================================== = Forgotten Hope 2.2 RC2 = ==================================================================================================== Changes from Version 1.5.813 to Version 1.5.819 ----------------------------------------------- Vehicles -------- * Fix bad texture path/corrupt mesh. (gunnie) ==================================================================================================== = Forgotten Hope 2.2 RC1 = ==================================================================================================== Changes from Version 1.5.712 to Version 1.5.813 ----------------------------------------------- HUD --- * Add EOR flags from fatjoe (ctz) Statics ------- * Add bakery stand (smig) * Add townhouse_ruine010 (toddel) Levels ------ * Aberdeen tweaks (lobo) Vehicles -------- * Fix Flak18 fire in direction of camera bug (kev4000) * Remove 3p cams from wirbel (gunnie) * Remove additional camera views from co-pilot camera. (gunnie) * Revert changes to other camera views. (gunnie) * Fix inability to right click to goto gun-sight. Bug #1350 (gunnie) * Fix Gunner Camera issue.. Where vehicle shook instead of weapon recoiling. Adjusted Camera on Willy. Bug #1301 (gunnie) * Fix bug #1322.. Various issues with Sahariana.. Engine Tweaks, Speed Tweaks to weapon movements. See bug for more details. (gunnie) * Rescale vehicle to BF2 Scale.. (gunnie) * Remove pzIII MG texture from Puma_France_c.dds (toddel) * Delete tracks_europe (ctz) * Rescale Civi Coupes to BF2 Scale. (gunnie) * Fix Disappearing Tractor Issue.. Added Cull to tweak. (gunnie) * Fix wheels. (gunnie) Misc ---- * Use release-image by FatJoe as login screen background (kev4000) * Add push discription to german localization (toddel) * Add push mode discription by Bullwey (toddel) Weapons ------- * Correct M3 binocs sight (ctz) * Remove camera from weapon. (gunnie) * Colt 1911 and Browning Hi-power ironsight fixes (kev4000) Kits ---- * Fix pickupkit using No 4 rifle but No 1 dropkit (toddel) Changes from Version 1.5.707 to Version 1.5.712 ----------------------------------------------- Weapons ------- * M3geasegun 3p stand anim fixed (killi) Vehicles -------- * Fix Marder_I crash (ctz) Changes from Version 1.5.535 to Version 1.5.707 ----------------------------------------------- Kits ---- * Fix kits which lacked weapons on index 3 (ctz) Water ----- * Fix PHL dissappering kit bug. (toddel) Statics ------- * Fix z-fighting factory_cls (toddel) * Eu_church_ruin1 final ! (smig) * Cobblestonebridge big 2 by Sorken (toddel) * Fix Pupforum bugreport that does not allow player to jump out of 1st storey in nahouse 9 des (toddel) * Fix some minor col bugs on townsheds (toddel) * Correct pz4f2_wreck lodding (ctz) Python ------ * Added ability to issue commander commands from Storch and Cubs. Added France Dorchester as well. (gunnie) * Updates to constants.py for release. (ctz) Vehicles -------- * Flak 18 mouselook (kev4000) * WillysMB speed standardization (kev4000) * Kubelwagon fixes (kev4000) * Chevy 30cwt fixes (kev4000) * M10 Tank destroyer more HVAP rounds (kev4000) * Official and Correct US Vehicle Names (lightning) * Official and Correct UK Vehicle Names (lightning) * Official and Correct German Vehicle Names (lightning) * Add 75mm shells to pak 40´s (toddel) * Update Water Damage Delay - Bug #1309 (gunnie) * M4A1_76mm camo textures (toddel) * Update PzIIIJlDak with lods. (gunnie) * Some marder 1+3 shell ejections code tweaks by Spitfire (toddel) * Fix shiny hanomag wheels (ctz) * Fix LCA driver exit (ctz) * Fix vehicle shield rotating with mouse wheel movement. (gunnie) * Fix shield movement with mouse wheel. Shield only should move with arrow keys. (gunnie) * Set speed to match PIVH. (gunnie) * Fix Alpha seams around PZIV4F2 wheels (toddel) Misc ---- * Code for Canadian win/lose jingles (ctz) * German Totalize Localisation wip (toddel) * Fix localization (lobo) * Fix english localization (lobo) * Pdh flagnames in English also for German localization for constancy (toddel) * Sidi rezegh flagnames in English only for constancy (toddel) Weapons ------- * Stenmk2 lacks semiauto mode (ctz) * M1garand heat sprint anim fix for speed and cam shake (killi) * Updated bhipo sounds and m1a1 carbine deploy sound (bratwurst) * M1 garandfrag/heat sounds wip (bratwurst) * Fix crash on low texture settings (kev4000) * Fix rambo role for browning hipo, colt1911, m8 smoke, compo-b, fg42 and mk2 grenade (ctz) * Fix wrench rambo roll (ctz) * 2 pounder mouselook (kev4000) * Piat tweaks in attempt to fix zoom fire glitch. Din't work but they still look better. (killi) * Winchester reload anims 1-3 sections. Very similar to vanilla. Timing should be the same. (killi) * Winchester ironsights (kev4000) * Winchester sprint anim remake and with head shake (killi) * M1garand heat nade reload speed adjust to counter baf length change (speed was set to 1/4) (killi) * M1 garand nade reload adjusted for weight and finger work (killi) * Garandheat nade anim length adjusts (killi) * Garandheat 1p animations remade to have rest position similar to no4 rifle nade. (killi) * Garandheat deploy tweak and idles anims (killi) * GarandHeat deploy and anim tweaks (killi) * LCA's lewis fires in correct direction (ctz) * GarandHEAT 1p deploy anim, final. (killi) * All mortars have a minimum range of 60m (ctz) * Volksgewehr K98 (sethsoldier) * Famer's pitchfork gets custom animations (killi) * Pitchfork will use it's own 1p anims (killi) * Add missing faces in mg42 what allows to look through it from below (toddel) * Add missing faces in mg42pipod what allows to look through it from below (toddel) Levels ------ * Lebisey RC (mrcheese) * Pointe du Hoc: vegetation fix (lobo) * PHL RC FTW (fhbeta_natty) Changes from Version 1.5.280 to Version 1.5.535 ----------------------------------------------- HUD --- * New rifle grenade icons (kev4000) Statics ------- * Fix Problem with wooden poles that let tanks explode while driveing over it (toddel) * New eu_trench skirts texture (lobo) * Eu_trenches dummies for lightmaps rendering (lobo) * Fix rubble in Goodwood church which allows player to hide inside (toddel) * Replaced topsoilcover with a better Texture. (toddel) * Add 57mm_m1_atgun_wreck (toddel) * Add camonet fixes by remdul to stop flickering on NA camonets (fenring) * Make resupply ammoboxes more soldier colision friendly (toddel) Python ------ * 81mm mortar fix by spitfire (toddel) Vehicles -------- * Achilles_IIC use ammo hud error. (toddel) * Panzer IV H physics changes (kev4000) * 6Pdr_MKIV -Static fix problems for low settings. (toddel) * Fix m4a4_76mm sounds (ctz) * Panzer III physic changes (kev4000) * M4A1 physic changes (kev4000) * Fix spotter missing hud index (gunnie) * Add alternative version. Carries 500kg bomb instead of drop tank. (gunnie) * Allow airplanes to reverse. Fixed missing gui hud on Piper cub. Added spotting ability to Beaufighter observer. (gunnie) * Add wreck Texture to all OpelBlitz_fr versions (toddel) * SpitfireMKI and sptfiremkv use Tropical Filter on LODs (toddel) * Fix panther G tracks animation and physic changes (kev4000) * Recommit to fix missing alpha on hull mg sight.. Also readjusted main gun sight camera for better accuracy. (gunnie) * Sherman V (M4A4) physic changes (kev4000) * US M4A1 physic changes (kev4000) * GB M4A1 physic changes (kev4000) * Fixed damage issue on terrain. Fixed materials issue with explosives. Fixed Camera issues with main gun and hull mg. (gunnie) * Increase volume of engine sounds slightly. Bug#1255 (gunnie) * Redo collision mesh with new material assignments. Redo Wreck model. (gunnie) * Bofor eject correct shell (toddel) * Achilles and Cromwell physics tweaks (kev4000) * M10 physic change (kev4000) * Fix missing selection icon on alt versions of aircraft. Added 13mm projectile to nose cannons. (gunnie) * M3 Grant physics changes (kev4000) * Stug40 physic changes (kev4000) * Panzer II physics changes (kev4000) * Fix issues with soldiers and camera position. Fix issue with Vickers. (gunnie) * Additional tweaks.. Add duck camera to gunner. Tweaks to try and prevent water from showing inside boat. (gunnie) * M5 Stuart physics changes (kev4000) * M3 Stuart physics changes (kev4000) * Fix wirbelwind engine networking (ctz) * Correct lockedness of HMS Agassiz (ctz) * Fix churchill hull mg networking (ctz) * Allow bofor 3p view to match german AA guns. (toddel) * Wip of Willys MB with mounted 50cal. Useable, but may still need tweaking. Has lods, etc. (gunnie) * All 6pdr versions now use 6pdr firesounds (toddel) * 57mm_M1_ATgun (toddel) * 57mm_m1_ATgun_static version (toddel) * Add lods to 6pdr....... (toddel) * Churchill physic changes (kev4000) * Add lods to wrecks of 6pdr, and 6pdr_mkIV and its _static versions (toddel) * King tiger physics changes (kev4000) * Italian tanks physics changes (kev4000) * Cruiser and crusader physics changes (kev4000) * Sdkfz engine update (bratwurst) Misc ---- * Fix USA end of the Round bug. (toddel) * Add Browning hi-power to Localization (toddel) * Add no4 mills grenade to Localization (toddel) * Pointe du Hoc localization (lobo) * Push gamemode added to localization (lobo) Weapons ------- * LeuchtPistole m34 and KampfPistole mit Wurfgranatpatrone 326 (sethsoldier) * Italian Ammo Pickupkit. (toddel) * New 1p pineapple nade anims (killi) * 1p Pineapple nade idles (killi) * AN_M8_smokegrenade 1p anims (killi) * CompoB throw/fire anim (killi) * CompoB fire delay length and speed tweaked (killi) * Piat reload anim adjustment (killi) * Piat sprint anim speed fixed and cam shake added (killi) * Remove crosshair on sprint on scoped rifles for constancy (toddel) * Add DOF shader effect to k98hscope (toddel) * Piat deploy speed adjust (killi) * ! Piat deploy animation (killi) * Bren more controlable in fullauto (kev4000) * Added 13mm_Airplane_Projectile (knoffhoff) * Add missing cullRadiusScale factor to dummy projectiles so they lod proper with main PCO. (gunnie) * Add Lewis MG to use aboard the LCA to remove muzzle flash that is visible with NeverDrawAs1p is triggered. (gunnie) * Piat fire sound remix (bratwurst) * M1Carbine reload animation tweaks, mostly just for weight and finger work. (killi) * Colt1911 deploy and reload wip sound (bratwurst) * Piat sound sync (bratwurst) * M1a1carbine reload anim update (killi) * M1a1carbine deploy animation workover (killi) * M1a1carbine deploy speed tweak by inc file (killi) * 1p StG44 reload animation enhanced. Apologies if sound will need retiming. (killi) * Winchester now points to it's own 1p animation folder :/ Helpful, that. (killi) * Some Winchester 1p anims (killi) * Winchester 1p inc tweaked for run anim speed (killi) * Winchester has no trigger disconnector (kev4000) Levels ------ * Italian ammo kits: Giarabub and Bardia (lobo) * Hyacinth tweaks (lobo) * Pointe du Hoc tweaks (lobo) * El Alamein: Volkswagen VW type 82 (lobo) * RC versions of Totalize, Luttich and falaise (fenring) Effects ------- * Add new shellejections projectiles (toddel) Kits ---- * NCO´s now have more Bandages (toddel) Changes from Version 1.5.219 to Version 1.5.280 ----------------------------------------------- Statics ------- * Juno beach wall update - with bullet holes (smig) * Remove handle of Infantrycart colisionmesh (toddel) Levels ------ * PHL tweaks (fhbeta_natty) Vehicles -------- * Some more tweaks on damage system (knoffhoff) * M4A1_76mm (toddel) * Change gun convergence to 400m (gunnie) * Change Gun convergence on British Aircraft to 400m Add Hurricane MKII Alt bomber.. To carry two 250lb bombs instead of 50lb bombs. (gunnie) * Added 75mm KwK 40 L43 to code and applied it to PzIV F2 (knoffhoff) * Update 1p mesh with new mesh. (gunnie) * Sherman V and Cromwell AI templates (kev4000) * Added M4A1 76W to mod build.. Ready for testing. Only Needs main lods. (gunnie) * WirbelWind ready for testing. (gunnie) * Fix roadwheels and increase entry point radius. (gunnie) * Updated tank mesh. Redid Skin modifyer on tracks. Tweaks to seating positions. (gunnie) * Fix chance to look thru PAK 35mm wheels (toddel) Misc ---- * Add German_fh localization changes by Bullwey (toddel) * Add english_fh localization changes by Bullwey (toddel) * Fix Typo in Lebisey Localization (toddel) Weapons ------- * 1p Britsatchel anims. Although timed differently from GeballteLadung, deploy and fire times combined equal GeballteLadung total usage time for balance. (killi) * Britsatchel 1p idles and fixed stand anim (hand drifted) (killi) * Britsatchel 1p inc file speed tweaks (killi) * Britsatchel fire delay change (killi) Kits ---- * Bots now use the two upper weapon slots on spawnscreen (kev4000) Changes from Version 1.5.188 to Version 1.5.219 ----------------------------------------------- Weapons ------- * Colt 1911 1p reload anim. (killi) * Colt 1911 1p reload anim fix (killi) * Colt 1911 idle1 anim (killi) Statics ------- * Chateaux_cls (toddel) Levels ------ * Singleplayer: Crete and vehicle tweaks (lobo) Misc ---- * Add k98h heatgrenade to Localization. (toddel) * Anctoville Mapdescription and Gamemode Discription. (toddel) * Pointe du Hoc: tweaks for 64, added 32 players (lobo) Vehicles -------- * Add M5A1 Halftrack (kev4000) Changes from Version 1.5.181 to Version 1.5.188 ----------------------------------------------- Weapons ------- * Colt1911 1p baf fixes for leveling gun (killi) Levels ------ * Lebisey fixes (mrcheese) Kits ---- * Fix ctd on canada maps by disabeling crashing weapon from kits (fenring) Changes from Version 1.5.106 to Version 1.5.181 ----------------------------------------------- Weapons ------- * K98 Grenade more powerful; AI tweaks by winterhilf; Colt 1911/Browning Hi-Power ironsights (kev4000) * K98 ZF41 now has "glass" in scope (kev4000) * Mills grenade launcher (sethsoldier) * Some Colt1911 bafs. Working on reload. (killi) * Colt1911 1p inc run baf rate adjusted (killi) * Larger blast radius on German grenade (with sleeve) (kev4000) Kits ---- * Canadian AT kit now uses Browning Hi-Power (kev4000) * Add new rifle grenade launchers to kits (kev4000) Effects ------- * Shells stay longer on ground (kev4000) Vehicles -------- * WillysMB_france textures (toddel) * PiperCup´s now spot for Allied Team (toddel) Changes from Version 1.5.082 to Version 1.5.106 ----------------------------------------------- Vehicles -------- * Add missing faces in Beaufigher 1P (toddel) * Enable engineswitch on bf109e-trop 1P (toddel) * Fix moving vehicle Issue (gunnie) Misc ---- * Add missing weapon icons to memeatlas_03.tac which shuld fix the Client CTD (toddel) Changes from Version 1.4.936 to Version 1.5.082 ----------------------------------------------- Kits ---- * Add Sten MKII(S) kit (kev4000) * Silenced sten kit with and without hook (kev4000) * Fix missing dropkit from greasegun (fenring) * Add tunis Dropkits to the build (toddel) * Kit updates (kev4000) Statics ------- * Fix Bug that allows player to sneak inside the FH_NA_house6_cls (toddel) * Remove vehicle Colision from small concrete pillars (toddel) * Brickwall_24m_des vehicle colisin tweaks (toddel) * Fix townshed005 static has no bullet collision (toddel) * Fix Soldier colision bug on civcoupe_wreck (toddel) * Fix missing face in Player colision in townhouse_ruine001 (toddel) * Fix fhbunker10 soldier colision bug what allows player to look through the concrete (toddel) * Fix bug which allows player clip inside cobblestone_viaduct (toddel) * Fix BF2 rock25m colisionmesh which allows the player sneak inside (toddel) * Fix BF2 static col bug which cause trouble on BARDIA and not let Soldiers pass beetween 2 stones (toddel) Damage System ------------- * Some adjustments on fast firing flakguns, plane 20mm guns, and 50cal (knoffhoff) * Overworked handheld at Weapons (knoffhoff) Vehicles -------- * Fixed Co-Axial Hull mounted MG to fire off piFire. Instead of PiAltFire (gunnie) * Fix missing steering wheel in 1p. Fix seat position of driver, to keep foot from sticking out left side of cab. (gunnie) * Fixed misplaced steering wheel in 1p view on all versions of Coupe. Also adjusted position in 3p. (gunnie) * Fixed Floating piece of metal. Bug #1004. (ie.. Crowbar on rear right deck plate). (gunnie) * Unchecked "NeverDrawAs1p" from MG positions on vehicle. As this is making muzzle flash be drawn in front of weapon. If need be. I will create another version of the .30 and remove the muzzle flash. At the moment. I cannot remember why we triggered this tab in the first place for these positions. I can't find the thread where toggling this code was discussed. (gunnie) * Hetzer (toddel) * Back out recent tank camera changes (ctz) Weapons ------- * StG44 new sway + more stable when aiming in zoom (zoomdamping) (kev4000) * M3 Greasegun semi-auto switch bug fixed (kev4000) * Fix No1 SMLE bolt being rotated improperly and new G43 zoom fire animation (kev4000) * Add Panzerschreck/bazooka changes by winterhilf (kev4000) * Revert Winchester to use remington animations and M1 Garand grenade changes (kev4000) * Various weapon tweaks/fixes (kev4000) * Some weapon tweaks (kev4000) * Stuff + panzerschreck reload + panzerfaust deploy sound (bratwurst) * Große Gewehrpanzergranate mod 40 (sethsoldier) * Fix definition of US mortar dials (ctz) Levels ------ * Singleplayer: giarabub, tunis, hyacinth, aberdeen (lobo) * Fix tunis dropkits (fenring) Changes from Version 1.4.708 to Version 1.4.936 ----------------------------------------------- Kits ---- * Fix broken NA kits on some maps (fix by Spitfire05) (fenring) * GW_PickUpMedicP08 now Loads "GW-Kits" instead of "GA-Kits" (toddel) * GS_NCO_GWood now loads "GS_Kits" instead of "GW-Kits" (toddel) * Fix m1carbine dropkit z-fighting problems (toddel) * American scout kit now has Garand (kev4000) Statics ------- * Add Anctoville Townsign (toddel) * Add france_wood_plank_2m_des (toddel) * Add Carentan townsigns (toddel) * Add village_house_004_phl. to reduce 3MB Texture load only for this static (toddel) * Fix wrong Pivot at france_woodlog_250cm (toddel) * Add Port bessing statics to the beta (toddel) * Fix bug on Brickwall_24m_des what makes tanks fly over (toddel) * Fixed mixed up Colisions on railroadcrossing_sign (toddel) * Fix wrong lod settings on france_watertower_low (toddel) * Update eu_church_ruin1_part2a (smig) * Fix collisions for closed mills (smig) * Add Townhouse_ruine003 by Sorken (toddel) * Fix problematic soldier colision on village_house_007 (toddel) * Improved townhouse004 soldier colision (toddel) * Juno beach wall 2 - final (smig) Vehicles -------- * New Panther G Camo (toddel) * Try to fix tank wobblyness (ctz) * Networking fixes for KT, M10, M3A1 and naval guns (ctz) * Add Wirbelwind (toddel) * Remove UV lines from sdkfz251_d drivers hatch :D (toddel) * Update seating positions of riders on back of KT tank versions. (gunnie) Misc ---- * Add OperationCobra controlpoint names (toddel) * Add K98h ZF41 killmessage (toddel) Weapons ------- * Luftfaust (sethsoldier) * Volksgewehr 45 (sethsoldier) * Correct mg42 name (ctz) * Deployable US Mortar need testing (toddel) * Sten Mk II (S) (sethsoldier) * Tweaked typhoon rockets and airplane bombs. They now do their maximum damage when they directly hit the target and do less damage and are able penetrate less armor when they miss the target. (knoffhoff) * Experimental M1 Garand sway animation (kev4000) * Slightly decreased effect of explosives on armor (knoffhoff) * Add changes by winterhilf for SP (kev4000) * Some new sway animations (kev4000) * New M1Carbine sway and bugfix (kev4000) * New Bar1918 sway (kev4000) * Static MG42s now shoot 1200rpm (kev4000) * Some garand grenade fixes + new sway for some weapons (kev4000) Levels ------ * Operation luttich initial SP support by winterhilf (fenring) * Lebisey flag layout changes (mrcheese) * Added stuart and a typhoon to firing range west (knoffhoff) * Added little pond to both firing ranges and added beaufighter, stuka and hurricane to africa (knoffhoff) * Updated Sidi Rezegh (knoffhoff) * Final PHL (fhbeta_natty) * Some goodwood work (knoffhoff) * Operation Cobra update (lobo) * Pointe du Hoc: bug fixes, singleplayer, added GPF_155mm (lobo) Changes from Version 1.4.584 to Version 1.4.708 ----------------------------------------------- Statics ------- * Remove Cols from barn01 grounded doors (toddel) * More Lowpoly statics (toddel) * Add 25Pdr_Truckbundle (toddel) * Goodwood_staircase model and colisions Optimizations (toddel) * Trainshed_open by Spaetzle (toddel) * Industry Gate (toddel) * Brickwall simplyfied col 1 (toddel) * Fieldgate (toddel) * Brickwall_24m_des (toddel) * Cobblestone_viaduct by Sorken (toddel) * Add PaK40_wreck (toddel) * Add well_lid by Sorken (toddel) * Add well_03 by Sorken (toddel) * Add well_02 by Sorken (toddel) * Add well_01 by Sorken (toddel) * France versions of woodplanks. (toddel) Vegitation ---------- * Pine_25m (toddel) Vehicles -------- * Clean up cruiser mkiv armour (ctz) * Clean up crusader mk3 armour (ctz) * Clean up daimler mki armour (ctz) * M3A1 Halftrack sound update (bratwurst) * Sdkfz251 sound update (bratwurst) * Fix broken Tracks on Panther..They should move now. (gunnie) Misc ---- * Add FH2 specific USA Team names for End of the Round and Spawn menu (toddel) * Add FH2 specific Canada Team names for End of the Round and Spawn menu (toddel) Weapons ------- * Luftwaffe M30 Drilling (sethsoldier) * Piat now has 4 rounds total (kev4000) * New sway for K98, G43, Enfields, K98, Carcanos (kev4000) * Reloadammobox darker Texture to make it look less bright inside darkrooms (toddel) * 20mm autocannons do less damage (knoffhoff) * Thermite grenade (kev4000) * Mg42 reload sound final (bratwurst) * Correct greasegun firerate change sound (ctz) Levels ------ * Splitted up firing_range into firing_range_west and firing_range_africa (knoffhoff) * Some more bugs fixed on goodwood, some performance improvement, some slight texture improvements,... (knoffhoff) * Lebisey fixes (mrcheese) Effects ------- * Waterpipes effects for Otolikos (smig) * Update water pipes effects (smig) * Add dummy to waterpipes2 effect (toddel) Changes from Version 1.4.490 to Version 1.4.584 ----------------------------------------------- Kits ---- * Add dropkits to GS Soldiers (toddel) * 81mm_mortar now on USA Pickupkit (toddel) * Fixed medic helmet being displayed on regular spawn classes (knoffhoff) Statics ------- * Townhouse004 collision now Deathmaterial free for vehicles (toddel) * Remove Bullet colision from Signal_Tower windows (toddel) * Add france_watertower_low (toddel) * Add stairmaterial to drystonewall_straigh_10m_low (toddel) * Drystonewalls Low versions with Player friendly Colision (toddel) * Bucherie glass looks thick now (toddel) * M4a1 and Sherman2 wrecks (toddel) * Update Cow player Colisionmesh (toddel) * Fixed canadian flag (lobo) Damage System ------------- * New handgrenade sounds wip (bratwurst) Vehicles -------- * Fix m5a1 recon gun function (bug 1087) (ctz) * Marder I export complete (kev4000) * Planes 20% quicker (ctz) * Correct SpitfireMKV prop (ctz) Weapons ------- * Fg42 and Mg42 tweaks. Added Fg42 deployed (kev4000) * Correct delaytouse and reloadtime on Sauer 38h (kev4000) * Experimental weapon sway for M1 Garand, G43, Enfields and K98s (kev4000) * Removed a noise from the AN_M8_SmokeGrenade texture (toddel) * Add AN_M14_IncenTH Grenade (toddel) * Add 3p Texture to 81mm_Mortar (toddel) * Britsatchel takes longer time to deploy and throw (kev4000) * Piat, bazooka and panzerschreck accuracy decrease when unzoomed (kev4000) Levels ------ * PHL-redux (fhbeta_natty) * Tunis bugfixes (lobo) * Pointe du Hoc tweaks (lobo) * Lebisey kit fixes (mrcheese) * Some slight balancing on alam halfa 64 (knoffhoff) Changes from Version 1.4.413 to Version 1.4.490 ----------------------------------------------- Kits ---- * US pickupkits with Hooks now show also the correct weapon (toddel) * Thompson m1a1 kitmesh use correct Mag texture now (toddel) Statics ------- * Cornerhouse by Spaetzle (toddel) * Cityhouse_001 by Spaetzle (toddel) * Townhouse027 windows uses thickness (toddel) * Mills update (bratwurst) * Fix glitch that allows player to enter FH_NA_house1_cls and shot out (toddel) * Trenchladder (toddel) * Sidewalks now use more playerfriendly Colisions from behind (toddel) * Cobblestonebridge large by sorken for totalize (fenring) Vehicles -------- * Fix M3A1 and SdKfz251d lockedness (caused goodwood crash) (ctz) * GPF 155mm GUN (toddel) * Marder III driver now controls cannon instead of MG (kev4000) * AT guns now have freelook (kev4000) * 6 pounders also now have freelook (kev4000) * Marder 1 model and Textures (toddel) * Changed plane physics for testing (ctz) * Tank sights more consistently wibbly (ctz) * Stug armour tweaks (ctz) * Correct movement of right LCVP 30cal (ctz) * Add WR360C14_Europe textures by Mr.Cheese (toddel) Dynamicobjects -------------- * Reduce c47 sound radius (ctz) Weapons ------- * M3 greasegun larger rear sight (kev4000) * Remove Geom0/LoD1 (2D ironsights) and 2D ironsight texture from weapons (kev4000) * Fix z-fighting error on reloadammokit (toddel) * New ma deuce Sound (bratwurst) * Mg42 sound update (bratwurst) * Bar1918, thompson m1a1 and m3 greasegun tweaks (kev4000) * Fix z-fighting bug at M43Grenade, remove 3p NM, downpoly 3p and Lods by 50% (toddel) * Adjust zoomed mouse sensitive on various handweapons (ctz) * RP-3 damage tweaks (ctz) * M2 zoom (ctz) Levels ------ * Fixed some errors with range markings on the firing range and added some houses for close quarter fightin (knoffhoff) * Small Overlord changes (mrcheese) * Lebisey updates (mrcheese) Roads ----- * Added goodwood roads (knoffhoff) Changes from Version 1.4.294 to Version 1.4.413 ----------------------------------------------- Kits ---- * Removed binocs from AT spawn classes (knoffhoff) * New Italian Kitmeshes for dropkits (toddel) * Grappling hook pickupkit with hook dropkit (toddel) HUD --- * Fix Falaise_pocket crash (toddel) Statics ------- * Fix the disappearing dungbox (toddel) * Woodencrossing.collisionmesh update (toddel) * France version of chair wood and squaretable_wood (toddel) * Stack of log use new Firewood textures now (toddel) * Add OilTank_big (toddel) * Farmhouse_01_cls (toddel) * Add unterstand_vierville (toddel) * Corrected LOD order (toddel) Vehicles -------- * Increase Reload time of ammo.. (Doubled it.) (gunnie) * Add ChurchillmKIV textures and model waiting for export (toddel) * Spitfire MK V (toddel) * Improve plane physics (ctz) * Add Tiger late 222 (kev4000) Misc ---- * New patcher image (ctz) Dynamicobjects -------------- * Add low poly C47 (lobo) Weapons ------- * New M1 Carbine reload animation (kev4000) * Increased the blast radius of the M43 grenade. (knoffhoff) * M1A1 carbine now uses M1 Carbine animations (kev4000) * M1 Garand sway experiment (kev4000) * Fix bug #989 (ctz) * Panzerschreck, piat and bazooka accuracy changes and more (kev4000) * Winchester accuracy and damage modifications (kev4000) * M1 Garand grenade updates (kev4000) * New FG42 ironsight animations, and 3p now uses sa80 anims which look much better (kev4000) * Fix bug universal for rifle grenades + piat (kev4000) * Add larger SMLE rear sight and make front sight thicker. (kev4000) * New zoom_fire animations for greasegun, m1 carbine and m1a1 carbine. (kev4000) * New bar1918 sprint animation (kev4000) Levels ------ * Quite massive goddwood bugfixing and improvemets (knoffhoff) * Tunis tweaks (lobo) * Pointe du Hoc tweaks (lobo) Roads ----- * Added goodwood_grassroad (knoffhoff) Changes from Version 1.4.035 to Version 1.4.294 ----------------------------------------------- Kits ---- * GW_Engineer satchel now uses geballte ladung 3kg (kev4000) * All classes now drop the correct weapons they carrying (toddel) * GW ammopickupkit (toddel) * German mg42 support kit (toddel) * Add medic kits for western (toddel) * All Pickup kits now use the the Correct world model (toddel) * Add 2 pickupkits for PHL (toddel) HUD --- * Darken mk2pineapple Hud texture (toddel) * Added Panzerfaust mini icon (toddel) * Add inverted crosshair (kev4000) * Add Winchester and M3Binoculars for Hud (toddel) * Add Panzerfaust hud textures (toddel) Statics ------- * Herc - Added 81mm_M1_Ammobox Textures (herc) * Herc - Added 81mm_M1_Mortar_Ammo (herc) * Add Specularmap to Hay textures (toddel) * Fix Problems player had trying to climb the dunghill (toddel) * Fix Glasss sound on Woodendoor on townhouse003.collisionmesh (toddel) * Add Stairsmaterial to France_Windmill. (toddel) * Add france_windmill_closed (toddel) * Optimized & fixed specular. Needs relight! (remdul) * Fix Bad Lightmaperror on village_house_011 (toddel) * Add InvPyramid (toddel) * Make farmwall_9m_des3 ready for the use of invpyramid (toddel) * Reexport Trainbridges with grey Color texture to make it less bright (toddel) * Regelbau_677_Vierville (toddel) * Change pivot (smig) * Add closed water mills (smig) * Add KwK_5cm_Doppelscharte (toddel) * Add wheels with no collisions (smig) * Remove unneeded firewood textures (toddel) * Vehicle collisions with blimp now more damaging (ctz) * Added grave (knoffhoff) * Removed vehicle collision from woodenfence_plank (knoffhoff) * Improved collision of wooden railroad crossing (knoffhoff) * Added boundary_low which I was using since almost a year but forgot to upload and somehow never noticed that it was missing in the beta:S (knoffhoff) * Tunis tweaks (lobo) * Creating nocol objects with code only (smig) * More nocol objects (smig) * More mill parts (smig) * Water wheels for closed mills (smig) * Villaghouse 007 -fixed buggy stair colisions, lower windows to allow players shot out, reduce drawcalls for lods (toddel) * ! needs Relighting !! (toddel) * Tentropes on miliTent_green now less bright, (toddel) * ! needs Relighting !! (toddel) * Tentropes on fieldtent_green now less bright, (toddel) * Improved some things on the chateaux (toddel) * Add Bedford wreck france (toddel) * Add Bedford_static_france family (toddel) * Add PanzerIV H Wreck (toddel) * Fix some crete castle stuff (toddel) * Fix missing door colision in barn03 (toddel) * Fix problem on factory001 what makes players stick on metalltube (toddel) Python ------ * TimeCP: python plugin which sets CP ownership after some period from start of round (ctz) Vegitation ---------- * Destroyed trees. (remdul) Vehicles -------- * Try to make the Landing craft assault col2 smoother for Player (toddel) * Updated Stuart Reece Gunners position to incorporate a revolving turret per Toddel's request. Removed unneeded animations. (gunnie) * Updated Stuart to fix Hull MG clipping mesh. (gunnie) * Tweak camera position for .50 cal gunner. (gunnie) * Tweak Camera Postion .50 cal gunner. (gunnie) * Switched DAK crates from opelblitz_fr_ammo against France crates (toddel) * Grappling hook PDH improvement (kev4000) * Make angled grappling map specific (kev4000) * Fix Open gap in CivCoupe_Black, green , red, rust (toddel) * Updated Storch to create steerable tail skid. Has not been tested in game, but should work as it appers to be working within the editor on my puny laptop. Will test on desktop and in game when I get home tomorrow night. (gunnie) * Fixed axel height to wheel center of Storches. Also tested steerable tail skid in game. Ops checked good. (gunnie) * Turn off typhoon xhairs (ctz) * Fix PZIVH dead reckoning (ctz) * Correct possible LCVP/LCA crashers (ctz) * Fix LCVP/LCA draw order issues (ctz) * Guns with muzzle breaks now emit smoke differently (bob_sacamano) * Add 6pdr MKIV static (kev4000) * Fix PZIVH gap between turret and hull (ctz) * Final PZIVH (ctz) * PZIVH_811 done (ctz) * SdKfz251d team spawn version (ctz) * M3A1 team spawn version (ctz) * Small fighter physics changes for testing (ctz) Misc ---- * Some more German mapdescriptions, thanks to Bulwey (knoffhoff) * Point du Hoc, first beating...hard (lobo) Weapons ------- * Fg42 reload anim (killi) * AN_M8_Smokegrenade delete faces causing z-fighting (toddel) * Remove Z-fighting parts of the no.77 smokegrenade (toddel) * Some fg42 1p anims (killi) * Added second F42 idle anim (killi) * Fix No69 Z-fighting (toddel) * Fix no73atgrenade Z-fighting (toddel) * Add Normalmap to colt1911 (toddel) * Add 3p Texture to the Beretta34 (toddel) * Add 3p Texture to the colt1917 (toddel) * Fix wired looking barrel of mp40 in 3p (toddel) * Stg44, m1 carbine use new shells (kev4000) * Bar1918 major overhaul (kev4000) * Breda30 anti dolphin dive fix (kev4000) * Bar1918 300rpm major overhaul (kev4000) * Add k98h index 2 (kev4000) * Add MG42 (armament version) wreck (ctz) * New M1 Garand and G43 zoom_fire animations (kev4000) Levels ------ * More Tunis tweaks and Mareth (lobo) * Add operation totalize alpha for gameplay testing (fenring) * New loading music for Sfakia (mrcheese) * Overlord update (mrcheese) * Lebisey changes (mrcheese) Common ------ * Canadian flags (ctz) * Remdul's new flagpole (ctz) Effects ------- * Updated visual explosion effects of motars, grenades and nebelwerfer (bob_sacamano) * Add .30 carbine and 7.92Kurz shells (kev4000) * Updated flamethrower effect (bob_sacamano) Changes from Version 1.3.839 to Version 1.4.035 ----------------------------------------------- Kits ---- * Add panzerfuast 30m kit pickup kit (kev4000) Statics ------- * Add antitankwall_des (toddel) * Add juno beach house (smig) * Juno beach house update (smig) * Add 12 meter railway crossing gate (herc) * Add more chairs (smig) * Fix FH_NA_villa1 colisionmesh (toddel) * Add junowall (toddel) * Add MG_Kasemate2 (toddel) * Add Regelbau_677 (toddel) * Add waves breaker for Juno (smig) * Add Commando_bunker (toddel) * Add Omaha sea walls (smig) * Add mg_casemate1 (toddel) * Add Command_bunker_ladder (toddel) * Add Entrance_cover (toddel) * Make Concrete_Drainagepipe enteralble for players (toddel) * Add Concrete_Drainagepipe_3x (toddel) Vegitation ---------- * Test: fixes noisy texture on overgrowth. (remdul) Vehicles -------- * Add Firefly Final Textures (toddel) * Add M5A1_Stuart Textures by Alina (toddel) * Add M5A1_Stuart model (toddel) * Add Volkswagen Type 28 (lobo) * Sherman_VC Late (toddel) * Sherman_VC early (toddel) * Sherman_V late alt (toddel) * Sherman_V late (toddel) * Sherman_V mid (toddel) * LeFH18_france textures by K96 (toddel) * Correct stug track animation (ctz) * Correct cromwell track animation (ctz) * Puma, schwimmwagen, sdkfz 251d_sf colisions mesh improvements for better server performance (toddel) * Fueltruck, kwk 5cm, opel blitzs_fr colisions mesh improvements for better server performance (toddel) * FlakVierling38 colisions improvements (toddel) * Sdkfz222.collisionmesh improved (toddel) * !M13-40 collisionmesh improved (toddel) * L6_40 colisionmesh improvements (toddel) * Semoventel40.collisionmesh improvements (toddel) * M3stuarthoney colisionmesh improved (toddel) * Mathildaii colisionsmesh improvements (toddel) * M8_greyhound colisionmesh improvements (toddel) * Update PZIVH_321 texture (toddel) * PZIVH real version initial export (ctz) Misc ---- * German mapdecription for Goodwood, feel free to correct and improve (knoffhoff) * FalaisePocket German Localization (toddel) Weapons ------- * 1p panzerschreck sound improved (bratwurst) * Some MG42 1p bafs (killi) * G43 reload sound final (bratwurst) * New colt1917 skins (lobo) * Add StG44 reload animation (kev4000) * Some panzerschrek 1p anims (killi) * Panzerfaust 1p idles (killi) * Bazooka 1p anim update (killi) * Bazooka 1p anim speed tweaks (killi) * Bar1918 overhaul (kev4000) * BAR reload anim (killi) * BAR reload hand swap (killi) * Mg42 sound 1p reworked for test (bratwurst) * Add 81mm_M1_Mortar_ (toddel) Levels ------ * New PHL VERSION again (fhbeta_natty) * Enfield No.1 in Alamein, Supercharge and Mareth (lobo) * Tunis tweaks: spawns at mosque (lobo) * Lebisey changes (mrcheese) * Added firefly to firing range (knoffhoff) * New version of goodwood, ready for serious bugsearching and testing (knoffhoff) * Operation Cobra alpha version by benseras (fenring) * Luttich update (fenring) Roads ----- * Cobra road templates (lobo) Changes from Version 1.3.807 to Version 1.3.839 ----------------------------------------------- Weapons ------- * Add Panzerfaust 30m worldkit (toddel) Levels ------ * Lebisey changes (mrcheese) * More luttich tweaks (fenring) * New PHL version (ctz please check envmap format) (fhbeta_natty) Statics ------- * Raise bathtub lod distance. (toddel) * Add industrial chimney (malsa) Vehicles -------- * Fix missing faces on Kubelwagen_fr 1p (toddel) * Sdkfz222 fix gap beetween barrel and gunbase (toddel) * Add rivits to M4A4_tracks (toddel) * Make kettenkrad tracks use a single texture (toddel) * Shermanfirefly british skin (toddel) Changes from Version 1.3.754 to Version 1.3.807 ----------------------------------------------- Weapons ------- * Some mg42 1p bafs (killi) * G43 reload sound wip (bratwurst) Statics ------- * Clothline 12m (toddel) * Add fh_crossing by Herc (toddel) * Added railroad_track_sightblocker_48m.It is a object that can be plaed under railroad tracks to avoid see through spots where terrain disappears on distance. (knoffhoff) Levels ------ * Lebisey changes: (mrcheese) * Luttich update (fenring) * Tunis changes (lobo) * More Lebisey tweaks: (mrcheese) Misc ---- * Removed goodwood 16 from localization (knoffhoff) * Added rustling foliage sound for goodwood (knoffhoff) Vehicles -------- * Add AECDorchester_GB_france_C.dds (toddel) * Bedford African texture (lobo) * Make 6Pdr_wheel_mkIV_C.dds look more muddy (toddel) * Add BedfordOYD_france textures (toddel) * Major M10 updates (kev4000) * Major M4A1_eu updates (kev4000) * Add British M4A1 EU shermans (kev4000) * Flakvierling38_france (ctz) * AEC dorchester, normandy skin (ctz) * Bedfordoyd france (ctz) * Make Redtractor Stearing wheel look more round in 1p (toddel) * Add Dirt to Tiger tracks (toddel) * Add Tiger1_LATE_222_c.dds (toddel) * German APC now gives ammo (kev4000) Changes from Version 1.3.711 to Version 1.3.754 ----------------------------------------------- Weapons ------- * Fix MG42 handheld (kev4000) * Faster No4 cocking speed (kev4000) * Faster No4 scope cocking speed (kev4000) * New MP40 zoom animations (kev4000) * Slightly adjust 7,62x33mm damage upwards, and add distance falloff (ctz) Levels ------ * Lebisey with push, Firefly and other new features (mrcheese) * Lebisey changes (mrcheese) * Added deployable mg34, mg42, vickers and breda 37 to shooting range (knoffhoff) * Goodwood update (knoffhoff) Statics ------- * Add Controltower (toddel) * Add stonewall_thick_20m_sharp_col (toddel) * Add farmwall_destroyed_piece (toddel) Vehicles -------- * Add M4A1 mid eu (kev4000) * Add Sandbags to M4a1 textures (toddel) * Flakvierling38_france Textures (toddel) * Add missing sight to 6pdr and 6pdr_static (toddel) * Add 6pdr_mkIV (toddel) * Fix 6Pdr_MKIV (kev4000) * Correct Panzer III J Late armour (lightning) * German Maus (toddel) Misc ---- * Added loading texts for Goodwood and Falaise Pocket (lightning) * Added gamemode description for Goodwood to localization (knoffhoff) Changes from Version 1.3.596 to Version 1.3.711 ----------------------------------------------- HUD --- * Add MG42 and FG42 spawnscreen icons (kev4000) * Add various weapon selection icons (kev4000) * Add some more weapon icons (kev4000) Statics ------- * Village_house_005 fix ugly shadow from dirtlayer. (toddel) * Vill! village_house_007 fix ugly shadow from dirtlayer. (toddel) Python ------ * Correct awards not being persisted for people joining part way through round (ctz) * Correct ribbons being awarded repeatedly once you reach criteria (ctz) * Increase requirements for long term awards (ctz) Vehicles -------- * Add MG42 to sdkfz251_d (kev4000) * Added assault gun minimap icons by FatJoe (lightning) * Correct truck speeds (ctz) Weapons ------- * Remove shinyness of G43 3p model. (toddel) * Remove little z-fighting error from Breda model 30 (toddel) * Fix_geballteladung_grenade zfighting (toddel) * Make beretta38 3D sights ready (toddel) * Make panzerschreck window a little bit more transparent (toddel) * Make m91carcano 3D look better. (toddel) * M1 Garand 3D ironsight tweaks (toddel) * Add Composition B (kev4000) * Adjust MG42 accuracy (ctz) * Add handheld MG42 (kev4000) * Add MG42 proper 3p model (kev4000) * New M1 Carbine ironsight animations (kev4000) * Add MG34 3D ironsights (kev4000) * Remove sway when prone on No4 sniper (kev4000) * Normandy skin sGWR34 (ctz) Levels ------ * Changed k98 sniper to its british counterpart in the british base of alam halfe after this bug got revealed from the gloomy deeps of the official forums (knoffhoff) * Firing Range: crash on low settings fixed, missing handweapons added (knoffhoff) Kits ---- * Tied ALL classes into localisation (lightning) * Added German and US Paratrooper classes for PHL (lightning) * Add MG42 kitmesh (kev4000) * Add FG42 kitmesh (kev4000) Changes from Version 1.3.503 to Version 1.3.596 ----------------------------------------------- Statics ------- * Removed Vehicle Colision from Roadsigns. (toddel) * Add Swamplogs (toddel) * Add wavebreaker (toddel) * Add Flag18 wreck (toddel) * Wavebreaker_single_log (toddel) * Fix panther_A_late_wreck samples. (toddel) * Make Player colision work better on townhouse_ruine002 (toddel) * Fix clipping in townhouse_ruine002 (toddel) * Improve France_Gardenfence Colisions for smoother player movements (toddel) * Increase France_Gardenfence LOD Distance slightly. (toddel) * Open townhouse_30 big windows for players. (toddel) * Allow vehicles to drive over smaller gravestones (toddel) * Townshed005. Fix missing face in LOD1. (toddel) * Townshed004. Fix Lightmaperrors on LOD1 (toddel) * IronRung_4m (toddel) * Try different colisionmesh for staircases. (toddel) Damage System ------------- * Make range-damage decay stronger (ctz) * Revert to previous armour values (ctz) Python ------ * Correct NCO ribbon (ctz) Vehicles -------- * Remove overdone shinyness from sdkfz2_tires_tracks (toddel) Misc ---- * Added Firing Range to localization (knoffhoff) Weapons ------- * Add MG42 belt. (toddel) * Update Panzerfaust 30m ironsights/range (kev4000) * Update Piat ironsights/range (kev4000) * Reduce Bazooka M1A1 Range (kev4000) * Moake no4 ironsight a bit nicer... (toddel) * Increase PIAT damage (kev4000) * Increase bazooka damage (kev4000) Levels ------ * Renamed tank firing range to firing range and added a small arms range (knoffhoff) * Add Battle of Keren for testing (ctz) * Lebisey almost final... (mrcheese) Roads ----- * Add lebisey_mudroad texture (toddel) * Add Lebisey_mudroad (mrcheese) Changes from Version 1.3.437 to Version 1.3.503 ----------------------------------------------- Kits ---- * Add American ammo and mortar kits (kev4000) * Add BW and BA ammokits (kev4000) Statics ------- * Reduce 2 drawcalls on Brickwall_24m_no_adversing (toddel) * Fix Brickwall_24m use a Cracklayer all over the model. (toddel) * Chateaux glass is now penetrable. (toddel) * Farmhouse_01 samples LODS and Cols. need Lighting. (toddel) * Stucco_stairs01 Fix Colision mesh. you can not longer view inside (toddel) Vegitation ---------- * Add Plane_32m tree. (toddel) Vehicles -------- * Slow trucks down (ctz) * Panzer IV F1: Remove "Phantom" Sparewheels only seen in from inside (toddel) Weapons ------- * Fix m1914 enfield (scope) (kev4000) * Add M1917 enfield (kev4000) * Make NO.1 Ironsight look less Blocky fix some smoothing errors and uppoly it a bit. (toddel) * Add Beretta 38 SMG 3d ironsights and new animations (kev4000) * Panzerfaust30m 1P more round warhead. add better Specular, fix Normalmap (toddel) * Improved thompsonm1a1 1p. (toddel) * Make m3greasegun Ironsight usable (toddel) * Overworked Brenmk1 ironsight. (toddel) * Improve No.4 Ironsight (toddel) * Remove Z-fighting from Stemmk2. add some more polys to backarea for better 3d Ironsight (toddel) * Remove Panzerschreck z-fighting (toddel) * Add Bar1918a2 ironsights (kev4000) * New Greasegun ironsight animations (kev4000) Levels ------ * Lebisey bugfixes (mrcheese) Changes from Version 1.3.391 to Version 1.3.437 ----------------------------------------------- Python ------ * Allow disabling of push arrow (ctz) Weapons ------- * New Colt1911 1p 3p fire sound (bratwurst) * Add FG42 (kev4000) * Add M1914 enfield (scope) (kev4000) * FG42 updates (kev4000) Statics ------- * Flak euro trench (lobo) * New stairs for eu_church2 trying to make them smoother (smig) * More ruin church wall parts (smig) * New collisions for ruin wall parts. (smig) Vehicles -------- * Tweak handling of chevy 30cwt and unicarrier (ctz) * Fix mass/handling of bedford (ctz) * Fix glowing on Panther_A_wheels (toddel) * Fix willys passenger floating above seat (ctz) * Fix willys view angle (ctz) * Fix Panther G weakpoints (ctz) * Fix four Panther A's weakpoints (ctz) * Reconfigure PzIIIN to have more HE, less AP and no special AP. (ctz) * Fix pziiin col1 issues (ctz) * Fix tiger (late) wreck sinking into ground (ctz) * Fix StugIIIG shiny wheels (ctz) * Extend nebelwerfer range (ctz) * Add Pz.Kpfw.IV Ausf.H (toddel) * Correct armour on cromwells (ctz) Kits ---- * Change British Africa sniper to enfield pattern 1914 rifle (kev4000) * Add pattern 1914 enfield kitmesh (kev4000) * Addded some limited spawnclasses and altered some pickup kits to my needs (knoffhoff) Changes from Version 1.3.310 to Version 1.3.391 ----------------------------------------------- Kits ---- * G43 pickup kit now uses G43 kitmesh instead of StG44 kitmesh (lightning) Statics ------- * Bernieres_sur_mere Church initial export (toddel) * Fix crete_castle col bug which makes you fall through the stairs. (toddel) * Add missing col0 to crate_bundle2 (toddel) * Add Playerfriendly Col to all other ConcreteCrossings. (toddel) * Added concretecrossing_wide (toddel) * Removed a overlapping edge what cause ugly seams on townhouse_ruine002 (toddel) * Make crete_castle_de.dds less shiny and overall Texture a bit more darker (toddel) * Broken wall for church (smig) * Add juno_beach_wall_2 (curved + gun emplacement) + update juno_beach_wall (smig) * Update Cagny church with temporary playable colissions (smig) * Update eu_church2 collision (smig) * Some euro trenches (lobo) * More trenches (lobo) * Make lebiseytownsigh a bit more dirty (toddel) * Add ruin_church parts (smig) Damage System ------------- * Tweaked tank damage system (ctz) Vehicles -------- * M4A1 eu sight adjustments (kev4000) Misc ---- * Optimise and slightly strengthen blur shader (ctz) Weapons ------- * Fix Breda M37 not causing damage in network games (ctz) * Greasegun reload sound final (bratwurst) * 03a03 (sethsoldier) * M1928 bolt cock sound update/ Webley tweak (bratwurst) * Add some piat animations (kev4000) * Increase panzerfaust 30m range (kev4000) * G43 tweaks (kev4000) * M1 Garand tweaks (kev4000) * Knoffhoff's uk entrenchment tool melee weapon (ctz) Levels ------ * Small Lebisey tweaks (mrcheese) * Lebisey reinforcements (mrcheese) * PHL new version. (fhbeta_natty) * New version of villers-bocage from guderian (ctz) * New version of falaise from fuchswiesel (ctz) Soldiers -------- * New mud/grass-walk/sprint sounds by zero (bratwurst) Changes from Version 1.3.243 to Version 1.3.310 ----------------------------------------------- Weapons ------- * M91carcano 3D ironsight (kev4000) * M91 carcano carbine (kev4000) * No1 SMLE 3D ironsights (kev4000) * No4 3D ironsight update (kev4000) * M3 GreaseGun 3D ironsight (kev4000) * K98 3D ironsight update (kev4000) * M1 Carbine animations and 3D ironsight (kev4000) * Fix m1 carbine ironsight (lobo) * Thompson M1928 