Forgotten Hope 2 ---------------- http://fhmod.org This is version 2.1.474 built 2011-07-10 06:55:34 Changelog --------- ============================================================================= = Forgotten Hope 2 Version 2.4 = ============================================================================= Changes from Version 1.8.885 to Version 2.1.474 ----------------------------------------------- Levels ------ * Added Meuse River * Added Bastogne * Added Eppeldorf * Added Hurtgen Forest * Added Vossenack * Bardia * Added Fiat 626 * Siege of Giarabub * Added new python bleed * Added Anti-basecamp area * Mount Olympus * Added new python bleed * Reduced amount of available AT rifles (from 5 to 3) * Invasion of Crete * Added new python bleed * Added new under and overgrowth * Updated The Battle of Sfakia * Added new python bleed * Added new under and overgrowth * Sidi Rezegh * Changed completely the Blockhouse CP area * Increased respawntime for allied heavy tanks * Added Flak18 to the Blockhouse CP * Locked the Flak18s (only for Axis) * Moved axis artillery to the Mosque * Added SdKfz 250/1 * Added Fiat 626 * Added Kettenkrad * Added SdKfz 7 * Added one Panzer IIIJe in counterattack phase * Added one Panzer IVD to the Mosque * Added one M13/40 to the Mosque * Added Breda 30 spawnclass * Changed overgrowth * Increased flag capping time * Moved player spawns to safer locations * Added sniperkits to Allied and Axis main * Gazala * Added new python bleed * Operation Aberdeen * Removed 2 heavy allied tanks * Mersa Matruh * Added SdKfz 250/3 to German main * Alam Halfa * Added SdKfz 250/3 * Tweaked capping radius, gray and capping times * Operation Hyacinth * Increased limit on AT kits * Added new sky, graphical tweaks * El Alamein * Added SdKfz 250/3 * Operation Supercharge * Fixed CP capturing self if enemy is killed (#1898) * Mareth Line * Added new python bleed * Replaced Opel Trucks by Fiat 626s * Removed situation in which neither team bled * Tunis * Added new python bleed * Pointe du Hoc * Added new python bleed * Fixed being unable to exit ship (#1745) * Replaced StuG IIIG (late) with correct version (#1781) * Added missing ambient sounds * Increase respawntime on C47s * Removed riflegrenades * Added MG26(t) spawnclass * Port-en-Bessin * Added new python bleed * Replaced Marder I by StuG IIIG * Replaced SdKfz 251 by Fiat 626 * Closed parts of the Church and moved CP area * Purple Heart Lane * Added new python bleed * Updated Anctoville * Added new python bleed * Removed class limit on German rifleman * Limited armour to one per team * Made axis bleed start when allies have 4 CPs * Made first CP start neutral * Added 2 minute spawndelay for Panzer IV * Updated Villers-Bocage * Added new python bleed (8/min for both teams) * Reduced tickets (Axis 580, Allied 620) * Added 32-player mode * Tweaked CP areas, tank loadout, terrain, vegetation, etc... * Ramelle * Added new python bleed (22/min for Axis) * Fixed players being able to stand on objects in the river * Made Germans bleed until they capture all CPs * Added new bridge area with 2 alternative routes * Improved performance * Improved cover for both teams near the Bridge * Set tickets for both teams to 1000 * Updated Lebisey * Added new python bleed * Moved obstructive Pak40 sandbags (#1638) * Added MG26(t) German spawnclass * Replaced StuG IIIG (late) with correct version * Replaced African Panzer IIIN with correct version * Updated St.Lo Breakthrough * Added bleed python (US 6/min and Ger 8/min) * Increased US tickets by 60 * Added another Halftrack to US base * Added Team spawns for Germans at Villiers Fossard and Les Foulons * Removed deep trench and AT weapons near Hill 108 * Fixed neon green surrounding terrain * Added statics to static trucks to avoid confusion * Added deep trench by Hill 108 * Added stone walls by the Church road * Modified heightmap between Church and Hill 108 * Removed undergrowth near Hill 108 * Operation Goodwood * Replaced one Cromwell by a Firefly * Added MG26(t) pickup kits * Fixed flagrotation * Updated Operation Cobra * Added new python bleed * Replaced StuG IIIG (late) with correct version * Operation Lüttich * Added new python bleed * Operation Totalize * Added new python bleed * Falaise Pocket * Added new python bleed Singleplayer ------------ * Added Meuse River singleplayer support * Added Eppeldorf