NEWS

Explosive New Content!

Posted by: Lightning
11.01.2009 20:40 GMT

Hello and welcome back to another update of Forgotten Hope. Today, we have renders of some American grenades and a brand new map for Normandy. Before we show the news though, we would like to welcome another mapper to our development team; Natty Wallo!

First up then we have Mark 2 "pineapple" grenade (right), made by Remdul and Seth Soldier and a collection of M1 Garand rifle grenades plus the M3 knife (left), also made by Remdul and Seth Soldier.

The Mark 2 "pineapple" grenade was used by US forces from the 1920s into the 1960s, with some being used in the Vietnam War. To arm the grenade, you would have to hold down the handle on the side and pull out the safety pin. After letting go of the handle, it would fly off, setting off the 4 to 5 second fuse. The Mk 2 was, much like the No 36 grenade, the "mills bomb" a fragmentation grenade. Because fragments could reach further than you could throw it, the safe way to use the grenade was from behind cover.

Up next is the map "Lebisey", by Mr. Cheese.

One of the more ambitious goals of D-Day was the capture of the Normandy capital of Caen on the very first day. Soldiers from Sword Beach would advance the 15 kilometres along the Caen Canal, past the small town of Lebisey into Caen itself. As with many plans in wartime this one soon ran into problems. The British 3rd Infantry Division ran into the heavy defensive positions of the German 21st Panzer Division at Lebisey and the Allied advance was halted. For an entire month the front remained stationary, until on 8th July Operation Charnwood began...

Be sure to visit our Maps Section to see the minimap!

That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.


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Happy New Year!

Posted by: Lightning
02.01.2009 23:00 GMT

Hello and welcome back to the first Forgotten Hope update of the year 2009. Before we continue with the regular update we would like to wish everyone a very...

Happy New Year!


Many thanks to FatJoe for the Image!


Mod of the Year Awards

As every year, the Mod Database is hosting their Mod of the Year Awards again. We encourage everyone to go over to their site and vote for your favourite mods, which hopefully includes Forgotten Hope 2. Be sure to sign up as a member, because votes from members count heavier than votes from unregistered users.

Click here to visit Forgotten Hope 2's ModDB page


On then to the actual news. Today we have renders of 3 more German vehicles for our Normandy Theater of War. The first of these is the Opel Blitz. This vehicle model is only slightly different from the Africa version, but it's got a brand new skin. The Opel Blitz was made by Mange, Jimbob and Toddel.

Next up is the Schwimmwagen. You may remember this amphibious Volkswagen from Forgotten Hope 0.7. The Schwimmwagen was originally made by Rad, updated for use in Forgotten Hope 2 by Toddel and coded by Gunnie.

The last renders for today are of the Tiger I (Late). This is not simply a reskin of the African Tiger; this is a completely new model. The easiest way to tell the difference between an early and a late tiger is by looking at the commander's cupola. The early Tiger I has a high drum cupola, whereas the late Tiger I has short cast cupola. The wheels are also significantly different, as the early Tiger I has 3 rubber-rimmed wheels per axle, while the late Tiger I has only 2 steel-rimmed wheels per axle. There are many more differences, so feel free to have a look at the render of the Tiger I (early) again to see if you can spot them.

The Tiger I (Late) was modeled by K96, skinned by Toddel and coded by ctz.

That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.


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Merry Christmas!

Posted by: Lightning
24.12.2008 20:00 GMT

Hello and welcome back to another update of Forgotten Hope. Tonight is Christmas Eve and we would like to wish everyone a very...

Merry Christmas!

Be sure to join our IRC channel and our public forums to wish everyone else in the community a very merry Christmas too.


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Scaling the Cliffs of Normandy

Posted by: Lightning
14.12.2008 20:00 GMT

Hello and welcome back to another update of Forgotten Hope. Today we continue with our Normandy themed news updates, but before we show you our first DDay map, we would like to thank everyone for their great feedback on our 2.15 patch. We hope everyone enjoys the new maps and that 2.15 will keep you playing until Normandy is finished.

Any game about Normandy in World War 2, of course, has to have its share of D-day maps and Forgotten Hope 2 is no exception. The first of our maps, taking place on June 6th 1944, we are showing off today and portrays the battle of Pointe Du Hoc. This map features US Rangers versus the German Wehrmacht and was made by Beregil.

Just 7 kilometres west of Omaha Beach lies Pointe Du Hoc, a place where the cliffs of Normandy are steepest and tallest. As part of the German Atlantikwall, this location was selected for an observation bunker and 6 fortified 155mm howitzers sites. From this place, the Germans could provide accurate artillery fire on invasion beaches many kilometres away. Needless to say, for any invasion in Normandy, this point would have to be taken out.

The tough job of taking out Pointe du Hoc was assigned to the US Second Ranger Battalion. After three days of intense aerial bombardments and several hours of shore bombardment from the USS Texas, the rangers would move in with specialised equipment to scale the 30 metre tall cliffs. Rocket-propelled grappling hooks were fired from the landing craft, giving the Rangers a way up. Despite all the bombs dropped on Pointe du Hoc, many of the bunkers were still intact and the Rangers faced a harsh battle...

Be sure to visit our Maps Section to see the loading screen and minimap!

That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.


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