stick magazine 3D ironsights (kev4000) * Thompson M1928 drum magazine 3D ironsights (kev4000) * StG44 animations and 3D ironsight (kev4000) * Sten mk2 reload sound BF2 remix (bratwurst) * BrenMK1 3D ironsights (kev4000) * New stenmk2 fire sound wip (bratwurst) * Add M1 Garand grenade launcher (HEAT) (kev4000) * Stenmk2 final! stenmk2 fire sound final (bratwurst) * Add M1 Garand Pineapple Rifle Grenade (kev4000) Levels ------ * Added "Operation Goodwood" (knoffhoff) Statics ------- * Cagny_ancient_building update (smig) * Fountains update to match the new textures (smig) * Cagny_ancient_building FINAL (smig) * Fix col0 bug on crete_castle_maintower (toddel) * Add crete_castle_10m_gate (toddel) Vehicles -------- * Try to fix vehicle sliding. (gunnie) * Fix excess smoke from wheeled vehicles (ctz) Misc ---- * Added Operation Goodwood to localization (knoffhoff) Changes from Version 1.3.199 to Version 1.3.243 ----------------------------------------------- Statics ------- * Add cagny ancient building + france_misc_03 texture (smig) * Make waterbassin handpump use new textures. need relighting (toddel) Vehicles -------- * M10 hitpoints fix (kev4000) * Add sherman_tracks ready for new uv-system (toddel) Misc ---- * Improve FOV shader to improve quality and strength on zoomed 3d weapons (ctz) Weapons ------- * No, we can not ... (bratwurst) * Fix M1911A1 Colt name and capacity (lightning) * MP40 3D ironsight (kev4000) * No4 3D ironsights (kev4000) * G43_ZF bugfix and add sway to sight (kev4000) * K98 3d ironsight (kev4000) Levels ------ * Lebisey updates: (mrcheese) * Add StuG to 64p Lebisey (mrcheese) Soldiers -------- * Testing adjustments to fireteam leader spawning (ctz) Changes from Version 1.3.136 to Version 1.3.199 ----------------------------------------------- Weapons ------- * New p38 fire sound (bratwurst) * No1smle/no4 fire sound test (bratwurst) * M1917 Enfield fire sound test (bratwurst) * New M1 carbine fire sound (still wip) (bratwurst) * M1 carbine fire sound tweak (bratwurst) Statics ------- * Fix concrete_feeder lightmap errors. Need Relighting! (toddel) * Add fh_cablepole_concrete_des (toddel) * Fix sdkfz251_d_wreck lightmap errors (toddel) * Add crosses (smig) * Cromwell_wreck use new Texture system (toddel) * Fix gerpuptent bulletcolision (toddel) * Fix barn03 colision what makes you jump to enter it (toddel) * Fix visuell bug where a face hides the way to the 1st storey (toddel) Levels ------ * Added map "Tank Firing Range" to map ftp. (knoffhoff) Kits ---- * Added Engineer pickup kit (lightning) * Added Engineer with Satchels (lightning) * Standardized Western Front NCO kits (lightning) Vehicles -------- * New system for Cromwell tracks (toddel) * Stug_PIII_tracks new system textures added. (toddel) * Epic pzivh kitbash (ctz) * Updated glider with new mesh version. (gunnie) Changes from Version 1.3.081 to Version 1.3.136 ----------------------------------------------- Weapons ------- * Some BAR 1p anims (killi) * Hopeful MG34 dolphin diving fix (kev4000) * Add missing single-player ai templates and files. (gunnie) * Thompson reload sound (bratwurst) * StenMK2 3D ironsight TEST (kev4000) Statics ------- * Dunghill use stairmaterial now (toddel) * Walls colission update. no need to relight (smig) * Update tweak files - please try to relight the gates (smig) * Add new pillars (smig) * Carts colission update. no need to relight (smig) * Reduce specular brightness from france_plaster (toddel) * Allow player to exit village_house_005 through the windows (toddel) * Fix cap under windows village_house_015 (toddel) * Add eu_church_ruin1 (and Cagny church) (smig) * Switch materials on sackbarrow (toddel) * Add stairs2m_straight_france (toddel) * Smigs beloved Textures.... (toddel) Vehicles -------- * Updated Typhoon Cockpit with new cockpit from Agus. (gunnie) * Updated and optimized P3N with lods and trimed mesh in 1p lods. (gunnie) * Major M4A1 changes (kev4000) * Add Antenna to Puma APC. (gunnie) * M10 tweaks (kev4000) Changes from Version 1.2.996 to Version 1.3.081 ----------------------------------------------- HUD --- * New menu/interface button sounds (bratwurst) Statics ------- * Watertower ladder switched colisions (toddel) * Kubel_france_wreck and Kubel_static_france use correct normalmap now. (toddel) * Add ladder ramp (for Juno beach wall) (smig) * Add Juno beach wall (smig) * Crete_castle_maintower complete (toddel) Damage System ------------- * Fix .50cal penetration (ctz) Vehicles -------- * M4A1 bug fix (kev4000) * M4A1 mesh fixes (kev4000) * Optimize wreck collision mesh. (gunnie) * Final normandy late tiger export (ctz) Misc ---- * Add fall of tobruk global ambient sound (bratwurst) Weapons ------- * Panzerfaust 1p inc speed tweaks (killi) * Turn off "reloadWithoutPlayer" everywhere (ctz) * More Panzerfaust 30m bafs. Still rough but hopefully this is how it's supposed to work... (killi) * Panzerfaust Inc change to play longer "tozoom" baf (killi) * Pfaust zoom with new sighting. Prob still wrong, hehe. (killi) * Cut in half visual recoil (kev4000) * Add sway G43, M1 Garand (kev4000) * Some g43 1p bafs (killi) * New empty and bolt click sound (stg44 first) (bratwurst) * G43 1p reload WIP while I figure out which hand will snap the bolt back (killi) * Garad reload sound (bratwurst) * An other toy for fff (sethsoldier) * M1A1/M1 carbine handling tweaks (ctz) * M3 grease gun fire sound (bratwurst) * Set correct firerate for the wathog (bratwurst) * Sten fire sound from FH42 soundpack (bratwurst) * Fix any suppression/explosion effect when leaving a deployed gun (ctz) * Correct BAR1918A2 firerates (ctz) * G43 1p reload anim update (killi) * New tank shell damage-distance code (ctz) Changes from Version 1.2.860 to Version 1.2.996 ----------------------------------------------- Kits ---- * Add MG42 lafette, panzerscheck and bazooka kits (kev4000) * Add MG42 lafette, bazooka and panzerscheck kitmeshes (kev4000) * Add piat kitmesh (kev4000) * Add G43 kitmesh (kev4000) * Add Pickup G43 kit (kev4000) Statics ------- * Village_house_007 glass now penetrable ( bugreport #934) (toddel) * Add Ringstand_kwk_5cm (toddel) * Improve lifting_block.collisionmesh (toddel) * Added earth wall. (remdul) * Fix gravestone4 (ctz) * Add windows into townhouse_028_des soldier col (toddel) * Bunker_kwk_5cm for juno Beach (toddel) * Kwk_5cm_socket (toddel) Vehicles -------- * Ported Schwimmwagen (toddel) * Final Tiger textures (toddel) * M4A1_eu WIP (kev4000) * Ready for in game testing. Lods completed. (gunnie) * Added france version of Kwk_5cm. (gunnie) * Raise opacity of Vehicle glass texture (toddel) * Add Horsa Glider (toddel) * M4A1 eu revisions (kev4000) * Lots of LCVP fixes (ctz) Misc ---- * Localisation: German map loading texts (thanks Bulwey!) and minor Lebisey fix (lightning) * M1A1 flamethrower exported (ctz) Weapons ------- * Garand 1p reload wip (killi) * Garand reload baf, again.. grrrr (killi) * More garand 1p bafs and tweak to reload (killi) * Add MG42 lafette (kev4000) * Add MG42 deployable handweapon (kev4000) * Major texture changes (kev4000) * Remove rambo rolling from new weapons (ctz) * Garand testing 1p longer fade-in time for "still" bundle (killi) * Some 1p StenMK2 bafs (killi) * StenMK2 1p inc change, longer still fade-in value (killi) * StenMk2 1p reload WIP (killi) * StenMK2 1p reload WIP2 (killi) * StenMK2 1p sprint w/cam motion (killi) * StenMK2 1p Idles (killi) * Some panzerfaust 30m baf WIPS. I know these are wrong sequence(pin is still in etc) but maybe less painful to look at for now (killi) Levels ------ * Lebisey changes (almost final): (mrcheese) Changes from Version 1.2.758 to Version 1.2.860 ----------------------------------------------- Python ------ * Correct artillery system with changed nebelwerfer gravitymod (ctz) Weapons ------- * Some Thompson M1A1 1p anims (killi) * Thompson M1A1 deploy speed tweak (killi) * Thompson reload clipping tweak (killi) * M1a1 mine initial export (ctz) * Garand stand and fire 1p tests (killi) * Garand fire baf speed adjustment (killi) Statics ------- * 2nd try to fix the watertower ladder! (toddel) * Fixing smoothing errors and removing LODs under 300 polys (smig) * Fh version of the bf2 palett and palettstack mappers pls replace for france! (toddel) * Open_garage now have a 2nd exit to leave the 1st floor! less death trap... (toddel) * France_showcase (toddel) * Woodefence´s use more used wood now. delete unuseful LODs and tweaked player colisions (toddel) * Re add farmwalls! delete un useful LODs (toddel) * Add Brickwall3_5m, eurowall2_high_segment2 (smig) * Add Footbox_9x bundle save 8 x the colisons and sample size (toddel) * New Purple Heart Lane cover Texture (toddel) * Fh_rudderboat_color added (toddel) * Fix Texture switching/flickering on furnitures on low end computers! (toddel) * Townsigns. Fix Flickering on low-end computers reduced drawcalls by 50% (toddel) * Roadsignpoles. Fix Flickering on low-end computers (toddel) * Tunis mosque tower (toddel) * Add tunis_dome (toddel) Levels ------ * New luttich version (fenring) Vehicles -------- * Updated France Opel with lods. (gunnie) * Nebelwerfer sound vers.1 (bratwurst) * Speed up main gun movement and attempt to correct barrel drift on stug. (gunnie) * Increase gun response and speed on Semovente. (gunnie) * Normandy Tiger. (toddel) Changes from Version 1.2.662 to Version 1.2.758 ----------------------------------------------- HUD --- * Add luttich loading music (fhbeta_darkpepe) * Add purple heart lane loading screen music (fhbeta_natty) Statics ------- * Fixed townhouse_028_des.collisionmesh (malsa) * New Lods for townsheds (toddel) * Fix bad dirt channel on townsheds (toddel) * Fix bad colisions on townsheds (toddel) * Church open for vehicles (smig) * Add church_pulip_left1 (smig) * Townsheed 004 have bullet colision (toddel) * Higher ceiling above stairs for smoother movement in the pdh_observation_bunker (smig) * Closed invstairs down side to use object in mutiple directions (toddel) * Add invplane for better player colisions (toddel) * Fixing colission materials, optimizing LODs materials and removing LODs under 300 polys (smig) * Fixing colission materials, optimizing LODs materials and removing LODs under 300 polys (smig) * Add more detail to the rainpipe on townhouse005 improved colisions (toddel) * Improve soldiers colision (toddel) * Colisions improvements on village_house_014_des and village_house_015 (toddel) * Townhouse_ruine001 colisions mesh improved. windows are wider and high. removed bug what makes you stick in pile of wood (toddel) * Less LODs for wood_floor_france. adjusted color to fit better in overall look (toddel) * Single_tire_france remove 2 of 4 lods for better performance (toddel) * Add single_tire_france_4x. a bundle to save performance (toddel) * Add fh_rudderboat (toddel) * Add a drain_gate (toddel) * Add crete_caste statics (toddel) * Make chinaplate thick to avoid clipping and z-fighting. (toddel) Vehicles -------- * M4A1_tracks as single texture exported (toddel) * M4A1_eu model by omni and Textures by Montoya (toddel) * M4A1_eu_brit Textures (toddel) * Fix artifacts on cromwell gunsight (ctz) * Correct cromwell gun and add HE (ctz) * Add kwk_5cm (toddel) * Increase nebelwerfer ammo (ctz) * Updated Nebelwerfer wreck and collision mesh. (gunnie) Weapons ------- * SGWR_34_france textures (toddel) * M1A1 thompson sounds final (bratwurst) * Piat adjustments (kev4000) * Correct PIAT round damage (ctz) * Various greasegun bafs now with open bolt (killi) * Greasegun 1p reload wip (killi) * Greasegun 1p idles (killi) * G43 dynamic ironsight (kev4000) * M1 Garand dynamic ironsight (kev4000) * Sounds, sounds, sounds .. (bratwurst) Levels ------ * New Operation Luttich version (fhbeta_darkpepe) * Lebisey updates: add 16p mode, increase undergrowth distance, MG34->MG42, statics additions/changes. (mrcheese) * Luttich tweaks (fenring) Effects ------- * Adjusting water basin effect (smig) * Correct garand clip ejection (ctz) Changes from Version 1.2.609 to Version 1.2.662 ----------------------------------------------- HUD --- * Panzerschreck spawn screen and select icon (ctz) * Redid spawn screen icons for bren, k98, no4, mp40 and thompsonm1928 (ctz) * New spawn icons for g43, m1a1 thompson, garand, greasegun, mg34, piat (ctz) Statics ------- * Fix france_watertower ladder. (toddel) * Fix chateaux_backstairs. use stair material now. (toddel) * Add better colision to brickwall_12m_broken (toddel) * Fix poh_gun_emplacement.collisionmesh for smoother movement (toddel) * Fix problem with townhouse_029_des collisionmesh stairs which make you stuck while moving to the next storey (toddel) * Ruin_01 easier to use entrance steps (toddel) * Village_house_006 window cols are a bit bigger now for better gameflow (toddel) * Fix Typo on france_signs_01_cr.dds (toddel) * Fix bouncing player col on barn_02 (ctz) * Add stairs material into townhouse001, 001 no ad, 003, (toddel) * Various improvements on the regelbau_694.collisionmesh (toddel) * Fix colisions in townhouse006_open which makes you stick into the ground (toddel) * Fix screwed colorchannel on tunis walls (toddel) * Delete na_trenches1_deb_phl.dds (toddel) Vehicles -------- * Adjust puma handling and add networkable on engine to fix silence (ctz) * Fix silent sahariana engine in online play (ctz) * Fix civcoupe's silent engines (ctz) * Correct panther front armours (ctz) Weapons ------- * Fix panzerschreck and bazooka crashes (ctz) * Panzerschreck updates (ctz) * Correct panzerschreck and bazooka ammo (ctz) * G43 tweaks (kev4000) * G43 ZF tweaks (kev4000) * M1 Garand tweaks (kev4000) * Thompson M1A1 tweaks (kev4000) * StG44 tweaks (kev4000) * StG44 ZF tweaks (kev4000) * Improvements + M1A1 Thompson sounds (bratwurst) Levels ------ * Add nebelwerfer to purple heart lane (ctz) Effects ------- * Improve e_backblast_bazooka (ctz) Kits ---- * Fix GW_LMG_Limited client crash (ctz) * Fix a bunch more crashing kits (ctz) Changes from Version 1.2.604 to Version 1.2.609 ----------------------------------------------- Weapons ------- * Some Greasegun 1p bafs (killi) Changes from Version 1.2.519 to Version 1.2.604 ----------------------------------------------- HUD --- * Add weapon icons (kev4000) Statics ------- * Single_tire_france (toddel) * Add kubel_static_france (toddel) * Add kubel_france_wreck (toddel) * Fixed drystonewall_straigh_5m color (toddel) * Add FW190_wreck (toddel) * Shed_metalroof (toddel) * Add Wood_floor_france (toddel) Python ------ * Fix deployable system server crash when attempting to move an existing gun occupied by another player (ctz) * Fix onlyTakeableByTeam for flags which start neutral (ctz) Misc ---- * PHL Files added: (fhbeta_natty) Weapons ------- * Add panzerfaust 30m (kev4000) * Add MG42 (kev4000) * Add MG42 emplaced bipod (kev4000) * Add M3 Knife (kev4000) * Grease Gun deploy speed tweak (killi) * Grease gun stand and deploy test bafs (killi) * Greasegun bafs with sep bolt (killi) * Mg42: sound for test ready + updated tweak file (bratwurst) Kits ---- * US kits updated (kev4000) ==================================================================================================== = FH2.15 RC3 = ==================================================================================================== Changes from Version 1.2.500 to Version 1.2.519 ----------------------------------------------- Python ------ * Instead of disallowing multiple deployed guns per spawn, try to destroy the old deployed gun (ctz) Weapons ------- * Dear SVN (kev4000) * Deployable weapons have restricted exits (ctz) * Add Carlisle Dressing (kev4000) Levels ------ * Final tobruk terrain lightmaps (ctz) Vehicles -------- * PaK35 HE (ctz) * Add Kubelwagon late France version (toddel) * Add kubelwagon_fr code (kev4000) ==================================================================================================== = FH2.15 RC2 = ==================================================================================================== Changes from Version 1.2.469 to Version 1.2.500 ----------------------------------------------- HUD --- * Various communications fixes (ctz) Statics ------- * Fh_na_house11_dest Fix Bug which allows player to crawl into the house. (toddel) * Fh_na_house4_des cant be used as a ramp anymore (toddel) * Ironbridge.collisionmesh improved player can step on bridge now sidewards without jumping (toddel) * Military_barbwire_3m_pole fix popping of small poles (toddel) Vehicles -------- * Fix M3 Grant smoke shell loadout (ctz) Misc ---- * Aberdeen use English Flagnames now! (toddel) * Fix 2 Typos in German Localization (toddel) * Update vehicles omitted in light combat mode (ctz) * Tobruk localization typo (lobo) * Remap 'move' sound binding (ctz) * Fix req_new_order text (ctz) Weapons ------- * Geballte ladung_grenade 1p bafs (killi) * Slightly adjust breda30 sight (ctz) * Make deploy_marker stick to vehicles to avoid deployments inside vehicles causing physics errors (ctz) * Fix bredam37 player pose (ctz) * Remove idles from no73 (ctz) Levels ------ * Sfakia tweaks and fixes (mrcheese) * Fix Crete monastery lightmaps (fenring) * Sidi Rezegh door trigger radius reduced (ctz) * Fix Sidi Rezegh kit positions and german counterattack makeup (ctz) Kits ---- * Fix australian slouch hat (ctz) ==================================================================================================== = FH2.15 RC1 = ==================================================================================================== Changes from Version 1.2.445 to Version 1.2.469 ----------------------------------------------- Statics ------- * Fix nafrica_hangar player exterior collisions (ctz) Python ------ * Updated Installer Devlist (lightning) Vehicles -------- * Fix plane physics (ctz) * Spotter plane crosshairs (ctz) Misc ---- * Fall of Tobruk: Final tweaks (lobo) * Sfakia checkpoint names now in English (toddel) Weapons ------- * Adjust deployable marker to be rounded and symmetric (ctz) * Fix deployable ammo system (ctz) * Remove ugly blur plane from breda30 (ctz) Levels ------ * Sidi Rezegh: 2.15 content (ctz) Changes from Version 1.2.434 to Version 1.2.445 ----------------------------------------------- Statics ------- * Church ruin by Matt B now has lods and cols (malsa) * Fix invisible_blocker_20m (ctz) * Barn_01 by Matt B now with lods and cols (malsa) Vehicles -------- * Panzer 3N at Mareth (lobo) Misc ---- * Shorter version of Fall of tobruk map discription (bulwey) (toddel) Changes from Version 1.2.386 to Version 1.2.434 ----------------------------------------------- HUD --- * Fix immersive mode so its not the default (ctz) * Vehicle shouts now team-local rather than just local (ctz) * Zero's Music Changes (lightning) Statics ------- * More euro trenches (lobo) * Revert no colision for too big NA basket (toddel) * Revert player cols on fhammocrate variants (toddel) * !!!!!!!!!!!!!!! MAPPERS NEED TO RELIGHT this object!!!!!!!!!!!!!!!!!!!!! (toddel) * Reexport Crete Monastery . (toddel) * Eu_church1 update (smig) * Add townhouse_30 + fixed LOD settings (malsa) * Add church clocks (smig) Vehicles -------- * Fix bofors always being wrecked (ctz) * Revert HP changes (ctz) * Fix static some defenses being too weak against HE (ctz) * Fix bofors projectile collision (ctz) * Add flak 18 fr and pg code (kev4000) * Add bofors EU (kev4000) * Correct swapped front/side armours on PZIVF1 and PZIVF2 (ctz) * Fix civtruck and civcoupe's invulnerability to explosives (ctz) Misc ---- * Fall of Tobruk localization (lobo) * Fall of Tobruk localization p.2 (lobo) * German Tobruk discription by HsLan-Bulwey (toddel) * Tobruk english localization (lobo) * New menu videos (ctz) Weapons ------- * Extend mortar whizz sound distance (ctz) * Add Geballte Ladung Grenade (kev4000) Levels ------ * Tobruk final lightmaps, small vehicle adjustments, blocking up of wallhacks and new overgrowth atlas (ctz) Kits ---- * Geballte Ladung Grenade for spawnable AT class (kev4000) Changes from Version 1.2.240 to Version 1.2.386 ----------------------------------------------- HUD --- * Optional immersive mode (ctz) Statics ------- * Sdkfz251_d_wreck (toddel) * Add woodenfence/WoodenFence_250_high_3m, +des (toddel) * Add Bangalore ready for Export (toddel) * Add Bangalore_crate_cls (toddel) * Add Bangalore_crate (toddel) * Add Street_guardrail_france family (toddel) * Fix Tobruk undercover entrances step (toddel) * Military_barbwire now harm soldiers on contact (toddel) * Fh_na_villa1_des colisionmesh improvments (toddel) * Fh_na_villa1.collisionmesh improved (toddel) * Add Bunkerdoor (toddel) * Alam_halfa ammocrate exploit fix (toddel) * Added goodwood staircase (knoffhoff) * Change in skirts of euro trenches (lobo) * Add Concrete_Drainagepipe (toddel) * Add concrete_feeder (toddel) * Add eu_m1_t (lobo) * Add corrugated_metal_plate (toddel) * Eu_m1_cross (lobo) * More euro trenches (lobo) * Add canel_stream_control and mill_stream_control (smig) * Add canel_stream_control_wide (smig) * More euro trenches (lobo) * Add France_carpets (toddel) Damage System ------------- * Tweaked tank armour damage system (ctz) Python ------ * Fix bad kit limiting kills on connect/reconnect (ctz) * Remove use of timeInObjectWithPassengers until it works (ctz) Vehicles -------- * Simplified german armour collisions (ctz) * Further simplify PZ4 collisions (ctz) * Improvements to M4A1 collisions (ctz) * Remove hole in sdkfz251/1 flap collisions (ctz) * Accurate masses for all vehicles (ctz) * Standardise all vehicle HPs (ctz) Misc ---- * Do not ignore menu settings for AI. (ctz) Weapons ------- * Add GeballteLadung_grenade (toddel) * Uploaded panzerfaust 30m maxfile (knoffhoff) * Update springfield sniper (kev4000) * Add AN_M8_SmokeGrenade (toddel) Levels ------ * Language and performance fix on Alam Halfa (knoffhoff) Changes from Version 1.2.096 to Version 1.2.240 ----------------------------------------------- HUD --- * Add remaining awards images by FatJoe (ctz) * Marking enemies now restricted to binoculars use rather than squadleaders (ctz) Statics ------- * Fix little col2 bug on fieldTent (toddel) * Player can not stick in village_fauntain any longer (toddel) * Add townhouse_029_des by Malsa (toddel) * Add village_house_005_cls (toddel) * Tobruk_church Spiralstairs and Towerstairs works now fine. (toddel) * Flak88_ammobasket col with stairmaterial (toddel) * FHammmocrate player col readded with stairmaterial (toddel) * Stack_of_logs (toddel) * Reduce lod distances squaretable_blue (toddel) * Tobruk_moquette samplesize reduced and lod faster now (toddel) * Add stonewall_thick_rounded (toddel) * Add stonewall_thick_90deg (toddel) * Add Iron_balustrade and iron_balustrade_5m (toddel) * Added a lower versions of all farmwalls, added some more desroyed versions and did lods for all. (knoffhoff) * Add fh_stove (toddel) * Add Static Opel_Blitz_fr Family (toddel) * Add damaging ramp to military_barbwire_3mw (ctz) Python ------ * Engineer Silver now depends on global repairs (ctz) Vehicles -------- * Fix impenetrable canvas on m3 stuart (ctz) * Flak38.collisionmesh improved (toddel) * Flakvierling38.collisionmesh improved (toddel) * Lefh18.collisionmesh improved (toddel) * Pak35.collisionmesh improved (toddel) * Pak40_.collisionmesh improvements (toddel) * Pak40_static.collisionmesh improvements (toddel) * Pak38_static.collisionmesh improvements (toddel) * Pak38.collisionmesh improvements (toddel) * Pak35_static.collisionmesh improvements (toddel) * Bofors40mm.collisionmesh improvments (toddel) * M10 tank destroyer (kev4000) * Fix spitfire camera (ctz) * OpelBlitz_fr Textures , maxfiles (toddel) * Fix PaK40 versions (ctz) Weapons ------- * New system for resupply of deployable kits (ctz) * Deployment marker physics model now a 1.2m cube rather