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NEWS

Posted by: Lightning
20.08.2009 23:45 GMT

Hello and welcome back to another update of Forgotten Hope. We have quite a lot to show today, but first we would like to welcome yet another developer to the team. FatJoe has been a betatester for Forgotten Hope for a very long time and he has done many of our promotional images and even some vehicle skins. Now, he is officially developer. Welcome FatJoe!

You may have already guessed the first of our renders today, as this vehicle was added to the website's 'vehicle' section last week. Of course, you could only see a small picture then, now you have the full resolution render of the M4A1(76)W Medium Tank. It was modeled and skinned by Toddel.

The M4A1(76)W Medium Tank is quite like the regular M4A1 Sherman in most respects, but it has one major advantage - its 76mm M1 gun. Firing the same projectiles as the M10 Tank Destroyer, but using a different casing, the 76mm M1 gun had penetrating capabilities comparable to the 85mm gun on the Soviet T34/85. This large improvement over the regular 75mm Shermans and even the M10 meant that this Sherman was much more of a match against the heavy German Panthers, which were very common in Western Normandy.

The next render is of the American AN-M14 Thermite Grenade and it was made by Toddel.

These Thermite Grenades are the ones that were used to disable the guns at Pointe Du Hoc. They entered service in 1943 and are still being used by the US armed forces today (though with a different thermite compound). The thermite reaction causes no explosion, so it can be used quietly. Instead, the reaction creates such high temperatures that the metal parts of whatever is being disabled are welded together. Disabling an artillery piece with one of these grenades can be done in various ways; The grenade can be inserted into the breech, making it impossible to load. Another way is to drop it down the muzzle, where it ruins the barrel, causing any rounds that are fired to get stuck and blow the gun to pieces. One last way to disable the gun, is to use the thermite reaction to weld together the traversing and elevation mechanisms, making it impossible to aim the gun.

Although our betatesters are always working hard to make us get rid of all the bugs, here's one that we think they won't mind. The Volkswagen Beetle, imported from Forgotten Hope 1.

Our final item of today is seventh and last map of Forgotten Hope 2.2. There are, of course, many more maps being worked on, but they will not be ready in time for the coming release. This map is about Operation Totalize and it was made by Fenring.

Operation Totalize was the breakthrough attempt of the Canadian First Army towards the city of Falaise on August 8th. After the success of Operation Cobra and the American advances to the west, the British and Canadians were desperately trying to break through the German lines to cut off their route of retreat and encircle the German Seventh Army. Although the Canadian forces had tried to break the German lines before, in Operations Atlantic and Spring, these efforts had been unsuccessful. Operation Totalize wasn't as much a success as the Allied planners had in mind, but it certainly accomplished more than the previous attempts. In just five days, the Canadian forces had advanced 14 kilometres, stopping only 11 kilometres short of Falaise. Operation Totalize was immediately followed by Operation Tractable (starting August 14th), which again brought the allies to the outskirts of Falaise and much closer to cutting off the retreating German army.

As usual, you can find this map's minimap in the 'maps' section in the menu to the left.


We also have an advertisement for the new World At War Campaign.

Do you want to play Forgotten Hope 2 with an organized team? Tired of the same old random battles on public servers? Seen enough teamkilling smacktards for a lifetime? Had enough of the old desert sands and looking for a change of scenery? Do you want to be part of a thriving community of diverse gamers that includes players from around the world: from the Canada to Australia, from the Netherlands to Hungary, from the USA to Sweden. Look no further than World at War.

The World at War Tournament has been producing the best team play on the Battlefield platform for over six years and is proud to welcome you to our 19th campaign. This campaign is set to bring many changes to the gameplay and will provide you with excellent new maps and a growing arsenal of custom weapons and equipment.

In this campaign of World at War, the British Forces have mobilized Battlegroup 58 "Blackadder" to defend the Empire and defeat the Axis forces across Europe. On the Axis side the Italians are entering the fray and launching the 57th Libiche Divisione di Fanteria "Sibelle" to conquer the continent and form Italy's own empire. Both divisions are led by experienced WaW players that will strive for victory with you at their side. Together with your officers and NCOs, you will develop true camaraderie as part of a friendly and helpful community without the obligations of a clan.

Will you be fighting under the banner of the Italian "Sibelle" Division or will "Blackadder" be your battle cry when going into battle for the Commonwealth?

What can the World at War Tournament offer you?

  • Massive 11-hour 64-player engagements every Saturday. Fight when you want, for as long as you want. Organized engagements enable you to play the game the way it was meant to be played.
  • A complete gaming experience. Relive World War II as if you were there.
  • Start as an enlisted soldier and work your way up the historical ranks to fight and lead as an NCO or even an officer. Work as part of your unit complete with a chain of command. Earn badges and authentic medals and make your mark on WaW history. Intuitive strategies and battle preparations make the World at War tournament a unique experience.
  • Fight as part of an entire war by battling on hand-picked and optimized maps as part of our new linear campaign. Expect many full scale combined arms engagements. Each battle plays a vital part to your team's ultimate victory, right down to the very last round.
  • Coordinate with your company brothers in arms on the battlefield using TeamSpeak 2 technology. A microphone is recommended but not mandatory. You will feel the tension as you coordinate the assault with air, land and artillery assets or as you prepare for the enemy counter-attack.
  • Experience varied gameplay with and without spawnable FH2 squad leaders. We are bringing back the tactical fighting as seen in FH1 where you have to rely on your squad mates to stay alive and work together.
  • Use new custom equipment created by the WaW community: from bridges and bunkers to AA trucks and the PzKpfW III E
  • Best of all: WaW is completely free! Join up today and play FH2 the way it was meant to be played.

That's all for now, but be sure to come back later for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.


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