[New Maps] Tali Motovskiy Bay [Existing Maps] 2.56 changelog for Operation Hyacinth: -increased ticket bleed from 10 to 30 per minute -limited Italian AT grenades to 1 per kit -added limited alternative rifleman kit with M38 carbine and grenades -removed grenades from regular Italian rifleman kit 2.56 changelog for Operation Hyacinth 16: -added pickup Breda M37 in Barce -removed spotlights in the Italian main base -removed mortars on both sides 2.56 changelog for Operation Hyacinth 64: -added one extra SAS Willys and one regular Willys without MGs -added incendiary "Buckingham".303 B Mk IV ammo to vehicle mounted Vickers MGs -added tracer ammo to Breda M37 MGs -removed searchlight from the destroyed transformator house building -removed 2 searchlights from Barce (last sector) -removed flare guns from NCO kits for both teams (they will be available only in the limited recon class) -removed mortars on both sides -removed Daimler Dingos -removed commander vehicle from the LRDG base -removed 3 Bedford OYD trucks from the LRDG base -removed 2 Bedford trucks from the airfield area (no more forward vehicle spawnpoints for the NZ) -replaced 2 Bedford OX trucks spawning at the trainstation and airfield with Fiat 626 trucks -replaced 2 Bedford trucks spawning at the LRDG main base with Chevy 30CWT ammo trucks -replaced 1 ammo trucks with extra Chevrolet 30cwt (there is 5 in total now) -replaced 1 NZ's sniper rifles with pickup Tommy gun kit with No69 Grenade and one with Boys rifle pickup kit (one sniper rifle remains) -replaced German PzB39 AT rifles with Breda M37 MG pickup kits -replaced Breda M30 pickup kit in Barce with assault Carcano M91 pickup kit (with grenades) Note: teamlocked vehicles (5x MG Chevy, 2x Ammo Chevy, 3x SAS Willys MB) and Italian trucks spawn only once, 2x Bedford trucks, 1x Bedford ammo truck, and 1x regular Willy MB keep spawning during whole duration of the round. 2.56 changelog for Battle of Keren 32: -doubled Italian tickets (from 100 to 200) -relocated Italian MGs to help cover flanks better and prevent people from firing into British main base -replaced two static Vickers 303s spawning on forward flags with one Vickers 303 pickup kit spawning in the British main base -replaced spotlights with pickup kits with flare pistols for the Italians -replaced mortar at Sammana with Breda M37 pickup -added Breda M37 pickup kits at Sanchil and Camaron Rigde flags -added tracer ammunition to stationary and pickup MGs -added sniper rifle pickup kit on each side -added Berreta SMG pickup kit at Sanchil flag -limited Italian impact hand grenades from 3 to 2 per kit to reduce grenade spam -limited anti tank explosives to 1 per kit 2.56 Changelog Operation Cobra 64 (big overhaul edition) -New Light Settings -Push Removed, changed to 5 flag conquest where holding 3 flags causes the other team to bleed. -Farmstead flag starts neutral and does not affect the ticket bleed. Capturing Farmstead will spawn reinforcements -Plane & Tank Assets overhauled to be more balanced -Added BF109G2 -New Texture for M4A3 Sherman -New Texture for Panzer IV 2.56 Changelog for St Lo 64 -Add Fallschirmjäger Player Models 2.56 Changelog for Crete 64 -Add Fallschirmjäger Player Models 2.56 Changelog for Purple Heart Lane 64 -Add Fallschirmjäger Player Models -Add M1A1 Carbine to mortar kit 2.56 Changelog for Sidi Bou Zid 64 -replaced M1903A1 Springfields with M1903A3 Springfields in the spawn menu -removed grenade launcher from riflemen kit and added it to the engineer kit with the M1903A3 Springfield -Replaced