than point (ctz) * Improve vickers303 seat animation and ik (ctz) * Slightly oversize bipod wreck col0 to ease repair (ctz) * Add PIAT Textures and Model. (toddel) * Add StG44_ZF (kev4000) * Add G43_ZF (kev4000) * Fix various weapons hit indicators (ctz) * Fix beretta hit indicators (ctz) * Fix lewis bipod repairability (ctz) * Adjust ranges of 25pdr, 105mm, and mortar HE damage (ctz) * Slightly increase k98 grenade damage (not radius) (ctz) * Fix sGWR34 player invulnerability (ctz) * Slightly reduce movement effect on deviation for SMGs (ctz) * Fix MG15_bipod repairability (ctz) Levels ------ * Fix gazala bugs, add lafette/vickers to sidimuftah and 150th (fenring) * Gazala replace stationary mortars with mortar kits , save one atlas lightmap, various static bug fixes. (fenring) * Redesign of plane reloads + some deployable kits: Alamein, Tobruk, Mersa Matruh (lobo) * Less Tunis lightmaps (lobo) Kits ---- * Add SMG + explosives pickup kit (ctz) * Use aussie hat for more than just NCO (ctz) Changes from Version 1.2.034 to Version 1.2.096 ----------------------------------------------- Weapons ------- * Breda reload sound (bratwurst) * New deployment system (ctz) * Slightly reduce rifle deviation when in ironsights (ctz) * Deployable mortars (ctz) Statics ------- * Fixing missing roofcols (toddel) * Improved col2 on FH_NA_houses 9-12 (toddel) * Remove col2 from mortarjunk1 (toddel) * Removed col2 on 25pdr_shellbox_cls, 25pdr_shellbox_open (toddel) * Imrpove col2 on FH_NA_house5_dest, fh_na_house6_cls and FH_NA_house7_cls (toddel) * Turn off teamFromClosestCP on player ammo boxes (ctz) * Improve col2 on tobruk_transmissionstation (toddel) * Tobruk_wrecked_walls col2 improvments (toddel) * Larger, more obvious player ammo boxes (ctz) * Sidi_Barracks col2 improvement (toddel) * Sidi_Blockhouse col2 improvements (toddel) * MiliBed3 col2 improvement (toddel) * 6pdr col2 improvements (toddel) * ST_flaktrench3 col improvments (toddel) * St_flaktrench2 col improvments (toddel) * St_flaktrench1 col improvments (toddel) * Paktrench col improvments (toddel) Levels ------ * Rendering optimisations to Operation Hyacinth and Crete (ctz) * Major gazala changes (fenring) Misc ---- * Ambient sounds (bratwurst) Vehicles -------- * Adjust plane gun camera FOV (ctz) * Revert PZ4 engine test change (ctz) * Make planes throttle up 40% quicker and throttle down 33% quicker (ctz) * Trucks and APCs slowly give infantry passengers ammo (ctz) Changes from Version 1.2.006 to Version 1.2.034 ----------------------------------------------- Weapons ------- * G43 sound (bratwurst) Soldiers -------- * Fix jump stamina on italian soldiers (ctz) * Slightly reduce jump impact on stamina (ctz) Statics ------- * Pitchfork (toddel) * Fix player collisions on military_barbwire_3mw (ctz) * Add townhouse_028_des by malsa (toddel) * Adjust civtruck lod distance (toddel) * Add Tobruk_Block (toddel) * Fix tobruk_building2_cls stair bug (toddel) * Delete floating stone on fh_na_house10_dest_nobottom (toddel) * Crete_monastary_walls lod distance reduced (toddel) * Add crete_monastary_walls tobruk versions (toddel) * Add Towndoor_1 and Towndoor_2 (toddel) * Adjust NA colortextures to fit in Tobrukstyle (toddel) * Fix lightmap error on new crete_archs (toddel) * Add window_closed_shutter_01 (toddel) * Add WoodenFence_250_high_1m (toddel) Vehicles -------- * Optimise chevy30cwt texture usage (ctz) Changes from Version 1.1.939 to Version 1.2.006 ----------------------------------------------- Weapons ------- * Reduce ammo of satchel to 2 and remove silly sparks (ctz) * Fix No4 scope to have accurate No32 scope (ctz) * Breda30 reload baf tweak (killi) * Finish normals on beretta 38 (ctz) * Add Erdziellafette (toddel) * Export MG34-Lafette (ctz) * Deployable BredaM37 tripod (ctz) * MG34-Lafette deployable (ctz) Statics ------- * Add Crete_Arch_thick (toddel) * Add Crete_arch_2x (toddel) * Add stairs2x4m_straight (toddel) * Add Window_Green_tobruk (toddel) * Add Window_Green_halfclosed_tobruk (toddel) * Add stairs_straight_2x1_25 (toddel) * Add Tobruk_2_storey_cls (toddel) * Sidi_undcover2 planar surface use better terrain textures (toddel) * Add BarbedFence_single_stick (toddel) * Add room_lamp_01 (toddel) * Add room_lamp_03 (toddel) * Add room_lamp_02 (toddel) * Add Factory_001_cls (toddel) * Add Strawstack_static (toddel) Vehicles -------- * Add WillyMB_us_c.dds (toddel) Changes from Version 1.1.919 to Version 1.1.939 ----------------------------------------------- Python ------ * Add an option to linkCPs to have mixed source CPs result in a neutral target CP (ctz) Weapons ------- * Mortar_fire_1p sounds (bratwurst) Statics ------- * Added some wreckage for destroyed radar (knoffhoff) * Add Signal_Tower (toddel) * Add drystonewall_straigh_10m_low for Tobruk to avoid big parts in the ground (toddel) * Shorten Drystonewallset lod settings (toddel) * Add stairs_straigt_4x4m for tobruk (toddel) * NA_arch_4x for Tobruk aviable (toddel) * Na_arch and na_arch2 lod earlier now (toddel) * Add stairs_straight_1x1m for Tobruk (toddel) * Beachramps (toddel) Changes from Version 1.1.804 to Version 1.1.919 ----------------------------------------------- Statics ------- * Add eu_wtrench1 (lobo) * Added static CivCoupe_wreck (toddel) * Some eu trenches (lobo) * Two trenches (lobo) * Add a stretcher (toddel) * Add WürzburgRiese (toddel) * Add eu_m1_long, brown cow (lobo) * Add invStairs_3x for smoother player colision (toddel) * Eu_m1_zlong and updated eu_m1_long (lobo) * Slightly adjusted toddels ditch to my needs and added another curved piece (knoffhoff) * Eu trenches (lobo) * Added radarcontrol building (knoffhoff) * Add Radar_wuerzburgriese_des (toddel) * Add freya_radar_des (toddel) * Add PDH_Concrete_stairs (toddel) * Add bunkerpart_6 (toddel) * Add Bunkerpart_5 (toddel) * Add ironstove (toddel) * Added more destructed freya radar (knoffhoff) Python ------ * Revert to previous artillery maths (ctz) * Turn off spammy debug for artillery spots, replace with reuse of "revive" score event (ctz) * Disable kit limiting on AI games (ctz) Vehicles -------- * Fix Pak40 variant skins regression (ctz) * Adjust sahariana mass (ctz) * Flak 88 col2 improvement (toddel) * Solothurn s18 on sahariana now semi automatic, 60RPM fire-rate (ctz) * Disable uav_pred entirely (ctz) Misc ---- * Fix black minimap (ctz) Weapons ------- * Breda 1p deploy baf (killi) * Breda30 going-to-prone 1p baf (killi) * Breda 30 1p reload WIP for timing (killi) * M1 Carbine sounds (bratwurst) * STG44 export by Kev4000 (fenring) * Fix errant local voices from players in vehicles (ctz) * Fix LMG accuracy (ctz) * Overhaul DICE M2HB (ctz) * Tiger cannon for testing purposes and some tiny corrections (bratwurst) * M91c 1p Bayo deploy tweak (killi) * M91 1p Bayo deploy tweak (killi) Levels ------ * Small tweaks: Bardia and Mareth (lobo) Soldiers -------- * Deaden ragdoll physics to give a more 'sack of spuds' effect (ctz) Changes from Version 1.1.766 to Version 1.1.804 ----------------------------------------------- HUD --- * Make minimap grid overlay better labeled (ctz) Weapons ------- * Fix 3p bayonet deploy sounds (ctz) * Added Panzerschreck/Bazooka sound + Bazooka reload sound (bratwurst) * Some various liftings/earcandy + added springfield bolt, winchester cock sound (bratwurst) * Changed path of Breda 1p anims to own folder (killi) * Some Breda30 1p anims. (killi) * Some more Breda30 1p bafs (killi) * New BAR sound (bratwurst) Vehicles -------- * Various sahariana improvements (ctz) * Attempt number 2 to prevent flying pak40 (ctz) * Added tank reload sound to valentine II (bratwurst) * New-old Tiger sound (bratwurst) Effects ------- * Add dimer lights (smig) Levels ------ * Gazla, undergrowth performance tweak, 1 more pz3 for ger, possible problem with roads fixed, lightmaps cleaned. (fenring) * Tunis changes (lobo) * Mareth Line changes (lobo) * Cleanising: Supercharge and Matruh (lobo) Changes from Version 1.1.723 to Version 1.1.766 ----------------------------------------------- HUD --- * Fix empty spot on the end of squadmember hud (ctz) * Make SL spotting work again (ctz) Statics ------- * Fix giarabub_tower3 lodding (ctz) * Fix lod distances of brit_dsrt_tent, brit_dsrt_tent_Med, giarabub_mosqueyard and st_trench1 (ctz) * Add Z-buffer workaround for Tubrukroadsigns (toddel) * Metalbucket (toddel) * Add wood_bridge_small (toddel) * Prevent all projectiles from hitting the poles holding up cammo nets (ctz) Python ------ * Kit limiting of NCO kit now works over reconnections (ctz) Levels ------ * Italians at Hyacinth (lobo) * Changes to sfakia and crete undergrowth (ctz) Vehicles -------- * Fix lack of destruction effects for many vehicles when destroyed by large calibre weapons (ctz) * Fix canvas material on semovente l40 (ctz) * Erase ignore for sahariana (lobo) * Fix sahariana shinyness and un-armed version (ctz) * Improve DaimlerMk1 engine strength and sound (ctz) * Twiddle pak40 inertiamods (ctz) Misc ---- * Swap sounds for losing and enemy gaining flags (ctz) * Fix australian 'unit spotted' sound (ctz) Weapons ------- * Breda30 only fireable when prone as per mg34 (ctz) Kits ---- * Slightly expand alpha for feathers portion of italian hats texture (ctz) Toolbox ------- * Restore controls.con from backup if it becomes zero sized or goes missing (ctz) * FH2.exe now compatible with vista UAC (ctz) Changes from Version 1.1.657 to Version 1.1.723 ----------------------------------------------- Weapons ------- * Bazooka 1p run and sprint bafs (killi) * Bazooka 1p bafs including reload WIP (killi) * Updated Bazooka 1p reload baf. Slightly longer. (killi) * Add deviation meter to weapons without crosshairs (ctz) * Enable hit indicators on static MGs (ctz) * HUD icon from deployable vickers303 (ctz) Statics ------- * Stairs6m col2 improvement (toddel) * Add villagehouse 13 (toddel) * Add village_house_014_des (toddel) * Add village_house_015 (toddel) Kits ---- * Fix italian kit icons (ctz) * Add SMLE reduced ammo version (ctz) * Adjust italian rifles ammo (ctz) Misc ---- * Fixes to spotting system: duplicate messages, distance regression (ctz) * Fix misspellings of Carcano (ctz) Vehicles -------- * Civilian coupés (ctz) Changes from Version 1.1.610 to Version 1.1.657 ----------------------------------------------- HUD --- * Vastly adjust communications hud (ctz) Statics ------- * Fix damage from oversize barbedwire player collisions (ctz) * New brickwall pillars (smig) * Freya_Radar (toddel) Vehicles -------- * Add correct smoke dispenser to tiger (ctz) * Toughen up tiger front (ctz) Weapons ------- * BAR 1918A2 coded (ctz) * Final Breda30 export (ctz) * Mod43 grenade arming baf. Someone pls let me know if this is not correct. (killi) * M1 carbine and M1A1 carbine coded (ctz) * Correct damage of 75mmL24 HEAT projectile (ctz) Kits ---- * Disable country-specific injury sounds (ctz) Common ------ * United states flags (ctz) Effects ------- * Adjust thompson muzzle fx to show compensator action (ctz) Changes from Version 1.1.487 to Version 1.1.610 ----------------------------------------------- Kits ---- * Australian with slouch hats (ctz) * Italian kits exported (ctz) * Country-specific death and injury sounds (ctz) * Final IA kits with LODs and dropkits (jodonnell) Statics ------- * Enable Col2 for 2pdr Boxes! to fix Alamhalfa Ammobox Glitch (toddel) * Belgian_Gate_sandversion (toddel) * Barrage blimps (ctz) * Small tobruk to be placed on ground (smig) * Add water tank (smig) * Add a Dunghill (toddel) * Add a Dungbox (toddel) * Add ruin_01 (toddel) * Added Fire_trench (lobo) * Add conference_table (toddel) * Mareth Line changes (lobo) * Add z_trench (lobo) * Texture fix & psd (lobo) * Add Francewatertower (toddel) * Add village_house_012_open (toddel) Vegitation ---------- * Added green appletree. (remdul) Vehicles -------- * Sdkfz251_d (toddel) * Add stuka_zu_fuss textures and Model (toddel) * French storch exported (ctz) * Piper J-2 cub (US version) (ctz) * Updated Vehicles to add Breda 37 and mesh tweaks. (gunnie) Misc ---- * Remove another non-aussie voice from the aussie set (ctz) * Fix some missing aussie localisations (ctz) * Cow pat (ctz) * Add short delay to auto grenade voice (legwork by bratwurst) (ctz) * Fix sound for 'auto' spot (ctz) * Double undergrowth density with no performance cost (by remdul) (ctz) * Some corrections of weapon designations, (knoffhoff) Weapons ------- * New beretta 34 and 38 sounds (ctz) * Some textures (lobo) * Uploaded psd and max file of uk_entrenchment_tool (knoffhoff) * Fix smoothing groups on no4scope (ctz) * Fix p38 sights (ctz) Levels ------ * Small giarabub and Tunis tweaks (lobo) * Alamein cleanising, pak40 sandgelb for mareth (lobo) * Added ctz's video performance improvement permanently to the map, reduced number of different spawnable objects from 37 - 28 (knoffhoff) * Aussies at Tobruk, bardia and giarabub (lobo) * Tunis changes (lobo) Toolbox ------- * Toolbox Update 1.1.501, new buddy and favourite server system + minor bugfixes (purity) Changes from Version 1.1.438 to Version 1.1.487 ----------------------------------------------- HUD --- * Add US menu icons (lobo) Statics ------- * Watermills update - lower water level + option to put it full in water (smig) * Textures for smig (lobo) * Tobruk Barracks Fix Bug that allows Vehicle to drive inside. Overall Colision Optimizations (toddel) * Crete Statics Colision Improvements (toddel) * Tobrukhouse_I Col2 Improvements. Thx Lord Helmchen for the Report (toddel) * Add altar (smig) * Col2 improvements (toddel) * Add lcvp__staticversion (toddel) * Add LandingCraftAssault_static (toddel) * Add max files for my models (hope they are the final ones hah) (bizness) Python ------ * Adjust repair and ammo giving points (ctz) * Attempt to track spotters for artillery and award assist points (ctz) * Initial version of FH2 decorations (ctz) Vehicles -------- * Add storch_france_c.dds (toddel) Misc ---- * Some corrections and improvements for german localization made by Bulwey (knoffhoff) * Add sky for operation luttich (fenring) * Preliminary operation luttich localization (english only, needs translations) (fenring) Weapons ------- * Make the tommy gun eject the correct round type (ctz) * Stabalise deployable vickers 303 (ctz) * British grappling hook (ctz) * Improve usability of K98 scope (ctz) * Remove view spring in zoomed mode (ctz) * Detatch extra bolt part on No1SMLE (ctz) * Enlarge foresight on No1SMLE (ctz) Levels ------ * Some gazala tweaks, flak88, 6pounder and carro back tot 27 veichle types, grant balancing (fenring) * Tobruk balance fixes, Tunis tweaks (lobo) Effects ------- * Gramophone - adding edith piaf music (smig) Kits ---- * Fix dropkits (ctz) Changes from Version 1.1.350 to Version 1.1.438 ----------------------------------------------- Kits ---- * Fix pickup kit bugs (missing index 3 items) (ctz) * Pilot kit mesh (ctz) * British commando kit gets the stick tommy gun (ctz) * Fix medic kit hats etc (ctz) HUD --- * Fix artillery request button (ctz) * Tie spotting submenu to binocs (ctz) Statics ------- * Eu_church1 update (smig) * Fix giarabub_mosqueyard collisionmeshes players will not stick on stairs anymore. (toddel) * LOT OF Soldier colision improvements (toddel) * DAKcrates without Country specific Symbols (toddel) * Remove col2 on player_ammoboxes (toddel) * Matruh Buildings Player Colision Improvements (toddel) * Tobruk Garage and Tobrukhouse 2 player colision improvement (toddel) * Invisible stair for mappers (lobo) * Fix Static ju 52 wheels cols and open the Back (toddel) * FH_NA_house1_dest minimize the risk to get stuck on the beams. player now are able to climb the 1st floor (toddel) * Guardhouse windows now use Glass. (toddel) * Water mills player colission update (smig) * More player colissions update (smig) * Hiding objects mappers don't need (bundled objects) (smig) * Add FlakFortification (toddel) * Fix cows scale (lobo) * Fix Hurricane_MkII wreck Col (toddel) * Fix Opel Blitz DAK Wreck Col2 (toddel) * Fix Bug which allows player to look through the Sandbags (toddel) * NA_House Series col2 improvements (toddel) * Add free french flag (lobo) * Add Ironrung ladder (toddel) * Add Concretewall_Thick_10m,Concretewall_Thick_20m,Concretewall_Thick_5m,Concretewall_Thick_5m_fa lling (toddel) * Increase bedford_wreck Lod distance (toddel) * FH Ladders now use common texture (toddel) * Eu_church1 done :) (smig) Damage System ------------- * Tough light vehicles and emplaced guns vs grenades (ctz) Vehicles -------- * Fix stereo sound on tiger (ctz) * Improve tiger engine sound, and toughen it up a bit (ctz) * Fix crete ctd (ctz) * Hanomag flaps start open (ctz) * Correct tiger loadout (ctz) Misc ---- * Italian victory song (ctz) * Remove radio sounds from voice commands (ctz) * Remove messages from local voice commands (ctz) * Remove some british voices from the Aussie set (ctz) Weapons ------- * Toughen emplaced weapons vs all explosives (ctz) * Fix broken duck cameras on mg15, mg34 and breda m37 (ctz) * Fix bayonet deployment sound bug (ctz) * Increase deviation when firing handheld MG34 while standing (ctz) * Hit indicator for mounted MG34 (used on zwillingssockel 36) (ctz) * Improved breda m37 sound by bratwurst (ctz) * Improved breda m30, carcano m91, carcano carbine m91/38 and winchester sounds by bratwurst (ctz) Levels ------ * Save 48MB of VRAM on Alam Halfa (ctz) Changes from Version 1.1.318 to Version 1.1.350 ----------------------------------------------- Weapons ------- * M91carcano load and reload bafs. WIPs. (killi) * Adjust deployable vickers deploy position (ctz) * Add slow ammo capability to deployable vickers (ctz) * Fix M3 grant gun (ctz) Python ------ * Manually clean spawners created by deployable weapons at round start/end (ctz) Statics ------- * Add broken wall segments (smig) * Various player colisoin fixes and lod improvements (toddel) * 2pdr boxes now uses correct materials (toddel) Misc ---- * Updated german localization with new weapons (knoffhoff) Changes from Version 1.0.823 to Version 1.1.318 ----------------------------------------------- HUD --- * No1 smle grenade launcher (ctz) * IT and AU menu icons (lobo) * More menu stuff (lobo) * Fixed icons format (lobo) Statics ------- * Add village_house_006 (toddel) * Fix marketstand supersize. (toddel) * Add Belgian_Gate (toddel) * Add Wine Textures (toddel) * Add 2 Bottles (toddel) * Add Barcounter (toddel) * Add Transmissionstation_france (toddel) * Cable_damaged_FH (toddel) * Add pictureframe dirt to dirttexture (toddel) * Added villagehouse007 (toddel) * Beanpoles (toddel) * Updated Giarabub localization and added italian flag (lobo) * Delete ignore for Giarabub statics (lobo) * Added Petrolpump (toddel) * Add Crate_Supersize (toddel) * Broken Bunkerparts (toddel) * Added waterbasin (knoffhoff) * Add Panther_A_late_wreck (toddel) * Add Panther_A_early_wreck (toddel) * Add Panther_G_wreck (toddel) * Cammonets col3 fixes (lobo) * Add Cromwell_wreck (toddel) * Added aussie flag (lobo) * Added as et of farmwalls (knoffhoff) * Copplestonebridge_big_broken (toddel) * Gravestone lightmap samples (toddel) * Update - eu_church1_windows fixed (smig) * Update - fountains and waterbasin moved into fountains folder (smig) * Update - water mill moved to mills folder (smig) * Add - waterbasin water effect (smig) * Factory001 (toddel) * Update - fixed texture path (smig) * Add eu_watermill2 (smig) * Update - name change for watermill stones (smig) * Add wood wheelbarrow (smig) * Add FH_2WheelsCart1 (smig) * Move visible part of static_mines_long down (visible on mareth in AT ditch) (ctz) * Congratulation - it's a boy, it's a girl (smig) * Quack, quack (smig) * Update - destroyable ducks (smig) * Some statics fixes (lobo) * Barn_03_cls (toddel) * Add barn_02_cls (toddel) * Added Window Planks (lobo) * More carts :D (smig) * Gravestone4 fix..... (toddel) * Lebisey townsign (toddel) * Trimmed_Timber (toddel) * Campfire (toddel) * Fix cow colls (lobo) * Add - fh_eu_bunker1 (smig) * Add Barcounter2 (toddel) * A Floorlamp (toddel) * Add a Sofa (toddel) * Improve fh_cablepole_1arm cols (toddel) * Add cablepole without a arm (toddel) * Waco wreck (lobo) * France_Propaganda signs (toddel) * France Roadsigns (toddel) * Stonewall_Thick_5m for Testing. (toddel) * Added france_windmill (toddel) * Add France Stonewall_Thick (toddel) * Add wooden stairs (lobo) * A Set of France_stairs_1m (toddel) * Fixed stairs (lobo) * France_gardenfence (toddel) * France_gardenfence variations (toddel) * Fix camels in pain (ctz) * Add Gramophone (smig) * Add church bells (smig) * Add Open_garage (toddel) * Mortain City sign (toddel) Damage System ------------- * New tank penetration, non-penetration and grenade explosion sounds by bratwurst (ctz) Python ------ * Attempt at fixing the coop flag capping bug. Could somebody test a coop game? (bizness) * Fix a bug in conquest gamemode causing flags to fail to switch when reaching the top of the pole (ctz) * Increase frequency of awarding teamwork points (repair, heal, ammo) (ctz) Vegitation ---------- * Add Lettuce (toddel) * Added hedgerows (remdul) * Add appletree (toddel) * Added various Bushes (toddel) * Added new ferns (greener than the BF2 vanilla ones, fewer polies, smaller texture) (remdul) Vehicles -------- * Western front universal carrier exported (ctz) * Cromwell Track Textures (toddel) * Add Cromwell Tank and Textures (toddel) * Cromwell exported (ctz) * Normal/Specular for Cromwelltracks (toddel) * Stug Tracks on Europe Set.Diffuse/Normal/Specular done. (toddel) * Add flak18_main_c_fr.dds! (toddel) * M8 Greyhound by Agus (toddel) * Ai updates to vehicles...still testing (bizness) * Added Sd.Kfz 234/2 (toddel) * Add SdKfz251/10 (ctz) * 25Pdr MK IV (toddel) * Fix left/right limits on static anti-tank guns (ctz) * Fix categorisation of ju52 passengers (ctz) * Vehicle sound improvements by bratwurst (ctz) * 25pdr MkIV exported (ctz) * Add Tiger trackstextures (toddel) * Fix crusader mk3 shiny wheels (ctz) * Tiger DAK Textures (toddel) * THE TIGER :P (toddel) * Add normals for all unfinished africa tracks (ctz) * Export DAK Tiger (ctz) * Correct round naming for the default round for 50mm KwK L/42 and L60 guns (ctz) * Adjust main camera of some AT guns upwards to give better visibility (ctz) * Save 6.7MB of VRAM on maps with both PZIV4-F1 and PZIV4-F2 (ctz) Misc ---- * Giarabub localization (lobo) * Added Tunis map, by Otolikos, and localization (lobo) * Updated german localization with giarabub and tunis mapdescriptions. Fixed several other spelling errors. (knoffhoff) * Sky hedgerow and goodwood (knoffhoff) * Added new commands to german localization (knoffhoff) * Silence satellite_target sound (ctz) Weapons ------- * Ai updates to weapons...still testing (bizness) * No1 mk3 smle initial export (ctz) * No4 reload 1p anim bolt fix (killi) * No1 mkiii smle finished (ctz) * No1 mk3 bayonet done (ctz) * No1 bayo deploy alteration (killi) * M43 grenade exported (ctz) * Make lewis_bipod destroyable (ctz) * Add Carcano modello 1891 (ctz) * Some bazooka 1p bafs. Need to sort out a final carrying and zoom position. (killi) * Add carcano carbine m91/38 (ctz) * Bazooka stand and zoom 1p bafs for testing. (killi) * Add winchester 12 (lobo) * Sound improvements by bratwurst (ctz) * Modello 39 combat knife by seth_soldier (ctz) * Add Fucile Modello 1891 (bayonet version) by seth_soldier (ctz) * Add Fucile Modello 91/38 (bayonet version) by seth_soldier (ctz) * Stop smoke rounds from ricocheting (ctz) * Exported mod35 oto grenade by knoffhoff (ctz) * Correct mg34 drum capacity (was 75 rounds, should be 50) (ctz) * Mg34_bipod now has the correct bipod, and is destroyable (ctz) * Fix mg15_air exterior sound distance (ctz) * Mg15_bipod now destroyable (ctz) * Breda m37 