Misc: Potential Fix for Flag Bug - technically released with the In Memoriam event already. Potential Fix for Sound Bug Python Update to 2.7 Dynamic Combat Zone Plugin - Dynamic combat zones on Sector Push maps. Objective Markers - Updated to show at longer distances and act more reliably when they’re destroyed etc... new HUD to show team specific colors when they need to be defended, attacked or are destroyed. Stamina Depletes with Quick Quadruple Jump - Inability to sprint for about a second after spamming the jump button 4 times too quickly. Anti-Dolphin Diving - gotten from PR, small delay after diving. Soldier Voices Based on Player Model or Map Layer Fixed crash when receiving message from disconnected player (credits Alon PR) Fixed crash when player with same name joins (credits Alon PR) Fixed random crash when entering a vehicle (credits Alon PR) Fixed missing flag/squad leader icons (credits Mats391 PR) Fixed sound bug (credits Alon PR) Fixed random mass CTD (unknown reason) (credits Alon PR) Fixed "Unknown DynamicOption value 800x600" error (credits Alon PR) Removed flash menu open / close delays. (credits Alon PR) Fixed error messages not displying on fullscreen (credits Alon PR) Fixed mass CTD due to "enableItem(), wrong index: 0" error Fixed LODs not switching for kit geometires Fixed bug (?) with "run" animations playing during fire delay (when going to/from prone or jumping) Fixed bad stillToProne animation trigger Fixed HUD stretching Fixed hardcoded nametags limit (now all 100 players will receive them) Removed comander satelite Hit inicator now rotates relatively to the hit direction New Maps: Stonne - Sn00x, Stubbfan & CptBocquier La Horgne - La-Hire & CptBocquier Flavion - TS4Ever Operation Mars - TS4Ever Soldiers: French Soldier Models & Kits; Standard - on Stonne GRDI - on Stonne Spahis - on La Horgne Chasseurs - on Flavion German Soldier Models & Kits; German texture update for soldier and kits to represent 1940 standards Vehicles; French Vehicles; Citroen 11CV (in-game as a civilian car already, new texture applied) Citroen Type 23 U Renault UE Lorraine 37L Lorraine 38L AMD Panhard 35 Renault FT-17 Renault FT-17 M31 Hotchkiss H35 M39 (SA18) Hotchkiss H35 M39 (SA38) Char B1 bis Brandt Mle 27/31 (new texture of US mortar) canon de 25 mm SA Mle 1934 canon de 75 Mle 1897 M38 mitrailleuse de 25 mm CA Mle 38 Morane-Saulnier M.S.406 German Vehicles; Sdkfz 251 Ausf B - only on France 1940 maps Panzer 38(t) - only on France 1940 maps Panzer III Ausf E - only on France 1940 maps Panzer III Ausf F - only on France 1940 maps Sturmpanzer IV Ausf. III Sturmpanzer IV Ausf. IV Jagdpanzer IV early & mid Other Vehicles; M7 Priest "Kangaroo" APC T19 HMC T17E1 Staghound Bofors 40mm (early) - on Finnish maps T-60 Other Vehicle Changes; Semovente 75/18 - update sights to real life sights Carro M13/40 - update sights to real life sights Cannone da 47/32 - update sights to real life sights Weapons; French Weapons; Couteau Mle 1916 Sabre Mle 1822 de cavalerie légère Pelle-beche Mle 1879 "Linnemann" Pelle-pioche Mle 1909 "Seurre" Revolver Mle 1892 PA 1935A Pistolet Automatique Mle 1915 "Ruby" Mas 38 Fusil Lebel Mle 1886 M93 Fusil Berthier Mle M16 Mousqueton Berthier Mle M16 Fusil Berthier Mle 07-15 M34 MAS 36 Fusil Lebel Mle 1886 M93 APX 21 Fusil Berthier Mle M16 APX 21 FM 24/29 Hotchkiss Mle 1914 OF1 Mle 1915 F1 Mle 1915 OF Mle 1937 DF Mle 1937 AT grenade 1918 Incendiaire et Fumigene Mle 1916 Mine Anti-Personnel Bondissante Mle 1939 Mine Anti-Char Mle 1936 Other Armies; MP-28 wz35/PzB 35(p)/fucile controcarro 35(P) - will premier as captured equipment. Is available now on Flavion and El Alamein for Italians VIS 35/Pistole 35(p)/Pistole 645(p) - added to East front pickup kits Varsisavukusikranaatti M/43 RPG-40 M32 Grenade (oval) M32 Grenade (teardrop) M1941 Grenade SRCM Grenade Schoenauer 1903/14 - placed as pickup on Crete & Mount Olympus. Other Weapons with Updates; No 4 - replaced postwar (No 9 MK I) bayonet with proper No4 Mk II Beretta 38/Beretta 38A Overhaul - 3p animations can be improved. Kar 98k Overhaul - Seth