Posted by: Eat Uranium
21.08.2022 19:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

Today we are announcing our upcoming Eastern Front Event, that will be running between:

Friday 26th August to Sunday 4th September

We have decided to try something a little different with this event, and in addition to 2 maps from our pool of event maps, we are also adding 3 maps from the beta for gameplay testing. We hope to get some good feedback on how these maps play that can hopefully lead to their eventual full release in a future update to FH2. These three maps are:

Operation Little Saturn
by La Hire

This map is set in December of 1942, with the Soviet follow-up offensive to their creation of the Stalingrad Pocket crashing into the Italians dug in to the north along the River Don.

by John Tomasson

This map is set in the early part of 1942, at the site of a Soviet offensive to break through into the besieged Leningrad pocket. The Germans in this location have dug in on a reinforced railway embankment.

by Knoffhoff, Fenring and Matt Baker

This map is set on 12th July 1943 as part of the wider Battle of Kursk. The II SS-Panzer Corps and 5th Guards Tank Army would find themselves tangled in an armoured melee.

The full map list for the event is as follows:

  • Operation Little Saturn (64)

  • Pogostje (64)

  • Prokhorovka (64)

  • The Storm (16 and 64)

  • Kharkov Outskirts (32 and 64)

  • Arad (all layers)

  • Ogledów (all layers)

  • Operation Mars (all layers)

  • All other Eastern Front maps (16 and 32)

In addition to the event, we are also releasing a few bug fixes and features in the required patch. There have been changes to the gameplay of Operation Mars 32 and 64 layers, as well as other minor bug fixes to other maps.

Ekiso has been hard at work under the bonnet and has unlocked additional rates of fire for automatic weapons. We now have 3 new values to pick from, and you will perhaps notice that some weapons have picked up speed a bit. This has also allowed us to fix the MG42 crash. In addition to this, we have also implemented the fix to the recoil of high r.o.f. weapons not working properly provided by Alon and Mats391 from Project Reality.

Finally, rifle grenades have had their firing dispersion increased. This is countered by a much more usable crosshair with range graduations.

That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our Discord, our public forums, our Twitter, our subreddit, and/or Facebook pages to discuss this update and other news.

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