09.01.2007 18:00 GMT
Hello and welcome back to the latest news update for Forgotten Hope. Today we have both our first officially announced map for Forgotten Hope 2: Operation Supercharge by Lobo.
Supercharge was a major British armored offensive which took place in early November of 1942. Geographically, the offensive was aimed at the Tell el Aqqaqir, near the northern end of the Axis lines, but the purpose of the attack was to breach the Axis defenses and draw their armored forces into a costly battle. The offensive was narrowly halted by a counterattack involving most of the remaining German and Italian armor, but with such heavy losses that the Axis positions at El Alamein were no longer tenable, forcing them to withdraw shortly afterwards. Lobo's map depicts Supercharge itself, as well as the opening stages of the pursuit which followed.
El Daba buildings were created by Lobo, Rad, and Malsa. Incidental details were by Toddel.
Opel wrecks were created by Mange, Jimbob, and ctz. The sandstorm was caused by ctz.
Nissen Hut created byThe Jackalx2k, Rad, and ctz. Underground bunker by Duke of Holland. Briefing room details, and tunnelling were by Lobo. Oildrums were manufactured by Rad.
Houses destroyed by Malsa. Villa by Toddel. Roman temple ruined by Lobo. Other scenic details by Toddel, Rad and Lobo.
Tell el Aqqaqir bunker structure by Lobo.
Tower by Rad and Lobo. Other houses by Malsa, Rad and Lobo. Bridge by Lobo. Guard Rails by Toddel.
To help you see how all these images fit together, here is a diagram showing the layout of of Lobo's Operation Supercharge map. It is not an accurate reflection of the final appearance of the FH2 minimaps, however. This "Work-in-progress verision of the Operation Supercharge map was prepared by Sgt. Wedge.
As a final item, we are happy to announce a new gameplay feature--command stations. In order to make full use of each sides command assets, the commander needs to be able to communicate with the troops. This requires access to a functioning communications center, some of which may be fixed and some which may be mobile. Command stations can be destroyed, repaired or captured. Shown below are two examples of fixed command stations. The models and textures are by Lobo, and the command station feature was created by ctz.