Soldier did a complete overhaul of the k98, including adding variants and new scopes G-41 - sights update G-43 & G-43 ZF - sights update VG-98 - sights update Flamethrower - large projectile and effects update Pattern 17 - 6 round magazine AVT/SVT-40 - sights update M9A1 Bazooka - re-named in HUD and new realistic sight added Binoculars - reticle update to be historically accurate Animaitons: Update PPD animations Walther P-38 animations VG-98 Pattern 14/ Pattern 17 Bazooka Panzerschreck M1 & M1A1 Carbine Finnish, German, Italian & US grenades All bayonets Statics: French Front Statics - too many to list Ammo Box Adjustments - standardizing ammo boxes on maps with new textures Textures: IS-2 - red stars added to Leningrad Front texture version KV-1S - '641' texture specific to Leningrad Front Model 39 Eihandgranate - early version added for pre-1943 kits Kettenkrad Texture for Crete Canadian Kitmeshes Changed to use khaki texture that was previously unused PIAT Changed the PIAT bomb to use correct color and markings German Winter Soldier EF - with red identifying band around arm. Only for Op Mars for now Bofors 40mm - texture update by Seth Crusader MkIII AA MkIII - texture update to Polish markings Canadian Shermans - all Shermans on Canadian maps have Canadian markings Churchills - revise Churchill textures so they're correct on 2/3 maps. Villers still uses old Achilles - new (appropriate) Canadian texture for Totalize & British texture for Villers Gun Sights - Some updates done and updates for low graphics users HUD: HUD Update - Complete in-game HUD overhaul Existing maps: - Dynamic OOB added to all sector push maps - missing 16p layers added to all maps Anctoville: 64: - working OOB areas addded, restricting germans from going into the Allied mainbase 32: - dynamic OOB areas added to sectorpush. Teamlock objectives and add sector-tickets. 16: - gamemode changed to TDM Arad: 64: - removed 1x SU-152 from Soviet main base (the one that spawns when all flags are lost is still there) - 1x Sd.kfz. 139 Marder III Ausf M added for the Germans Bardia: 64: - removed wonky Fiat 626 truck with 47mm cannon on the back - removed (historically incorrect) captured Fiat M13/40 from the Australian main base - one of the hospital flags renamed to "Military Infirmary" to avoid some confusion - Mills bombs, OTO & SRCM modello 1935 grenades reduced from 3 to 1 per kit - No.1 SMLE rifle grenades reduced from 2 to 1 per kit - No.74 Sticky Bombs reduced from 3 to 2 per kit 16: - added OOB area around the Allied mainbase Bastogne: 64: - notification texts explaining gamemode added 32: - added working OOB Breakthrough at St. Lo: 64: - New push system by TS4ever. Idea is to open the map up from being a stalemate into being able to fight for all flags and flank. - Swap M2A1 Howitzer for M7 Priest, giving players the ability to move the artillery when needing to shoot around the trees. - Swap M4A1(76) Sherman for M10 Wolverine for history's sake. - Added ammotrucks to both mainbases 32: - Swap M2A1 Howitzer for M7 Priest, giving players the ability to move the artillery when needing to shoot around the trees. - Swap M4A1(76) Sherman for M10 Wolverine for history's sake. - Ammotruck added to north and south flags Brest: 64: - replaced historically inaccurate G43 with K98k in the German scout kit - replaced G43 ZF with K98k ZF LSR (Germans didn't have any at Brest according to docs) - replaced 2 commando Stg44 kits in the German main with assault StG44 kits to reduce explosives spam at the last flag - Springfield sniper kit added back to church tower (without any AP mines, since it spawns close to ammo box and can lead to exploits) - additional US sniper rifle spawns in the main base (regular kit with AP mines) to balance 2 German sniper kits on the map - flamethrower added back to the US main - limit the german engineer kit to reduce geballte spam - lock axis out of fountain area (dynamic OOB) once lost (cannot be recapped) 16: - OOB areas added - slight reduction in tickets for each team (300/300 down to 250/260) Battle of Keren: 32: -added axis OOB area to allied main 16: - working OOB areas for both teams Crete: - Greek rifle pickup kit added. Kit spawns on all layers in the house near the shore with the radio inside Chania. A good portion of the Greek forces were stationed near Chania in Crete. 