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Director's Cut17.09.2010 19:30 GMT Hello and welcome back to another update of Forgotten Hope. We apologize for having been away for a few weeks now, and we have been working very hard to get 2.3 ready for release, but for now, we have an update which will bring more variety to the infantry world of FH2. First and foremost, we have five brand new knives for the common soldier in both the US and German armies. From top to bottom we have the Fallschirmjäger Gravity knife, the Hitler Youth (or HJ) knife, the Luftwaffe knife, the Heer knife, and the US M1918 Trench knife. The Fallschirmjäger paratrooper, model OTF knife was true a gravity knife, in that the user had to point the weapon down and let gravity draw the blade out. Then it could be locked in the open position to assist if a solider had to cut himself free from a tangled parachute. The HJ knife was given to members of the Hitler Youth to be worn as a part of their uniform, and the Luftwaffe and Heer knives were given to troops in their respective units. Lastly, the M1918 Trench knife originally saw action in WWI. Its primary feature was a metal knuckle guard with small spikes to prevent anyone from grabbing the weapon, but also to improve the striking power of the solider using it. All knives will be present in various German and American kits in 2.3, and were made by Seth Soldier. Also in the next patch will be the new knife system designed by Kev4000, which will make the average player much more effective when using a knife, as well as make the average knife fight in FH2 much more interesting. Finally, we have an announcement from the Forgotten Honor tournament regarding the opening of Campaign 7. Here's what they had to say. Forgotten Honor proudly presents
That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums. Where No Two Wheels Can Go19.08.2010 20:00 GMT Hello and welcome back to another update of Forgotten Hope. Today we have a vehicle that most FH1 players should be very familiar with, and a very exciting update to an already existing FH2 gameplay feature. Up first we have the first self-propelled artillery gun to make an appearance in FH2! The SdKfz 124 Wespe is a German mobile artillery piece that saw action from 1943 to 1945. When the need for a self-propelled artillery gun arose, the Panzer II was chosen and removed from service after its inherent drawbacks became known during the Battle of France. The Wespe was little more than a Panzer II chassis with the turret removed and a 105mm howitzer and gun-shield added. It first saw action in 1943 on the Eastern Front and proved so successful, that the German high command ordered that all Panzer II production be reserved for the Wespe, which effectively canceled other projects such as the Marder II. By mid-1944 682 Wespes had been produced along with another 158 weaponless ammunition carriers. The SdKfz 124 Wespe was modeled and skinned by Toddel. With the Wespe we can transition nicely into our next announcement, which is that, coming in 2.3, FH2's artillery code will support mobile artillery guns. Platforms like the Stuka zu Fuss will finally be able to provide accurate in-direct artillery support no matter where they are, by using the same system that is applied to all static howitzers and mortars. Even better, is that the average player won't notice any difference between the two systems. All the player has to do is wait for the vehicle to come to a complete stop and account for the recoil of the gun. The original artillery code was created by ctz, and was tweaked by Spitfire05 to allow for self-propelled guns. That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums. Variety is the Spice of Life13.08.2010 17:00 GMT Hello and welcome back to another update of Forgotten Hope. For today's update we have in-game screenshots of another variant of the most produced armored fighting vehicle of all time, and a new system that will hopefully bring more importance to the NCO role. First up we have screenshots of the Universal Carrier. However, this version of the famous APC has been fitted not only with a Bren Gun in the front slot, but also has a .303 Vickers light machine gun in the rear for extra firepower and complete 360° coverage. The Universal Carrier with the Vickers gun was made by Kev4000. Next up we have a feature that has been requested for some time, and has finally come to the light in FH2. From now on, all squad leaders and battlefield commanders will have the ability to choose between a submachine gun or a rifle as their main weapon. As you can see below, all you have to do is click on the weapon you would like to spawn with and join the fight. With this new feature, the squad leader will now have the flexibility to choose the appropriate weapon to suit the engagement at hand, be it a long or short range fight. Unfortunately, due to the variety of kits on each FH2 map, we cannot expand this to other classes, but are pleased to have it at least be present for the NCOs. This feature will be available on all maps to all armies present and future, and was coded by Spitfire05. That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums. |
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