EA official tutorials: Terrain editor Leveleditor Custom Mod Setup Understanding Heightmaps Build the Bunker - 3ds Max Build the Bunker - Maya Import the Bunker Build the Car - Maya Import the Car Create new team - Maya Create new team - 3ds Max Create new kits - Maya and Max
Mapping - General
Mapping - Texturing
Mapping - Heightmaps
Mapping - Lightmapping
Mapping - Downloads
3D modelling/texturing
Coding |
Simple lightmap setup by Lobo and Fenring
First we set the sun so that it matches your skybox, place the sun in center of camera and "Set Sun Direction To Camera". The lightpresets are a fine start we select "Day" for this map. Then select the lightsettings object mode, otherwise your shadows may appear to dark:
Settings should be changed to day now with 8 GILights:
Now save the ambient object lightsettings:
To avoid having our shadows to dark, we must activate GIFillItensity to a slightly higher value. The editor doesnt save this settings and you must run this commando every time you load up the editor with the intention of generating lightmaps. Always render just a single object to test the lightmap settings, a full object lightmap process of an entire map can easely take two days even on newer computers! You must restart the editor after ligthmapping the object to see the changes. Quite huge differences with small setting! Small tutorial but this should keep you out of lots of unneccesarry trouble.
|
|