64: - notification flag text explaining parachutes added 32: - allied OOB area added to axis main Dukla Pass: - Browning Hi-Po replaced with Pistole 645(p) in German MG42 Lafette, support MG26(t) and sniper K98h ZF41 kits - explosive ammo added to the K98k ZF41 sniper kit - limited traverse on static PaK40s to prevent them from clipping through sandbags El Alamein: 64: - Fucile Controcarro 35(P) (Wz. 35 AT rifle) pickup kit added 32: - added new 32p layer with Italians Eppeldorf: - replaced K98k rifleman kit with unlimited G43 rifleman kit for the Germans - replaced K98k ZF41 scout kit in the spawn class menu with a regular K98k scout kit - lowered view distance from incorrect 750 to 450 meters, to match the fog distance better & improve performance on the map. 64: added 2x K98k ZF41 assualt pickup kits to compensate lack of the K98k ZF41 in the spawn class menu Falaise Pocket: - Shermans & Universal Carriers use Canadian markings 16: - unarmed universalcarrier replaced with a teamlocked universalcarrier with a Bren gun Fall of Tobruk: 64: - 2nd british commander radio addded in the upper floor of the bank building 16: - mainbase OOB area added Siege of Giarabub: 64: - replace Beretta commando pickup kit with the early Beretta M38 (20 rounds mag) assault pickup kit - historically incorrecy PzB 39 pickup kits replaced with Beretta commando pickup with AT grenade - LRDG truck and SAS jeeps replaced with vickers-unicarriers and Dingos. - Allied howitzer replaced with another mortar 32: - make Oasis flag one way cap, after flag is lost, Italains need to defend fortress without possibility of a counter attack - Italian spawn points inside the flagzone oasis removed & all remaining spawn points connected to it disabled after 30 seconds - center flagzone around central building - remove 3 stationary Breda M37s from Oasis flag in exchange for 1 Breda M37 pickup kit - remove German mortar from last Italian flag - replace italian ammo kit with with early Beretta M38 (with 20 rounds mag) assault pickup kit - replace Beretta commando pickup kit with the early with early Beretta M38 (with 20 rounds mag) assault pickup kit - add early Beretta M38 (with 20 rounds mag) assault pickup kit on Oasis flag where Tommy gun kit spawns for the Australians 16: - replace Beretta commando pickup kit with early Beretta M38 (with 20 rounds mag) assault pickup kit - increase flag values so that holding 1 flag (+ 1 gray) starts the ticket bleed already - make the enemy mainbases and immediate surroundings OOB Gold Beach: - swap Marder III for Marder I (716.Inf.Div. was one of the few to be equipped with this specific type of Marder I) - new 32p & 16p layers addded Hurtgen Forest: - removed the obsolete "minimum players to cap flag" requirements from all flags 64: - notification flag text explaining gamemode added 16: - improved OOB areas - smaller flag raduis Ihantala: - Replaced large twig bushes with versions that has no vehicle collisions. - Changed some IS2, T34 and ISU wrecks to KV-1S wrecks. - Changed ammoboxes to new variants made by CptBoc. - Changed around some Soviet mainbase objects. - Moved a large bush to block the view of the Ämmävuori PaK40. - Airfields have less supplyobjects now, you'll either have to land or fly laps above the airfield in order to restock bombs. - Switched all RPG-43's to RPG-40's in AT-classes and pickup kits. 64: - Pekarila: tank spawntimes slightely extended from 45 to 60 seconds - Soviet team has a ticket advantage of 100 tickets at round start. - Equalized the ticket bleed for both teams. - Lowered overall tickets for the map. - Soviet mainbase: Added the KV-1S. - Soviet mainbase: Added extra soldier spawns. - Soviet mainbase: Added a new Bofors position. - Soviet mainbase: Flag object got moved elsewhere. - Pekarinoja bridge: Moved around the Soviet soldier spawns so they arent grouped together as much. - Removed: Commander radios for both teams. - Fixed the spawner conditions for the IS2, the ISU-152, and IL2. 