NEWS

Operational Command

Posted by: StrangerThanFiction
09.01.2007 18:00 GMT

Hello and welcome back to the latest news update for Forgotten Hope. Today we have both our first officially announced map for Forgotten Hope 2: Operation Supercharge by Lobo.

Supercharge was a major British armored offensive which took place in early November of 1942. Geographically, the offensive was aimed at the Tell el Aqqaqir, near the northern end of the Axis lines, but the purpose of the attack was to breach the Axis defenses and draw their armored forces into a costly battle. The offensive was narrowly halted by a counterattack involving most of the remaining German and Italian armor, but with such heavy losses that the Axis positions at El Alamein were no longer tenable, forcing them to withdraw shortly afterwards. Lobo's map depicts Supercharge itself, as well as the opening stages of the pursuit which followed.



El Daba

Tell el Aqqaqir

El Daba buildings were created by Lobo, Rad, and Malsa. Incidental details were by Toddel.



El Daba outskirts

Tell el Aqqaqir sandstorm

Opel wrecks were created by Mange, Jimbob, and ctz. The sandstorm was caused by ctz.



British Airfield Briefing Room

Axis Command Bunker

Nissen Hut created byThe Jackalx2k, Rad, and ctz. Underground bunker by Duke of Holland. Briefing room details, and tunnelling were by Lobo. Oildrums were manufactured by Rad.



Sidi Abd el Rahman

Sidi Abd el Rahman

Houses destroyed by Malsa. Villa by Toddel. Roman temple ruined by Lobo. Other scenic details by Toddel, Rad and Lobo.



Ghazal Stn

Tell el Aqqaqir bunker

Tell el Aqqaqir bunker structure by Lobo.



El Daba

Tell el Eisa

Tower by Rad and Lobo. Other houses by Malsa, Rad and Lobo. Bridge by Lobo. Guard Rails by Toddel.


To help you see how all these images fit together, here is a diagram showing the layout of of Lobo's Operation Supercharge map. It is not an accurate reflection of the final appearance of the FH2 minimaps, however. This "Work-in-progress verision of the Operation Supercharge map was prepared by Sgt. Wedge.


Supercharge WIP Map

As a final item, we are happy to announce a new gameplay feature--command stations. In order to make full use of each sides command assets, the commander needs to be able to communicate with the troops. This requires access to a functioning communications center, some of which may be fixed and some which may be mobile. Command stations can be destroyed, repaired or captured. Shown below are two examples of fixed command stations. The models and textures are by Lobo, and the command station feature was created by ctz.


British Command Station

German Command Station

That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news.


Tell your Friends

Merry Christmas!

Posted by: StrangerThanFiction
25.12.2006 23:00 GMT

No mod stuff today, just best wishes of the day from the Forgotten Hope team, and some holiday graphical treats from McGibs and Lude.

That's it for today. When everyone gets back from their various holidays, we will have a regular update. In the meantime feel free to stop by our public forums.


Tell your Friends

Tanks in Sight

Posted by: StrangerThanFiction
16.12.2006 22:00 GMT

Hello and welcome back to the latest news update for Forgotten Hope. We have some new ingame images to share with you, as well as some informtion and announcements.

First, Forgotten Hope and Forgotten Hope 2 both made it into the top 100 mods for 2006 on ModDB.com, which means both are eligible for the second round of voting, that ends on January 1st. Thanks to ModDB, and especially, thanks to everyone that voted! Also congratulations to all the other mods who made it to the second round of voting.

Vote in the Mod of the Year Awards

Vote in the Mod of the Year Awards

Before moving on to the rest of the news, a few words of explanation — ModDB has several different categories, both for released and unreleased mods. So Voting for an unreleased mod (like Forgotten Hope 2) will not affect the voting for any released mods (like Forgotten Hope). Also, the votes of registered ModDB members count for more than votes by guests, which only affect the outcome in case of a tie between the votes of registered members. So visit ModDB, and vote for the mods you think are the most deserving. We hope one or two of them are Forgotten Hope!

OK on to the good stuff. First, we have a selection of first-person vehicle views including some narrow "sighted in" views, as well as some driver views, that give a more open perspective. The driver view gives a limited forward arc that is adjustable within narrow limits. Players can toggle back and forth between both views. Please note that all of this is very "Work in Progress", and will be further developed in light of future testing. The sights were modeled, textured and coded by ctz.


2 Pdr-armed tank

6 Pdr-armed tank

Vickers MkIV

M4A1 Sherman

M3 Stuart

M4A1 Sherman

Next we have ingames of the Panzerkampfwagen IV F1 and Panzerkampfwagen IV F2. Panzer IVs, especially the long-barreled F2 version, provided the Afrika Korps with its heaviest armored striking power, until the eleventh hour arrival of the Panzerkampfwagen VI Tiger, shortly before its final defeat in 1943. Both Panzer IVs were modeled and textured by Omni, coded by zapfcreations with sounds by Citizen Soldier.

That's all for this today, but be sure to come back for another news update soon. Visit our public forums to discuss this update. Don't forget to vote!


Tell your Friends
Forgotten Hope Mod - RSS News Feed