emplaced HMG (ctz) * Add "peer over" cameras to static MGs (ctz) Levels ------ * Mareth Line balance fixes (lobo) * Aberdeen balance fixes (lobo) * Italians at Bardia (lobo) * Aussies in Bardia, Giarabub and Tobruk (lobo) * Mersa Matruh, no more tanks exploits (lobo) * Bardia, El Alamein, Giarabub, Mareth Line, Mersa Matruh, Aberdeen, Hyacinth, Sidi Rezegh, Tobruk, Supercharge, Tunis: New voices (lobo) * Sfakia voices (mrcheese) * Gazala: ammokits, new voices, reduce vehicle types, new 32p, minor changes (fenring) * Added SMLE at Bardia, Giarabub, Mersa Matruh, Tobruk, Sidi rezegh, Aberdeen, Hyacinth (lobo) * Fix alamein overgrowth (lobo) * Gazala further tweaks to objectspawners, overgrowth, undergrowth, staticload, shadowmap, lightmaps (fenring) * Final tweaks to crete, Giarabub and Bardia armies (lobo) * Add No.1 to Sfakia (mrcheese) * Tiger at Mareth, Lord have mercy + vehicles clean and balance changes (lobo) Effects ------- * Update - fixed water texture path (smig) * Tone down complexity of many effects (ctz) Toolbox ------- * Set cpu affinity on bf2.exe (ctz) * Fix silent failing of fh2.exe (ctz) * Reverse sense of cpu affinity switch (now +singleCore) (ctz) * Correct crash reporter having fixed window size (ctz) Common ------ * Correct italian flag (ctz) Changes from Version 1.0.796 to Version 1.0.823 ----------------------------------------------- Python ------ * Push: make arrows to unrecappable flags (ctz) Levels ------ * Small fixes for Mersa Matruh (lobo) * Added even more mines to alam, if it now does not work we either talk about different things or there is no way to fix it (knoffhoff) Statics ------- * Added Jaima (toddel) * Add two woodefence_250cm versions (toddel) * Add townhouse027 (toddel) * Added lods and final cols to knohhhoffs cagny_trainstation (toddel) * Add Village/village_house_005 (toddel) * Add lods and cols to knoffhoffs village_house_004 (toddel) * Added copplestonebridge_big lightmap samples (toddel) * Added small_table_white (toddel) * Added small_table_brown (toddel) * Added Small_Rack (toddel) * Added Davenport (toddel) * Added chair1_white (toddel) * Added chair1_brown (toddel) * Added cover for village_house_011 (knoffhoff) * Chair fabric texture (toddel) * Add melfa sign (lobo) * Small hyacinth 32 fix (lobo) Vehicles -------- * Fix carro m13/40 fire rates and delaytouse (ctz) * Fix inconsistent reload times / delays on pak38 and sdkfz222 (ctz) HUD --- * Fix object 3d minimap distances (regression) (ctz) ==================================================================================================== = FH2.01 RC2 = ==================================================================================================== Changes from Version 1.0.762 to Version 1.0.796 ----------------------------------------------- HUD --- * Turn off enemy nametags again (ctz) Statics ------- * Add a new cablepole for houses (bizness) * Removed invisible door on crete house3 (toddel) * Improved player colisions Giarabub_mosqueyard (toddel) * Fix lod distances on piano static (ctz) * Finished Giarabub Mosque, needs export (lobo) * Graziani's fence (lobo) * Final Export of the Giarabub_mosque (toddel) Damage System ------------- * Fix HE shells damage vs spaced/sandbag armour (ctz) Python ------ * Scoring system updated for new vehicles (ctz) Vehicles -------- * Extend parachute lod distance (ctz) * Adjust ju52 passengers pose, and reenable vehicle hud (ctz) * Reduce tractor torque (ctz) Misc ---- * Fix typos and log file position for patcher (ctz) * Support for new vehicles in infantry-only mode (ctz) Levels ------ * Extend lod distance for mareth line trees (ctz) Effects ------- * Fix AT gun shell ejections (ctz) Toolbox ------- * Fix a harmless warning if you cleared shader cache and run fh2 without ever having run bf2 (ctz) Changes from Version 1.0.745 to Version 1.0.762 ----------------------------------------------- HUD --- * Add selection icon for ammo resupply kit (ctz) Statics ------- * Fix alamein roads and more giarabub statics (lobo) * Giarabub statics (lobo) Levels ------ * Sfakia changes: added bikes to 64 and 16 player versions, made all ladders vertical, moved sniper rifle pickup kits so their orientation fits better. (mrcheese) * Fix unlocked Panzer IIF on Alam Halfa (ctz) Vehicles -------- * Fix parachute texture paths (ctz) * Correct pzivd armour values (ctz) * Make parachutist pose a bit more natural (ctz) Weapons ------- * Remove dof effect from binoculars (broke spotting) (ctz) Kits ---- * New ammo resupply kit kitmeshes (ctz) Changes from Version 1.0.704 to Version 1.0.745 ----------------------------------------------- Statics ------- * Giarabub walls (lobo) * More Giarabub statics (lobo) * Giarabub_mosqueyard (toddel) Vehicles -------- * Improve tractor torque (ctz) * Extend ju52 lod distances (ctz) * Attempt to fix crashing tractor (ctz) * Fix civtruck exits (ctz) * Neverdrawas1p for tractor and ju52 passengers (ctz) * Toughen up the ju52 (ctz) * Strengthen valentine ii on the turret top/deck (ctz) * Fix ju52 lods for those with crap PCs (ctz) * Various parachute-related improvements (ctz) Misc ---- * Static mesh shader: do dirt after crack, not before (ctz) * Updates to the Dutch localisation (lightning) Weapons ------- * Replace DICE-sourced mp40 reload sound with new one by bratwurst (ctz) * Redo reloadammokit grip (ctz) Levels ------ * Uploaded Yet Another Final version for Crete_1941 (fhbeta_darkpepe) Effects ------- * Make e_hgr_wpGrenade perform a bit better (ctz) * Improve e_vexp_AirGeneric_2nd (ctz) Toolbox ------- * Fix an erroneous warning by fh2.exe (ctz) Changes from Version 1.0.579 to Version 1.0.704 ----------------------------------------------- Statics ------- * Fix bir_hacheim lightmapsamples (toddel) * Giarabub statics (lobo) * Update sidi_hq_section1 col2 (smig) * Reexported the Panzerfaust boxes to get rid of some lightmap errors. Also added a bundle earlier. (knoffhoff) * More giarabub statics (lobo) * Cows (lobo) Python ------ * Make players die in <3 second parachute drops (ctz) Vegitation ---------- * Make the panicum_turgidum lod a little later now. (toddel) Vehicles -------- * Tinkly bell for rideable_bicycle (ctz) * Improve landing gear controls (ctz) * Fix bicycle causing damage/force when exploding (ctz) * Fix material of dorchester driver flaps (ctz) * Adjust position of deacon gun camera and speed up gun rotation (ctz) * Fix networking for carro armato m13/40 and semovente l40 (ctz) * Turn off weapons for ju52 passengers (ctz) * Ju52 lods, 1p and various model fixes (ctz) * Fix ju52 propellers (3 vs 2 blades) (ctz) * Fix too-low exits on bedfordoyd ammo version and civtruck (ctz) * Fix italian tanks fire sounds (ctz) * Decrease camera fov inside plane cockpits(so you see less cockpit and more outside) (ctz) Misc ---- * Fix seams in dice sandy04.dds (fenring) * Bulwey made corrections on german localization and added description of crete (knoffhoff) * Trying new bell sound file format.For Pepe (gunnie) * Test files for Pepe (gunnie) Weapons ------- * Vastly reduce mg34 and bren zoomed recoil (ctz) * Remove delaytouse from parachutes (ctz) * Slow supply_crate repair speed (ctz) * Add ammo-reloading kit by camelnele with modelling by toddel (ctz) * Tried to somewhat improve no69 skin (knoffhoff) * Remove player collisions from lewis (ctz) * Lewis lod distances (ctz) * Fix bren (armament) reload sound (ctz) * Re-extend suppression distance (ctz) Levels ------ * Alam Halfa fixes (knoffhoff) * Mareth fixes (lobo) * Some Alam Halfa changes (knoffhoff) * Gazala final changes (fenring) * Final Version Of Crete_1941 (fhbeta_darkpepe) Effects ------- * Bring back e_sAmb_wreckfire (ctz) * Fix e_samb_oiltower_fire (was detected as a mine) (ctz) * Tweaked sound file for Pepe to fix sound (gunnie) * Test files for Pepe (gunnie) Toolbox ------- * Fix some erroneous triggers of the crash reporter (ctz) * Add protection against spontaneous reboot/bsod ruining game installs to fh2.exe (ctz) * Fix fh2.exe (broken since 6th march!) (ctz) * Fh2.exe: warn if critical files fail to be moved (ctz) Changes from Version 1.0.575 to Version 1.0.579 ----------------------------------------------- Vehicles -------- * Fix stuka texture paths (ctz) Changes from Version 1.0.503 to Version 1.0.575 ----------------------------------------------- Statics ------- * Fix bir_hacheim_1 collisionmesh players should now not go thru the roof anymore. (toddel) * Add market_stand by Bratwurst. Good Work Thx for your help. (toddel) * Fix hole in col2 so player doesn't fall through. (bizness) * Added fh_militarymast for crete map (toddel) * Fix parachute onto nissenhut glitch (ctz) Damage System ------------- * Overhaul of tank hit and richchet effects (ctz) Python ------ * Increase HALO time from 2/4 to 3/6 seconds (ctz) Vehicles -------- * Updated tractor mesh, left to do - lods and finalize wreck model. (gunnie) * Created Lods, updated Max Scene, Tweaked tractor and added fender rider to tractor. (gunnie) * Fix stuka camera switch (ctz) * Revert panzer 3 handling change (ctz) * Export stuka with floor window (ctz) * Different pz3 handling improvements (ctz) * Further improvements to static defense repair times (ctz) * Improve parachute physics and remove weapon usage from paratroopers (ctz) * Make matilda ii deck armour slightly thicker (ctz) * Make civtruck chase cam less floppy, and make the truck steer slower (ctz) Misc ---- * Mareth finished and localization (lobo) * Mareth localization (lobo) * Crete localization (lobo) Weapons ------- * Fix some extra prone animations (ctz) * Fix silly beretta38 rambo roll animation (ctz) * Fix slightly floating 2pdr wreck (ctz) * Further adjustments to handheld AT weaponry (ctz) * Weaken artillery HE vs armour (ctz) * Show number of magazines left in tank coaxial/hull MGs (ctz) Levels ------ * Uploaded new Crete_1941 Version (fhbeta_darkpepe) * Uploaded new Crete_1941 Version (2), (fhbeta_darkpepe) Effects ------- * Improvements to distance sounds (ctz) * Make medium-damaged aircraft belch black smoke (ctz) Changes from Version 1.0.475 to Version 1.0.503 ----------------------------------------------- Python ------ * Ignore any infantry tks from ju52 (ctz) * Inflict damage for HALO use of parachutes (ctz) Weapons ------- * Reduce all sound distances (ctz) Vehicles -------- * Make CivTruck rear gate work again (ctz) * Make ju52 passengers exit outside (ctz) * Fixed collision mesh materials, to prevent damage to bike while riding. Added kick-stand. Roughed up potential wreck model idea. (gunnie) * Reduce all engine sound distances (ctz) * Add Stuka bottom Window and fix model error on front Nose. Need Reexport! (toddel) * Adjust some wreck HPs to lengthen repair time (ctz) Misc ---- * Reduce "satellite_target" sound volume (ctz) Effects ------- * Improve e_muzz_handgun (ctz) Changes from Version 1.0.451 to Version 1.0.475 ----------------------------------------------- Weapons ------- * Fix handheld explosives strength (ctz) * Fix geballteladung delaytouse (ctz) * Overhaul gun recoils (ctz) Damage System ------------- * Set ship_deck material to have no damage vs soldiers (ctz) Statics ------- * Fix marethCommandBunker textures and wall gap (bizness) * Fix lod's for low graphics settings (bizness) Vehicles -------- * Slightly weaken matilda and valentine rear/deck armours (ctz) * Some ju52 collisions and exit fixes (ctz) * Fixed sound issue with carro and semovente. Changed line of code to 3d sound and sound file from a 1p sound.wav file to the proper 3p.wav file. (gunnie) * Added new tweak, mesh,etc. for rideable bicycle. Added in "Red Tractor", created 3p Tractor Driver animations, tweak and code. Tractor has been tested in editor. Still needs in game functional test as does new tweaks to bicycle. (gunnie) * Fixed animation name from tractor_driver_die.baf to proper animation name tractor_die.baf (gunnie) * Correct pzivd_na name (ctz) * Improvements to wip new tank handling for panzer 3's (ctz) * Improve parachute physics (ctz) Changes from Version 1.0.394 to Version 1.0.451 ----------------------------------------------- Statics ------- * Soldier collision exclusion on 2pdr-related small statics (ctz) * Soldier collision exclusion on static_mines_long (ctz) * Fix shiny trench skirts on mareth (ctz) * Fix bridge_via_balbia player collision (ctz) * Sidi barracks col3 (lobo) Damage System ------------- * Overhaul bomb damage vs armour (ctz) * Slightly decreased small arms damage against aircraft (ctz) Vehicles -------- * Added Aussie version of Carro M13-40. Tank is complete and ready for testing. (gunnie) * Correct m3-grant's 75mm gun projectile (was l40, should be l31) (ctz) * Kettendrad updated with added "stabs" to counter tip over. Texture fixed on wreck model. Steering adjusted some more. (gunnie) * Fix shiny ju52 static wreck (ctz) Misc ---- * Translated gazala and mareth mapdescription (knoffhoff) Weapons ------- * Fix boys zoomed fire/shift sound sync (ctz) * Increase k98-scope accuracy (ctz) * Vary fov effect strength with weapon type (ctz) * Fix fov shader on jumping (ctz) * Rework scoped rifles (ctz) Levels ------ * M13/40 Bardia and Tobruk (lobo) * Gazala gameplay and graphics fixes (fenring) Toolbox ------- * Fix crash reporter for localised windows versions (ctz) ==================================================================================================== = FH2.01 RC1 = ==================================================================================================== Changes from Version 1.0.046 to Version 1.0.394 ----------------------------------------------- Statics ------- * Drystonewalls col improvement!!!!!! (toddel) * More col improvments (toddel) * Fix tobrukhouse3 death pyramid poking through roof (ctz) * Fix weird lightmaps on lod1 of crete_arch (ctz) * Making the sfakia Covertexture tile better (toddel) * Add barn_02 (malsa) * Fix sidi hq hole in soldier collision allowing wallhack (ctz) * Double Texture resolution on my mareth Houses. need lightmap testing/relighting. (toddel) * Fort capuzzo specific statics (toddel) * Added temp trench texture (lobo) * Added tobruk pit model (lobo) * A rabbithutch made by bratwurst. thx for the Help to make our mod a step more nicer.:) (toddel) * Add trench texture for battleaxe (fenring) * Hayrack by Bratwurst (toddel) * Fix cull radius on DICE crates (ctz) Damage System ------------- * Increased small arms damage against aircraft (ctz) * Increase damage of large shells (>=20mm) against aircraft (ctz) Python ------ * Fix suspected end of round client CTD (ctz) * Randomise default heading for artillery with no spots in the range 160..200 degrees (ctz) Vegitation ---------- * Fix black borders on panicum texture (jodonnell) Vehicles -------- * Fixed m3 stuart side armour value (was incorrect and thus indestructible) (ctz) * Increase marder_iii speed (ctz) * Add hurricane MkIID "tin opener" (ctz) * Disable squadleader spawnpoints in heavy vehicles (ctz) * Added Kettenkrad_DAK_c.dds and Kettenkrad_wheels_c_sandgelb.dds Textures (toddel) * Added Backlight to Kettenkrad (toddel) * Fix movement of stuka's canopy in multiplayer (ctz) * Correct fiat l6/40 gun ammo size and firerate (ctz) * Correct repair times for flak18, flak18-ns and bofors40mm (ctz) * Enable mouse-wheel for selecting ammo types (ctz) Misc ---- * Tone down tinnitus effect longevity (ctz) * Remove hardcoding of arrow keys for land control map (ctz) * Reduce max distance of eax air absorption effect (ctz) * Adjust non-eax air absorption too (ctz) * Added localization and some files for Gazala map (needs english grammar check and translate other languages) (lobo) * Gazala localization v.2 (lobo) * Added Gazala (lobo) * New Sidi Rezegh 16 players (lobo) * Fake Depth of field shader (jodonnell) * Added Mareth Line (lobo) * Updated mareth localization (lobo) * Updated Dutch localisation (lightning) * Changed 'Anticarro' to 'Controcarro' (lightning) * Gazala sky (lobo) * Gazala sky, resaved as dxt1 (lobo) * New cloudy sky (mrcheese) * Add sky for battleaxe (fenring) * Fix colour wash-out of buttons in front-end menu (ctz) Weapons ------- * Half suppression radius (ctz) * Fix self-suppression (ctz) * Suspected server crash culprits fixed (ctz) * Lots of 3p sound adjustments (ctz) * Correct luger reload time (ctz) * Beretta38 magsize from 32 to 30 (lightning) * Increase damage for plane MGs (ctz) * Turn off reloadWithoutPlayer for AT-rifles and LMGs (ctz) Levels ------ * Remove flak38s from sidi rezegh (ctz) * Fix sidi rezegh sdkfz222 locking (ctz) * Fix sidi rezegh roads overdraw (ctz) * Fix possible alam halfa 64 server crash (ctz) * Hyacinth: ABC, tickets change, vehicles change, minimap (lobo) * Sfakia changes: regenerated crete_arch lightmaps, made 64p Monastary cap zone smaller, couple of minor visual tweaks. (mrcheese) * Tobruk changes (lobo) * Some bardia tweaks (lobo) Soldiers -------- * IA texture improvements (jodonnell) * Italian heavy soldier with Sahariana jacket (jodonnell) Toolbox ------- * Post release fixes and additions (purity) * Toolbox update -> 1.0.100 (purity) * FH2 Installer Tools -> 1.0.41 (purity) * Split fh2 and vanilla controlmaps (ctz) * Add code to fh2.exe to detect and offer to report crashes (ctz) ==================================================================================================== = Release Candidate 2 = ==================================================================================================== Changes from Version 1.0.017 to Version 1.0.046 ----------------------------------------------- Python ------ * LinkCPs: invert ownership before testing for never_owned_by (ctz) Vehicles -------- * Fix Hurricane Mk II bomber CTD (jodonnell) * Fixed funny roller wheels on M4A1 (jodonnell) * Correct pak35 round icon and sound (ctz) * Fix PzIIIJeDAK ai ctd (ctz) Misc ---- * Swedish localisation updated from Zrix (ctz) * German translation updated (toddel) * More localization changes (toddel) * Update Dutch localization (toddel) Weapons ------- * Fix p08 (index 3) version use: fixes tanker kit icon on alam halfa (ctz) * Fix AT rifle HE effect damage against tanks (ctz) Levels ------ * Fix alam halfa 32 & 64 couple of unlocked panzers (ctz) * Decreased Bardia view and fog distance (lobo) Soldiers -------- * Dak soldiers texture tweaks by mcgibs (ctz) * Italian mipmaps (ctz) Toolbox ------- * Added minimaps for all maps to be released, thanks to Zrix (purity) * New FH2 logo for the Delete Cache tool (purity) * Minor release candidate cleanup (purity) * Toolbox update -> 1.0.026 (purity) ==================================================================================================== = Release Candidate 1 = ==================================================================================================== Changes from Version 0.9.889 to Version 1.0.017 ----------------------------------------------- Kits ---- * Updated Italian kits with localization (jodonnell) * Fix keffiya weighting (ctz) HUD --- * Hide ammo bar on HUD when using bayonets (jodonnell) Statics ------- * Sfakia specific skirtcover texture (toddel) * Fix mc202_static col3 (ctz) Python ------ * LinkCPs: add optional "never_owned_by" parameter to help fix alam halfa 16 (ctz) * Mine flag tk reduction distance now 10m (ctz) Vehicles -------- * Fix storch wheels on downward view (ctz) * Fiddle with recon camera FOV (ctz) * Turn off extra pipercub/gb camera modes (ctz) * Slightly adjust planes speeds (ctz) * Pak38_static wreck collisions fixed, was causing ai crash (ctz) * Ai updates (bizness) * Bofors lods (ctz) * Fix stuka landing gear player collision (ctz) Misc ---- * Added beretta 34 and 38 plus sidi 16 outposts to localization (knoffhoff) * Updated logo film from killi (ctz) * Enable ingame help (ctz) * Converted sidi 16 to sidi 32 (knoffhoff) * Added my own name to bots (J. Almquist) (killi) Weapons ------- * Adjust k98 rear sight for accuracy (ctz) * Boys prone zoom glitch fix (ctz) * Fix no4 and k98 grenade 3p grips (ctz) * Extend sgwr34 elevation to reduce smallest range (ctz) * Adjust position of brenmk1 muzzlefx (ctz) * Adjust muzzle position on mg34bipod (ctz) * Remove tracers from mg34bipod, brenmk1 (ctz) * K98 & no4: turn on busyUntilButtonRelease (ctz) Levels ------ * Improve leaf lighting on sidi rezegh (ctz) * Sidi rezegh: fix pipes and floating barbedwire (ctz) * Sidi rezegh 16 becomes 32 version, new 16 version (ctz) * Add Bizness' updated SP to Sfakia (mrcheese) Soldiers -------- * Fix DAK soldier speculars (ctz) * Tommy Light texture tweaks (rad) * New and improved DAK light (jodonnell) Toolbox ------- * Some minor bug and timeout fixes (purity) * Added czech language support by tubar (purity) * Added danish language support by bbob (purity) * Added Link to our Folding@Home page (purity) * Localisation support for the remaining strings added (purity) * First bunch of Teamspeak functions added (purity) * Toolbox update -> 0.9.956 (purity) * Hopefully fixed that random freeze bug ... needs testing (purity) * Toolbox update -> 0.9.978 (purity) * Minor language updates (purity) * Added hungarian language support by miki and 25.'HUNYADI' Norbi (purity) * Toolbox update -> 0.9.982 (purity) * Some minor fixes and language updates (purity) * Doubleclick on a server in the server tab starts FH2 and joins the selected server (purity) * Added context menu to GS Favourites tab (purity) * Toolbox update -> 1.0.5 :-o (purity) Changes from Version 0.9.839 to Version 0.9.889 ----------------------------------------------- HUD --- * New old music (ctz) Statics ------- * Bunker door dark (lobo) * Fix FH_DsrtBrit_Tent_Lrg colision player cannot glitch beetween wood and cloth anymore (toddel) * Fix damage on supercharge destroyable wall (ctz) Damage System ------------- * Double damage of HE vs trucks (ctz) Python ------ * Fix possible EOR crash (ctz) Vehicles -------- * Revert bofors elevation restriction (ctz) * Fix hyacinth objectives response to explosives (ctz) * Flakvierling wreck texture (jodonnell) * Ingame help for tanks, planes, mines, at rifles, at guns, artillery, lmgs (ctz) Misc ---- * Included new suggestions to german localization (knoffhoff) * Reliability fixes to patcher (ctz) * Some more updates on localization (knoffhoff) * Update German localizations with new Tooltips messages. (toddel) * Add killi's fh2 intro (ctz) * Some more updates on localization (knoffhoff) Weapons ------- * Fix mg34_bipod reload sound (ctz) * Fix beretta34 animations (ctz) * Mine fire sound (ctz) * Correct kershaw no2 binocs selection icon (ctz) * Turn off player collisions on lewis_bipod (ctz) Levels ------ * Add beretta38 and beretta34 to sidi rezegh and limit AT kits (ctz) * Alam Halfa Update (knoffhoff) Kits ---- * Added temporary DAK kit items to Italian for use on Op Crusader (jodonnell) Soldiers -------- * Fix sidi_rezegh ctd (ctz) * Increase bleed-out speed (ctz) Changes from Version 0.9.789 to Version 0.9.839 ----------------------------------------------- HUD --- * Fixed language on weapon selection icons (knoffhoff) * British mine flag (ctz) Statics ------- * Trench box collisions optimization (lobo) * Double cull distance on drystonewalls (ctz) Python ------ * Revert to previous elevation adjustments, then adjust by -0.25 degrees elevation (ctz) * Fix tankDisable.py, again (ctz) Levels ------ * Fix alam halfa combat areas (ctz) * Supercharge Gold rush changed (lobo) * Supercharge 16 tickets (lobo) * Tobruk 32 tickets (lobo) * Mersa Matruh SP 16, 32 and 64 (lobo) Vehicles -------- * Move cockpit cameras slightly upwards (ctz) * Increase velocity of turret-mounted smoke mortars (ctz) * Final adjustments to static defence wreck HPs (ctz) * Crusader Mk 1 (Late) Hull MG sight + LODs (jodonnell) * M3 Stuart bow MG gunsight (jodonnell) Misc ---- * Text for german limited