Mk II Pineapple grenades with "early" variant painted yellow 2.56 Changelog for Brest 64 - bicycle removed - flamethrower replaced with M1917A1 tripod - 2 forward spawning 30cals replaced with M1917A1 tripod - sniper rifle now spawns in the US main (swapped with the Grease Gun kit in the warehouse) to prevent sneaky Germans from nicking it from the church tower 2.56 Changelog for Dukla Pass 64 -Change Russian Player Models to use Telogrieka - Replace SVT-40 PU with Mosin Nagant PU with explosive ammo 2.56 Changelog for Ramelle 64 - Fix Exploit 2.56 Changelog for Falaise Pocket 64 - Fix Canadian Player Models to use all variants - Sdkfz 7 with flakvierling spawning at Destroyed Battery removed - forward spawning PAK40s removed - bedford_qlt_6pdr removed from last Canadian flag 2.56 Changelog Seelow Heights 64 -Increase HP on Flak 88 wrecks to prevent them from disappearing on Seelow -Change Russian Player Models to use Telogrieka 2.56 Changelog Seelow Heights 32 -Increase ticket bleed 2.56 Changelog for Studienka 64 -Replaced Mosin Nagant M91/30 Rifles with M38 Carbines to represent Cavalry unit -Changed Russian Player Models to use Cavalry texture (blue pants) -Replaced T-70 with Valentine Mk VII -Replaced SU-76 with SU-76 :P (M-10) -Added Captured Sdkfz 251 to Russian Main -Added Russian "Special Forces" kits -Replaced (2) T-34/85s with T-34/76 tanks at Russian Main -Changed T-34s use 29th Tank Corps Markings 2.56 Changelog for Studienka 32 -Replaced T-70 with Valentine Mk VII -Added Russian "Special Forces" kits 2.56 Changelog for Studienka 16 -Replaced T-70 with Valentine Mk VII -Added Russian "Special Forces" kits 2.56 Changelog for Lenino -Replaced Scout Kit Mosin Nagant with SVT-40 -Replaced NCO Kit SVT-40 with AVT-40 (+Nagant M1895) 2.56 changelog for Villers Bocage 64 -Redid minimap with a more ordinary style one -Replaced Typ 82 Kübelwagen with Typ 166 Schwimmwagen -Replaced Sherman V with Centaur IV at the Tilly sur Seulles flag -Replaced Willys MB with Daimler Dingo Scout Car. -Cromwell texture updated to use 7th Armoured Division Markings -M5A1 Recce texture updated to use British markings 2.56 changelog for Hurtgen Forest 64 -Replace M1 Garand Grenadier pickup kit with Springfield 1903A3 Grenadier pickup kit. 2.56 changelog for Hurtgen Forest 32 -Replace static US mortar with a Mortar pickup kit 2.56 changelog for El Alamein 64 -Add 100 tickets to the British 2.56 changelog for Ihantala Overall: - Fixed a few lightmap issues. - Cleaned up all kits and pickup kits on all three layers. There are now overall more pickup kits scattered around the map. - New historically accurate camo pattern for the 303rd Sturmgeschutz Brigade 64: - Reduced the total ticket amount from 500 to 400 tickets to avoid matches dragging on too long. - Added a Finnish Ammotruck. - Added a Russian ammotruck. - Added ammo pickup kits next to artillery and PaK40 positions. - Increased the FW190 minimum spawn delay to the same as the La5 (60 seconds). - Increased all T34 spawntimes by 15 seconds to slightly decrease the overall explosion spam. 32: - Finns and Russians have equal ticket bleed speed now to make it a bit more balanced. - Fixed a bugged Finnish spawn tied to Kokkomäki flag. 16: - Moved the Russian spawns further away from Rauhamäki flag to make it easier to break out from Finnish base. - Reduce amount of grenades and explosives to 1 per kit. 2.56 Changelog for Sidi Rezegh 64 -Swapped spawn menu position for AT rifle and Engineer kits to bring them in line with every other map -88mm FlaK guns are teamlocked 2.56 Changelog for Sidi Rezegh 32 -Complete gameplay redesign to tank based KotH 2.56 Changelog for Sidi Rezegh 16 -Flag layout changed to a push map with GB attacking southwards across the airfield towards the main building. 