32: - Increased ticket bleed speed for Finnish team to 30 tickets per minute, which is twice as fast as Soviet. - 100 ticket advantage at round start for Soviet team. - Soviet mainbase: Added a pickup ammokit. - Finnish mainbase: Added a pickup ammokit. - Kokkomäki: Capture radius got slightly shifted towards east further away from the Finnish mainbase. - Kokkomäki: Soviet soldier spawns are spread around more and Finnish spawnpoints are further back away from the capture radius. - Kokkomäki: one AT gun removed - added explosive ammo to Soviet sniper rifle kit 16: -add the limited explosives code for the 16 player version Lebisey: - 32p layer added 64: - Opel Blitz (ammo) swapped with the Renault UE ammo carrier to depict 21st PzrDiv Beute stuff - Sd.Kfz 7 with pak38 replaced with a Marder I (H39) in the German main base - Northeast Sd.Kfz 7 with PaK 38 replaced with pushable PaK 38 Lenino: - Polikarpov U-2 "Kukurznik" renamed to proper Polish: U-2 "Pociak" - Polish assault and recon kits limited to better portray soviet inventory from the late 1943 (limit is not too harsh though, there still can be 3x more PPSh-41s than German MP40s on the map) 32: - OOB area follow the river - amount of tickets reduced for both teams Mareth Line: - removed the obsolete "minimum players to cap flag" requirements from all flags - Adjusted the terrain clipping through the ground of a building at Matmata - Adjusted some clipping roads at Medenine & the allied airfield - Deleted all flagpoles on all layers (switched to hanging flags) 64: - make the allied main OOB for axis (starting a good bit south of the bridge) - removed bunker ridge spawns, and bunker now locks if flags to north/east are taken 32: - open up the playable area in the southwest and the north mountain ridge for more fluid player movement Mersa Matruh: 32: - OOB areas added to the mainbase Meuse River: - 32p & 16p layers added - replaced K98k ZF41 scout kit in a spawn class menu with a regular K98k scout kit - added 2x K98k ZF41 assualt pickup kits on both 64p and 32p layers to compensate the lack of ZF41 in the spawn menu - moved some pickup kits in main bases on top of objects (crates, barrels), to prevent them from lying directly on the ground Motovskiy Bay: - replace F1 Grenades with RGD33 to reflect soviet marines inventory better Mount Olympus: - fixed limited German AT kit with PzB39 not displaying the "(LIMITED)" text on the spawn screen 62: - Greek rifleman pickup kit added at the New Zealand main base in the train station - Inaccessible German mortar moved next to the Howiizer - 2nd ammokit added to the artillery area to prevent players from fighting for it 32 & 16: - limited amount of explosives to 1 per kit - removed rifle grenades from the rifleman kits for both teams - added alternative rifleman kit with G33/40 instead of the engineer for the Germans - added SMLE grenadier kit instead of the the engineer kit for the NZs - OOB areas added on 32p version Oględów: - Dynamic OOB added - Estate can no longer be contested from the attic - exploit reported by Thunderman fixed Omaha Beach: 64: - two Springfield M1903A3 grenadier pickup kits with M9A1 & M17 Rifle Grenades added on the Beach - dynamic OOB added and OOB areas increased in general 16: - make the plateaus with the enemy mainbases OOB Operation Cobra: 16: - added G41 rifleman kit for the Germans to balance unlimited M1 Garand in the US kits - changed anti-tank kits for limited grenadier kits for both teams - removed rifle grenades from American rifleman kit Operation Hyacinth: - new early Beretta M38 with bayonet added to the kits - Assault kit now uses the 20 round mag version of Beretta - Added new "Polizia" kit to represent the Polizia dell’Africa Italiana that defended the area. (kit has a Beretta with a 10 round magazine and no grenades & is unlimited) Operation Luttich: 64: - improved mainbase OOB areas 16: - added missing mainbase OOB ares