at class fixed (knoffhoff) * Added some more things to german localization to get rid of some idiotic BF2 phrases (knoffhoff) * Supercharge gold rush localization (lobo) * Shortened artillery ready text in german localization, for better fit in comrose (knoffhoff) * Near-death effect expanded in size (jodonnell) * Make artillery_spot message radioed, not shouted (ctz) Weapons ------- * Improve the effect of artillery HE rounds on light armour (ctz) * Decrease mortar round HE penetration (100kg -> 1kg) (ctz) * Revert to previous mg34 sounds (ctz) * Mg34 bipod open/close sounds (ctz) * Mg34 bipod reload sound (ctz) Kits ---- * Split off mine detector, smine to be country-specific (ctz) Soldiers -------- * Slightly recolour DAK arms, and improve specular (ctz) Toolbox ------- * New fh2 program icon (ctz) * Make fh2.exe more robust (ctz) Changes from Version 0.9.675 to Version 0.9.789 ----------------------------------------------- HUD --- * Import fatjoe's changes to AT/scout kit icons (ctz) * Added large "Kit Unavailable" message to the center of the screen (jodonnell) * Make german flag consistent throughout (ctz) Statics ------- * Fix Liberty static (lobo) * Added more mareth roadsigns (lobo) * Add Toujane minaret (bizness) * Add mareth command bunker (bizness) * Small crates Player colision turned on again (toddel) * British Jerrycan Lods now correct (toddel) * Renamed mareth signs (lobo) * Delete old mareth signs (lobo) Python ------ * Fix tankDisable.py (ctz) * LimitKit.py: only NCOs of a fireteam with other members can select an NCO kit (ctz) * Turn off weighting of ticket loss speed (ctz) * Passengers are ignored when counting how many people are inside a CP radius (import of the bf2 1.4 change) (ctz) * Pilots are ignored when counting how many people are inside a CP radius (ctz) * Arbitrarily adjust lefh18 and 25pdr desired elevation down 3 degrees (ctz) Vehicles -------- * FlakVierling LODs, enabled inactive LODs on FlaK38, DingoNA, Panicum (jodonnell) * Adjust dorchester and uni carrier speeds/accelerations (ctz) * Remove fiat L6/40 gun overheat, increase firerate from "completely hopeless" to "hopeless" (ctz) * Marmon Herrington Mk 3 gunsight now set to right-click (from 'x') (jodonnell) * Added FlaK Vierling 38 wreck model (jodonnell) * Added PIFlareFire and PIAltFire both as options to switch cameras for vehicles with no secondary fire (jodonnell) * Fixed Dingo LODs, wheels will no longer clip into the mesh on LOD 2-3 (jodonnell) * AECDorchester Fix Blackpatches on lod (toddel) * Gunsight for M4A1 Hull MG (jodonnell) * Fix stuka sound cones (ctz) * Turn down stuka dive brake amount (ctz) * Jabo hurricane gets 2*50KG (=~250lb) bombs rather than 2*250kg (=~1T) (ctz) * Correct pak35 round (was 50mm, now 37mm) (ctz) * Correct lefh18 round (was 25pdr round, now 105mm) (ctz) * Correct 25pdr penetration (ctz) * Correct pz3j late projectiles (50mmL42 vs 50mmL60) (ctz) * Willys SAS Final (rad) * Added gunsight to Crusader MkI (early) hull MG (jodonnell) * Add 50kg, 250kg, 500kg bomb icons (ctz) * Fix undesirable usage of explosives on hyacinth objectives (ctz) Misc ---- * Very pistol localisation (ctz) * Aberdeen localization (lobo) * Bardia localization (needs german translation) (lobo) * German localization for Bardia updated. (knoffhoff) * Mod description (ctz) * Fix english localisation re jets (ctz) * Fix german localisation re jets :) (knoffhoff) Weapons ------- * No3 Very bundlemesh with parts (killi) * Various No3 Very 1p anims (killi) * Improve handheld flare effect (ctz) * Stoptype fixed for bf109, stuka, spitfire, mg34 * 7, handheld mg34, mg15 * 2, breda 38 (ctz) * Disable knife idle animation where knife passes thru finger (ctz) * Make 2pdr repair time slightly shorter (ctz) * Add mine detector and wrench to night sapper class (ctz) * Revert to previous mortar ammo system (ctz) * Fix zwillingssockel36 left/right ammo by making them infinite and overheating (ctz) * Bratwurst's handweapon sound updates (ctz) Levels ------ * Alam Halfa 32 player vesion: (knoffhoff) * Alam Halfa 64 player vesion: (knoffhoff) * Sidi Rezegh: improve performance (ctz) * Sidi Rezegh: fix floating mosque and bushes inside (ctz) * Sidi Rezegh: fix fake ground with a hole at the end near mosque (ctz) * Sidi Rezegh: fix shelves poking through tent (ctz) * Sidi Rezegh: relight HQ (ctz) Effects ------- * Adjust and optimise white phosphorus grenade effect (ctz) * Revert to previous stuka sound, with newer system (ctz) Changes from Version 0.9.574 to Version 0.9.675 ----------------------------------------------- HUD --- * At rifle hit indicator (ctz) * Improve push minimap markers (ctz) * Add push support for unrecappable CPs (ctz) * Fix wrapped kit names in spawn menu (ctz) Statics ------- * Fix sidi hq stair material in tower (ctz) * Fix sidi hq lod distances (ctz) * Fix opel_blitz_static_open player collisionmesh (toddel) * NA_Ghorfa buildings 1 and 2. Still needs lod texture work. (bizness) * Fix fh_na_villa1 open edge inside (toddel) * Fix fh_na_villa1 Door colisions (toddel) * Flak bunker fixed (lobo) Damage System ------------- * Remove decals from shooting tank guns at plants (ctz) * Correct damage from fh2 explosives materials to bf2 destroyable objects (ctz) Python ------ * Aifixups plugin to make things a bit better for bots (ctz) * Support for "light combat mode" (ctz) * DestroyObjective: support mixed templates for one objective (ctz) * Make unrecappable CPs recappable from grey (ctz) Vehicles -------- * Turn off useselectionicons for crusader mk1 late/early, m3 stuart (ctz) * Tank hit indicators (ctz) * HQ radios for Hyacinth (lobo) * Fix lefh18 wreck collisions (ctz) * Attempt to fix artillery dials moving about on network multiplayer (ctz) * Increase contrast on artillery dials (ctz) * Correct base material of radios (ctz) * Bedford truck 1p (ctz) * Fix m3 stuart turret mounted gun sounds (ctz) * FlaK Vierling 1p (jodonnell) * FlaK Vierling 1P ZF3 optics (jodonnell) Misc ---- * Fixed hyacinth and objective descriptions in german localization (knoffhoff) * Fixed staticmesh shader so it should mip less aggressively (like bundlemeshes) (jodonnell) * Staticmeshes now use same quality of texture filtering as bundlemeshes (jodonnell) * Hyacinth 32 localization (english and german) (lobo) * No77 localisation (ctz) * El alamain localization update (knoffhoff) Weapons ------- * Fix 2pdr wreck collisions, add lods (ctz) * Spotlight (toddel) * Remove britsatchel c4 icon (ctz) * Further tweaking to handheld at weapons (ctz) * Vehicle and weapon ai updates (bizness) * Adjust mortar shell damage and effect (ctz) * Fh1942-style mortar ammo count/reloading (ctz) * Add no3 mk1 very pistol by mcgibs (ctz) Levels ------ * Siege of Tobruk, AT-rifle limited (lobo) * Alamein, AT-rifle limited (lobo) * Fixed Hyacinth 32 bleed, AT limits, willy locked (lobo) Common ------ * Add a script runnable from a map's tmp.con to reduce grenade ammos (ctz) Soldiers -------- * Fix specular on gj soldier hands (ctz) Toolbox ------- * Some minor bugfixes (purity) * Reworked Ping-Code (purity) * Reworked finish translation by caeno (purity) * Reworked dutch translation by Großadmiral Donuts (purity) * Added function to remove servers from your favourites in the GS Browser tab (purity) * Added function to automatically adjust the latency compensation while connecting using the server response time (purity) * Added function to redownload toolbox updates if an error during download gets detected (purity) * Added italian language support by sap1 (purity) * Added norwegian language support by whataburger (purity) * Added french language support by lo2k (purity) * Added spanish language support by Lobo and DarkPepe (purity) * Added support for more than 8 languages (purity) * Toolbox update -> 0.9.634 (purity) Effects ------- * Spotlight exported + coded (ctz) Changes from Version 0.9.441 to Version 0.9.574 ----------------------------------------------- HUD --- * Hud elements to cycle through artillery targets (ctz) * Add "request forward observer" button to artillery comrose (ctz) * Bring all round selection icons up to the new style (ctz) Statics ------- * Sidi Rezegh HQ models (lobo) * Added bunker door (lobo) * Disable soldier collisions for various small statics to ease "tripping" (ctz) * Some soldiers colisions optimizations one small statics (toddel) * Add fh1942 camels (ctz) * Added Hyacinth localization and aeroporto sign (lobo) Damage System ------------- * Make trucks weaker against HE rounds (ctz) * Make trucks stronger against hand grenades (ctz) Python ------ * Fix tankDisable.py if something declared as a tank is missing (ctz) * Alter version numbering scheme (ctz) * Fix server performance degradation issue (ctz) Vehicles -------- * Turn on turret position indicator for marmon herrington and sdkfz222 (ctz) * Final FlaK Vierling 38 3p textures, model fixes (jodonnell) * Improve universal carrier handling yet more (ctz) * Reduce ability of dingo and willys to do donuts (ctz) * Fix tank cupola animations (ctz) * Add voice message to firing of artillery spots from spotter plane passenger position (ctz) * Increase wreck HP of all static defenses (ctz) * Invert artillery dial colours to make them usable in darkness (ctz) * Make bf109 canopy quicker to open (ctz) * Add oldradioallied, same as oldradioaxis but plays looped version of lili marlene (ctz) * Add two extra positions to the chevy (ctz) * Make willys jeep more hardy (ctz) Misc ---- * Some Sidi HQ col work (lobo) * Add door opening sound (ctz) * Added Bizness' SP for Sfakia (mrcheese) * Fix germans talking about jets (ctz) * Remove text messages from grunt comrose usage (ctz) * Arty commands translated (knoffhoff) * Hyacinth localization translated (knoffhoff) Weapons ------- * Revert to previous mp40 sound (ctz) * Fix 3inchmortar wreck collisions (ctz) * Tweaked boyes Rifle sound (citizensoldier) * New luger reload and fire sounds from bratwurst (ctz) * Add baffle behind artillery dials to fix alpha ordering issue (ctz) * Improve artillery and mortar projectile sounds (ctz) * Add bomb whistle (ctz) * Correct tracer colour of british 0.303 round (ctz) * Make vickers k use vickers sound (ctz) * Correct size of shell which drops from webley chambers (ctz) * Tart up tommygun (ctz) * Go back to having 2 s-mines (ctz) Levels ------ * Add sidi muftah to build for testing (ctz) * Add interactive doors to the sidi rezegh underground bunker (ctz) Effects ------- * Improve small arms shells texture (ctz) * Correct coding for no77 smoke grenade (ctz) * Add commander asset: mortar with illumination flares (ctz) Toolbox ------- * Fixed some minor bugs (purity) * Fixed column alignment in server browser (purity) * Fixed sorting in server browser (purity) * Splitted number of players and player maximum in server browser (purity) * Fixed scoreboard bug when rechecking servers (purity) * Some new icons for server browser, thanks to FatJoe (purity) * Hidden poe support for testing purposes (purity) * Auto-refresh server browser on startup (purity) * Reworked refresh button functions (purity) * Fixed double click crash in empty server browser (purity) * Finally supports more than a specific number of servers in server browser (purity) * Adapted FH2 revision numbering system (purity) * Toolbox update -> 0.9.498 (purity) * Reworked gameserver buddies tab (purity) * Reworked gameserver favourites tab (purity) * Mark favourite servers in server browser (star) (purity) * New context menu entry "add to favourites" in server browser (purity) * Caches minimaps, server and community logo to save bandwidth and server load (purity) * Toolbox update -> 0.9.549 (purity) Changes from Version 0.9.359 to Version 0.9.441 ----------------------------------------------- Statics ------- * Added street lamps (lobo) Python ------ * Update constants.py with newer weapons/kits/vehicles (ctz) Vegitation ---------- * Erase thumbs.db (lobo) Vehicles -------- * Various kubelwagon fixes: make it drive straighter, add col0-2 to windshield, add col2 to wheels, make wheel hubs have metal material (ctz) * Smakin da big ass supafly dat been buzzin ma face all day (rad) * Clipping MrT Gonads and pasting them on Bionic Woman (rad) * Pimpin' da green ho, YO (rad) * Fix floating wotsit under kubeldak (ctz) * Add destroyable old radio (ctz) * Hurricane mkii 1p stick (ctz) * Spitfire lods (ctz) * Spitfire 1p stick, rudder pedals, throttle (ctz) * Make 1p steering wheels react to road (ctz) * Make steering movement smoother (ctz) * Trim reversing speed of tanks (ctz) * Make universal carrier faster (second try, without making it handle like jelly this time) (ctz) * Make pak38 fire 50mm round, was firing 6pdr round (ctz) * Sdkfz251/1 1p (ctz) * Fix animations of sdkfz251/1 rear gunner (ctz) * Marmon herrington mk3a sights (ctz) * Reduce number of m4a1 smoke rounds (ctz) * Make markvi light tank 50cal gun ammo non-infinite (ctz) * Increase accuracy of some british armament machineguns (ctz) * Make no4 (reduced ammo version) fire british and not japanese round (ctz) * Make deacon 6pdr fire correct round (ctz) * Make 2pdr ammo non-infinite (ctz) * Decrease number of apcr rounds on pzivf2 (ctz) * Decrease number of heat rounds on pzivf1 (ctz) * Increase number of ap rounds on pak35, pak38, 6pdr (ctz) * Reduce number of smoke rounds on lefh18 and 25pdr (ctz) * Make universal carrier passengers sit lower, and adjust position of bren gunner (ctz) Misc ---- * Disable "medic" shouting on death (ctz) * Alam Halfa localization (lobo) Weapons ------- * Adjust damage of all AT handweapons (ctz) * Increase mortar round damage (ctz) * Improve vickers303 animations (ctz) Kits ---- * German grenadier pickup kit had no4 grenade launcher in it (ctz) Common ------ * Add lightsource to light terrain from streetlights/lamps etc... (bizness) Effects ------- * Adjust explosion sound distances (ctz) Changes from Version 0.9.278 to Version 0.9.359 ----------------------------------------------- HUD --- * Fix alpha on busy spinner (ctz) * Fix squad leader -> commander request menu (ctz) Statics ------- * Requested updated models (bizness) * 2 col3 fixes (bizness) * Barce roadsigns (lobo) * Added matt.b temp. textures (dukeofholland) Python ------ * Goldrush: increase tickets by 1 at death, not spawn (ctz) * Goldrush: try to fix round end when no all players dead on one side (ctz) * Goldrush: team text message at capture (ctz) * Make python plugin system work at round restarts (ctz) * Attempt to fix ktd and top 3 used kit/vehicle in EOR screen (ctz) * Remove ingame debug from artilleryReload.py (ctz) * Fix limitKit.py spawntime recalculation after selecting an unavailable kit (ctz) * Correctly enforce NCO kits over round restarts (ctz) Vehicles -------- * Updated hanomag textures by K96 (lobo) * Fix pziiijedak 1p flying black things (ctz) * Correct movement of beaufightermark1 stick (ctz) * Fix beaufightermark1 camera switch key (ctz) * AI vehicle updates (bizness) * Make minimum bofors depression +2deg (ctz) * Fix willysmb codriver position (ctz) * Add Storch 1p model and Textures (toddel) * More Storch Textures (toddel) * Storch 1p initial export (ctz) * Storch 1p export completed, and pilot birds-eye camera added (ctz) * Fix various wreck lifetimes (ctz) * Reduce fighter rudder strength (ctz) * Increase fighter maximum descent speed (ctz) * Reduce fighter speeds by ~15% (ctz) Misc ---- * Improved minimap overlay to be less intrusive (ctz) * Test different AIbehaviours (bizness) * Alam Halfa bat (lobo) Weapons ------- * Semi-auto mode for mg34 (ctz) * Show some contents of kits on spawn screen (ctz) * Increase thermos damage (ctz) * Revert grenade ammo change (ctz) * Fix britsatchel damage (ctz) * Adjust boys rifle fire rate downward slightly (ctz) * Bots now use rifle nades 2 (bizness) * Improved markvi 50cal sound (ctz) * Improved mg34 sounds using bratwurst's and citizen soldiers' sounds as a base (ctz) * Webley reload sound by bratwurst (ctz) * K98 and no4 grenade launcher sounds by bratwurst (ctz) * K98 bayonet deploy sound by bratwurst (ctz) * Boys reload sound by bratwurst (ctz) * 30cal sound by bratwurst (ctz) * Vickers 303 sound by bratwurst (ctz) * Lewis sound by bratwurst (ctz) * Adjust geballteladung, thermos and stickybomb explosion power/radius (ctz) * No69, no73, no77 sounds (ctz) * Tellermine35 deploy sound (ctz) * Fixed clipping in Boys 3p prone reload (killi) * Dingo Bren can now fire while not aimed (but don't count on aiming well) (jodonnell) Kits ---- * Fixes to some kits icons (ctz) * Revert smine in scout kit change (ctz) * Put no69 grenades in commando kit (ctz) Effects ------- * Add sound to e_exp_medium (ctz) Soldiers -------- * Fix wacky ragdoll launches (ctz) * Increase ragdoll mass and gravity (ctz) Changes from Version 0.9.207 to Version 0.9.278 ----------------------------------------------- HUD --- * Fixed alpha controller for bottom left bar in vehicle HUD (jodonnell) * Added heat indicator to player HUD - fades in as heat increases (jodonnell) * Make minimap overlay more transparent (ctz) * Added Compass texture to hud. Now correct west/east (toddel) * Smaller soldier minimap arrow icon (ctz) * Custom busy cursor (ctz) Statics ------- * Reworked a col3 crete (dukeofholland) * Fix the hated harbourhouse and transmissionstation col3's (bizness) * Sidi HQ fixes (lobo) * Fixed comm tent col2 (lobo) * Col3 fixes tested and are now OK (bizness) Python ------ * Give one extra point for assists when attacker and assister are in the same squad (ctz) * Half TK point penalty from AT and AP mine TKs if there is a mine flag in a 5 meter radius (ctz) * Fix tankDisable reenabling for tanks (ctz) * Fix endofround stats claiming everyone was using naval support (ctz) Vehicles -------- * Fix civtruck pivot (ctz) * Improve camera/dials position on 25pdr, lefh18 (ctz) * Opel Blitz 1st Person model and Textures (toddel) * Updated Flakvierling38 with base, magazines (jodonnell) * Make bots use coax mg's on tanks. Also add ai templates to vehicles and weapons missing them. A few tweaks here and there to others. (bizness) * Add Fiatl6_40 engine sounds. Tweak tank engine sounds so they don't sound right next to you when they are behind a mountain or far away. A few AI tweaks also... (bizness) * Export opel blitz 1p, and improve wheel normals and specular (ctz) * Fix beaufightermk1 rear observer camera rotation (ctz) * Fix sdkfz222 AP magazine size (ctz) * Improve storch player collisions (ctz) * Add Sdkfz222 engine sounds. Tweak opel sounds and kubel also try to smooth out gears. (bizness) Misc ---- * Silence "marksman" pedantry (ctz) Weapons ------- * Decrease mills bomb throwing range, increase damage range (ctz) * Make mg34 overheat on full auto (ctz) * Reduce grenade ammo (ctz) * Stickybomb_projectile now the other way up (should appear to stick to sticky bit) (ctz) * Stickybomb lods and 3p (ctz) * Fix pzb39 round reload time (ctz) * Replaced some 3p k98 bayo anims with No4 bayo anims (killi) * Webley 3p (ctz) * Increase dressing HP replenishment because critical damage is at 25HP now (ctz) * Tellermine35 3p (ctz) * Mineflag has a better grip in 3p view (ctz) * Increase thermos explosion radius (ctz) * Make brenmk1 overheat a little (ctz) * More natural goldingot 3p grip (ctz) * Some gold ingot 1p bafs (killi) * Remaining Gold ingot 1p anims (killi) * Add mg34 mounted version, with no buttstock (ctz) * Tart up zwillingssockel 36 a bit (ctz) * Fix zwillingssockel 36 controls (ctz) * Fix no4scope reloading the scope in 3p (ctz) Kits ---- * Make no69 grenade explode on contact (ctz) * Add S-mine to sniper pickup kits (ctz) * Remove S-mine from scout kits, replace with no69 and mod24 grenades (ctz) * Add no73 "thermos" to pickup antitank kit (ctz) * New kit icons by fatjoe (ctz) Changes from Version 0.9.049 to Version 0.9.207 ----------------------------------------------- HUD --- * Hurricane head-up sight graphics+code (ctz) * Removed coloured block background from weapon selection, and slide in from right (ctz) * Cleaner, leaner player HUD to try out (jodonnell) * Bf1942-style soldier minimap icon (ctz) * Replace bf2 jet and tank spotted icons (ctz) * Remove UAV and spotted entries in commander menu (ctz) Statics ------- * Added Mareth statics (lobo) * TobrukHQ update - not final yet !!! (smig) * Update - dock bollards !add - dock bollards single !add - industry_1 texture (smig) * Added Piano static (malsa) * Fix drystonewall_90_falling_right.con low settings (toddel) * Delete wrong texture (lobo) * Tobruk_officer_building (toddel) * Update to the correct texture (smig) * Tobruk_monument (toddel) * Fix uvw problem on harbour_pier (toddel) * A couple static texture and lod fixes + dummy bunkers with no skirt for generating terrain lightmaps (bizness) * Add water pipes and parts (smig) * Sorry - wrong files (smig) * Add another mareth house (bizness) * Increase cull distances on power cables (ctz) * Fixed col3 (dukeofholland) * Try to fix bug 532 Street guardrail disappear to early. (toddel) * Add Liberty static (lobo) Damage System ------------- * Make static mines deal 10 times the damage (ctz) * Fix 20mm shells having metal impact sounds (ctz) * New "mine deployed into soil" sounds (ctz) * New AP shell non-penetration sounds (ctz) Python ------ * Fix goldrush: add a ticket when a player spawns, to counteract the built-in ticket loss for each spawn (ctz) * Generate md5s for maps (ctz) * Make tankDisable look for repaired vehicles, and reenable things which were disabled (ctz) Vegitation ---------- * Made panicum bushes look better and cost less (jodonnell) * Updated Panicum bushes, LOD should work better now (no more Panicum boxium) (jodonnell) Vehicles -------- * Add Hurricanemk2_1p_ textures (toddel) * Hurricane sight (lobo) * Alternate marder_iii ammotypes (ctz) * Make universal carrier faster (ctz) * Fix m3stuarthoneywreck_turret player collision (ctz) * Increase stuka top speed (ctz) * Turn useplayericon off everywhere (ctz) * Fix inconsistent minimap icon on m3 grant (ctz) * 6pdr delaytouse (ctz) * Fix m3 stuart wheels (ctz) * Slightly lighten all wrecks (ctz) * Fix pz3 j late 1P black wheels (ctz) * Pz3 j early black 1P wheels, and lods (ctz) * Liberty files (lobo) * Adjust drivable pak38 physics collisions (ctz) * Adjust pivots on all static defenses to fix unenterable bug (ctz) * Add British ReflexSight (toddel) * Spitfire cockpit Textures (toddel) * Spitfire Exportfile (toddel) * Daimlermk1 gun delaytouse (ctz) * Bf109, hurricane and spitfire handling tweaks from morphi (ctz) * Give civilian truck operable rear bed door (ctz) * Fix usechildhud on opel blitz passenger, m4a1 hull gunner, dingo, deacon, unicarrier and chevy (ctz) * Make marmon herrington fire standard 20mm HE round, not HE-AA (ctz) * Beaufighter 1st Person Textures (toddel) * Beaufighter 1p, wreck & lods (ctz) Misc ---- * Minimap grid overlay (ctz) * Fixed near-death shader to work correctly when player "Lighting" settings are Low (jodonnell) * Once again some improvements (knoffhoff) Weapons ------- * Turn off critical damage on british emplaced defenses (ctz) * Bren armament lods (ctz) * Fix all armaments floating on wrecks (ctz) * P08 zoom animations (killi) * P08 1p Idle animations (killi) * Fixed P08 1p INC to play both idles (killi) * P08 1p fire revamp (killi) * Random bayonet stab TEST (killi) * 1p no4 bay random fire TEST (killi) * No4 bayo random fire2 redo (killi) * Attempt to fix Boys AT 3p crawl (killi) * Boys 3p crawl fixed as far as I can tell... (killi) * Make the commander supply crate work on vehicles (ctz) * K98 bayonet 3p deploy baf (copy of No4 baf) (killi) * Increase damage on all HE-AA explosions (ctz) * Fix lefh18 and 25pdr HE round (ctz) * Slightly increase scope zoom (ctz) * Fix damage on geballte ladung, no73 