2.56 changelog Operation Goodwood 64 -Change historically incorrect StuG model for an earlier variant -Made one of the two Cromwells use the Guards Armoured Division texture. 2.56 changelog Gold Beach 64 -Added the Centaur IV to replace the Sherman V on this map. It keeps the same spawn times (2 min after Beachhead is taken) -Changed M5A1 Recce to use a new texture with British markings 2.56 changelog Operation Totalize 64 -Updated Cromwells to be Polish Cromwells 2.56 changelog for Pointe du Hoc 64 -added 2nd Ranger helmet markings for US Rangers 2.56 Changelog Ogledow 64 & 32 - Replace Panthers back to Panzer IV H [Soldiers] Fallschirmjäger Player Models - added to Crete, St Lo, PHL [Vehicles] Removed Handweapons from all tank rider positions (with the exception of turrret cupola positions on tanks that have it) Adjusted Tank Armor to historical values - T-34 M41, T-34 M43, T-34/85, ISU-152, ISU-122, IS-2, T-70 Adjusted Tank Commander Cameras - All tanks got their tank diver camera moved to either commander's cuppola, cuppola's periscopes or commander's hatch apart from Stuart tanks (will be done later) Added T-26 Added T-50 Added KV-1 M1942 Added Sturmi Added BF109G2 - Finnish on Tali & German on Operation Cobra Added ISU-152 (Finnish) Added T-34/76 M41 (Finnish) Added Russian M10 (SU-76) Added Russian Valentine MkVII Added Centaur IV CS Added Canister Shot Ammo to Russian 45mm AT Gun Removeed Coax MG from the Stug IV Added 95mm Gunsight for Cromwell VI CS [Weapons] Adjusted Sniper Rifle Magnification to historical values Added New Recoil System to all weapons Added New Melee System to all weapons Added M1903A3 Added M1903A3 with M1 Launcher (M17/ Mk II Frag/ M9 AT ammo) Added Nagant 1895 Revolver Added Nagant 1895 Revolver Silenced Added MP-38 Added Mosin Nagant M1891/30 w/ BraMit Added Mosin Nagant M1891/30 PU (Sniper) BraMit Added Granatwerfer 34 Early Added PPD 34 Added PPD 34/38 Added PPD 40 Added Explosive Bullets to certain sniper rifles for German and Russian factions Addded Italian B4 AP Mine [Animaitons] Added New Prone Crawling Animations to all weapons Adjusted Suomi M31 1p Animations Adjusted Volkssturmgewehr 1p Animations Added New M1918A2 B.A.R. 1p Animations Added New Beretta 34 1p Animations Added New Webley MkVI 1p Animations Added New Walther P38 1p Animations Added New M3 Grease Gun 1p Animations Added New Lahti L35 1p Animations Added New Colt M1911 1p Animations Added New M1 Garand 1p Animations Added New Sten MkII & MkV 1p Animations Added New MP40 & MP38 1p Animations Added New Colt 1917 1p Animations Added New M1903 Springfield 1p Animations Added New M1A1 Thompson 1p Animations - made by chad Added New G41 1p Animations Added New G43 1p Animations Added New STG44 1p Animations Adjusted 3p Soldier Animaitons Added New Ducking Animations & Ability for Universal Carrier [Statics] Added Gnevny Class Ship Added Motovskiy Rubble Bunker Added I-153 Wreck [Sounds] PPDs firings sounds added Nagant 1895 firing sounds added Mosin Nagant with BraMit suppressor firing sounds added new silenced Sten firing sounds new DP27 firing sounds new DT firing and reloading sounds (for coax and hull DTs) new PPSh 41 firing sounds new PPS42 & PPS43 firing sounds new Breda M38 firing and reloading sounds new Breda M37 reloading sounds new M1 