for both teams Operation Totalize: -changed Crusader AA to use Polish markings -Shermans, Achilles, Universal Carriers, Trucks, Jeeps use Canadian markings -Custom texture for Firefly -Custom texture for Churchills 64: A couple of adjustments to vehicles where the Germans get a bit of a firepower boost, but the Canadians get a faster vehicle and better APCs. Despite the replacements, the 64 layer still keeps only 2 flame vehicles and the Churchill IV (regular) will still used on Villers Bocage while Marder I (Lorraine) will be used on Gold Beach. Canada -swap 1x Churchill IV for 1x Churchill 'Crocodile.' -swap 1x Churchill IV for 1x Staghound -remove 1x WASP -replace Bedford QLs (non-ammo version) with Kanagroo APCs Germany -swap 1x (2 spawn points but only 1 spawns at a time) Stug for 1x Sturmpanzer IV -swap 1x (2 spawn points but only 1 spawns at a time) Marder I for Jagdpanzer IV 32: Adds some new equipment and the Germans get a bit of firepower boost while the Canadians get a speeder vehicle & better APC. Canada -swap 1x Churchill IV for 1x Churchill 'Crocodile.' -swap 1x Churchill IV for 1x Staghound -replace Bedford QLs (non-ammo version) with Kanagroo APCs Germany -swap 1x Stug for 1x Sturmpanzer IV 16: Just removes the Stug (so it's no longer on the map at all) and adds the kangaroo Canada -replace Bedford QLs (non-ammo version) with Kanagroo APCs Germany -swap 1x Stug for 1x Jagdpanzer IV Operation Supercharge: 64: - Sdkfz 7 with PAK38 combo at Tell el Eisa removed - remaining PAK Sdkfz 7's replaced with troop transport version of the vehicle - some vehicle spawns moved to a tiny bit less exposed positions - notification text explaining gamemode added 32: - added OOB aread for both teams - ticked bleed speed increased 16: - axis OOB added to allied main base Pegasus Bridge: 32p: - Moved the bridge flagzone to be less ridiculous, focus it on the tower but *just* exclude the bunker inside Pointe du Hoc: 64: - dynamic OOB added - add notification flag explaining to destroy objectives with thermite grenades - Springfield M1903A1 grenadier pickup kit with M9A1 & M17 Rifle Grenades added at the Ammo Bunker and Observation Bunker flags - AN M14 TH Incendiary Grenade limit raised from 1 to 3 grenades per kit (but they don't stick as well to the objectives anymore - you can train using them on Firing Range 32) - AN M14 TH Incendiary Grenade added to the Winchester Model 12 Engineer pickup kit Port en Bessin: 16p: - mainbase OOB areas added Ramelle: - 16p & 32p layers added Sammatus: -swapped RPG43 with RPG 40 in the AT rifle pickup kits Seelow Heights: - Mosin M44 Carbine Recon & Rifleman kits added Sfakia: 16: - Taberna Petra flagzone moved so it's centered on the yard, and not clipping outside of it. Sidi Bou Zid: - replaced historically inaccurate M1903A3 Springfield with M1903A1 back again (A3 entered service after this battle took place) - removed historically inaccurate M17 Rifle Grenades from the engineer kit (M17 entered service after this battle took place) 64: - added Springfield M1903A1 grenadier (with M9A1 HEAT grenades) pickup kits at each flag (+2 kits in the American main base) - 1 of the howitzers in the main base replaced with a T19 HMC - added notification text on the map to explain gamemode - remove one of the german static mortars on central sidi town flag, replace it with pickup mortar in german north main 32: - american forward mainbase spawnpoints added 16: - teamlocked vehicles - reduced overall amount of grenades to 1 or 2 / kit, bazooka to 1 rocket / kit - added Springfield M1903A1 grenadier pickup kit in American main base - replaced Tellermine 35 with Gebalteladung in the German engineer kit - added extra K98k ZF39 sniper rifle in the German main base Sidi Rezegh: 64: - notification flag text explaining gamemode added - double the ticket bleed speed to make the map drag less Siege of Tobruk: - Add allied OOB area around Axis mainbase on all layers St. vith: 64: - Swap "Wespe" at German main for Sturmpanzer IV - Swap "Stuka zu Fuss" at Weisenbach for "Wespe." Tali: - Swapped all RPG-43 AT