and sticky bomb (ctz) * Bren 3p stand reload wip anim (killi) * Bren 3p standing reload anim (killi) * Bren 3p prone reload WIP (killi) * Bren 3p proneReload anim (killi) * Reduce number of anti-vehicle mines to 3 (ctz) * Increase 3-inch mortar reload time by 1 second (ctz) * Add German sGWR 34 Mortar Textures and exportfile (toddel) * SGWR34 exported, lods, cols, wreck done (ctz) * Decrease german armament reload time (ctz) Kits ---- * Fixed inverted normals on Gebirgsjaeger kit (jodonnell) * Add limited AT kits (ctz) * Fix all kit's vehicleicons. (ctz) * Boys gun 3p (ctz) * Pickup boys kit (ctz) * Pzb39 3p and kitmesh (ctz) Soldiers -------- * Fixed near-death shader so it can be healed properly; set damage threshold to 15% (down from 25%) (jodonnell) * Reset near-death effect damage threshold to 25% (jodonnell) Toolbox ------- * FH2 installer command line tool to delete graphic cache folders (version 0.1.16) (purity) * Added swedish translation created by 'fenring' (version 0.37.16) (purity) Changes from Version 0.9.018 to Version 0.9.049 ----------------------------------------------- Statics ------- * Add Bicycle (toddel) * Hangar collision (lobo) Vehicles -------- * Morphi's beaufightermk1 flight physics changes (ctz) * Marder iii exported (ctz) * Fix crusader mk1 exits (ctz) * Fix exits for tank riders, chevy, willys, fiatl6/40 (ctz) * Improve dingo handling (ctz) * Dorchester and dingo exit positions (ctz) * Fix bedfordoyd exits (ctz) * Fix bofors exit (ctz) * Fix kubeldak exit points (ctz) * Morphi's hurricane and spitfire physics changes (ctz) Misc ---- * Added Alam Halfa 16 player cp's to localization (knoffhoff) * New tinnitus/suppression shader to test (jodonnell) Weapons ------- * New P08 mesh with more 1p parts (killi) * Some P08 1p animations (killi) * 1p P08 reload anim (killi) Kits ---- * Fix medic hats (ctz) Effects ------- * Implemented near-death shader effect at 25% HP (jodonnell) Changes from Version 0.9.017 to Version 0.9.018 ----------------------------------------------- Weapons ------- * Fix e_no4scope_shift ctd (ctz) Changes from Version 0.8.424 to Version 0.9.017 ----------------------------------------------- Statics ------- * Added bunker lamps (lobo) * 2nd version of a single door (toddel) * Added 2 differnt chimneys (toddel) * Added Bees Nest (lobo) * Bir_Hacheim_1 static for fenrings map (toddel) * Added Tobruk_Shipslide (toddel) * Tobruk_WallPicture (toddel) * Added Ops Room sign + more statics stuff (lobo) * Add Tobruk Roadsigns (toddel) * Portal_Crane (toddel) * Added alam camo texture (knoffhoff) * Add - dock bollards (smig) * No lightmaps for dummy statics (lobo) * Add 6pdr_Rubberwheel (toddel) * Add some more harbour_pier pieces (toddel) * Low-settings fixes to dakcrates (ctz) Python ------ * New-style artillery gun-laying system, also supporting parabolic trajectory guns (eg mortars) as well as direct fire. generally fixes pixel aiming problems (ctz) * 3-inch mortar reexport -- wreck, lods, col fixes (ctz) * Use tank disabling system to disable plane engines (ctz) Vehicles -------- * Fix all static defenses vs HE (ctz) * Add Marder_III textures and Mesh ready for Export (toddel) * Add marder 3 tracks Texture (toddel) * Fix 6pdr fire direction (ctz) * Make commander radios faster to repair (ctz) * Fix panzer 3 j late rear rider (ctz) * Morphi's stuka and bf109 handling tweaks (ctz) * Add lefh18 (ctz) * Marder3 texture improvements (toddel) * Make woodplank_de more tileable (toddel) * Make movable AT guns unrepairable (ctz) * Fix flak18 (shieldless version) wreck lods/cols (ctz) * Fix high HP on marmon herrington and sdkfz222 (ctz) * Ammo trucks (ctz) Misc ---- * Disable commander artillery messages (ctz) * Some more updates on localization (knoffhoff) * Tobruk Localizations (lobo) * Added HUD_LEVELNAME_Alam_Halfa (knoffhoff) Weapons ------- * Mcgibs' unwrap+skin for bren-aa (ctz) * Fix k98 and no4 grenade launchers in online play (ctz) * Added 1p_c4_fire_throw baf for dressing fire. Someone needs to alter tweak so it isn't thrown. (killi) * Removed new dressing naim (killi) * Alter stuka bombs damage (ctz) * Alter all tracers for visibility (ctz) * K98 and no4 scope sounds by bratwurst (ctz) Kits ---- * Medic pick-up kits (ctz) Common ------ * BetaTest.py "!camera" command -- spawns a filmcamera in your vicinity (ctz) Toolbox ------- * Added minimap preview to the server browser toolbox based on the map size (version 0.37.13) (purity) * Added fullscreen mode to the main application (version 0.37.14) (purity) * Added finish translation created by 'caeno' (version 0.37.15) (purity) Effects ------- * Alternate-method stuka dive siren (ctz) * Flak18 ammo types (ctz) * Adjustments to airburst effects (ctz) Changes from Version 0.8.332 to Version 0.8.424 ----------------------------------------------- HUD --- * Make besa coax mg have correct tracer colour (ctz) * "gold rush" gamemode (ctz) Statics ------- * Added British Version of the Oildrum (toddel) * Added British version of the jerrycans (toddel) * Added wood_plank_8m_nocol2 (toddel) * Added wood_plank_4m_nocol2 (toddel) * Added wood_plank_2m_nocol2 (toddel) * Added wood_plank_2m_des_nocol2 (toddel) * Added wood_log_2-5m_nocol2 (toddel) * Added street_guard_rail_log_nocol2 (toddel) * Added Fatjoe´s Fountain (toddel) * Added Fatjoes village_fauntain (toddel) * Added Flak88_Shell_empty (toddel) * 6pdr and chevy static wrecks (ctz) * Added more cables (lobo) * Added Wood_log_5m (toddel) * Added Colored Windows (toddel) Python ------ * Make team damage only apply against non-wrecked objects (ctz) * Half importance modifier in scoring system (ctz) * Give 2 points for repair, and decrease repair HP interval (ctz) * Give 3 points for donation of bandages (ctz) * Make artillery overhead camera align with the required heading (ctz) * Fix changing teams when you had a limited kit selected (ctz) Vegitation ---------- * Added a leafless version mangrove_med1_fin (toddel) Vehicles -------- * Fix matildaii round type icon (ctz) * Make push markers indestructable to HE (ctz) * Fix bf109 wheels poking through 1p wings, and misc other bits (ctz) * Fix sdkfz222 cage 1p, and immobilise it. (ctz) * Add HE to sdkfz222 (ctz) * Fix firing direction for pak35, pak38 (ctz) * Stop repairable things exploding when you repair them (ctz) * Fix commander radio exit positions (ctz) * Fix civtruck on low settings (ctz) * Fix sdkfz222 damage vs grenades (ctz) * Adjust camera on chevy's lewis (ctz) * Chevy lods and various fixes (ctz) * Flak18 88mm delaytouse and correct round (was panzergranate!) (ctz) * Fix 25pdr overhead cam renderer ordering (ctz) * Remove bf2-style damage alarms (ctz) * Improve bofors40mm player collisions, and other tweaks (ctz) * Correct all HE and AP damages vs planes. HE does much more damage, AP does 1/3 of previous (ctz) * Make hurricane mkii more hardy (ctz) Weapons ------- * Make mg34 round have correct tracer colour (ctz) * Fix m3 stuart turret machine gun (ctz) * New boys and pzb39 bolt-working sounds by bratwurst (ctz) * Vickers k gas 3p model by rad (ctz) * Make large-calibre commander artillery more spread out, slower, slightly shorter (ctz) * Fix k98 and no4 scope accuracies (ctz) * Add Vickers303_tripod textures (toddel) * Make commander artillery firing 3 times louder (ctz) * Add vickers303 tripod by rad and toddel (ctz) Kits ---- * Fix german pilot kit geom indices (ctz) Changes from Version 0.8.124 to Version 0.8.332 ----------------------------------------------- HUD --- * Fix various hud artifacts and blurryness (ctz) * Revi12d sight (ctz) Statics ------- * Tweaked several col3 (toddel) * Static mines col3 (lobo) * Suntent col3 fix (toddel) * Temp Stuka 1p textures and mesh (toddel) * And more col3 fixes (lobo) * Col3's (lobo) * Tobruk_barracks.col3 fix (toddel) * Tobruk building closed (lobo) * Fix fhbunker4 and fhbunker10 for low settings (ctz) * Added Tobruk_wrecked_walls/Tobruk_Cornerwreck (toddel) * Added Tobruk_wall_wrecked1 (toddel) * Added Tobruk_wall_wrecked2 (toddel) * Slow down airfield supply/repair (ctz) * Added some Wrecked Roofparts (toddel) * Pz4-f1 and pz4-f2 static wrecks (ctz) * Resize sidi2_1_uncover to fit in Tobruk map (toddel) * Added 2 different variations of the crete_monastery_wall3mtr (toddel) * Added Street-Light (toddel) * Added Street-light_lamp child (toddel) Damage System ------------- * Make sprint/walk sounds quieter (back to same as bf2) (ctz) * Attempt to fix tank sliding (ctz) * Give all 20mm rounds (AP and otherwise) more dust from ground strikes (ctz) * Give 20mm HE round bigger explosion and dust (ctz) * Fix damage of tank shells vs rubber (caused lots of problems with indestructible light vehicles) (ctz) * Reduce small arms damage vs planes (ctz) Python ------ * New scoring system (ctz) * Custom end of round stats implemented (ctz) * Adjusted scoring for conquest (ctz) * Fix commander chair code to handle exits from non-root PCOs correctly (ctz) * Fixes to artillery system (ctz) Vegitation ---------- * Improved panicum texture (replaced with DXT5) (jodonnell) Vehicles -------- * Fix daimlermk1 firing with freecam (ctz) * Fix controlmap of universal carrier (ctz) * Fix valentineii round selection (ctz) * Fix m3 stuart aa gun rotation (ctz) * Fix bofors aa ammo (ctz) * Increase HP of all static emplacements (ctz) * Fix daimlermk1 player collisions (ctz) * Make movable pak38 and 6pdr take damage from water (ctz) * Fix aec dorchester passenger using childhud (ctz) * Fix piper cub exits (ctz) * Dingo LODs + texture optimization (jodonnell) * Fix smoke mortar sound on cruiseriv (ctz) * Add smoke mortars to matildaii (ctz) * Fix tank smoke turret hud (ctz) * Ju 87 b2 Textures (toddel) * Tone down bf109 jet sound (ctz) * Adjust aircraft sounds to make them faster-sounding (ctz) * Make parachute fall slower, give a tiny bit more control (ctz) * Add a rider to fiat l6/40 for comedy purposes (ctz) * Fix usechildhud missing on panzer cupola positions (ctz) * Fix position ordering on tanks with hull mgs (ctz) * Add delaytouse on 25pdr guns (ctz) * Turn off ducking on PCOs where infantry weapons are used (ctz) * Unlock universal carrier (ctz) * Add riders to panzer ii c and f (ctz) * Add panzer 3J late (ctz) * Add delaytouse & turn off reloadwithoutplayer on panzer ii c and f (ctz) * Increase ammo on matilda, mark vi light tank and cruiser iv smoke mortars (ctz) * Added LeFH18_specularmap (toddel) * Fix opel blitz entry points (added one at the back) and exit points (you exit from the doors or back depending on position) (ctz) * Fix universal carrier entry/exit (ctz) * Attempt to fix multifiring bug (ctz) * Supercharge 32 localization and common 1p textures (lobo) * Add smoke mortars to daimlermk1 (ctz) * Another tweak (bizness) * Added tank sounds/tweaks (bizness) * Double all cull radiuses (ctz) * Added more vehicle sounds and fix AEC ai crash (bizness) * Added ai to universal/bren carriers (bizness) * Added ai stuff to vehicles and weapons (bizness) * Make uni carrier roll and pitch less (ctz) * Make sdkfz251/1 steer better (ctz) * Updated mg15 skin (ctz) * Stuka 1p exported + coded (ctz) * Add collisions to willys windshield (ctz) * Correct sdkfz251/1 damage effect positions (ctz) * Correct chevy 30cwt explosion sensitivity material (ctz) * Fix 25pdr dummy meshes appearing (ctz) * Fix sdkfz251/1 front wheel and mg shield player collisions (ctz) * Sdkfz222: add mirror to skin, use 1bit alpha to fix ordering problems, remove turret from front of sight (ctz) * Add crates to top of german dorchester (ctz) * Added ReviC12D highpoly version for nosecam view (toddel) * Add flak 18 without shield (ctz) * Added Bf109 1st person textures and mesh (toddel) * Make m3 grant slower and slightly weaker for turret/mantlet armour (ctz) * Fix marmon herrington armour thickness (ctz) * Bf109 particle wreck (ctz) * Bf109e7_trop 1p and lods (ctz) * Add smoke to more wheeled vehicles (ctz) Misc ---- * New lowontickets.wav (ctz) * Adjust at rifle damage against planes (ctz) * Some col3 fixes (lobo) * Mersa Matruh 32 players localization (lobo) * Make minedetector buzz over mines (ctz) * Fix missing hud_levelname's for supercharge and sidi rezegh (ctz) Weapons ------- * Reduce bofors splash radius (ctz) * Increase deviation and decrease zoom of pzb39 and boys (ctz) * Alter boys and pzb39 unzoomed recoil (ctz) * Reduce dressing throw velocity (ctz) * Fix no4scope reload (ctz) * Fix floating shell in k98 (ctz) * Remove tracers from boys and pzb39 rounds (ctz) * Reduce shiftdelay on boys (ctz) * Remove damage on german smoke projectile (ctz) * Make smoke dispensers work online (ctz) * Some no4 bayo 3p anim re-poses (killi) * Increase bullet drop (ctz) * Add willys-mb SAS version (ctz) * Correct s-mine explosion material (ctz) * Added movement sounds to No4/K98 reload. (bizness) * Fix flickering circle on k98 ironsight (ctz) * Adjust accuracy and re-align sights on thompson (drum and stick) and mp40 (ctz) * Reduce wrench speed (ctz) Kits ---- * Fix k98scope reload and scope texture (ctz) * British pilot hat (ctz) Effects ------- * Adjust e_exp_aa_huge (ctz) * Disable tank barrel smoke in 1p (ctz) * Make "tank shell penetration" effect more pronounced (ctz) Soldiers -------- * Largely reduce random force applied to ragdolls (ctz) * Turn off nosecam on soldiers (lol!) (ctz) Changes from Version 0.6.469 to Version 0.8.124 ----------------------------------------------- HUD --- * New tank and plane minimap icons (ctz) * Add artillery, gun, jeep and truck minimap icons (ctz) * Added generic temp plane gun sight (ctz) Statics ------- * Fixed naming problem and added house12_dest (dukeofholland) * Changed Bulletproff glass on crete_taverna to penetrable glass (toddel) * Added 2 and 3 soldiers to cap signal (lobo) * Fixed Ju52 inside Glitch (toddel) * Added Death materials to Toddel statics (toddel) * Make Toddelstatics cloth and carpet penetrable (toddel) * Added Smaller version of Housecablepole (toddel) * Statics collisions (lobo) * Added Static Fueltruck (toddel) * Added CommTent (lobo) * Bunker 10 Ramped Doorway Soldier collision (rad) * Fixed scale commTent (lobo) * Added Player_Ammobox (toddel) * Added Tobruk Church (malsa) * Added 25 Pdr Ammobox variants (toddel) * Add 25 Pdr Ammobox textures (toddel) * Add more 25pdr Ammoboxes (toddel) * Fixed barbedfence2 vehicle destruction (ctz) * Flak18 textures + statics (lobo) * Flakbunker cammo net and other stuff (lobo) * Ammo Crates dispense ammo now (rad) * Fixed Sidi HQ (lobo) * Add mareth_House3 (toddel) * Add mareth_House2 (toddel) * Add mareth_House1 (toddel) * Static Texture fixes (rad) * Mud texture fixes (rad) * Add Mareth_House4 (toddel) * Added town_wall_gateway (mrcheese) * Added na_trenches1_de_mareth.dds (toddel) * Fixed and enhanced normals in common dir (rad) * Destroyable Fuel Wagon (rad) * Single_blue Door (toddel) * TobrukBalcony (toddel) * Delete balcony (lobo) * Tobruk balcony (lobo) * Added Tobruk_2_Storey (toddel) * Added a canvas_chair (toddel) * Added a Pillar_concrete_single (toddel) * Another Tobruk static (toddel) * Drystonewall_straight_250cm (toddel) * Added military_Barbwire_3m (toddel) * Remove vehicle collisions from barbedwires (ctz) Damage System ------------- * Make headshots lethal (ctz) * Slightly reduce Boys rifle round penetration (ctz) * Revised tank armour system (ctz) * Increase chances of ricochet of small arms fire vs metal and rock (ctz) * Adjust ground materials frictions and resistances to reduce vehicle skating (ctz) Python ------ * Optimise tank disabling script to hopefully fix server lag (ctz) * Implement ObjectTemplate.minNrToTakeControl (ctz) * Fix bug where commanders in a seat at the end of a round would continue to be spammed with rank events even over map change (ctz) * Implement linkCPs for multiple source CPs (ctz) * Kit limit hacking countermeasures (ctz) * Fix team switching with kit limits (ctz) * Added chooseNSpawns plugin, for randomised spawning of static defense vehicles (ctz) Vegitation ---------- * Added Palm_ruin and Palm ruin2 (toddel) * Fixed col and loddistance on panicum_turgidum bush (toddel) * Panicum should no longer be bulletproof (I hope?) (jodonnell) * Added mangrove_big_noleafs (toddel) Vehicles -------- * Add universal carrier (APC version) (ctz) * Add universalcarrier with bren gun (ctz) * Add Panzer 2F (ctz) * Add Opel Blitz Fueltruck textures (toddel) * Added Marmon_Herrington_mk3a textures (toddel) * Add L6/40 textures (toddel) * Add push mode (ctz) * MarmonHerringtonMK3a exported (ctz) * Increase AP damage against trucks (ctz) * Improve tanks floatiness in water (ctz) * Improve all tanks heaviness and handling (ctz) * Add camera shake to flak38 firing (ctz) * Extend soldier cull distances (ctz) * Fix tank HE shells damage (ctz) * Adjust tank turret rotation speed and slop (ctz) * Cease using the helicopter control map for tanks (ctz) * Fix spitfire handling (ctz) * Bofors 40mm wip (rad) * Add stuka engine sounds (ctz) * Animate 6pdr breech (ctz) * Implement tank smoke dispensers and launchers (ctz) * Fix dingo sliding (ctz) * Added 25-Pdr Textures (toddel) * Add 25pdr (cols, lods, wreck done) (ctz) * Kuble texture fixes (rad) * Willys MB operating top model (rad) * Willys texture update (rad) * Add AEC Dorchester British Textures (toddel) * Add AEC "Dorchester" armoured command vehicle (ctz) * Split off camera switching on flak18, flak38, 25pdr, 6pdr, bofors and 2pdr to make it more responsive (ctz) * Revert kubelwagon engine to previous sounds (ctz) * Add AEC Dorchester "Moritz" version textures (toddel) * Sdkfz222 sights, cols, wreck & lods (ctz) * Pak35 finished: cols fixed, lods, wreck and sights (ctz) * Flak18 lods, wreck and cols (ctz) * Improve m4a1/m3 grant engine sounds (ctz) * Fix explosion effects on planes (ctz) * Flak18 fix (lobo) * Add bratwurst's flak18 reload sounds (ctz) * Fixed Spit pilot door (rad) * US Dauntless SBD Torch version (rad) * Piper Cub Arty Spotter GB Version (rad) * FordGPA Wip (rad) * Fiat L6_40 tracks (rad) * Tracks texture addition (rad) * Piper cub netinfo crash fix (rad) * Add fiat l6/40 (ctz) * Updated Piper Textures (rad) * Piper Cub Normal Map (rad) * Piper Cub Lods and 1P (rad) * Piper Spotting code wip (rad) * Fix occupation names list position (ctz) * Put vehicle name in the hud (ctz) * Added Storch Textures and Model (toddel) * Add collisions to the sdkfz251/1 driver flaps (ctz) * Add sdkfz251/1 wreck and lods (ctz) * Remove sdkfz251/1 mg34 drooping (ctz) * Storch exported (ctz) * Increase m4a1 top armour (ctz) * Fix repairablity of various things (ctz) * Flakvierling 38 exported/Heiarchy/cols & wip skin (rad) * Flakvierling 38 initial code (ctz) * Flakvierling 38 re-exported (rad) * Added LeFH18 skins (lobo) * Spit wreck in progress (rad) * Fix 37mm m3 grant gun sound (ctz) * Improve hurricane sound (ctz) * Add door and hatch entry/exit sounds (ctz) * Adjust all exit points (ctz) * Flak18 fix (rad) * Correct flak18 scale (ctz) * Flak 18 tweaks (rad) * Chevy30cwt camera fix (rad) * Movable PaK38 finished (wreck, lods, sights, 6pdr driving system) (ctz) * Static Pak38 finished (wreck, LODs, sights) (ctz) * Matildaii finished (model update, wreck, cols, sights) (ctz) * Adjust ammo and firerates on all 20mm aircraft guns (ctz) * Reduce all air units HP (ctz) * Finished ju87b2 (lods, cols, wreck). no 1p. (ctz) * Fix flak18 sp crash (bizness) * Fix 6pdr_static wreck pivot (ctz) Misc ---- * Alamein localization (lobo) * Alamein pack bat (lobo) * Updated hud fonts to support german, polish, french, italian, spanish, swedish and dutch. also now uses gunplay for headings. (ctz) * Edit tinnitus shaders to give everything a red hue (ctz) * Supercharge text length localization (lobo) * Add win/lose music sourced by zero (ctz) * Implement a warning video for people launching with bf2.exe (ctz) * Implement canister shot for stuart and grant 37mm guns (ctz) * German localization (lobo) * Turn on minimap rotation globally (ctz) * And now turn off minimap rotation globally, after some discussion (ctz) * Fix horizon clamping in dice texture skycloudy01 (ctz) * Extend the base static and PCO cull distance (ctz) * Fix EAX bug (ctz) * Death rattle, and new death/damage sounds (ctz) Weapons ------- * Make webley fire correct round at correct velocity (ctz) * Fix mortar kill message (ctz) * Fix 2pdr soldier position (ctz) * Fix k98 smoothing groups, make metal shinier (ctz) * Smoothing groups for k98 bayonet and scope (ctz) * Fix mod24 grenade killmessage (ctz) * Adjust reload speeds to match animations on k98, no4, mp40, pzb39 (ctz) * Slightly adjust k98 ironsight (ctz) * Add k98 grenade (ctz) * Increase FOVs on handweapon ironsights/zooms (ctz) * Geballte ladung textures (lobo) * Add beretta modello 1934 (ctz) * Add beretta modello 1938 (ctz) * Reduce suppression radius (ctz) * Fix loops in mp40 and thompson sounds to have correct firerate (ctz) * Adjust webleymk6 reload times to match animation (ctz) * USA/UK 500lb Dumb Bomb (rad) * Nose Down German dumb bomb physics (rad) * Artillery system for 25pdr (ctz) * Improve all SMG's accuracy on the move (ctz) * Make no4 grenade launcher fire the right thing: has 40mm armour penetration with light HE (ctz) * Fix 20mm gun sound loops (ctz) * Fix binoculars for widescreen players (ctz) * New mg34 (armament and handheld bipod versions) (ctz) * Added No69Grenade, lods, cols done (fhbeta_vic) * Fix no4 grenade and no4 smoothing groups (ctz) * Fix 3p k98 bayonet position (ctz) * Added No73ATGrenade and No77Smoke, lods, cols done (fhbeta_vic) * Fixed textures in british grenades (format, normal maps) (lobo) * Added Vickers K textures (jodonnell) * Updated Vickers K model / tweak (sort of broken, mysteriously does not fire) (jodonnell) * Added Vickers K Single version (jodonnell) * Vickers K Textures (rad) * No4 optimization - 3P now 1115/492/154 (jodonnell) * No4 new 3P textures (jodonnell) * Fixed No4 3P texture (jodonnell) * Fixed floating No 4 (jodonnell) * No4 Grenade launcher optimized - 1362/632/188 (jodonnell) * No4 Grenade LOD data added (jodonnell) * No4 Bayonet optimization (jodonnell) * K98 LODs optimized (jodonnell) * K98 grenade optimizations (jodonnell) * Increase range of various handweapon projectiles (ctz) * Reduce SMG zoomed devation by one third (ctz) * No77smoke idle2 stutter fix (added frames to 65) (killi) * No69 nade idle2 stuttttter fix (killi) * No4 Scope optimization, activated LODs on various weapon tweaks (jodonnell) * GeballteLadung sprint cam (killi) * Mark6 mine sprint cam (killi) * Mg34 sprint cam (killi) * Millsbomb sprint cam (killi) * Waltherp38 sprint cam (killi) * Add knife sprint for new camera movement (killi) * Smine sprint cam (killi) * Mineflag sprint cam (killi) * Mine detector sprint cam (killi) * Nebel smoke sprint cam (killi) * Restored 3P bolt functionality to K98 (jodonnell) * Webley sprint pose changed and bouncy cam added (killi) * Mp40 sprint cam (killi) * No4 sprint cam (killi) * No4 bayo sprint cam (killi) * No4grenade sprint cam (killi) * K98 sprint bounce (killi) * K98 bayo sprint bounce (killi) * K98 grenade sprint bounce (killi) * Stickybomb_sprint bounce (killi) * Pzb39 sprint bounce (killi) * Tellermine35 sprint bounce (killi) * Beretta38 sprint bounce (killi) * K98 Bayonet optimization (jodonnell) * C4_explosives sprint bounce (killi) * Wrench sprint bounce (killi) * Thompson optimizations (Drum + Stick version) (jodonnell) * MP40 optimizations (jodonnell) * Reduce side-to-side movement of SMGs under firing (ctz) * K98 Scope optimizations (jodonnell) * No4 scoped sprint bounce (killi) * Get rid of preposterous rambo rolling (ctz) * Fix whacked out bolt on K98 scoped reload (killi) * Add bratwurst's AT gun reload sounds (ctz) Kits ---- * Dressings added to all kits (index 8) (ctz) Effects ------- * Willys Wreck