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Dog Fighters11.04.2007 22:00 GMT Hello and welcome back to another update of Forgotten Hope 2. Our team would like to wish everyone a happy belated Easter. We brought some gifts for you as well. Hopefully this update will have something for everyone, whether you are infantryman, a pilot or tanker. We would like to kick off the update with the Supermarine Spitfire Mk. Vb in its tropical plumage. In total, 6,479 of the Mk V took to the skies during WWII. Considered to be one of the best fighters of the war, its armament consisted of four .303 machine guns and two 20mm Hispano cannons. The FH2 Spitfire was modeled by Rad, skinned by Toddel and coded by ctz. The main attraction today are some interior views of the Daimler Dingo scoutcar. The Dingo was a speedy and rugged vehicle with four wheel drive and five gears in both forward and reverse. The rugged and dependable Dingo was so successful that it remained in service until 1952, and the design influenced scout cars developed during the war, in both Canada and Italy.
We especially wish to draw attention to the lavish interior views created by jodonell, who is resting comfortably now, after his exhausting experience replicating the internal layout of the Dingo in excruciating detail, and then suffering through a lengthy optimization process. Last but not least it is time to unveil what our animator Killi Vanilli has been up to. This video shows the animations that bring the weapons created by McGibs, Rad, and Omni to life. Sounds for the No. 4 and K98 are provided by out betatesters FatJoe and Freggel from actual vintage weapons, with sound engineering by Bizness. Coding on the falling clipper strip was by ctz. That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news. And We are looking for a talented Sound Engineer to help further in sourcing and engineering sounds in FH2. The Sinews of War01.04.2007 19:00 GMT Hello and welcome back to another update of Forgotten Hope 2. This week we have an exciting announcement: The Forgotten Hope team recently closed a multi-million dollar deal with Starbucks Corporation, Microsoft Corporation and Intel Corporation to provide a unique in-game advertising experience to all our players! This system, unlike others, will beam historically accurate, unintrusive and high quality advertisements direct into the battlefield, creating a level of immersion never before seen in a videogame! Not to mention, it will keep us developers in hootch, hunnies, and juepa for the years to come! We can now even afford to send our developers on long-haul caribbean holidays! Without further ado, we present in-game screenshots of this system in action. That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news. And keep in mind: We're always looking for masochists for jobs such as rigging and UVW unwrapping. Mercury rising28.03.2007 22:00 GMT Hello and welcome back to another update of Forgotten Hope 2. It's been a while since we last showed off some progress. Hopefully you will consider the update worth the wait though as we would like to introduce another map. The battle of Sfakia, part of the Battle for Crete in May 1941, created by Mr_Cheese. Sgt. Wedge helped with lightmaps and optimization. Toddel, Duke of Holland and Malsa contributed many custom-made houses and other static objects. For twelve days Allied troops, assisted by Cretan civilians, tried to repel the most ambitious air and seaborne assault ever attempted to date. But in the end, the risky offensive succeeded despite the efforts of the island’s Allied defenders. On day seven, the 26th May 1941, the British command in London decided the cause was hopeless, and ordered a withdrawal. Until June 1st, 1941 16,000 troops were taken off Crete to Egypt. Ships evacuating Allied troops came under attack en-route by Luftwaffe dive bombers and suffered serious losses. Most of the remaining 5,000 defenders at Sfakia surrendered, although some took to the hills and caused the German occupation problems for years. That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news. |
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