grenades kits with the RPG-40 versions - Swapped the old twig bushes to versions without vehicle collisions. - Changed one IS-2 wreck to a KV-1S wreck, for historical purposes. - Changed the ammoboxes to the new CptBoc ammoboxes. - Added some trees for visual cover for the Finnish airfield. - Airfields have less supplyobjects now, you'll either have to land or fly laps above the airfield in order to restock bombs. - Added more cover to Portinhoikka area. 64: - Gameplay area: Enlarged the Soviet play area around Portinhoikka and Murokallio for a small amount. - Soviet team starts with 100 ticket advantage at round start. - Removed: Commander radios for both teams. - Soviet mainbase: Adjusted vehicle spawn positioning slightly. - Soviet mainbase: Added a KV-1S. - Soviet mainbase: Removed one artillery piece. - Western Finnish mainbase: Combined the forward Finnish soldier spawn group of the Western Finnish main base into the 2 other groups and deleted some of the spawns. - Western Finnish mainbase: Removed one artillery piece. - Western Finnish mainbase: Spawn delay slightly increased for the Finnish KV-1, T-34-76 and T-50 by 15 seconds. - Northern Finnish mainbase: Spawn delay slightly increased for all Finnish Sturmi by 10 seconds. - Portinhoikka: Moved the Finnish spawnpoints a bit further away to increase the travel time to the flag. - Portinhoikka: Shuffled around the Soviet spawn points so they are more spread around. - Portinhoikka: Moved capture radius slightly eastwards and enlarged the capture radius, now closer to Soviet spawns and you can use more cover now when capturing the flag. - Portinhoikka: Added an extra ppsh+rpg kit next to a new Soviet soldier spawn location. 32: - Gameplay area: Expanded the gameplay area around the Finnish side to allow more space for the finns to maneuver and not be stuck in the tight bottleneck. - Finns have a round startup ticket advantage by 100 tickets. - Changed ticketLoss for Finns to 15 tickets per minute from 10 vs 10. - Finnish mainbase: Adjustments to Sturmi spawn placement to make them a bit further up the road and more spread out to clear possible traffic jams. - Finnish mainbase: Added an extra LS26 to an eastern ammo depot. - Finnish mainbase: Removed artillery piece. - Soviet mainbase: Changed a T-34-76 to a KV-1S. - Soviet mainbase: Removed artillery piece. - Murokallio Corridor: Increased the capture radius. - Murokallio Corridor: Moved the Soviet soldier spawns further away from the flag to give the Finns more breathing room while capturing the flag. - Leitimojärvi Fields: Increased the capture radius. - Leitimojärvi Fields: Adjusted soldier spawn locations for both teams. - Highway: Adjusted soldier spawn locations for both teams. - Tali village outskirts: Adjusted soldier spawn locations for both teams. - West Flank: Increased the capture radius. Soviet tank spawn changes: - Two T-34's that spawn always received a Spawn delay increase by 30 seconds. - Two of the four T-34's that spawn after Murokallio Corridor is taken by the Finns will now spawn when Highway is taken. 16: - Soviet team gains 100 extra tickets. - Decreased bleedspeed by 5 tickets. - Russians stop the bleed after second flag and turn it after the last flag. Tunis: - invisible blockers added in attempt to fix some exploits 16: - improved OOB areas Viller Bocage: - 32p layer added 64: - replace all Stugs with early Jagdpanzer IVs - make OOB much more restrictive around mainbases Vossenack: 64: - added missing MP40 assault kit limit in mapdata.py - replaced historically inaccurate M1919A6 with BAR kit - ammo kits added near artillery positions - ammo trucks added in main bases - Willys Calliope replaced with M7 Priest 16: - replaced German G43 scout kit with regular K98k kit - replaced K98k rifleman kit with unlimited G43 rifleman kit - removed M1 frag rifle grenade launcher from American rifleman kit - replaced BAR with bipod-less version of the gun for better close quarters action - added one Stg 44 / M3 Grease Gun pickup kit spawning inside the church - reduced amount of explosives to 1-2 per kit