particle explosion (rad) * Frag grenade fx (ctz) * Spitfire exploding wreck (ctz) Roads ----- * Statics and roads (lobo) Soldiers -------- * Enabled IA LODs in tweak (jodonnell) * Fix gj body specular (ctz) * Fixed Italian texture paths (jodonnell) Common ------ * Disable external cams on ladders for reasons of consistency (ctz) Changes from Version 0.6.432 to Version 0.6.469 ----------------------------------------------- Statics ------- * Naval flag again (lobo) * Added flak cammonet with longer logs (lobo) * Some textures (lobo) * Added FH_NA_houses 9 to 11 (dukeofholland) Damage System ------------- * Revert to previous small arms damages, except for extremities (ctz) Python ------ * Fix pausing every 4 seconds (ctz) Vehicles -------- * Fix sdkfz222 materials and add a crap wreck to prevent ctd (ctz) * Willy size 94% & wreck col fix (rad) * Matildaii wreck collision to prevent ctds (ctz) * Universalcarrier textures (toddel) Misc ---- * Reduce supply drop height and lifetime (ctz) Weapons ------- * Fixed pzb39 skin (lobo) * Realign no4grenade firing with animation (ctz) Toolbox ------- * Fixed "Delete Graphic Cache" and "Delete Logo Cache" functions (version 0.37.9) (purity) * The "Server Browser" got screwed up again. Sorry not my fault ;-) (version 0.37.10) (purity) * Added Portuguese BR language, translated by Nom4d3 (version 0.37.11) (purity) Changes from Version 0.6.373 to Version 0.6.432 ----------------------------------------------- Statics ------- * Fix flying vehicles when hitting barbedfence (ctz) * Improved naval flag (lobo) Damage System ------------- * Adjust down small arms damage vs soldiers (ctz) Python ------ * Correctly reset spawntimes when mandown (ctz) * Restrict NCO kits to fireteam leaders and commanders using the kit limiting system, not the hud (ctz) * Improve artillery reload time extension system: artillery reload time is extended on an artillery kill (ctz) * Make betaTest mapswitching work (ctz) Vehicles -------- * 6pdr_static lods (ctz) * 6pdr lods and new improved driving system (ctz) * Add new spitfire sounds (ctz) * Sdkfz 222 skins (lobo) * Update beaufighter: updated skin, add escape hatch, revert to correct mgs (ctz) * Make stuka drop 4 50kg bombs in one action (ctz) * Willys passengers (tincan stylee) (ctz) * Finished deacon: lods, wreck, cols and code (ctz) * Made sdkfz222 basket work (sync'd with gun elevation) (ctz) Misc ---- * Make grunts stop using the radio (ctz) * Implement shouting for grunts, radio spotting reserved for NCOs and vehicles (ctz) Weapons ------- * Fix k98 3p sounds (ctz) * Make 2pdr use the 2pdr sound instead of 40mm tank sound (ctz) * Slightly reduce deviation added when firing SMGs (ctz) * Slightly adjust base deviation for rifles (ctz) * Adjust zoommodifiers on sways to reduce ironsight misalignments (ctz) * Give infantry parachutes ammo of 1 parachute, not infinite. (ctz) Soldiers -------- * Add gebirgsjäger soldier for crete and italy (ctz) Changes from Version 0.6.318 to Version 0.6.373 ----------------------------------------------- Weapons ------- * Adjust 20mm aircraft cannon damage (ctz) * Fix smine being deployed on vehicles and statics (ctz) Soldiers -------- * Italian rig complete! (jodonnell) Statics ------- * Added static Flak18_shell (toddel) * Fixed more statics for low graphics settings (ctz) Vehicles -------- * Fixed hurricane markings (lobo) * Adjust bren and mg34 deviation and recoils (ctz) * Fix over-large decals on terrain (ctz) Changes from Version 0.6.257 to Version 0.6.318 ----------------------------------------------- Statics ------- * Added El Daba sign (lobo) * Fix more statics for low geometry settings people (ctz) Damage System ------------- * Make static_mines damage every vehicle (ctz) * Decreased tanks sliding (lightning) Vehicles -------- * Changed reload time on tank guns (decreased mostly) (lightning) * Added rad's willysmb (wip skin and code) (ctz) * Willys MB Model & Code Tweaks (rad) * Added riders for all medium and higher tanks (ctz) * Made matilda and valentine harder vs bombs (ctz) * Fix markvi light tank wheels (ctz) Misc ---- * Fixed Matruh Localization (lobo) Weapons ------- * Alter smine collision to have it half buried, and reduce number in kit (ctz) * Try to fix black splotch under wreck fires (ctz) * Tone down german bombs (ctz) * Adjust rifles and lmgs for accuracy (ctz) * Realign no4 clip dropping with reload animation (ctz) Kits ---- * Adjust damage radius for satchel, geballeladung, sticky bomb and all grenades (ctz) * Fix german sniper pickup (ctz) Effects ------- * Implemented AP shell ricochet (ctz) * Reworked barbedwires using d_fast's method (ctz) * Adjust 2-pounder damage (ctz) Changes from Version 0.6.121 to Version 0.6.257 ----------------------------------------------- Statics ------- * Fix fh_na_villa1 lods for low settings (ctz) * Add S-Mine to scout classes (ctz) * Fix barbedwires (ctz) * Various statics cull and low settings lods fixed (ctz) Damage System ------------- * Add small he effect to at rifles (ctz) * Adjust at rifle damages (particularly cal55 at round) against most things (ctz) * Fix knife -> vehicle effects (ctz) * Reduce ground -> vehicle damage (ctz) * Make decals more numerous (ctz) Python ------ * Added betaTest python script (ctz) Vehicles -------- * Fixed Dingo passenger seat to reduce clipping (jodonnell) * Added FlaK38 wreck smoke (jodonnell) * Fix overly thick cruiseriv lower hull armour (ctz) * Updated Dingo passenger IK, camera, and seat position and added Killi's new seat anim baf (jodonnell) * Reduce panzer 4 top/rear armours (ctz) * Removed FlaK38 3p views (jodonnell) * Removed Dingo 3p views (jodonnell) * Fixed FlaK38 projectile start position so it no longer fires 2m past the muzzle (jodonnell) * Added m3grant collisions and wreck (ctz) * Panzer 4 f2 wreck (ctz) * Fix panzer 4 f1 wreck (ctz) * Fix 88 sight clipping and deviation (ctz) * Make the beaufighter fly a bit better and implement nosecam and front chase cameras (ctz) * Plane cameras for hurricanemkii (ctz) * Plane cameras for stuka, bf109, hurricane and swordfish (ctz) * 6 pounder AT gun sights and tweaks (ctz) * Adjust materials on all static defenses (ctz) * Stop sdkfz222 and kubelwagon rolling (ctz) * Updated markvi tank system and specular map (ctz) * Decrease tank accelerations (ctz) * Increase tank gun accuracy (ctz) * Reduce mg15 rotation speed on stuka (ctz) * Fix crusader mk1 late using crusader mk1 early wreck skin (ctz) * Fixed Crusader MkI Early armour values (lightning) * Fixed Crusader MkI Late armour values (lightning) Misc ---- * Give feedback other than large spawn time when kit is not available (ctz) Weapons ------- * Improve playing of bolt working animation on bolt-action rifles (ctz) * Updated Bren armament texture to infantry Bren's (jodonnell) * Improve k98 and no4 bob (ctz) * Realign k98 sight (ctz) * New no4 sound (ctz) * New mp40 sound (ctz) * Adjusted k98 and no4 accuracy (ctz) * New brenmk1 sound (ctz) * Turn off 3d map icon on mines (ctz) * Adjust mg15 ik (ctz) * Add separate stickybomb_projectile, because bf2 is monsterously broken (ctz) * Add bolt working effect to k98 (ctz) * Implement adjustable artillery reload times though a selection of grevious hacks (ctz) * Adjust SMG recoils to make them a bit more useless without ironsights (ctz) * Set abruptPlayback on bolt working animations (ctz) * Add ejecting clip effect (with sound courtesy of fatjoe) (ctz) * 2 pounder sight and lods (ctz) * Make no4 AT grenade work better against tanks (ctz) * Implemented damage ranges for tank rounds (ctz) * Add fire delay to match killi's animations and new sound to no4 rifle grenade (ctz) Kits ---- * Added knoffhoff's nebel eihandgranate (ctz) * Added mcgibs' k98 bayonet (both used as bayonet and as knife) (ctz) * Added mcgibs' k98 scope (ctz) * Added knoffhoff's geballteladung (ctz) Effects ------- * Give 2 smoke grenades instead of 1 (ctz) * Adjust HE anti tank infantry weapons (ctz) * Added custom atrifle hit fx (ctz) Soldiers -------- * Adjust soldier sprint, speed and bleed level (ctz) * Improved tarmac walking sounds (ctz) Changes from Version 0.6.100 to Version 0.6.121 ----------------------------------------------- HUD --- * Test removal of crosshairs (ctz) Vehicles -------- * Fix cruiseriv engine networkable (ctz) * Stop hurricanemkii from flying nose-down (ctz) Kits ---- * New kit limiting system (ctz) Changes from Version 0.5.433 to Version 0.6.100 ----------------------------------------------- HUD --- * Slash 3dmap cull distances (ctz) * New crosshairs for pistols (ctz) * New crosshairs for rifles (ctz) * New crosshairs for smgs (ctz) Statics ------- * Updated sdkfz222 skin (lobo) * Added two trenches (lobo) * Add black mask inside hillside_windmill (ctz) * Added a Guardhouse for Sidi (toddel) * Sidi_Mosque Lods and Col3 (rad) * Fix Crete hillside lod2+3 issues (toddel) * Added some matruh houses (lobo) * A Cooking pot ;) (toddel) * Added 2 different Tobruk_Barracks variations (toddel) * Added some matruh buildings (lobo) * Added A paper_table Static (toddel) * Added a Typewriter (toddel) * Added the Fieldkitchen (toddel) * Added another Tobruk barracks (toddel) * Added Opel Blitz static family (toddel) * Added Bedford Truck Static version + different various Parts (toddel) * Added a Static Kübelwagen (toddel) * Added pottery furnitures (toddel) * A ampore static (toddel) * Added Dossplace (toddel) * Added oildrumstand (toddel) * Added a Static wood barrel (toddel) * Added Farmers_Barbwire (toddel) * Added more Matruh statics (lobo) * Added Tobruk_Moquette static (toddel) * Added Tobruk_Hotel static (toddel) Damage System ------------- * Adjust fall damage some more (ctz) * Reduce small arms fire vs planes (ctz) * Reduce tank->ground damage (ctz) Python ------ * Stop python plugins crashing on level change (ctz) Vehicles -------- * New and improved FlaK38 right-click reticle (jodonnell) * New sound for sdkfz251/1 (ctz) * New sound for matildaii (ctz) * New sound for crusaders (ctz) * New sound for kubelwagon (ctz) * Fix civtruck awooga horn (ctz) * Pump cull distance for all PCOs (ctz) * Added montoya's cruiseriv (ctz) * Update localisation for artillery and cruiser (ctz) * Crank sdkfz/222 torque (ctz) * Fix invisible bedford driver (ctz) * Reverted editor trashing of the m3grant camera switch (ctz) * Make parachutes use tangent normals (ctz) * Reskinned supply_crate (ctz) * Added custom supply_parachute (ctz) * Turn off vehicle repair for supply drop (ctz) * Adjust supply drop physics to increase randomness (ctz) * Fix texturing on m4a1 gunholder (ctz) * Fix pziic 1p alpha (ctz) * Fix pzivf2 1p alpha (ctz) * Fix pziic fire sound (ctz) * Fix flak38 soundbug by turning off autoreload (ctz) * Added new sherman sound (ctz) * Fix movable pak38's HE ammo (fired 6 pounder AP rounds) (ctz) * Fix static german gun's delaytouse (ctz) * Crank wreck smoke (ctz) * Add wreck smoke for static defenses (ctz) * Fixed totally bananas 88 deviation (ctz) * Fix sdkfz251/1 engine torque and balance (ctz) * Add downforce effects to all propellors (ctz) * Fix pziiijedak hull mg clipping (ctz) Misc ---- * Crank supply drop height (ctz) * Fix crusader, m4a1 (and others) ammoswitch CTD (ctz) * Mersa Matruh localization (lobo) * Tobruk 16 players localization (lobo) Weapons ------- * Fix no4 sound distances, plus adjust all handweapons sound distances (ctz) * Add new shell whizzing sound (ctz) * Tone down cal45 damage (ctz) * Realign k98 ironsight and fix standing zoom animation (ctz) * Fix k98 alpha plane wrapping (ctz) * New tommygun sound (ctz) * Add boys AT rifle (ctz) * New thompsonm1928 ironsights (ctz) * Fix bren armament sound (ctz) * Fix .30cal projectile (ctz) * Added Fists for some bare-knuckled brawling (ctz) * Add besa mg fire sound (ctz) * Fix no4 bayonet and grenade launcher 3p models (ctz) Kits ---- * Remove all ammo abilities (ctz) Effects ------- * Made tank WEB smoke more dense and now blown by wind (ctz) * Add experimental tank tracks effect (ctz) * Increase mortar sound distance (ctz) * Crank windaffectors, and align (ctz) * Customise airdrafts (ctz) * Make e_hgr_smokegrenade longer lasting (ctz) * Crank aircraft cannon trail (ctz) * Crank bomb damage (ctz) Soldiers -------- * Add new breath sound (ctz) * Add new dirt, sand and tarmac sounds (ctz) Changes from Version 0.5.384 to Version 0.5.433 ----------------------------------------------- Statics ------- * Some col3 fixes (lobo) * Added a Roadblock static (toddel) * Added Guard Tower SP collision and Lods (rad) * Added the other sidi underground col3's (lobo) * Stucco_Stairs01 added col3 and 3 lods (rad) * Fix fh_na_villa1_des.col 3 (toddel) * Fixed harbourwall singleplayer colisions (toddel) Python ------ * Fix rear flag capping on tobruk (ctz) Vehicles -------- * Fix truck engines (ctz) * Fix sdkfz222 engine and soundbug (ctz) * Improve matildaii cols (ctz) * Add hplostwhilecriticaldamage to all planes (ctz) * Improve stuka handling (ctz) * Slow all turret speeds (ctz) Misc ---- * Supercharge localization (lobo) * Sidi2 col3 (lobo) Weapons ------- * Fix hispano projectile (ctz) * Fix binocular firing glitch (ctz) * Add shell ejection to webley (ctz) Effects ------- * Add aircraft cannon trail (ctz) * Make plane damage smoke fatter (ctz) Changes from Version 0.5.192 to Version 0.5.384 ----------------------------------------------- HUD --- * Fix commander right click menu (ctz) * Strip down class selection screen to start adding class limits (ctz) * Hud editing to fit larger vehicle Icons (rad) * Add fade-to-black death effect (ctz) Statics ------- * Added Ju52wreck static (toddel) * Fixed Hangar col2 (lobo) * Added static ju52 (ctz) * Added detail to lod3 (multiple) (dukeofholland) * Add bedford static wreck (ctz) * Fixed na_tower lod1 (lobo) * Flag Art (rad) * Added closed quonset, wood trench, etc (lobo) * Fixed scale, quonset closed (lobo) * Fixed multiple col3's (dukeofholland) * Add Normal map to Ju 52 wreck static (toddel) * Added road signs & barbwire col3's (lobo) Damage System ------------- * Lots of damage system fixes (ctz) * Add decals for small arms vs vehicles (ctz) * Fix grenade damage against tanks, for real this time (ctz) * Increase soldier fall damage, plus add a bone crunching sound and dust for the impact (ctz) Python ------ * Fixed commander seat bugs when people die inside (ctz) * Correct changelog line endings (ctz) * Add destroyable objective code (ctz) * Add linked CPs and prerequsite CPs python plugins (ctz) Vehicles -------- * Fix various flak38 gun alignment and specular (ctz) * Changed FlaK38 wreck model - barrel is less warped and now blown-up somewhat (jodonnell) * Unscrew pak38 and 6pdr engines (sorry) (ctz) * Fix flak38 sounds (ctz) * Fix pzivf2 ammo types (ctz) * Fix sdkfz251/1 materials (ctz) * Changed Opel Blitz co-driver camera position to more closely match driver's camera head position on Y and Z (jodonnell) * Made Opel Blitz cameras snappier (150 speed/5000 acceleration) (jodonnell) * Changed Commander Radio seat exits to -2 on Z (jodonnell) * Implement improved canopy system on hurricanemkii. you must use 'X' to open canopy, then exit using 'E' as normal. (ctz) * Add pziiijedak cupola hatches (ctz) * Add bedfordoyd lods (ctz) * Add flak18 sight (ctz) * Correct sdkfz251_1 track speed (ctz) * Correct valentineii armourids (ctz) * Fix pak38_static and pak35_static networkables (ctz) * Add zero's new turret sounds (ctz) * Fix bedfordoyd canvas material (ctz) * Improve bf109 nimbleness (ctz) * Add canopy system to bf109 (ctz) * Added hud components to KubleDAK (rad) * Various other fixes and additions. (bizness) * Add filmcamera (ctz) Misc ---- * Fixed naming of no4grenade, was no4 bayonet. (ctz) * Add objective minimap icon (ctz) * Siege of Tobruk localization (lobo) Weapons ------- * Added smine (ctz) * Add new webley sounds (ctz) * Add infantry brenmk1 (ctz) * Limit handweapon projectile damages at distance (ctz) * Remove crosshairs from mg34 bipod and no4scope (ctz) * Replace no4 sound (ctz) * Added no2 mk2 binoculars (ctz) * Half deviation of all static MGs (ctz) * Add mcgib's sticky bomb (ctz) * Add rz20 and x9 parachutes (ctz) * Add real lewis_bipod (ctz) * Added commander mine layer, artillery, mortar and smoke (ctz) Kits ---- * Implement kit limiting (ctz) Common ------ * Double cull radius on flags (ctz) * Add folded flags (ctz) * Add hanging flags (ctz) * Applied Alternate German flag art (rad) Soldiers -------- * Improve soldier handling (ctz) * Add critical damage to soldiers (ctz) Effects ------- * Fix sparks damage effect (ctz) * Improve bolt ejection effects (ctz) * Custom realistic muzzle fx (ctz) Changes from Version 0.4.493 to Version 0.5.192 ----------------------------------------------- HUD --- * Optimise away bf2 menu atlases (ctz) * Added infantry mg34 with temporary model and animations (ctz) * Add rad's HUD workover (ctz) Statics ------- * Pak38wreck version (zapf) * Added a sideboard (toddel) * Wallhigh01 destroyable version (ctz) * Changing lightmaps size in small props (lobo) * Other lightmap size change (lobo) * Added 2 new chairs (toddel) * Added CommRadio textures (lobo) * Added wreck texture to pak38 (zapf) * Added German Oil Drum (rad) * Added marethBunker5 and other bunker fixes. (bizness) * Added Airfield_HandPump (toddel) * Added dummies to render commander radios lightmaps (lobo) * Added BF109_E7Trop_wreck and Texture/BF109E7_trop_w.dds (toddel) Damage System ------------- * Optimised and reduced vehicle/ground collisions (ctz) * Increase damage to planes by flak38 (ctz) Vehicles -------- * Complete revision of AT-guns (zapf) * Fix flak38 and pziic soundbugs (ctz) * Fix tank and small arms damage against light transport vehicles (ctz) * Fix opelblitz physics collision (ctz) * Correct damage against static emplacements (ctz) * Fix crusader mk3 driver camera (ctz) * Fix crusader mk3 textures (use colormapgloss) (ctz) * Add WIP tank sights surround (ctz) * Fix bedfordoyd glass material and wreck fire (ctz) * Textures for Panzer Tank Sight (rad) * Added pak38 wreck texture (lobo) * Corrected position of Dingo Bren gun and Bren camera (jodonnell) * Increased spring strength on Dingo rear wheels by 200%, front wheels by 33% (jodonnell) * Removed crosshairs on Bren (armament) (jodonnell) * Add commander radios (ctz) * Add commander radio minimap icon (ctz) * Updated placement lod 1,2,3 (zapf) * Added pziii j early dak (ctz) * PZIIIJ Early Texture work (rad) * PZIIc Texture fixes (rad) * Make hurricane engines louder (ctz) * Add bf109e7_trop (ctz) * Fix sdkfz251/1 engine torque (ctz) * Added tank sight surrounds to pziic, plus tweaked sounds (ctz) * Add tank sight surround to valentineii (ctz) * BF109 skins (lobo) * Added tank surround to m3grant (ctz) * Fix m3stuarthoney inner wheel animated uvws, add tank surrounds, various other adjustments (ctz) * Add tank surrounds and freelook to crusadermk1 early and late, plus tweaks (ctz) * Alter markvi engine sound (ctz) * Add correct alternative rounds to all vehicles and static weapons, plus fix various weapon sound problems (ctz) * Slow bf109 slightly (ctz) * Add 20mm panzergranate 40, 20mm antiaircraft and 37mm APC rounds (ctz) * Turn off autouseability everywhere (ctz) * Fix pzivf1 track clipping, hull mg clipping and add sight surrounds (ctz) * Pzivf2 tank surrounds (ctz) Misc ---- * (significantly?) improve performance by atlasing particles (ctz) * Added adhan (lobo) Weapons ------- * Fix sounds on duplicated pistols (ctz) * Fix webleymk6 projectile and muzzle velocity (ctz) Effects ------- * Add orange and pink tracers (ctz) Changes from Version 0.4.345 to Version 0.4.493 ----------------------------------------------- HUD --- * Make hud cp names black (ctz) Statics ------- * Added more NA houses (lobo) * Added Tobruk_Cornerhouse_cls (toddel) * Added NA_Stoneshed (toddel) * Tobrukhouse2 size rescaled (toddel) * Sidi undergrounds fixed (lobo) * Added the CreteSignsIcons_cr.dds (toddel) * Added a Crete Shopsign1 (toddel) * Added some Crete Icons (toddel) * Added Crete signs (toddel) * Fix texturing issues on hillside_windmill (ctz) * Added Tobruk_House_I (toddel) * Some static fixes (lobo) * Added closet and barricade (lobo) * Added NA_tunnel, Sidi2_undCover and another tank barrier (lobo) * Some static fixes (lobo) * Added 3mtr ladder (dukeofholland) * Fixed colls in Sidi undergrounds (lobo) * Updated the Crete signs texture to improve the alpha channel (mrcheese) * Added nafrica_hangar (lobo) * Added col3 in sidi undergrounds (lobo) * Added col3 for Sidi_HQ (dukeofholland) * Fixed radio lod's (lobo) * Added airfield supplyobjects (ctz) * Added monastery walls (dukeofholland) * Added extra monasterywalls (dukeofholland) * Tweaked cols in sandladders (lobo) Python ------ * Tank disabling made 1 million times more efficient (ctz) Vegitation ---------- * Fixed Panicum pivots so they don't float (jodonnell) Vehicles -------- * Give valentine II correct armour values (ctz) * Fix pziic guns (ctz) * Fix smoke mortar projectile on markvi (ctz) * Various tweaks (zapf) * Various tweaks (zapf) * Various tweaks (zapf) * Added 50mm shell ejection efx to FlaK18 (jodonnell) * Added basic Sahariana (jodonnell) * Added con/tweak for new, unarmed/armored variant (jodonnell) * Removed redundant wreck texture (jodonnell) * Updated Sahariana with attachments (jodonnell) * Tweak entry and exit on pak38_static (zapf) * 20mm on Sahariana functional (jodonnell) * Sahariana should behave now, unarmed version still broke (jodonnell) * Corrected pzivf1 and pzivf2 sights (ctz) * Corrected pziic sights (ctz) * Revised 6pdr (zapf) * Add ground fx bundles to tanks etc which lacked it (ctz) * 6pdr wreck wheel texture (zapf) * 6pdr_static (zapf) * Updated Sahariana with accuracy fixes and new jerrycan method. Still needs updated LoDs and wreck added, minor chassis texture fixes (jodonnell) * Fix armour ids on m4a1 (ctz) * Make planes fly more like bricks and less like feathers (ctz) * Improved hurricanemkii physics (ctz) Misc ---- * Add fixed me_miniplant01.obj for sfakia undergrowth (ctz) * Added desert bush (lobo) * Supercharge localization (lobo) * Added ww2 trash and clothes (lobo) Weapons ------- * Made the no4 fire the correct round, was firing a japanese 7.7mm round (ctz) * Increased bayonetting distance by 20% (ctz) * Added 2 pounder (ctz) * Updated Armament Bren to new version (jodonnell) * Fix exit locations on mg15 and mg34 static bipods (ctz) * Reduce millsbomb speed (ctz) * Fix hispano tracers (ctz) * Added ammokit and medikit (ctz) Kits ---- * Merge in Vic_Colfari's kits (ctz) Effects ------- * New tank explosion fx (ctz) * New grenade explosion effect (ctz) * Add bolt work shell ejection fx (ctz) * New tank muzzle fx and groundfx (ctz) Toolbox ------- * Added Forgotten Hope Toolbox version 0.36.21 (purity) * Added Forgotten Hope Modding Toolbox version 0.20.11 (purity) Credits ------- Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Agus * Arisaka * Augustus * Azreal * Bender64 * Benseras * Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * Ctz * Darren01 * Digital_Assassin * Dime a Dozen * Duke of Holland * Engineer * Fatjoe * Fenring * Fuchswiesel * German~Bratwurst * Guderian * Gunnie * Herc * Jimbob * Jodonnell * K96 * Kev4000 * Kettcar * Kraetzer * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * Matt.b * MayhemicMAD * McGibs * Messiha * Montoya * Mr. Cheese * Natty Wallo * OMNI * Otolikos * PointBlank86 * Purity * Rad * Remdul * Remick04 * Schism - RvtL * SenorDingDong * Seth Soldier * Smig * Sorken * Spaetzle * Spitfire05 * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Winterhilf * Zapfcreations * Zero * Zeta Thanks to --------- * Flüstertüte for the servers and supporting * All our betatesters All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!