EA official tutorials:
Custom Mod Setup
Build the Bunker - 3ds Max
Build the Bunker - Maya
Import the Bunker
Build the Car - Maya
Import the Car
Create new team - Maya
Create new team - 3ds Max
Create new kits - Maya and Max
Mapping - Lightmapping
Create bf2 heightmaps with Geocontrol and BF2HMT
By Fenring and some contributions by Lobo
Before reading this, the basic EA/DICE introduction to heightfields could be a good read.
One of the major disadvantages when using World Machine and really large heightfields (2048x2048+) is the high memory consumption/speed of filters and the relative lack of "painted/exact" control over the landscape. The surrouding terrain in bf2 is great in that way it can be modeled according to the rest of your map with shadows and everything and therfore more realistic (not like in BF42 where is just the heightmap repeated). If we want to create the surrounding terrain also the minimum heightfield size is 1024x1024 for the smallest map size. These are the sizes you need to work with in landscape generators in general to create entire terrain including your surrounding (mapsize *4):
256 any scale: 1024x1024
When working with bf2hmt to export to bf2 you need to resize this to your mapsize+1*3 (example 1025*3 = 3075)
Example image 1024 map size:
1025 for the main heightmap and other two 1025 for both sides in both axes for the surrounding terrain. These are croped and scaled down for the game in bf2hmt.
As you can see the grid separetes the surrounding terrain from the playable area directly in geocontrol. Use the zoom button to just work with your playable area
Now we export, I just do "Normalize" and export as .raw , ill just save mine in "My Documents" as test.raw.
Open it up in Photoshop with these values for raw import:
and resize to the figures shown in theory:
Save always in TIFF format, we save as test.tiff with standard options.
If you havent done this already create a basic 256 level in bf2editor:
Now lets open this file in bf2hmt:
After some BF2_tpaint we have a complete basic map with surrounding terrain in like 5 minutes!
There will always be some stitching problems with the surrounding and main terrain so keep that in mind when designing your maps.
To texture your primary terrain in terragen just import the heightmapprimary.raw in geocontrol and save as .ter and open in terragen. Simple as that!
Also remember that bf2hmt can be used in the same way with any other landscape generator or photoshop.