singleplayer support * Added Falaise Pocket singleplayer support * Updated Lebisey singleplayer support * Updated Operation Goodwood singleplayer support * Updated Villers Bocage singleplayer support * Fixed bot settings being overwritten * Fixed Operation Totalize Navmesh CTD * Fixed Duplicate CP names (all maps) * Fixed large number of vehicle AI files Soldiers -------- * Added German Heer Winter Camouflage NCO model * Added German Heer Winter Camouflage splintertarn model * Added German Heer Winter Camouflage sumpftarn model * Added German Heer Winter Camouflage splinter/sumpftarn model * Added German Heer Winter Snow NCO model * Added German Heer Winter Snow splintertarn model * Added German Heer Winter Snow sumpftarn model * Added German Heer Winter Snow splinter/sumpftarn model * Added German Heer Winter Snow white model * Added US Army Winter NCO model * Added US Army Winter Mack model * Added US Army Winter corporal model * Added US Army Winter private model * Added US Airborne Winter NCO model * Added US Airborne Winter Mack model * Added US Airborne Winter corporal model * Added US Airborne Winter private model * Fixed some ragdoll bugs * Fixed waffen SS 3p fingers * Fixed German Afrika kit LODs Weapons ------- * Added Browning M1919A6 * Added MG26(t) * Added M9 Bazooka * Added Panzerfaust 60 and 100 * Added Springfield M1903A1 * Added Eihandgranate 39 * Added US M1910 Shovel * Added Italian first aid * Fixed deployed Machineguns being as inaccurate as undeployed * Fixed static Machineguns exploding from explosion damage (#1899) * Fixed M1928 BAR obstructive sights (now down) * Fixed American tracers (now red) * Fixed Breda 30 ROF (now 450 rpm) * Fixed StG44 ROF (now 450 rpm) * Fixed ironsight blur on M3 Greasegun * Fixed Flaregun reload times to match animation (#1874) * Fixed first person weapon model flickering * Fixed US M3 knife correct scale * Fixed M1 Flamethrower fire starting at face * Fixed MG42 displaying bf2 handgranade icon * Lowered range at which projectiles start to lose damage * Removed tracers from all non-vehicle mounted machineguns * Made stationary/emplaced/tanktop machineguns reloadable * Limited ROF on semi-automatic rifles at 450 rpm * Made MG42 fire 1x900 rpm instead of 2x600 rpm * Toned down 'lazy weapon' and added for ironsights * Added deviation to mortars * Added smoke shells to mortars * Standardised Machinegun zoom delay * Standardised Riflegrenade damage and range * Standardised Grenade damage and range * Decreased explosion radius for all Handgrenades * Increased damage for all explosive charges * Removed zoom from Riflegrenade launchers * Reduced recoil for .45 cal weapons * Smoothened M3 Greasegun recoil * Decreased PIAT deploy and reload times * Reduced Recoil on bolt-action snipers * Moved sniper scopes further away from camera * Reduced GeballteLadung grenade throwing range * Removed overheating from M1928 Thompson Vehicles -------- * Added M4A3 Sherman * Added M4A3(76) Sherman * Added M4A3E2 Sherman Jumbo * Added M4A3E2(76) Sherman Jumbo * Added M24 chaffee * Added Willys Jeep with rocket launchers * Added Panther G (late) * Added Jagdpanther * Added Panzer IV/70(V) * Added Jagdpanzer 38(t) Hetzer * Added SdKfz 250/1 * Added SdKfz 250/3 * Added SdKfz 7 (Africa) * Added Fiat 626 (Africa) * Added Fiat 626 (ammo) (Africa) * Added M4A3 Sherman winter reskin * Added M4A3(76) Sherman winter reskin * Added M4A3E2 Sherman Jumbo winter reskin * Added M4A3E2(76) Sherman Jumbo winter reskin * Added M24 chaffee winter reskin * Added Panther G (late) winter reskin * Added Panther G (late) Ardennes reskin * Added Jagdpanther winter reskin * Added Jagdpanther Ardennes reskin * Added Panzer IV/70(V) winter reskin * Added Jagdpanzer 38(t) Hetzer winter reskin * Added Jagdpanzer 38(t) Hetzer Ardennes reskin * Added M18 Hellcat winter reskin * Added M8 Greyhound winter reskin * Added SdKfz 7 winter reskin * Added Opel Blitz winter reskin * Added Opel Blitz Ardennes reskin * Added Fiat 626 Ardennes reskin * Added Fiat 626 (ammo) Ardennes reskin * Added GMC Truck winter reskin * Added Willys MB Jeep winter reskin * Added Flakvierling 38 winter reskin * Added Flakvierling38 Ardennes reskin * Added Flak 18 winter reskin * Added Flak 18 Ardennes reskin * Added Pak 40 winter reskin * Added Pak 40 Ardennes reskin * Added Nebelwerfer41 winter reskin * Added Nebelwerfer41 