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NEWS

The Road to Forgotten Hope 2.61

Posted by: Eat Uranium
26.05.2022 10:30 GMT

Hello and welcome back to another Forgotten Hope 2 update.

We are pleased to announce that Forgotten Hope 2.61 is now live! You can download it by starting the Launcher. New and returning players can download the launcher from our downloads page. We hope to see you on the battlefield!

This is a smaller update to fix a few problems and balance issues identified in our recent 2.6 release. This includes:

  • Balance changes to Flavion, Stonne, La Horgne, and St. Lo

  • Fixes for the SiG 33 ammo icons and reload speed

  • Fixed St Vith dynamic out of bounds not working properly

  • Fixed a number of singleplayer maps to prevent python warnings

We hope to see you on the servers soon!


That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our Discord, our public forums, our Twitter, our subreddit, and/or Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.6 - Part 7

Posted by: Eat Uranium
13.05.2022 08:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

We are pleased to announce that the 2.6 update is now live on the launcher. For those of you who downloaded the password protected files, the password is:

T0n$ofD3vsL07s0fC0n7en7

We hope to see you on the server soon! While you wait for the update to download and install, why not catch up on some of the recent dev blogs and videos:


If you have missed any previous updates this week, you can find links to them here:

Go to Road to Forgotten Hope 2.6: Part 1

Go to Road to Forgotten Hope 2.6: Part 2

Go to Road to Forgotten Hope 2.6: Part 3

Go to Road to Forgotten Hope 2.6: Part 4

Go to Road to Forgotten Hope 2.6: Part 5

Go to Road to Forgotten Hope 2.6: Part 6

Go to Road to Forgotten Hope 2.6: Part 6.5



That's all for today, but be sure to come next time for another update. Until then, feel free to visit our Discord, our public forums, our Twitter, our subreddit, and/or Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.6 - Part 6.5

Posted by: kummitus
11.05.2022 21:45 GMT

Hello and welcome back to another Forgotten Hope 2 update.

The pre-download is now available, either as torrent or direct download You'll need 7-Zip to unpack the files. Password will be provided on Friday.

Happy Downloading!
In addition, we'd like to announce that 2.6 features support for 2 additional languages:
  • Belarusian - thanks to Kerst
  • Ukrainian - thanks to FiveStars

That's all for today, but be sure to come back on Friday for the release! Until then, feel free to visit our Discord, our public forums, our Twitter, our subreddit, and/or Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.6 - Part 6

Posted by: Eat Uranium
11.05.2022 18:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off our final new content coming in version 2.6. It has certainly felt like a marathon week of news, but we are now only 2 days away from seeing you all on the servers.

The concept of an armoured vehicle dedicated to the role of destroying tanks had first been realised by the Germans as the Panzerjäger I. While this vehicle proved the concept, it was quickly getting long in the tooth, especially when compared to the towed PaK 40 anti-tank cannons that were starting to appear at the front through 1942. The hasty rush to get this gun into a similar armoured self propelled mount lead to the Marder series of vehicles, before finally settling on upgunning the StuG.

The 7.5 cm L/48 armed StuGs were an instant success: cheap and quick to manufacture and very effective on the battlefield in their new anti-tank role. With this in mind, the requirements for new design of StuG were issued in September of 1942: thicker armour, lower height and mounting the new 7.5 cm L/70 gun. Several designs were submitted, with that by Vomag being accepted. It was based on the Panzer IV hull, modified with a low armoured casemate and sloped frontal armour. The L/70 gun was needed to arm the new Panther tanks, and so the first production of the new vehicles were armed with the older L/48.

Production started in December 1943, several months behind schedule, and would continue until November the following year, when all production had switched to the L/70 armed variant. By Mid spring of 1944, the design had been changed to eliminate the difficult to use left-hand machinegun port, and experiments had shown that the muzzle brake was not required to deal with the recoil and so was removed from production. Somewhere in the region of 800 were produced, and ours was made by Matt Baker from Omni and AceS's Jagdpanzer IV/70.

The Sturmpanzer was designed to meet a requirement for an armoured self propelled heavy howitzer that could provide fire support to the infantry. Based on the hull of the Panzer IV Ausf.G with a large armoured superstructure fitted to the top, it housed a newly designed Skoda StuH 43 L/12 howitzer, that used the same ammunition as the existing sIG 33 infantry gun.

The first series of 60 vehicles were produced starting in April 1943, and several saw action at Kursk that summer. This trial by combat resulted in a second series of vehicles, now based on the Ausf.H chassis. Changes consisted primarily of the fitting of a ventilator fan and sprung steel roadwheels on the front pair to cope with the extra weight. 60 series 2 were produced from December 1943, with production switching to the series 3 in March 1944. The driver's sight was replaced with periscopes and the gun replaced with the 800 kg lighter StuH 43/1.

The fourth series took over production in June, and featured a redesigned superstructure that included a frontal ball mount for an MG34, as well as the commander's cupola from the StuG. This series was also based on the Ausf.J hull.

The Sturmpanzer was known to the Germans affectionately as Stupa, while Allied Intelligence knew it as the Brummbär. In total 306 across all series were produced, and ours were made by Mike, Stubbfan and Matt Baker.


Finally today, we'd like to list some of the changes in version 2.6:

1 New Faction:

  • France

4 New playermodels:
  • French Soldiers

  • Chasseurs

  • GRDI

  • Spahis

4 New maps:
  • La Horgne

  • Stonne

  • Flavion

  • Operation Mars

25 New French weapons, including:
  • MAS 36

  • FM 24/29

  • Berthier Mle M16

  • PA Mle 1915 "Ruby"

  • Sabre Mle 1822

10 Other New weapons, including:
  • MP28

  • VIS 35/Pistole 645(p)

  • SRCM mod. 35

16 New French vehicles, including:
  • Char B1bis

  • Hotchkiss H35 M39

  • Morane-Saulnier M.S.406

  • AMD Panhard 35

  • canon de 75 Mle 1897 M38

13 Other New vehicles:
  • Panzer 38(t) Ausf.B

  • Sturmpanzer IV Ausf.IV

  • M7 HMC "Priest"

  • T-60 model 1941

Many further changes, including:
  • Complete overhaul of ingame HUD, including fixes for proper unstretched widescreen resolutions

  • Dynamic Combat Zones added to maps with permanently locking flags to keep players focused on the area currently "in play"

  • A number of potential crash fixes implemented thanks to Alon and Mats391 of Project Reality

  • Voice Commands on maps with two nations fighting on the same team are now played from the set corresponding to the playermodel

A more comprehensive list of changes can be seen in the 2.6 Changelog.


If you have missed any previous updates this week, you can find links to them here:

Go to Road to Forgotten Hope 2.6: Part 1

Go to Road to Forgotten Hope 2.6: Part 2

Go to Road to Forgotten Hope 2.6: Part 3

Go to Road to Forgotten Hope 2.6: Part 4

Go to Road to Forgotten Hope 2.6: Part 5



That's all for today, but be sure to come back on Friday for the release! Until then, feel free to visit our Discord, our public forums, our Twitter, our subreddit, and/or Facebook pages to discuss this update and other news.


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