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The Road to Forgotten Hope 2.46: Part 310.04.2014 20:15 GMT
Hello and welcome back to another Forgotten Hope 2 update. Today we have a render of our final new weapon in 2.46, the MP34(ö): The S1-100 was based on a Rheinmetall design similar to the Bergmann MP18. In the aftermath of the Treaty of Versailles, Rheinmetall was forced to buy the Swiss company Waffenfabrik Solothurn in 1929 and work on the prototype there in secret. The S1-100 was a sound weapon, but Solothurn was ill suited to mass produce it. To solve this, Rheinmetall bought a controlling stake in Austrian Waffenfabrik Steyr, and produced the design as the Steyr-Solothurn S1-100 for commercial and military markets. The MP34 was the designation given to the S1-100 chambered in 9x25mm Mauser upon its adoption by the Austrian Army (the police adopted it as the MP30). Following the 1938 Anschluss, these weapons were acquired by the German Army, and a number were re-chambered for 9x19mm ammunition as the MP34(ö). A solid weapon made from high quality materials, the MP34(ö) was a poor design for war production, and mid 1940 saw it replaced in production by the simpler MP40. It had only a short combat life in the early days of the war, mostly with the poorly equipped Waffen SS units. When large numbers of the MP38/40 appeared, it was relegated to second line units. Our MP34(ö) was made by Sorken. Next up, we'd like to list some of the changes in version 2.46: 2 New maps:
And finally, a handful of screenshots of some of the new kit in action: If you have missed any previous updates this week, you can find links to them here: That's all for today, but be sure to come back tomorrow for the final update. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news. The Road to Forgotten Hope 2.46: Part 209.04.2014 19:30 GMT
Hello and welcome back to another Forgotten Hope 2 update. Today, we'd like to show off a rather important change to the way that you will start and update FH2. Firstly though, we'd like to show a fan made trailer for version 2.46, created by the talented JMLigthart: New to 2.46 is the FH2 Launcher, which has been made, tested and refined by Gavrant, Mayhemic.MAD and Spitfire. The new launcher provides several useful services, but the most useful is the built in update engine, that can check for and then download new versions of FH2 automatically. The download will restart from where it left off in the case it is interrupted. Broken your FH2 installation? Don't worry, the same torrent engine can repair it too! For those of you with custom maps, the launcher will leave these alone. You can select which game account you'd like to login with, as well as the number of bots for singleplayer. The launcher also allows you to manage your game without having to use the ingame settings page. You can change the audio and video settings without needing to restart the game afterwards. Pre-Release Downloads For those of you who want to jump straight into the action on Friday, we have a pre-release download containing all the files you will need. The password to extract and install 2.46 from this download will be released on the website on Friday. You will need a bittorrent program to download the torrent file, many of these can be downloaded for free.
If you are a server administrator and would like to have your server up and running by this Friday for the release, you can download the necessary files here. The md5 checksum can be referenced here. If you have missed any previous updates this week, you can find links to them here: That's all for today, but be sure to come back tomorrow for another update. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news. |
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