Ardennes reskin * Added Nebelwerfer41 Panzergrau reskin * Added 57mm M1 ATgun winter reskin * Added m51 Quad winter reskin * Fixed vehicles taking too much damage from terrain * Fixed Halftrack window-shields * Fixed not being able to reload guns unless empty (#1686) * Fixed Marder I flipping over too easily * Fixed turret rotation sound playing after exiting tank (#1708) * Fixed SdKfz 234/2 Puma having a coaxial MG34 instead of MG42 (#1789) * Fixed SdKfz 234/2 Puma not having a secondary position (#1707) * Fixed StuG IIIG top machinegun not being able to turn 360 degrees * Fixed M51 quad .50 cal small entry radius * Fixed Panzer III HEAT magazine size (#1771) * Fixed magazine size on Marmon Herrington Mk. III * Fixed Daimler Dingo acceleration (#1818) * Fixed Semovente L40 minimap icon (#1914) * Fixed Canone 47/32 showing 37mm instead of 47mm icon (#1741) * Fixed Marder III gun caliber label * Fixed SdKfz 251/1C machinegun shield not being visible (#1942) * Fixed M51 freelook fire bug * Fixed GMC Truck LOD model * Revised completely Aircraft physics * Increased pilot field of view * Added chase-cam for aircraft * Decreased Aircraft gun convergence to 250m * Limited maximum traverse rate on tank turrets * Added networkableinfo to guns so HE effects show for other players * Decreased Field of view for tank drivers * Removed special ammo from regular tanks (except Panzer IIIJ) * Removed explosion damage from disappearing wrecks * Made Aircraft wrecks stay around longer * Revised tank hitpoints * Increased Tiger II roof armour to 60mm * Lowered driver position in M10 and M36 * Separated Wespe gunner and driver positions * Increased rocket artillery accuracy * Decreased some annoying overheat penalties Statics ------- * Added Vossenack church * Added eu_church4_closed * Added Bulge_barn * Added Bulge_Cityhall * Added Bulge_farm_01 * Added Bulge_farm_02 * Added Bulge_house_01_closed * Added Bulge_house_02_closed * Added Bulge_house_03_closed * Added Bulge_house_04_closed * Added Bulge_house_05 * Added Bulge_house_06 * Added Bulge_house_07 * Added Bulge_house_08_closed * Added Bulge_house_09 * Added Bulge_house_09_closed * Added Bulge_house_10_closed * Added Bulge_house_11_closed * Added Bulge_house_12_closed * Added Bulge_house_13_closed * Added Bulge_house_13 * Added Fh_sawmill * Added Fh_horse_dead * Added Bulge_foxhole_big * Added Bulge_foxhole_big_cover * Added Bulge_foxhole_small * Added Bulge_foxhole_bulge * Added Bulge_haystack_winter * Added Bulge_haystack * Added Hurdgen roadsigns * Added Roadsign_Schmidt_r * Added Fh_barrelfire * Added 8cm GrW 34 Ammoboxes * Added Eppeldorf Terrain static * Added Teddy static * Added fh_rock_panssarieste * Added fh_rock_b_snow * Added Crate_snow * Added Crate_bundle2_snow * Added gravestones snow * Added Woodenfence_straight8m_snow * Added Woodenfence_pole_snow * Added Woodenfence_plank_snow * Added Woodenfence_gate_snow * Added Woodenfence_corner4m_snow * Added fh_parkbench_winter * Added Fh_rock_c_winter * Added common_cablepole_winter * Added common_cablepole_1arm_winter * Added Ersatzfeldwagen_40_winter * Added common_gerpuptent_medium * Added Cemetry_cross * Added Panther_g_wreck_win * Added Panther_g_wreck_ard * Added Gmc_static_wreck_snow * Added Gmc_static_snow * Added 57mm_m1_atgun_wreck_win * Added Sdkfz251_d_ard_win_wreck * Added opel_blitz_ard_win_wreck_nowood * Added opel_blitz_ard_win_wreck * Added Sdfkz 251d ardennes non winter wreck * Added Pzivh ardennes winter wreck * Added Pak40 winter wreck * Added Opel blitz winter static * Added P47d_wreck * Added stug40_wreck * Fixed ugly monastery wall LODs * Fixed M10 wreck player collision * Added occluders to improve performance * Improved Western Front trenches performance * Added common static versions to improve performance Vegitation ---------- * Added Fh_deadlog_snow * Added fern_group_autumn * Added fern_autumn * Added eu_talltree1_20m_autumn * Added Bush_1_autumn * Added Bush_2_autumn * Added Bush_3_autumn * Added bush_pile_autumn * Added bare version of scrubrows * Added destroyed pines * Added destroyed pine top * Added pine_snow_21m * Added spruce_snow_10m * Added spruce_snow_12m * Added spruce_snow_15m * Added deciduous_winter * Added pine_5m * Added mushroom undergrowth * Added snow covered stones undergrowth * Added FH2 winter version of BF2 branch undergrowth * Added undergrowth fh_winter_twigs * Fixed broken_palm LOD * Fixed ruined_palm LOD * Fixed acacia LOD Effects & Sounds ---------------- * Added snowstorm effect * Added falling snow effect * Added new explosion effects * Added new explosion material interaction effects * Added new bullet impact effects * Added falling leaves ambient effects * Added updated exhaust effects * Added new death voices * Added bullet impact sounds on flesh * Added new unique aircraft sounds * Added new snow footstep sound * Added new M1917 Colt sound * Added new Walther P38 sound * Added new M1903 sound * Added new explosion sounds * Added new explosion distant sounds * Added new aircraft explosion distant sounds * Added updated indoors/outdoors sounds * Added updated M1919A4 sound * Added updated projectile sounds * Fixed Silenced Sten Mk. II muzzleflash (#1596) * Fixed M3 Greasegun producing too much smoke (#1892) * Fixed exhaust not playing while driving * Fixed handheld Lewis machinegun reload sound echo (#1652) * Fixed Gebalteladung Pin screwing sound * Fixed Stickybomb Pin pulling sound * Fixed missing mobile 20mm Flak 38 sounds (#1805) * Fixed missing horns on cars (#1889) * Fixed too large effects for rockets and 50kg bomb * Removed "grenade!"-shout when throwing grenades * Made smoke effects last longer and look better * Added ejected shells to bolt-action rifles * Reduced ejected shells lifetime * Reduced turret turning sound volume * Reduced 1p tank engine volume * Increased M30 Drilling 3p sound (#1871) Animations ---------- * Added final 3p StG44 animations * Added final 3p M1A1 Thompson animations * Added new 3p M3 Greasegun animations * Added new 3p M91 Carcano animations * Added new bolt-action ironsights animations * Added new machinegun crawl animation code * Fixed animation not playing when swinging knives fast * Fixed M30 drilling sprint bug HUD, Coding and Python ---------------------- * Added post-processing shaders with grain, vignette, blur and colour correction * Added custom FH2 configurable control settings * Added new login menu background * Added new version of mod loader (FH2.exe) * Added upper body damage area * Added anglemod simulating lower damage at lower impact angles * Added new (working) ticket loss functions * Added new cp_setTeam function * Added optional objective markers to DestroyObjective.py * Fixed 25mm penetrating projectile only penetrating 15mm * Fixed .50 cal projectile doing too little damage against limbs * Fixed .50 cal projectile not having a suppression effect * Fixed knives not doing enough damage * Fixed another DICE error due to A2M spillage * Fixed blue push markers sometimes being replaced by green ones * Fixed FH2 loading most BF2 vehicle textures * Removed crosshairs from handheld weapons * Reduced player movement speed by 10% * Reduced player stamina punishment for jumping * Decreased AT-rifle damage against trucks * Decreased smallarm damage against trucks * Enabled transparency anti-aliasing for statics with surfaces * Added Crosshairs for riflegrenade launchers * Removed "red dots" indicating inactive spawnpoints * Swaped 'charge' and 'incoming' voicecommand positions * Added HUD friendly mine warning icon * Added sway to parachutes * Made destroying objectives give points * Made transporting teammates give points * Made killing enemy squadleader give 5 point instead of 2 * Added Eihandgranate 39 to all German SMG Assault kits * Made push markers appear quicker at round start Credits ------- Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Agus * Arisaka * Augustus * Azreal * Bender64 * Benseras * Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * Ctz * Darren01 * Digital_Assassin * Dime a Dozen * Duke of Holland * Engineer * Fatjoe * Fenring * Fuchswiesel * German~Bratwurst * Guderian * Gunnie * Herc * Jimbob * Jodonnell * K96 * Kev4000 * Kettcar * Kraetzer * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * Matt.b * MayhemicMAD * McGibs * Messiha * Montoya * Mr. Cheese * Natty Wallo * OMNI * Otolikos * PointBlank86 * Purity * Rad * Remdul * Remick04 * Schism - RvtL * SenorDingDong * Seth Soldier * Smig * Sorken * Spaetzle * Spitfire05 * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Winterhilf * Zapfcreations * Zero * Zeta Thanks to --------- * Flüstertüte for the servers and supporting * All our betatesters All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!