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The Crusades12.08.2007 18:00 GMT Hello and welcome back to another update of our progress in developing Forgotten Hope 2. First up this week we have a new map by Lili Marlene to show: Sidi Rezegh. First, some historical background on this battle. "The British "Crusader" offensive began on November 18th with one British corps taking up positions covering Halfaya Pass. The other corps moved across the desert in three columns, with the central one heading for Tobruk to link up with a planned breakout of the garrison troops. This part of the attack went well and reached within ten miles of the port, and took the Sidi Rezegh airfield. Although caught by surprise, Rommel soon realized that the British plan was to reach the Tobruk garrison. On November 22nd he sent his two Afrika Korps armored divisions to recapture Sidi Rezegh, supported by the Italian XXI Corps. The battle over this airfield saw tanks on both sides go up in smoke, but it finally ended up in German hands again." A special mention is worth making of this gargantuan building -- the Sidi Rezegh HQ -- which dominates the Sidi Rezegh airfield. It was modelled and textured by Duke of Holland and features a full underground bunker complex, with dozens and dozens of rooms over three floors. A great place for close quarters combat! Toddel created the Opel Blitz Kfz385 Fuel Truck, using some parts from the original Opel Blitz by Mange and Jimbob. Next up, we have a trio of new artillery and anti-tank guns. First, the 37mm PaK 35/36. This gun was already outdated when it saw action in the North Africa theatre in 1940, and became known colloquilly as the "Door Knocker" due to its inability to penetrate armour of that era. This gun was modelled and skinned by K96. Secondly, we have the 105mm leFH 18 german light howitzer. This was used throughout the war from 1939 to 1945. This gun was also modelled and skinned by K96. Last but certainly not least, we have the Ordnance QF 25 pounder field gun/howitzer. With the wheels resting on its circular firing platform, it provided direct anti-tank fire. With the platform attached to the carriage, it could be used in traditional indirect fire support role, with ranges of up to 12km possible with specially designed rounds. This gun was modelled by Toddel and overState2007, and skinned by Toddel. Wheels were provided by Rad. Finally, we'd like to say a big thanks to the following supporters: -- WOLFServers.com who are providing us with our US-based test server. -- apraxas from xg1.de who is providing us with our EU-based test server. -- Flüstertüte from warumdarum.de, who has provided us with test servers, teamspeak servers, internal FTP servers and much of his time for many, many years. Without this support, Forgotten Hope simply would not be possible! That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news. The Turning Point12.07.2007 01:00 GMT Hello and welcome back to another update of our progress in developing Forgotten Hope 2. First up this week we have a new map by Lobo to show: the quintessential North Africa theatre battle -- El Alamein. First, some historical background on the battle which signalled the turning point and the beginning of the Allied victory in North Africa. "In July 1942, Erwin Rommel and the Italo-German Panzer Armee Afrika were only 70 miles from Alexandria. El Alamein was a last stand for the Allies in North Africa. To the north of this apparently unremarkable town was the Mediterranean Sea and to the south was the Qattara Depression. El Alamein was a bottleneck that ensured that Rommel could not use his favoured form of attack - sweeping into the enemy from the rear in a pincer movement. A violent series of assaults between July & early September were bravely repulsed. Rommel's nose had been bloodied and now Monty's 8th Army would take up the offensive. The gruelling fight lasted from October 23rd to November 3rd 1942." Next up, we have in-game screenshots of the Flak 18 88mm gun (shown last time) in dug-in defensive positions. The model was by Arisaka, and skin was by jimbob and Rad. This was exported and coded by jodonnell and ctz. Sounds were provided by Citizen Soldier (incidentally, who we'd like to wish the best of luck to in his current tour of duty) and our betatester Bratwurst. Finally, we have in-game screenshots of the AEC "Dorchester" 4x4 Armoured Command Vehicle by ctz and Toddel (both the British and captured German version). Coding in both cases was by ctz. The commander can make use of his assets when sitting in the passenger position in these vehicles. That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news. |
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