AI templates added: ------------------- * Daimler Dingo (Normandy) * UC with Bren MK II * IL-2 * ISU 122 * ISU 152 * ISU 152 with DShK * ISU 152 (Finnish) * KV-1 M1942 (Finnish) * T-26 * T-34 M1941 (Finnish) * T-34-85 (Finnish) * T-50 Effects: -------- * .50cal / DShK API/HE ammo impact effects slightly smaller and with shorter time to live Kits: ----- * Added Browning Hi-Power pistols to Finnish pilot kits * Added tanker kit menu icon by Eat Uranium * Added early type US ammo kit with M1917 Enfield & replaced M1917 Enfield with Springfield 1903A3 in remaining US ammo kits * Replaced Browning Hi-Po with Colt M1911 in the British M1 Carbine paratrooper kit on Pegasus * Replaced historically inacurate Browning Hi-Power pistols with Colt 1911 in British Commando kits * Replaced Heer knife with K98 bayonet (used as a knife) in K98 ZF and ZF41 kits * Replaced K98 bayonet with Heer knife in G33/40 scout kit and MP38 assault kit * Replaced M3 knife with M1 Granad bayonet in the US scout kits with M1 rifle * Replaced Webley revolvers with Colt M1911 in the British NCO rifle kit on Pegasus Levels ------ * Added bunch of British kits with Colt M1911 for paratroopers and commandos use on Pegasus and Port en Bessin * Added early type US ammo kit with M1917 Enfield to Sidi Bou Zid * Bardia: reduced amount of handheld explosives * Bastogne: flamewthrowers removed * Firing Range 16: missing Thompson M1928A1 with a drum mag added * Ihantala: -teamlocked the bofors guns on the 64 player version -added the Ihantala Sign -removed the spawn conditions for the IS2 and ISU so that they spawn the whole round * Ogledow 32: Replaced all kits with tanker kits * Omaha 64: missing German mortars fixed * Operation Cobra 32: Replaced all kits with tanker kits * Ramelle: fixed some typos in mapdata.py to prevent COOP mode from crashing * Sidi Bou Zid: Removed historically inacurate Springfield 1903A4 * Sidi Rezegh 32: Replaced all kits with tanker kits * Siege of Tobruk 32: floating howitzer in the Italian main base fixed * Motovskiy Bay: -more tickets for both sides -quicker bleed for both sides -overall fewer mg kits -fewer SVTs for Germans * Tali: 16 player version: -fix ticket bleed 32 player version: -increased spawntime of all T-34 M43s to 90 seconds -added one Finnish M30 and removed one Russian M30 Howitzer -removed commander arty for both teams 64 player version: -increased the IL2 and Stuka minimum spawntime to 60 seconds to reduce spam -increased the Katjusha spawntime to 120 seconds to reduce spam -fixed the spawnconditions for the finnish T-34-85 and ISU 152 (they spawn if all flags except Portinhoikka are capped) -balanced the ticket loss for both teams to 20 tickets per minute -added one Faust kit to Konkkalanvuoret -swapped spawnplaces for the ammo and normal Opel Blitz at Div Lagus main base -removed one T26 in the northern mainbase -removed the Murokallio Stugs -moved the Porthinhoikka StuGs to nothern main -tweaked several spawngroups * Tunis: replaced MG34 pickup kits with assault Beretta38a kits & pickup MG34 Lafette with Breda M37 tripod * Vossenack: flamethrower removed * Op. Hyacinth: -amount of tickets lowered for both teams -shortened the respawn time for NZ (non-LRDG) vehicles from 40 to 30 seconds -replaced one of the ammo Chevys on with a regular, respawning Willys MB Misc: ----- * Broken Chinese fonts removed * "prev spot" commorose button not working fixed * Reduced SoldierCamera FOV by 10% - bigger FOV caused FPS drops for some players Soldiers -------- * Added missing MIP maps to Finnish soldier textures * Ragdolls - more drastic gravity settings to prevent bodies from doing occassional random acrobatics Statics ------- * Finland static: Ihantala roadsign added Weapons ------- * Added missing suppression effect to AVT-40 and DP-28 * AVT-40: added overheat penalty to simiulate common weapon jams * Comp B, Satchel & Gebalte Ladung: delay to fire (throwing animations) now take 1.6 second on all explosives * Deployable weapons fix - tripods that require players to lay down deploy flat on the ground now, other tripods stay horizontal no matter the surface * Fixed dissapearing bolting sounds during rapid fire with some sniper rifles * Fixed duck animation getting stuck on some static MGs * Fixed iron sights jerky movement on some sniper rifles * Fixed post processing bug on Springfield M1903A4 and FG42 ZF which caused soldier's vision to get blurred while swimming * Knives: delayToUse increased by 0.1 second to make it match deploy animations better * Lafettes: 3 degrees deeper depression of the mount * Lee Enfield animation update (2Cool2Fool) * Lower rotation and elevation mouse sensivity on all static MGs * Maxim 1910: Vickers .303 overheating settings applied * Vickers K twin mount: doubled the rate of fire