Garand firing sounds new M3 Grease Gun firing sounds new M1928, M1928A1 and M1A1 Thompson firing sounds (and fixed out of sync M1928A1 reloading sounds) new AT rifles firing sounds new Springfield rifles firing sounds new Vickers .50cal firing sounds new reload sounds for M33 and M51 .50 cal mounts new reload sounds for quad Maxim MG fix missing luftwaffe gravity knife deploy sound fix missing 3p reloading sounds and weak 3p firing sounds on Volksgewehr 45 fixed TT33 indoor firing sounds fixed missing Breda M30 indoor firing sounds fixed bad looping on Breda .50cal fixed out of sync deploy sounds of a M1A1 Carbine misplaced engine sounds emitters moved over engine deck on multiple tanks lowered volume and radius of Panzer III and StuG's engine sounds Praga EPA engine sounds tweaked (Marder III, IIIM & Hetzer) Ba 64M & T20 engine sounds tweaked (originally made by Kubador) T26 engine sounds improved (originally made by Kubador) KV-1 & SU engines sounds improved (based on sounds made by Kubador) BMW R75 engine tweaked (based on sounds made by Hybrid V) Added new engine and track sounds for - Sd.kfz 250 & 251 & Sd.kfz 7 - Marder I - Su76 - T34 - T50 - T70 - IS-2 & ISU tanks - M10 & M36 Jackson - Cruisers & Crusader tanks - Cromwell - Valentine MK II, Bishop & Churchill - Valentine MK VII - Renault UE - Fiat L6/40 & Semovente L40 - Carro Armato M11/39 & M13/40 & Semovente75/18 [Kits] Added New Russian Engineer Kits with Satchel Charges Added New Pickup Scout MP40 Added New Pickup Scout PPSH43 Added New MP-38 Assault Kits on ‘41 & ‘42 Maps Added New Springfield+Launcher+Mines Kit on Sidi Bou Zid Added New Springfield+Launcher Kit on Hurtgen Forest Added M1A1 Carbine Mortar Kit on Purple Heart Lane [Singleplayer] Added Support for Motovskiy Bay 64p/32p/16p [Projectiles/ Effects] - incendiary ammo added to airplane mounted MGs - explosive ammo added to some sniper rifles pickupkits - technical update (file cleanup, unused projectiles removed, fixed some bugs with damage and damage drop over distance, change some tracer colours etc...) [Textures] Added 2nd Ranger Helmet Textures on Point du Hoc Adjusted Finnish player model normal maps Added covered swastika to T-20 Added MkII "Pineapple" Grenade early (yellow) variant. Added Russian ”Cavalry” Textures on Studienka Added Russian ”Telogrieka ” Textures on Motovskiy Bay, Seelow & Dukla Pass Added New Russian Tank Textures on Studienka Added New Stug texture for Ihantala Added Cromwell Textures for all maps Added new M5A1 Recce texture with British markings Added Custom Pz IV Ausf H texture for Operation Cobra Added Custom M4A3 Sherman texture for Operation Cobra [HUD] Added HUD Font Improvements Added full Russian, Vietnamese, Spanish and Polish language support [Misc. Bugs] Fixed Breda 30 Fire Mode Fixed M1928A1 Thompson reload sounds being out of sync Fixed Browning .30 cal sights misaligned Fixed Volkssturmgewehr sights not aligned Fixed M1903A1 Springfield sights not aligned Fixed 3p Static MG hand placement bugged Fixed MG-34 & MG-42 Lafette soldier doesn't get lower when MG lowers Fixed Zis2 gunsight not aligned Fixed BA/AA LMG Kits need to use proper Geometry Fixed German LOD haircolor Fixed Unrestricted Exit M1919A4 Browning Fixed Russian Localization Fixed "zooming cutoff" on various weapons (this bug means that when you zoom or unzoom, there a sharp jerk in motion or bad transition in the animation) -Bar1918a2 (non-deployed) -BrenMk1 (non-deployed) -K98 ZF41 -M1 & M1a1 Carbine -Springfields (except the scoped variant) -MP40 -Walther P38