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    ARCHIVES >>> 12/2008


24.12.2008 20:00 GMT



Hello and welcome back to another update of Forgotten Hope. Tonight is Christmas Eve and we would like to wish everyone a very...

Merry Christmas!

Be sure to join our IRC channel and our public forums to wish everyone else in the community a very merry Christmas too.


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14.12.2008 20:00 GMT



Hello and welcome back to another update of Forgotten Hope. Today we continue with our Normandy themed news updates, but before we show you our first DDay map, we would like to thank everyone for their great feedback on our 2.15 patch. We hope everyone enjoys the new maps and that 2.15 will keep you playing until Normandy is finished.

Any game about Normandy in World War 2, of course, has to have its share of D-day maps and Forgotten Hope 2 is no exception. The first of our maps, taking place on June 6th 1944, we are showing off today and portrays the battle of Pointe Du Hoc. This map features US Rangers versus the German Wehrmacht and was made by Beregil.

Just 7 kilometres west of Omaha Beach lies Pointe Du Hoc, a place where the cliffs of Normandy are steepest and tallest. As part of the German Atlantikwall, this location was selected for an observation bunker and 6 fortified 155mm howitzers sites. From this place, the Germans could provide accurate artillery fire on invasion beaches many kilometres away. Needless to say, for any invasion in Normandy, this point would have to be taken out.

The tough job of taking out Pointe du Hoc was assigned to the US Second Ranger Battalion. After three days of intense aerial bombardments and several hours of shore bombardment from the USS Texas, the rangers would move in with specialised equipment to scale the 30 metre tall cliffs. Rocket-propelled grappling hooks were fired from the landing craft, giving the Rangers a way up. Despite all the bombs dropped on Pointe du Hoc, many of the bunkers were still intact and the Rangers faced a harsh battle...

Be sure to visit our Maps Section to see the loading screen and minimap!

That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.


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05.12.2008 19:00 GMT



Hello and welcome back to another update of Forgotten Hope 2. Today, we are proud to present Forgotten Hope 2.15. We hope you've all had a chance to download the passworded torrents, so you can get right to playing 2.15 after installing, but don't worry if you haven't, because we've also got a list of mirrors where you can download the unpassworded files.

Installation Instructions

To help you through the process of installing Forgotten Hope 2.15, we've prepared some step by step instructions. There are as many as four files available. First, you have the two passworded files, one of which is a full version and one of which is a patch. These files are in .rar format and you will need a program such as win-rar to extract the installation file. The password for these files is:

Password for the pre-release .rar files

>>important-=-read-=-the-ReAdMe<<


After extracting the installer just open the file and it should guide you through the rest of the installation. Just remember, if you downloaded the patch, make sure you have an unedited version of Forgotten Hope 2.1 installed (custom maps are not a problem).

If you've downloaded the files without the password (you will find links to these files below) then you must also first extract the installers from their .zip archives. The program win-rar can also open these files. Once extracted, just run the files and the installer should take you through the rest of the installation.

Visit the Downloads Section for a list of download mirrors.

That's all for today, we hope you enjoy Forgotten Hope 2.15 and have fun playing! Be sure to pay a visit to our IRC channel and our public forums if you have any problems, questions or comments.


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04.12.2008 23:30 GMT



Hello and welcome back to another update of Forgotten Hope 2. In today's update we would like to highlight the major changes in Patch 2.15, release the changelog and unveil our final new feature for the patch.

The major changes in 2.15:
2 New armies:

    The Australian Army
    The Italian Army
3 New maps:
    The Siege of Giarabub
    The Fall of Tobruk
    Tunis 1943
5 New vehicles:
    PzKpfw VI Ausf. E 'Tiger'
    PzKpfw III Ausf. N
    Camionetta AS 42 'Sahariana'
    SdKfz 251/10 (with 37mm Pak)
    Pak 40
8 New weapons:
    Enfield No1 MkIII*
    Model 39 Combat Knife
    Carcano Model 91
    Carcano Model 91/38
    Breda Model 30
    Breda Model 37
    Bomba a mano O.T.O. Model 35
    Geballte Ladung Grenade
5 New deployable heavy weapons:
    MG34 on Lafette Tripod
    Vickers MkI on Tripod
    Breda model 37 on Tripod
    3 inch Mortar Mk II
    Schwere Granatwerfer 34
Many bugfixes and balancetweaks:
    Improved vehicle loadouts for better performance
    Improved collisions for smoother gameplay
    Simplified armour collisions
    Correct M3 Grant main gun
    Correct Panzer IV armour
    And much, much more...

You can have a look at the entire changelog here.

Now, we would like to show you another new thing in 2.15 - Awards. We decided to make use of Battlefield 2's award system to give players shiny medals and a place to keep track of how much they've been playing. The main focus in our award system is to reward the player for teamplay. There are medals and ribbons for capturing and defending flags, repairing vehicles and even calling in artillery targets. Of course, there will also be awards making a set numbers of kills with a certain weapon, or simply using it for a set amount of time. In 2.15, this award system will generally be experimental. We may add new medals and change the requirements later. If the awards are liked, we hope to finalise them before the release of Normandy.

Above we have 2 examples of the new awards. On the left you can see the 'Artillery Spotter Award, Bronze'. To get this award you have to get 10 Artillery kill assists in a single round. These artillery kill assists are also a new feature in 2.15, the game will now keep track of who's target is being used by the gunner and will award the spotter points for any kills the gunner makes using his target. On the right the 'Objectives Award, Silver'. To get this award you need to have 'Objectives Award, Bronze', 50 flag captures overall and capture 6 flags in a round. You can see your awards - and those of others - on a special website that will be released later, when it's completely finished.

Finally, when reading through the changelog you may notice another small feature - the Immersive Mode. This mode simply reduces the HUD to a minimum. It shows no health, no ammo and no minimap. To enable this feature you have to place an empty txt file in your mods/fh2 directory named "immersive-hud.txt".

That's all for today, but be sure to come back tomorrow for the 2.15 release! Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.


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03.12.2008 20:30 GMT



Hello and welcome back to another update of Forgotten Hope 2. Today, we've got the download links for the torrent files for you, as well as the dedicated server files.

First up then, we have the two torrents. In order to download these files, you will need to use a bittorrent client. We recommend uTorrent. Many thanks to Flüstertüte for setting up these torrents.

The following files are the client files, which you will need to play Forgotten Hope 2.15. If you already have an unmodified Forgotten Hope 2.1 installation, you can download the patch (788MB). If you haven't got FH2 installed, or if you have modified your installation, you will have to download the full version (1649MB). Both files are protected by a password, which will be released on Friday the 5th at 1900 UTC.

The following files are the dedicated server files, which you will only need if you are planning to host a dedicated server of Forgotten Hope 2.15. Normal players should not need to download these files.

That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.


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